Echelontm Operations Manual
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1 MANUALÑL386CD +2 (Page 1)
Links 386CD PlayersManual CREDITS LINKS 386 CD Design Team Programmed by: Roger Carver, Kevin Homer, Travis Driscoll, Don Stringham, Brian Stringham, Paul Johnson, Mike Dufort, Steve Zobell, and Matt Dawson. Computer Graphics by: Bruce Carver, David Brown, Mark Hulka, Nathan Larsen, and Brian Johnson Sound by: Jon Clark Manual Documentation and Design by: Jim Fedor, Steve Johnson, Bruce Carver Flyby Narration by: Kevin L. Jones Comic Caddie: Bobcat Goldthwait Sound Operating System by: Human Machine Interface, Inc. Championship Course Design Team Acquisition and Photography by: Zeke McCabe Video Tape and Topographical Layout by: John Berven Detailing by: John Berven, Steve Barnes, Mark Mazzei, John Harmon, Chad Fernelius, Parham Mohadjer, Steve Cluff, and Mark McArthur Computer Graphics by: Bruce Carver, Don Rasmussen, and Brad Beck Object Placement by: John Berven Special Thanks to: • Mike Bicker and Claudia Nielsen for their great swing animations; • Harbour Town Golf Links, Banff Springs, and The Belfry (European version) for allowing us to include their beautiful and challenging courses in LINKS 386 CD; • Callaway Golf for permission to use the image of the “Big Bertha” driver on the cover, title page, and chapter headings of this manual. (“Big Bertha” is a registered trademark of Callaway Golf); • All our Beta Testers. LINKS 386 CD software and manual ©1995, Access Software, Inc. Access Software, Inc. 4910 West Amelia Earhart Drive Salt Lake City, Utah 84116 (800)800-4880, FAX (801)359-2968 Technical Support: (800)793-8324 LINKS 386 -
Meanstreets-Manual
COMMODORE ___________641128 ©1989 ACCESS SOFTWARE INCORPORATED 545 West 500 South Bountiful, Utah 84010 COMMODORE 64 VERSION V1.0C Prologue I enjoy sitting in my office watching the sun sl<?wly set past t_he Produced and Directed by: Golden Gate Bridge. The deep red hue of the rrudd?y sky begn~~ s to fade, first to orange then to black. The s~ wasn t alwa~s this Bruce Carver color. When I was a little guy, just over thirty years ago, it was deep blue. Then a few nuclear missiles were accidently_ l~unched Programming: . and things changed in a hurry. It blasted so much debns mto the Brent Erickson, Roger Carver, Kevm Homer, David Curtm atmosphere, the sky at midday was almost black. Gradually the color lightened to a deep rich red. It's 9:00 p.m. and almost dark, Story and Game Design: . Chris Jones, Brent Enckson, Bnan Ferguson so I'm getting ready to leave the office. It's be~n slow today, but that's the way it is in my business. Nothing but trme on your hands one day, somebody placing their life in your hands the next. Graphics and Art Direction: Doug Vandegrift Being a private detective isn't easy. At times it can be downright Graphics: dangerous. Yet for some st!ange reason,_ I lik_e it. ~ut you quic~y find out if you've got what it takes to be m this busmess. If you re Jon Clark, John Berven not tough and smart, the people you deal with will rip yo~ to Cinematography: shreds. -
Countdown-Manual
count . { . MANUAL count ©1990 ACCESS SOFTWARE INCORPORATED 545 West 500 South Bountiful, Utah 84010 Version 1.4 Made from Recycled Paper Table of Contents GO TO INPUT DEVICES . 6 TALK TASTE KEYBOARD TRAVEL JOYSTICK MOUSE INVENTORY .......... 15 MOVING THE MAN LOADING AND SAVING GAMES 15 SOUND ....................... 8 TALKING TO CHARACTERS 16 REALSOUND™ 1-CHARACTER RESPONSE SOUND BLASTER TM 2-CHARACTER MSOUND™ 3-COMMANDS OTHER CARDS 4-PLAYER HARD DISK INSTALLATION 10 APPROACH KEYS ........... 17 RUNNING COUNTDOWN 10 USING THE APPROACH KEYS Floppy Disk HELP Hard Disk HASSLE PLEASANT OVERVIEW . 11 BLUFF WHO'S TALKING? ASK ABOUT WHAT'S YOUR GOAL? OFFER GETTING STARTED ..... 12 CASH LOCATION SEARCHES TO OFFER CASH 1- Score and Time LEAVE 2- Playfield USING THE CAD (Computer Access Device) 19 3- Actions 4- Command Line TRAVEL SCREEN ........ 20 5- Message Area GAME TIPS .................. 21 COMMAND ACTIONS .............. 14 PROTECT YOURSELF - SAVE OFTEN LOOK QUITTING COUNTDOWN OPEN IF YOU CAN'T FINISH . 22 MOVE IF THE PROGRAM FAILS TO LOAD OR OPERATE GET PROPERLY . 22 USE INTRODUCTORY TIPS for BEGINNERS .... 23 count$vn CREATED AND DESIGNED BY BRENT ERICKSON AND CHRIS JONES PROGRAMMING BRENT ERICKSON, DAVID CURTIN ART DIRECTION DOUG VANDEGRIFT SET CONSTRUCTION, GRAPHICS, LAYOUT DOUG VANDEGRIFT, JON CLARK FLASHBACKS BRUCE CARVER REALSOUND™ JON CLARK, STEVE WITZEL STORY BY CHRIS JONES, DAVID BROWN, BRENT ERICKSON ADDITIONAL TEXT LINDA ROUNDY PRODUCED BY BRENT ERICKSON 6 ACCESS SOFTWARE COUNTDOWN 7 INPUT DEVICES JOYSTICK The joystick is used to move the selection cur sor around and to select items from the playfield. But When Countdown is first loaded, you will be asked to select ton #1 is used to select an item. -
The History of Tex Murphy by Zoiner Tejada
The History of Tex Murphy By Zoiner Tejada Introducing Tex The year is 2039. You find yourself in a post WWIII San Francisco. While most Norms, people unaffected by the mutating effects of the post-war radiation, have moved to New San Francisco, you find yourself most comfortable living among the mutants and outcasts. You are a Norm, and have found that your social anxiety disappears when around the less fortunate members of society. Dressed in a well-tailored trench coat and a soft felt fedora hat, you are a man out of your time in this newfangled futuristic setting. You are Tex Murphy, Private Investigator. What Alfred Hitchcock did for the PI genre of television, is what Tex Murphy would do for the adventure genre of PC gaming. In 1982, a group of guys got together in Salt Lake City, Utah and decided to try to satiate the need for advanced but easy to use programs on the Commodore 64, and thus Access Software, Inc. was formed. Founded by Bruce Carver, currently the president and CEO, and Chris Jones, executive producer and vice president, Access Software, Inc. slowly began etching itself into the growing market of PC gaming. First, Carver and Jones released a flight simulator called Echelon, and after a few other nominal titles they had their first big break in July 1989 with a combination one-two punch of “Mean Streets” (the first Tex Murphy game) and “Links: The Challenge of Golf” (a very advanced 3D golf game for its time). Access is actually best known for its Links series of games, which have been the best selling golf game (in both units and dollars) since 1992. -
Killingmoon-Manual
Under a Killing Moon CREDITS Designed by: Chris Jones, Aaron Connors Lead Programmer: Bruce Ward Programmed by: Brian Stringham, Paul Johnston, Mark Snow, Linda Ward, Dave Curtin, Roger Carver, Kevin Homer, Don B. Stringham Boot Disk Maker by: Richard Moore Art Direction: Neil Galloway, Nathan Larsen Screenplay: Aaron Connors Virtual World Engine: Paul Johnston, Brian Stringham, Bruce Johnson Video Capture Technology: Mark McArthur, Brian Stringham, PaulJohnston Sound Operating System: Human Machine Interfaces, Inc. 3DArtists: Nathan Larsen, Neil Galloway, Brandon Wright, Brian Johnson, Les Oswald, Doug Vandegrift, Ralph Yarro Music: Jon Clark, Eric Heberling, Larry Bastian Director of Cinematography: David F. Brown Video Imagery: Mark Hulka, Kevin L. Jones, Bruce Carver, Ross Curtin Lighting Direction: Jon Clark Film Title Lettering: James H. Fedor Audio Engineer: Jon Clark Set Work: Dave Wilson, Wayne Braithwaite, Les Oswald Marketing and Sales: David Ashby, Steve Witzel, Susan Dunn, James L. Slade, Bill Fitts, Tricia Wood, Travis Sehestedt Testing: Steve Wynn, George Manousakis, Ross Curtin Customer Support Leader: Mark Werner Production Accountants: Kristin Rasmussen, Kerry Acocks Packaging Design: James H. Fedor, Steven R Johnson Documentation: Aaron Connors, Chris Jones, Bruce Carver, Steve Johnson, James H. Fedor Casting: Catrine McGregor, Kevin L. Jones Under a Killing Moon software and manual ©1994, Access Software, Inc. All rights reserved. ACCESS Software, Inc. 4910 West Amelia Earhart Drive Salt Lake City, Utha 84116 (801)359-2900,