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Galactic Civilizations Tutorial
USER MANUAL Developed by Written by Brad Wardell & Steve Rose Table of Contents Table of Contents............................................................................................................................ 2 About the Demo Version .................................................................... Error! Bookmark not defined. Installation and Requirements ....................................................................................................... 3 Introduction .................................................................................................................................... 3 Victory Conditions.......................................................................................................................... 3 Our story so far…........................................................................................................................... 5 Starting a new game ....................................................................................................................... 5 Creating your own human faction ................................................................................................. 7 Choosing your galaxy size ............................................................................................................ 11 Choosing your opponents ............................................................................................................. 12 Getting around the Galactic Civilizations Interface................................................................... -
Offworld Trading Company V1.21 Brings Updated Language Support
Offworld Trading Company v1.21 brings updated language support for both base game and DLCs The best selling economic real-time strategy game now have updated translations in Simplified Chinese, Russian, German, and more. Plymouth, MI. – November 1, 2018 - Today, Stardock announced the release of v1.21 for Offworld Trading Company, a game in which players take on the role of entrepreneur and travel to Mars for an economic showdown against rival companies. The version update improves localization for several languages and adds some balance updates that enhance the gameplay experience. In Offworld Trading Company, players buy out the competition and take control of the Martian market in a strategy game where money, not military force, is their greatest weapon. The real-time, player-driven market is the foundation of the game, allowing players to buy and sell resources and materials - even the food and water that the colonists need to survive. Players will also have to deal with some underhanded black market methods of sabotage, like pirate raiders, hackers trying to disrupt production, covert electromagnetic pulses, and more. The game supports online match play with up to 8 players, as well as single player campaigns, skirmishes, or daily challenges. For more serious players, ranked ladder games will give them the opportunity to earn ranks and prove their worth. The v1.21 update adds improved localization in both the base game and all of Offworld Trading Company’s DLC for the following languages: ● Simplified Chinese ● German ● French ● Spanish ● Korean ● Polish ● Russian ● Brazilian Portuguese Offworld Trading Company is $19.99 through Steam or Stardock. -
Powershell Core Ja Sitä Edeltävät Komentorivi- Pohjaiset Hallintatyökalut
Ismail Belmostefa PowerShell Core ja sitä edeltävät komentorivi- pohjaiset hallintatyökalut Metropolia Ammattikorkeakoulu Insinööri (AMK) Tietotekniikan koulutusohjelma Insinöörityö 12.12.2016 Tiivistelmä Tekijä Ismail Belmostefa Otsikko PowerShell Core ja sitä edeltävät komentorivipohjaiset hallin- tatyökalut Sivumäärä 38 sivua + 2 liitettä Aika 12.12.2016 Tutkinto Insinööri (AMK) Koulutusohjelma Tietotekniikka Suuntautumisvaihtoehto Ohjelmistotekniikka Ohjaaja Kari Sundberg Ohjaajat Yliopettaja Markku Nuutinen Insinöörityön aiheena oli PowerShell Core ja sitä edeltävät komentorivipohjaiset hallinta- työkalut. Tavoite oli ymmärtää näiden asennusympäristö, alla käytetyt teknologiat ja niihin liittyvä terminologia. Tutkimustyö syntyi harjoittelutyön muistiinpanojen lopputuloksena sekä tutkimalla alan kirjallisuutta ja verkkomateriaalia. Insinöörityössä selvitettiin PowerShell Coren ja sitä edeltävien komentorivipohjaisten hal- lintatyökalujen alla käytetyt teknologiat, terminologia, käyttökohteet ja motivaatio niiden syntyyn. Koska komentorivipohjaiset hallintatyökalut on rakennettu asennusympäristön tar- joamien palveluiden päälle, palveluiden toiminnan hahmottaminen edesauttaa komentori- vin käyttöä ja soveltamista. Tutkimustyötä on hyödynnetty tietokoneen ylläpidossa, ohjel- moinnissa ja peruskäytössä. Tutkimustyö osoitti asennusympäristön kokonaiskuvan hallit- semisen tärkeyden komentorivipohjaisten työkalujen käytössä. Avainsanat DDE, OLE, COM, .NET, CMD.EXE, COMMAND.COM, WSH, MOM, PowerShell Abstract Author Ismail Belmostefa Title -
Reality Is Broken a Why Games Make Us Better and How They Can Change the World E JANE Mcgonigal
Reality Is Broken a Why Games Make Us Better and How They Can Change the World E JANE McGONIGAL THE PENGUIN PRESS New York 2011 ADVANCE PRAISE FOR Reality Is Broken “Forget everything you know, or think you know, about online gaming. Like a blast of fresh air, Reality Is Broken blows away the tired stereotypes and reminds us that the human instinct to play can be harnessed for the greater good. With a stirring blend of energy, wisdom, and idealism, Jane McGonigal shows us how to start saving the world one game at a time.” —Carl Honoré, author of In Praise of Slowness and Under Pressure “Reality Is Broken is the most eye-opening book I read this year. With awe-inspiring ex pertise, clarity of thought, and engrossing writing style, Jane McGonigal cleanly exploded every misconception I’ve ever had about games and gaming. If you thought that games are for kids, that games are squandered time, or that games are dangerously isolating, addictive, unproductive, and escapist, you are in for a giant surprise!” —Sonja Lyubomirsky, Ph.D., professor of psychology at the University of California, Riverside, and author of The How of Happiness: A Scientific Approach to Getting the Life You Want “Reality Is Broken will both stimulate your brain and stir your soul. Once you read this remarkable book, you’ll never look at games—or yourself—quite the same way.” —Daniel H. Pink, author of Drive and A Whole New Mind “The path to becoming happier, improving your business, and saving the world might be one and the same: understanding how the world’s best games work. -
Automated Testing of Firmware Installation and Update Scenarios for Peripheral Devices
DEGREE PROJECT IN COMPUTER SCIENCE AND ENGINEERING, SECOND CYCLE, 30 CREDITS STOCKHOLM, SWEDEN 2019 Automated testing of firmware installation and update scenarios for peripheral devices DAG REUTERSKIÖLD KTH ROYAL INSTITUTE OF TECHNOLOGY SCHOOL OF ELECTRICAL ENGINEERING AND COMPUTER SCIENCE Automated testing of firmware installation and update scenarios for peripheral devices DAG REUTERSKIÖLD Master in Computer Science Date: August 12, 2019 Supervisor: Hamid Faragardi Examiner: Elena Troubitsyna School of Electrical Engineering and Computer Science Host company: Tobii AB Swedish title: Automatisering av enhetsinstallation, uppdatering och testning med hjälp av virtuella maskiner iii Abstract This research presents an approach to transition from manual to automated testing of hardware specific firmware. The manual approach for firmware test- ing can be repetitive and time consuming. A significant proportion of the time is spent on cleaning and re-installing operating systems so that old firmware does not interfere with the newer firmware that is being tested. The approach in this research utilizes virtual machines and presents an automation framework. One component of the automation framework is an application to imitate con- nected peripheral devices to bypass hardware dependencies of firmware in- stallers. The framework also consists of automation and pipeline scripts with the objective to execute firmware installers and detect errors and abnormalities in the installation and updating processes. The framework can run on locally hosted virtual machines, but is most applicable using cloud hosted virtual ma- chines, where it is part of a continuous integration that builds, downloads, installs, updates and tests new firmware versions, in a completely automated manner. The framework is evaluated by measuring and comparing execution times with manually conducted installation and updating tests, and the result shows that the framework complete tests much faster than the manual approach. -
Open WATCOM Programmer's Guide
this document downloaded from... Use of this document the wings of subject to the terms and conditions as flight in an age stated on the website. of adventure for more downloads visit our other sites Positive Infinity and vulcanhammer.net chet-aero.com Watcom FORTRAN 77 Programmer's Guide Version 1.8 Notice of Copyright Copyright 2002-2008 the Open Watcom Contributors. Portions Copyright 1984-2002 Sybase, Inc. and its subsidiaries. All rights reserved. Any part of this publication may be reproduced, transmitted, or translated in any form or by any means, electronic, mechanical, manual, optical, or otherwise, without the prior written permission of anyone. For more information please visit http://www.openwatcom.org/ Portions of this manual are reprinted with permission from Tenberry Software, Inc. ii Preface The Watcom FORTRAN 77 Programmer's Guide includes the following major components: · DOS Programming Guide · The DOS/4GW DOS Extender · Windows 3.x Programming Guide · Windows NT Programming Guide · OS/2 Programming Guide · Novell NLM Programming Guide · Mixed Language Programming · Common Problems Acknowledgements This book was produced with the Watcom GML electronic publishing system, a software tool developed by WATCOM. In this system, writers use an ASCII text editor to create source files containing text annotated with tags. These tags label the structural elements of the document, such as chapters, sections, paragraphs, and lists. The Watcom GML software, which runs on a variety of operating systems, interprets the tags to format the text into a form such as you see here. Writers can produce output for a variety of printers, including laser printers, using separately specified layout directives for such things as font selection, column width and height, number of columns, etc. -
ATPM 7.02 / February 2001 1 Cover
Cover 7.02 / February 2001 ATPM Volume 7, Number 2 About This Particular Macintosh:About the personal computing experience™ ATPM 7.02 / February 2001 1 Cover Cover Art Robert Madill Copyright © 2001 by Grant Osborne1 Belinda Wagner We need new cover art each month. Write to us!2 Contributors Editorial Staff Lee Bennett Publisher/Editor-in-Chief Michael Tsai Eric Blair Managing Editor Daniel Chvatik Daniel Chvatik Associate Editor/Reviews Paul Fatula Paul Fatula Copy Editors Raena Armitage Richard Fowell Johann Campbell Matthew Glidden Ellyn Ritterskamp Edward Goss Brooke Smith Tom Iov ino Ron Stewart Robert Paul Leitao Adam Zaner Jamie McCornack Vacant Mobius Publicity Manager Christopher Turner David Ozab Vacant David Ross Webmaster Michael Tsai Gregory Tetrault Assistant Webmaster Lee Bennett Christopher Turner Beta Testers The Staff Evan Trent Macintosh users like you Contributing Editors Subscriptions At Large Robert Paul Leitao Sign up for free subscriptions using the Games Vacant Web form3 or by e-mail4. Graphics Grant Osborne How To Vacant Where to Find ATPM Interviews Vacant Online and downloadable issues are avid Ozab Music D available at http://www.atpm.com. Networking Matthew Glidden Opinion Tom Iovino ATPM is a product of ATPM, Inc. Mike Shields © 1995–2000, All Rights Reserved Vacant ISSN: 1093-2909 Reviews Eric Blair Jamie McCornack The Tools Gregory Tetrault Acrobat Evan Trent AppleScript Vacant BBEdit Shareware Vacant FileMaker Pro Technic a l Evan Trent FrameMaker+SGML Artwork & Design iCab ImageReady Graphics Director Grant Osborne Interarchy Graphic Design Consultant Jamal Ghandour LetterRip Pro Layout and Design Michael Tsai MacPerl Cartoonist Vacant Mailsmith Blue Apple Icon Designs Mark Robinson Mesh Other Art RD Novo ShrinkWrap StuffIt Editors Emeritus RD Novo 1. -
1 MANUALÑL386CD +2 (Page 1)
Links 386CD PlayersManual CREDITS LINKS 386 CD Design Team Programmed by: Roger Carver, Kevin Homer, Travis Driscoll, Don Stringham, Brian Stringham, Paul Johnson, Mike Dufort, Steve Zobell, and Matt Dawson. Computer Graphics by: Bruce Carver, David Brown, Mark Hulka, Nathan Larsen, and Brian Johnson Sound by: Jon Clark Manual Documentation and Design by: Jim Fedor, Steve Johnson, Bruce Carver Flyby Narration by: Kevin L. Jones Comic Caddie: Bobcat Goldthwait Sound Operating System by: Human Machine Interface, Inc. Championship Course Design Team Acquisition and Photography by: Zeke McCabe Video Tape and Topographical Layout by: John Berven Detailing by: John Berven, Steve Barnes, Mark Mazzei, John Harmon, Chad Fernelius, Parham Mohadjer, Steve Cluff, and Mark McArthur Computer Graphics by: Bruce Carver, Don Rasmussen, and Brad Beck Object Placement by: John Berven Special Thanks to: • Mike Bicker and Claudia Nielsen for their great swing animations; • Harbour Town Golf Links, Banff Springs, and The Belfry (European version) for allowing us to include their beautiful and challenging courses in LINKS 386 CD; • Callaway Golf for permission to use the image of the “Big Bertha” driver on the cover, title page, and chapter headings of this manual. (“Big Bertha” is a registered trademark of Callaway Golf); • All our Beta Testers. LINKS 386 CD software and manual ©1995, Access Software, Inc. Access Software, Inc. 4910 West Amelia Earhart Drive Salt Lake City, Utah 84116 (800)800-4880, FAX (801)359-2968 Technical Support: (800)793-8324 LINKS 386 -
Virtual MBX Driver Help
Virtual MBX Driver Help Virtual MBX Driver for Modbus, Modbus Plus and Modbus TCP Networks Version 9 Virtual MBX Driver Help VIRTUAL MBX DRIVER HELP Virtual MBX® Driver for Modbus, Modbus Plus and Modbus TCP Networks Version 9 Copyright © 1994-2017, Cyberlogic® Technologies Inc. All rights reserved. This document and its contents are protected by all applicable copyright, trademark and patent laws and international treaties. No part of this document may be copied, reproduced, stored in a retrieval system or transmitted by any means, electronic, mechanical, photocopying, recording or otherwise, without the express written permission of Cyberlogic Technologies Inc. This document is subject to change without notice, and does not necessarily reflect all aspects of the mentioned products or services, their performance or applications. Cyberlogic Technologies Inc. is not responsible for any errors or omissions in this presentation. Cyberlogic Technologies Inc. makes no express or implied warranties or representations with respect to the contents of this document. No copyright, trademark or patent liability or other liability for any damages is assumed by Cyberlogic Technologies Inc. with respect to the use of the information contained herein by any other party. Cyberlogic®, DHX®, MBX®, WinConX® and Intelligent • Powerful • Reliable® are registered trademarks and DirectAccess™, OPC Crosslink™, OPC Datacenter™, DevNet™ and C-logic™ are trademarks of Cyberlogic Technologies Inc. All other trademarks and registered trademarks belong to their respective -
Windows 2000 Professional Basics
PART I Windows 2000 Professional Basics Learn To: • Install Windows 2000 Professional • Install and organize COPYRIGHTEDremove MATERIAL programs • Add a local and a network printer CHAPTER 1 Introducing Windows 2000 Professional FEATURING: Windows 2000 Professional, Windows 2000 Server: Which is which? 4 What’s new in Windows 2000 Professional? 8 What’s not in Windows 2000 Professional? 16 Why choose Windows 2000 Professional over Windows 98? 17 How is Windows 2000 Professional different from other operating systems? 25 What are the features of Windows 2000 Professional architecture? 27 Weaknesses of Windows 2000 Professional 31 Since the advent of the personal computer, users have wanted three things in an operating system: power, stability, and usability. Windows 2000 Professional has all these and more in abundance. Since its inception in 1993, Windows NT has featured an indefatigable 32-bit architecture, complete with built-in networking and the capa- bility to run almost every piece of Windows software on the market. Windows 2000 Professional now includes an interface, which has evolved from the NT 4 Explorer shell and is even easier to use. NOTE Windows 2000 Professional is actually version 5 of Windows NT Workstation. Throughout the book, I make many references to NT in describing Windows 2000. The name change was a sign of the convergence of the Windows product lines. What does all this mean to the consumer, the person sitting at a desk 52 weeks a year who just wants to be a productive computer user? It means a lot. It means a fast, up-to-date operating system with a slew of advanced features that ensure the computer will almost never crash. -
L38 Ñ Windows XP
History History (cont.) (Timeline from www.cgonline.com) 10/81 — IBM PC (“Personal Computer”) 10/88 — OS/2 1.1 (Windows-like GUI, end and PC-DOS 1.0 of collaboration when IBM gets upset with Microsoft for improving Windows) 3/83 — Microsoft MS-DOS 2.0 (hard disk, file system) 5/90 — Windows 3.0 (big success!) 11/83 — Windows announced (vaporware!) 4/92 — Windows 3.1 (bug fixes etc.) 11/84 — MS-DOS 3.1 10/92 — Windows for Workgroups 3.1 (adds networking, but fails in market) 11/85 — Windows 1.0 (tiled windows, doesn’t do well in market) 5/93 — Windows NT 3.1 (visually like Windows 3.1, but stable 32-bit platform) 4/87 — IBM & Microsoft OS/2 1.0 (next generation, DOS-like command lines) 11/93 — Windows for Workgroups 3.11 (precursor to Windows 95) 12/87 — Windows/386 (uses 80386’s virtual memory to allow safe “preemptive” 5/94 — MS-DOS 6.22 (DOS final version) multitasking) 9/94 — Windows NT 3.5 6/95 — Windows NT 3.51 (faster) 1 Fall 2002, Lecture 38 2 Fall 2002, Lecture 38 History (cont.) What is Windows XP? 8/95 — Windows 95 (originally Windows I 32/64 -bit preemptive multitasking 4.0) (long file names, plug and play operating system for AMD K6/7, Intel hardware, taskbar and Start menu, IA32/64 and later microprocessors HUGE success in market!) ● Replaces Windows 95/98/Me as well as Windows NT/200 7/96 — Windows NT 4.0 (Windows 95 GUI, first successful version of NT) I Key goals 6/98 — Windows 98 (Windows 95 + ● security, reliability, ease of use Internet Explorer 4.0, success in market) ● Windows and POSIX compliance ● high performance, extensibility 2/00 — Windows 2000 (Windows NT 4.0 + plug and play, DirectX, USB, etc.) ● portability, international support 9/00 — Windows Me (Millennium Edition) I Various versions: XP Personal, XP (Windows 98 + IE 5.0, media support, Professional, XP Server last version in Windows 9x line) I Uses a micro-kernel architecture 9/01 — Windows XP (combines Windows ● Subsystems to provide OS personalities 2000 and ME, but based on NT/2000) for Win32, POSIX, etc. -
About Stardock® a Quick Guide to GDC 2015
About Stardock® A Quick Guide to GDC 2015 History Stardock was founded in 1993 by college student Brad Wardell to help pay for school. Since then, it has grown into a leader in Windows consumer software development and publishing with millions of users worldwide. Headquartered in Michigan, Stardock employees over 100 people worldwide and continues to specialize in consumer software development and publishing. Notable products Stardock today is best known for both its desktop enhancements such as Start8, Fences, ObjectDock and WindowBlinds as well as its PC games such as Sins of a Solar Empire, Galactic Civilizations and Fallen Enchantress. What’s next Stardock pioneered digital distribution technology which led to the creation of its Impulse® digital distribution platform that it sold to GameStop in 2011. Stardock used that capital to invest in a series of promising start-ups. In 2015, the results of Stardock’s investment initiative have begun to become public such as Soren Johnson’s Offworld Trading Company, Bruce Shelley’s Servo and now Oxide’s Ashes of the Singularity game projects. 2015 also sees Stardock release two new games from its own studio, the fantasy strategy game Sorcerer King and the latest installment to its critically acclaimed Galactic Civilizations series. These initiatives are the leading edge of a series of new companies and titles that are currently in development. Road Map: Major releases 2Q2015 Sorcerer King release 2Q2015 Galactic Civilizations III release 3Q2015 Servo scheduled release 1Q2016 Offworld Trading Company release 1Q2016 Ashes of the Singularity release 2Q2016 [unannounced game release] 2Q2016 [unannounced game release] 3Q2016 [unannounced game release] 3Q2016 [unannounced game release] GDC 2015 notables 1.