Syracuse University SURFACE School of Information Studies - Faculty Scholarship School of Information Studies (iSchool) 3-2013 Developing a Video Game Metadata Schema for the Seattle Interactive Media Museum Rachel I. Clarke Syracuse University Jin Ha Lee University of Washington Joseph T. Tennis University of Washington Michael Carpenter University of Washington Follow this and additional works at: https://surface.syr.edu/istpub Part of the Cataloging and Metadata Commons Recommended Citation Clarke, Rachel I.; Lee, Jin Ha; Tennis, Joseph T.; and Carpenter, Michael, "Developing a Video Game Metadata Schema for the Seattle Interactive Media Museum" (2013). School of Information Studies - Faculty Scholarship. 169. https://surface.syr.edu/istpub/169 This Article is brought to you for free and open access by the School of Information Studies (iSchool) at SURFACE. It has been accepted for inclusion in School of Information Studies - Faculty Scholarship by an authorized administrator of SURFACE. For more information, please contact
[email protected]. Developing a Video Game Metadata Schema for the Seattle Interactive Media Museum Jin Ha Lee, Joseph T. Tennis, Rachel Ivy Clarke, Michael Carpenter Information School, University of Washington, Mary Gates Hall, Ste 370, Seattle, WA 98195, USA Phone: 206.685.0153 Fax: 206.616.3152 E-mail:
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[email protected] URL: http://ischool.uw.edu/ Abstract: As interest in video games increases, so does the need for intelligent access to them. However, traditional organizational systems and standards fall short. In order to fill this gap, we are collaborating with the Seattle Interactive Media Museum to develop a formal metadata schema for video games.