Scholar'smate
Total Page:16
File Type:pdf, Size:1020Kb
SCHOLAR'S MATE SAMPLE ARTICLES CANADA'S CHESS MAGAZINE FOR KIDS CONTENTS Sample Articles Excerpts from different issues Actual magazines are 48 to 60 pages each. DEVELOPING ROOKS part 3 2 Kiril’s Klass June 2008 Make The Most Of Your 5 Point Pieces SPECIAL ED & SMART ALEC 3 Meet The Dudes February 2008 MATES 4 Mates In 1 & 2 Moves June 2008 LILY’S PUZZLER 5 Unusual Chess Problems June 2008 Switcheroos COMBO MOMBO 5 Spotlight On Decoys February 2008 Tactics With Rocky The Rook ADVENTURES OF CAPTAIN BEMO 6 Kiril's Korner February 2008 Voyage To The Top Of The World VOYAGE TO THE TOP OF THE WORLD SOLUTIONS 11 COMBO MOMBO ORDERING BACK ISSUES 11 DEVELOPING ROOKS part 3 Castling is the normal way to free a rook from the corner, but there are some positions where it is better to simply move the king up to the second rank. This DEVELOPING usually happens when the queens have been traded and the endgame is near. Then the king doesn’t need to ROOKS hide anymore. He can come out and fight like a man! PART 3 In this position, 1.O-O? frees the rook on h1 but leaves the white king out of play. 1...Rbc8! To get the advantage, the king must stay in the middle This lesson concludes our of the board and help the other series on activating rooks. white pieces challenge black’s 8 w4wdwdwd control of the open c-file. 7 dwdbiw0p 1.Kd2! Rbc8 2.Rhc1 6 wdw0w0wd One goal of good opening play is to “connect your The game might go 2...Rc3 5 0w4P0wdw rooks”. That means developing all four minor pieces 3.Rxc3 Rxc3 4.Nd1 Rc5 5.Rc1 4 P0wdPdwd and getting castled, so that the rooks protect each Rxc1 6.Kxc1 when the blocked 3 dPdwHPdw other and have freedom to move along the first rank. centre favours the knight. 2 wdwdwdP) Once the rooks are “connected”, it’s easier for them to Did you notice that 1.Nc4? 1 dRdwIwdR find their best file. Bxa4! was also bad? Oops! abcdefgh Choosing which way to castle is always an important Our last topic is a strategic question that every player decision. We must see which side our king will be safer frequently faces: Which rook should I move? on, and which side will give us better attacking chances. Sometimes castling brings a rook immediately to an 8 wdw4w4kd open file. This quick rook development often saves us 7 dwdwdp0w a useful tempo, and may be a good reason to choose 6 p0wdbdw0 castling on that side instead of the other. 5 dwdpdwdw In this diagram, it’s obvious that white wants to castle 4 wdw)wdwd before black plays ...Re8+. But which way should the 3 )wdw)w)w king go? Either side is safe. 2 wdwdw)Bd 8 rdb1w4kd Castling kingside and then 1 $wdwdRIw bringing the rooks to d1 and e1 7 dp0wdp0 abcdefgh would take 3 turns. But white 6 pdwdwhw0 Black stands worse here can get the rooks there in 2 5 dwdwdwdw because of the weak isolated turns by castling queenside. 4 wdwdwdwd d-pawn. White wants to put a 1.O-O-O! threatens 2.Bh7+. 3 dwHBdQdP rook on the d-file to prevent 1...Qe7 (1...Bd7 2.Qxb7 drops 2 P)Pdw)Pd black from pushing ...d4 and a pawn.) 2. Rhe1! White has a 1 $wdwIwdR trading off the pawn. “Which nice lead in development. abcdefgh rook should go to d1?” Scholar’s Mate 2 The way to choose is to move the rook that leaves the other one with some good options. SPECIAL ED and SMART ALEC In this example, 1.Rad1?! would not give the rook on f1 a very bright future. However, 1.Rfd1! allows the other rook to have fun on the open c-file. A possible continuation is 1...Rd7 (1...Rc8? 2.Bxd5) 2.Rac1 Rfd8 3.Rd4, blockading the pawn. After 3...Kf8 4.Bf1, white is in charge. Here are some lines: 4...a5 5.bxa5 bxa5 6.Rc5 Ra7 7.Bg2 4...b5 5.a4!? bxa4 (5...Rb8 6.axb5 axb5 7.Rc5) 6.Bxa6 Ra7 7.b5 a3 8.Ra1 Rb8 9.Ra4! Another way to choose “which rook” is to decide where you want BOTH rooks before you move either one. Here, it is easy to see that the white rooks would like to be on c1 and d1. In conclusion, here is a summary of some principles we covered in the last three classes. Bye for now! Hey, Ed, how do you like dogsitting for your neighbour? It’s fun, Alec. He’s a really smart dog. He even knows how to play chess. No way, dude. Dogs can’t play chess. FIVE POINTS OF ROOK DEVELOPMENT This one does. My neighbour told me so. 1. Connect your rooks. 2. Plan ahead on how to develop your rooks You mean you didn’t play him yourself? as the pawn structure is forming. No, dude. The dog says I’m too easy. 3. Put your rooks on open files, or on files that you intend to open by pushing or trading pawns. SPECIAL ED and 4. When deciding which rook to move to SMART ALEC a file, choose the rook that leaves the other rook the most options. are proud to announce their new DOGSITTING SERVICE 5. Don’t leave a rook sitting in the corner Please bring extra treats for the dudes! with nothing to do. Scholar’s Mate 3 MATE IN 2 MATE IN 1 White checkmates Black in two moves. White checkmates Black in one move. solutions page 11 solutions page 11 8 wdwdwdwd 8 wdrdrdkd 8 w!w$wdwd 8 w$w!wdwd 7 dwdwdwdw 7 dwdw0pdp 7 dwdwdwip 7 dwdwdpiw 6 wdwdwdwi 6 pdq0wdpd 6 wdwdPdw0 6 wdwdwdpd 5 dwdwdw$w 5 dpdwdwdw 5 dwdwdwdP 5 dwdw)wdp 4 wdwdw$wd 4 wdwGwdwd 4 wdwdwdwd 4 wdwdwdwd 3 dwdwdwdw 3 dBdwdQ)w 3 dpdwdwdw 3 dpdwdw)w 2 wdKdwdwd 2 PdPdw)K) 2 qdwdw)Kd 2 qdwdw)Kd 1 dwdwdwdw 1 dwdwdwdw 1 dw4wdwdw 1 dw4wdwdw abcdefgh abcdefgh abcdefgh abcdefgh 12 12 8 wdrdwiwd 8 wdwdw4wi 8 wdwHwdwd 8 rdb1rdwd 7 dp1rdw0Q 7 dpdqdwdp 7 dw$wdwdp 7 0pdngkdp 6 pdw0wdwd 6 w0ndwhwd 6 wdwdwipd 6 wdpdw0pG 5 dwdw0wdw 5 dwdw0w!w 5 0wdwdwdw 5 dwdwdwdw 4 wdwdwdwG 4 wdwdwdwd 4 P0wdw)wd 4 wdw)wdwd 3 dwdBdwdP 3 dw)wdw$w 3 dwdbdwdP 3 dwdwdQdw 2 PdPdw)Pd 2 P)wdw)wd 2 rdwdwdPd 2 P)PHw)P) 1 dwdwdwIw 1 dwIwdw$w 1 dwdwdwIw 1 $wdw$wIw abcdefgh abcdefgh abcdefgh abcdefgh 34 34 8 wdkdndw4 8 wdwdwdw4 8 wdwdwGwd 8 rdw1wdnd 7 $w0ndwdw 7 0pdqdpdk 7 dwdwdq)p 7 0b0wgw0w 6 wdNdwdpd 6 whwdwdp) 6 pdwdwdwi 6 w0w0kdpd 5 dNdwdpdw 5 dwdndw!w 5 $wdwdwdP 5 dwdwdwGw 4 wdPdwdw0 4 wdwdNdwd 4 wdwdwdrd 4 wdw)wdwd 3 dwdwdwdP 3 dwdwdPdw 3 dwdwdwdw 3 dwHQdwdw 2 w4wdwdPd 2 P)PdwdPd 2 wdwdwdwI 2 P)PdwdP) 1 dwdwdwdK 1 dwIwdwdR 1 dwdwdwdw 1 $wdwdRIw abcdefgh abcdefgh abcdefgh abcdefgh 56 56 Scholar’s Mate 4 COOMBO MOMBO !! LILY'S PUZZLER SPOTLIGHT ON DECOYS 8 rdw4wdkd HI BOYS AND GIRLS 8 rdw1wdwd 7 dpdwdw0w 7 0bdN!pip 6 Are you ready for the old wdpdwdwd SWITCHEROO? In these 6 w0wdwdpH 5 dpdwHp1w two puzzles, your goal is 5 hw0wdwGw 4 wdwdwdwd to put the black king in 4 Phwdpdwd 3 dwdwdwdR checkmate by having two 3 dPdwdwdP 2 w)PdQdP) pieces change places. 2 wdPdrdPd 1 dKdwdwdw Switch any two pieces. Hey, kids. Let’s combo!! 1 $wdwdRIW abcdefgh Colours do not matter. But Our theme is the decoy. the resulting position must abcdefgh A decoy is a sacrifice that forces the opponent to move a piece to a square which will help us. be legal. (Both kings can SWITCH THE PLACES not be in check, and no ò In this position, White sees that there would OF ANY TWO PIECES pawns are allowed on the be a fork by Nf7+ if the black king were in the SO THAT BLACK first or last rank.) corner. No problem. 1.Rh8+! “deeks” the king and IS IN CHECKMATE white is winning after 1...Kxh8 2.Nf7+ Kg8 3.Nxg5. ô But if black goes first, they can force mate 8 wdw$w4kd with their own decoy. 1...Qc1+! 2.Kxc1 Ra1# 7 dpdwhpdp 6 pdwdw!pd wdrdwdkd 8 wdrdwdkd 5 dw4wdwdw 0wdwdw0p 7 0bdwdp0p 4 qdbdNdwd w0wdqdwd 6 w0wdwdwd 3 dwdw)w)w dwdwdNdw 5 dw0ndwdw 2 w$wdwIwd wdw)wdwd 4 wdwdwdwd 1 dBdwdwdw )wdwdw)w 3 dPdw)w)q abcdefgh w)wdwdB) 2 Pdw!N)w) dwdwdRIw 1 dwdRdRIw abcdefgh abcdefgh solutions page 11 WHITE TO MOVE BLACK TO MOVE Win Material solutions page 11 Mate In 3 Scholar’s Mate 5 SCHOLAR’S MATE Scholar’s Mate 6 KIRIL’S The polar bears were always O VVOOYYAAGGEE TTOO glad to have visitors. R “Welcome to the N TTHHEE TTOOPP OOFF Arctic! My name is E Polo, and this is my R TTHHEE WWOORRLLDD sister Pookie.” The captain saluted and Life was peaceful at the North Pole. And very cold! said, “It’s good to be here. But that didn’t bother Pookie and Polo. They stayed These are my friends, Gwen toasty warm in their polar bear coats. and Penn. They came all the The clouds were glistening in the sky as the bears way from the South Pole.