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ATPM 7.02 / February 2001 1 Cover
Cover 7.02 / February 2001 ATPM Volume 7, Number 2 About This Particular Macintosh:About the personal computing experience™ ATPM 7.02 / February 2001 1 Cover Cover Art Robert Madill Copyright © 2001 by Grant Osborne1 Belinda Wagner We need new cover art each month. Write to us!2 Contributors Editorial Staff Lee Bennett Publisher/Editor-in-Chief Michael Tsai Eric Blair Managing Editor Daniel Chvatik Daniel Chvatik Associate Editor/Reviews Paul Fatula Paul Fatula Copy Editors Raena Armitage Richard Fowell Johann Campbell Matthew Glidden Ellyn Ritterskamp Edward Goss Brooke Smith Tom Iov ino Ron Stewart Robert Paul Leitao Adam Zaner Jamie McCornack Vacant Mobius Publicity Manager Christopher Turner David Ozab Vacant David Ross Webmaster Michael Tsai Gregory Tetrault Assistant Webmaster Lee Bennett Christopher Turner Beta Testers The Staff Evan Trent Macintosh users like you Contributing Editors Subscriptions At Large Robert Paul Leitao Sign up for free subscriptions using the Games Vacant Web form3 or by e-mail4. Graphics Grant Osborne How To Vacant Where to Find ATPM Interviews Vacant Online and downloadable issues are avid Ozab Music D available at http://www.atpm.com. Networking Matthew Glidden Opinion Tom Iovino ATPM is a product of ATPM, Inc. Mike Shields © 1995–2000, All Rights Reserved Vacant ISSN: 1093-2909 Reviews Eric Blair Jamie McCornack The Tools Gregory Tetrault Acrobat Evan Trent AppleScript Vacant BBEdit Shareware Vacant FileMaker Pro Technic a l Evan Trent FrameMaker+SGML Artwork & Design iCab ImageReady Graphics Director Grant Osborne Interarchy Graphic Design Consultant Jamal Ghandour LetterRip Pro Layout and Design Michael Tsai MacPerl Cartoonist Vacant Mailsmith Blue Apple Icon Designs Mark Robinson Mesh Other Art RD Novo ShrinkWrap StuffIt Editors Emeritus RD Novo 1. -
Amigados User's Manual
AmigaDOS User's Manual AmigaDOS User's Manual Acknowledgements This manual was originally written by Tim King and then completely revised by Jessica King. A special thanks to Patria Brown whose editorial suggestions substantially contributed to the quality of the manual. Also thanks to Bruce Barrett, Keith Stobie, Robert Peck and all the others at Commodore-Amiga who carefully checked the contents; to Tim King, Paul Floyd, and Alan Cosslett who did the same at Metacomco; and to Pamela Clare and Liz Laban who spent many hours carefully proof-reading each version. COPYRIGHT This manual Copyright (c) 1985, Commodore-Amiga Inc. All Rights Reserved. This document may not, in whole or in part, be copied, photocopied, reproduced, translated, or reduced to any electronic medium or machine readable form without prior consent, in writing, from Commodore-Amiga Inc. AmigaDOS software Copyright (c) 1985, Commodore-Amiga Inc. All Rights Reserved. The distribution and sale of this product are intended for the use of the original purchaser only. Lawful users of this program are hereby licensed only to read the program, from its medium into memory of a computer, solely for the purpose of executing the program. Duplicating, copying, selling, or otherwise distributing this product is a violation of the law. DISCLAIMER COMMODORE-AMIGA INC. MAKES NO WARRANTIES, EITHER EXPRESSED OR IMPLIED, WITH RESPECT TO THE PROGRAM DESCRIBED HEREIN, ITS QUALITY, PERFORMANCE, MERCHANTABILITY, OR FITNESS FOR ANY PARTICULAR PURPOSE. THIS PROGRAM IS SOLD "AS IS." THE ENTIRE RISK AS TO ITS QUALITY AND PERFORMANCE IS WITH THE BUYER. SHOULD THE PROGRAM PROVE DEFECTIVE FOLLOWING ITS PURCHASE, THE BUYER (AND NOT THE CREATOR OF THE PROGRAM, COMMODORE-AMIGA, INC., THEIR DISTRIBUTORS OR THEIR RETAILERS) ASSUMES THE ENTIRE COST OF ALL NECESSARY DAMAGES. -
Game Review of Roberta Williams'
Game Review of Roberta Williams’ Game Review of Roberta Williams’ Phantasmagoria Alicia Ong History of Computer Game Design: Technology, Culture, and Business February 22, 2001 Contents Publication Information Story and Gameplay Technical Aspects Design of the Game "Success" of the Game Endnotes Publication Information Title: Phantasmagoria Date of Release: Spring 1995 Company: Sierra Studios http://www.stanford.edu/~aradia/Phantasmagoria.htm (1 of 9) [2/23/2001 2:42:50 PM] Game Review of Roberta Williams’ Designed and Written By: Roberta Williams Story by: Roberta Williams, Andy Hoyos Director: Peter Maris Producers: Mark Seibert, J.Mark Hood, Roberta Williams Art Director: Andy Hoyos Game Directors: Roberta Williams, Andy Hoyos, Mark Seibert, J. Mark Hood Lead Programmer: Doug Oldfield Musicians: Jay Usher, Mark Seibert Movie Sequences Scored By: Mark Seibert Opening and Closing Themes: Consumite Furore by Mark Seibert performed by Mark Seibert and the CSUF Concert Choir conducted by: Dr. Gary Unruh Take a Stand by Mark Seibert performed by Mark Seibert Mike Berkowitz-Bass Jacqueline Goodwin-Lead Vocal Paul Thaxter-Drums Both recorded at Maximus and Engineered by Jeff Hall Choir on Movies: The Esoterics Additional Music by: Neal Grandstaff Quality Assurance Lead: Robin Bradley Video Production by Sierra Studios Video Production Supervisor: Bill Crow Lighting and Camera: Randy Littlejohn Assitant Lighting and Camera: Robert Ballew, Craig Denny UltiMatte and Video Engineer: Robert Koeppel Stage Manager: Robert Ballew Property Master: -
Meanstreets-Manual
COMMODORE ___________641128 ©1989 ACCESS SOFTWARE INCORPORATED 545 West 500 South Bountiful, Utah 84010 COMMODORE 64 VERSION V1.0C Prologue I enjoy sitting in my office watching the sun sl<?wly set past t_he Produced and Directed by: Golden Gate Bridge. The deep red hue of the rrudd?y sky begn~~ s to fade, first to orange then to black. The s~ wasn t alwa~s this Bruce Carver color. When I was a little guy, just over thirty years ago, it was deep blue. Then a few nuclear missiles were accidently_ l~unched Programming: . and things changed in a hurry. It blasted so much debns mto the Brent Erickson, Roger Carver, Kevm Homer, David Curtm atmosphere, the sky at midday was almost black. Gradually the color lightened to a deep rich red. It's 9:00 p.m. and almost dark, Story and Game Design: . Chris Jones, Brent Enckson, Bnan Ferguson so I'm getting ready to leave the office. It's be~n slow today, but that's the way it is in my business. Nothing but trme on your hands one day, somebody placing their life in your hands the next. Graphics and Art Direction: Doug Vandegrift Being a private detective isn't easy. At times it can be downright Graphics: dangerous. Yet for some st!ange reason,_ I lik_e it. ~ut you quic~y find out if you've got what it takes to be m this busmess. If you re Jon Clark, John Berven not tough and smart, the people you deal with will rip yo~ to Cinematography: shreds. -
Countdown-Manual
count . { . MANUAL count ©1990 ACCESS SOFTWARE INCORPORATED 545 West 500 South Bountiful, Utah 84010 Version 1.4 Made from Recycled Paper Table of Contents GO TO INPUT DEVICES . 6 TALK TASTE KEYBOARD TRAVEL JOYSTICK MOUSE INVENTORY .......... 15 MOVING THE MAN LOADING AND SAVING GAMES 15 SOUND ....................... 8 TALKING TO CHARACTERS 16 REALSOUND™ 1-CHARACTER RESPONSE SOUND BLASTER TM 2-CHARACTER MSOUND™ 3-COMMANDS OTHER CARDS 4-PLAYER HARD DISK INSTALLATION 10 APPROACH KEYS ........... 17 RUNNING COUNTDOWN 10 USING THE APPROACH KEYS Floppy Disk HELP Hard Disk HASSLE PLEASANT OVERVIEW . 11 BLUFF WHO'S TALKING? ASK ABOUT WHAT'S YOUR GOAL? OFFER GETTING STARTED ..... 12 CASH LOCATION SEARCHES TO OFFER CASH 1- Score and Time LEAVE 2- Playfield USING THE CAD (Computer Access Device) 19 3- Actions 4- Command Line TRAVEL SCREEN ........ 20 5- Message Area GAME TIPS .................. 21 COMMAND ACTIONS .............. 14 PROTECT YOURSELF - SAVE OFTEN LOOK QUITTING COUNTDOWN OPEN IF YOU CAN'T FINISH . 22 MOVE IF THE PROGRAM FAILS TO LOAD OR OPERATE GET PROPERLY . 22 USE INTRODUCTORY TIPS for BEGINNERS .... 23 count$vn CREATED AND DESIGNED BY BRENT ERICKSON AND CHRIS JONES PROGRAMMING BRENT ERICKSON, DAVID CURTIN ART DIRECTION DOUG VANDEGRIFT SET CONSTRUCTION, GRAPHICS, LAYOUT DOUG VANDEGRIFT, JON CLARK FLASHBACKS BRUCE CARVER REALSOUND™ JON CLARK, STEVE WITZEL STORY BY CHRIS JONES, DAVID BROWN, BRENT ERICKSON ADDITIONAL TEXT LINDA ROUNDY PRODUCED BY BRENT ERICKSON 6 ACCESS SOFTWARE COUNTDOWN 7 INPUT DEVICES JOYSTICK The joystick is used to move the selection cur sor around and to select items from the playfield. But When Countdown is first loaded, you will be asked to select ton #1 is used to select an item. -
Links for OS/2!
HIGHLIGHTS The Magazine dedicated to OS/2, Windows Tip of the Day Windows NT, and Windows 95 users! If you use the command line, type "Start ." to open an explorer window of that MAGAZINE directory. Summer 997 http://www.stardock.com JAVA as a solution. IBM is positioning Warp 4 OS/2 PlusPak: PMINews Available as the premiere JAVA platform. As we go to press, the much (Internet Junk mail), great Stardock looks into JAVA as awaited PMINews became available binary post handling, and a a solution for business and Essentials as part of Stardock's popular PlusPak lot more. A full article on it consumer use for OS/2 and series. PMINews was developed will appear in the Fall issue of Windows users. Page 9. Stardock's utility suite by the team of SouthSoft (makers of grows up. PMMail) and published Electronic Commerce b y S t a r d o c k w a s Stardock's on-line store is OS/2 Essentials 1.1 designed from scratch now up and running. Users was released nearly 2 years to be the world's best can purchase software on- ago. In late June, Stardock news reader. line and download it for use released version 2.0 which Features include immediately. Is this a trend will better address the needs of a powerful yet easy for the future or a headache professional users of OS/2. to use user interface. waiting to happen? Page 7. OS/2 Essentials 1.x has Sophisticated filtering a strong corporate presence to help eliminate SPAM Battle of the 4.0's but its dual-emphasis on Windows NT vs OS/2 Warp. -
Developing a Video Game Metadata Schema for the Seattle Interactive Media Museum
Syracuse University SURFACE School of Information Studies - Faculty Scholarship School of Information Studies (iSchool) 3-2013 Developing a Video Game Metadata Schema for the Seattle Interactive Media Museum Rachel I. Clarke Syracuse University Jin Ha Lee University of Washington Joseph T. Tennis University of Washington Michael Carpenter University of Washington Follow this and additional works at: https://surface.syr.edu/istpub Part of the Cataloging and Metadata Commons Recommended Citation Clarke, Rachel I.; Lee, Jin Ha; Tennis, Joseph T.; and Carpenter, Michael, "Developing a Video Game Metadata Schema for the Seattle Interactive Media Museum" (2013). School of Information Studies - Faculty Scholarship. 169. https://surface.syr.edu/istpub/169 This Article is brought to you for free and open access by the School of Information Studies (iSchool) at SURFACE. It has been accepted for inclusion in School of Information Studies - Faculty Scholarship by an authorized administrator of SURFACE. For more information, please contact [email protected]. Developing a Video Game Metadata Schema for the Seattle Interactive Media Museum Jin Ha Lee, Joseph T. Tennis, Rachel Ivy Clarke, Michael Carpenter Information School, University of Washington, Mary Gates Hall, Ste 370, Seattle, WA 98195, USA Phone: 206.685.0153 Fax: 206.616.3152 E-mail: [email protected]; [email protected]; [email protected]; [email protected] URL: http://ischool.uw.edu/ Abstract: As interest in video games increases, so does the need for intelligent access to them. However, traditional organizational systems and standards fall short. In order to fill this gap, we are collaborating with the Seattle Interactive Media Museum to develop a formal metadata schema for video games. -
Echelontm Operations Manual
ECHELONTM OPERATIONS MANUAL Copyright 1987 Access Software, Inc. 2561 South 1560 West Woods Cross, Utah 84087 (801) 298-9077 CREDITS Game Design: Brent Erickson, Roger Carver, Bruce Carver So jtware Graphics: Doug Vandegrift Writers: David Brown, Chris Jones Data Base Layout: John Berven Documentation: Bruce Carver, Chris Jones, Doug Vandegrift Play Testing: Dave Ashby, David Brown, Chris Jones, John Berven, Kevin Jones LipStik Design: Steven Witzel, James Slade Printing By: Printers, Inc., Salt Lake City, Utah TABLE OF CONTENTS 1 INTRODUCTION Introduction . 3 PRE-FLIGHT PREPARATIONS Setting Up . 4 Loading the Game . 4 QUICK START Crash Course . 5 PLAYING THE GAME Modes of Play . 8 Your Patrol Zone . 10 Your Base Station . 11 Your C- 104 Spacecraft . 1 1 Viewing Screens . 12 INSTRUMENTS Instrument Panel . 13 Instruments and What They Mean . 1.5 KEYBOARDCONTROLS Keyboard Controls . 22 Controls and What They Do . 23 JOYSTICK CONTROLS Joystick Controls . 28 WEAPONS Weapons . 29 LIPSTICK The LipStik . 30 TELEPORTER How to Use the Teleporter . 3 1 COMBAT Combat . 34 RPV CONTROLS RPV Controls . ..*................. 35 Controls and What They Do . 36 - INTRODUCTION 2 TABLE OF CONTENTS 3 REMOTE CONTROL FLYING INTRODUCTION Remote Control Flying.. ......................... 38 Echelon is the code name for a top secret military facility located TRAINING COURSES on the planet ISIS, the newest and 10th planet in our solar system. Training Courses ..................................... 39 ECHELON was established by the INTERNATIONAL SPACE FEDERATION (ISF) to stop attacks on shipping and mining DATA LINK operations by space pirates. Only top military personnel are 40 The Data Link.. ....................................... assigned here. The best ISF pilots will be trained to operate the 21st Century’s most advanced spacecraft, the C-104 Light Cruiser, DOCKING code named: Tomahawk. -
Volume 8, Number 1 Assembled 2015 February 2015
Volume 8, Number 1 Assembled 2015 February 2015 Editor in Chief Yesha Sivan, Tel Aviv-Yaffo Academic College, Israel Issue Editors Stephanie Blackmon, University of Oklahoma, Norman, OK, USA Patricia Anderson, East Carolina University Greenville, NC, USA, Coordinating Editor Tzafnat Shpak The JVWR is an academic journal. As such, it is dedicated to the open exchange of information. For this reason, JVWR is freely available to individuals and institutions. Copies of this journal or articles in this journal may be distributed for research or educational purposes only free of charge and without permission. However, the JVWR does not grant permission for use of any content in advertisements or advertising supplements or in any manner that would imply an endorsement of any product or service. All uses beyond research or educational purposes require the written permission of the JVWR. Authors who publish in the Journal of Virtual Worlds Research will release their articles under the Creative Commons Attribution No Derivative Works 3.0 United States (cc-by-nd) license. The Journal of Virtual Worlds Research is funded by its sponsors and contributions from readers. http://jvwresearch.org Place-Making in Minecraft 1 Volume 8, Number 1 Assembled 2015 February, 2015 From Voxel Vistas: Place-Making in Minecraft Tyler Quiring University of Maine, ME, USA Abstract The concept of place informs much of human meaning-making in both space and time. This paper seeks to bridge gaps between the literature on place and research on video games and virtual worlds by finding points of intersection between each field. I analyze the immensely successful independently- developed video game Minecraft through my own experience and an analysis of gameplay videos uploaded to YouTube. -
The History of Tex Murphy by Zoiner Tejada
The History of Tex Murphy By Zoiner Tejada Introducing Tex The year is 2039. You find yourself in a post WWIII San Francisco. While most Norms, people unaffected by the mutating effects of the post-war radiation, have moved to New San Francisco, you find yourself most comfortable living among the mutants and outcasts. You are a Norm, and have found that your social anxiety disappears when around the less fortunate members of society. Dressed in a well-tailored trench coat and a soft felt fedora hat, you are a man out of your time in this newfangled futuristic setting. You are Tex Murphy, Private Investigator. What Alfred Hitchcock did for the PI genre of television, is what Tex Murphy would do for the adventure genre of PC gaming. In 1982, a group of guys got together in Salt Lake City, Utah and decided to try to satiate the need for advanced but easy to use programs on the Commodore 64, and thus Access Software, Inc. was formed. Founded by Bruce Carver, currently the president and CEO, and Chris Jones, executive producer and vice president, Access Software, Inc. slowly began etching itself into the growing market of PC gaming. First, Carver and Jones released a flight simulator called Echelon, and after a few other nominal titles they had their first big break in July 1989 with a combination one-two punch of “Mean Streets” (the first Tex Murphy game) and “Links: The Challenge of Golf” (a very advanced 3D golf game for its time). Access is actually best known for its Links series of games, which have been the best selling golf game (in both units and dollars) since 1992. -
LAS Links Technology User Guide
Technology User Guide LAS Links Data Recognition Corporation (DRC) 13490 Bass Lake Road Maple Grove, MN 55311 LAS Links Help Desk, toll-free: 1.800.538.9547 (9:00 a.m. – 7:00 p.m. CST) Email: [email protected] Revision Date: November 11, 2020 COPYRIGHT Copyright © 2020 Data Recognition Corporation The following items in DRC INSIGHT are protected by copyright law: • The User Guide. • All text and titles on the software’s entry and display, including the look and feel of the interaction of the windows, supporting menus, pop-up windows, and layout. DRC INSIGHT Online Learning System and DRC INSIGHT Portal are trademarked by Data Recognition Corporation. Any individuals or corporations who violate these copyrights and trademarks will be prosecuted under both criminal and civil laws, and any resulting products will be required to be withdrawn from the marketplace. The following are trademarks or registered trademarks of Microsoft Corporation in the United States and/or other countries: Internet Explorer Microsoft Windows Windows Vista Windows XP Windows 7 Windows 8 Windows 10 The following are trademarks or registered trademarks of Apple Corporation in the United States and/or other countries: Apple Macintosh Mac OS X and macOS iPad iPadOS iOS* *iOS is a trademark or registered trademark of Cisco in the U.S. and other countries and is used under license. Safari The following are trademarks or registered trademarks of Google Corporation in the United States and/or other countries. Chrome Chromebook Google Play The following is a trademark or registered trademark of Mozilla Corporation in the United States and/or other countries. -
Killingmoon-Manual
Under a Killing Moon CREDITS Designed by: Chris Jones, Aaron Connors Lead Programmer: Bruce Ward Programmed by: Brian Stringham, Paul Johnston, Mark Snow, Linda Ward, Dave Curtin, Roger Carver, Kevin Homer, Don B. Stringham Boot Disk Maker by: Richard Moore Art Direction: Neil Galloway, Nathan Larsen Screenplay: Aaron Connors Virtual World Engine: Paul Johnston, Brian Stringham, Bruce Johnson Video Capture Technology: Mark McArthur, Brian Stringham, PaulJohnston Sound Operating System: Human Machine Interfaces, Inc. 3DArtists: Nathan Larsen, Neil Galloway, Brandon Wright, Brian Johnson, Les Oswald, Doug Vandegrift, Ralph Yarro Music: Jon Clark, Eric Heberling, Larry Bastian Director of Cinematography: David F. Brown Video Imagery: Mark Hulka, Kevin L. Jones, Bruce Carver, Ross Curtin Lighting Direction: Jon Clark Film Title Lettering: James H. Fedor Audio Engineer: Jon Clark Set Work: Dave Wilson, Wayne Braithwaite, Les Oswald Marketing and Sales: David Ashby, Steve Witzel, Susan Dunn, James L. Slade, Bill Fitts, Tricia Wood, Travis Sehestedt Testing: Steve Wynn, George Manousakis, Ross Curtin Customer Support Leader: Mark Werner Production Accountants: Kristin Rasmussen, Kerry Acocks Packaging Design: James H. Fedor, Steven R Johnson Documentation: Aaron Connors, Chris Jones, Bruce Carver, Steve Johnson, James H. Fedor Casting: Catrine McGregor, Kevin L. Jones Under a Killing Moon software and manual ©1994, Access Software, Inc. All rights reserved. ACCESS Software, Inc. 4910 West Amelia Earhart Drive Salt Lake City, Utha 84116 (801)359-2900,