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11Eyes Achannel Accel World Acchi Kocchi Ah! My Goddess Air Gear Air
11eyes AChannel Accel World Acchi Kocchi Ah! My Goddess Air Gear Air Master Amaenaideyo Angel Beats Angelic Layer Another Ao No Exorcist Appleseed XIII Aquarion Arakawa Under The Bridge Argento Soma Asobi no Iku yo Astarotte no Omocha Asu no Yoichi Asura Cryin' B Gata H Kei Baka to Test Bakemonogatari (and sequels) Baki the Grappler Bakugan Bamboo Blade Banner of Stars Basquash BASToF Syndrome Battle Girls: Time Paradox Beelzebub BenTo Betterman Big O Binbougami ga Black Blood Brothers Black Cat Black Lagoon Blassreiter Blood Lad Blood+ Bludgeoning Angel Dokurochan Blue Drop Bobobo Boku wa Tomodachi Sukunai Brave 10 Btooom Burst Angel Busou Renkin Busou Shinki C3 Campione Cardfight Vanguard Casshern Sins Cat Girl Nuku Nuku Chaos;Head Chobits Chrome Shelled Regios Chuunibyou demo Koi ga Shitai Clannad Claymore Code Geass Cowboy Bebop Coyote Ragtime Show Cuticle Tantei Inaba DFrag Dakara Boku wa, H ga Dekinai Dan Doh Dance in the Vampire Bund Danganronpa Danshi Koukousei no Nichijou Daphne in the Brilliant Blue Darker Than Black Date A Live Deadman Wonderland DearS Death Note Dennou Coil Denpa Onna to Seishun Otoko Densetsu no Yuusha no Densetsu Desert Punk Detroit Metal City Devil May Cry Devil Survivor 2 Diabolik Lovers Disgaea Dna2 Dokkoida Dog Days Dororon EnmaKun Meeramera Ebiten Eden of the East Elemental Gelade Elfen Lied Eureka 7 Eureka 7 AO Excel Saga Eyeshield 21 Fight Ippatsu! JuudenChan Fooly Cooly Fruits Basket Full Metal Alchemist Full Metal Panic Futari Milky Holmes GaRei Zero Gatchaman Crowds Genshiken Getbackers Ghost -
The Formation of Temporary Communities in Anime Fandom: a Story of Bottom-Up Globalization ______
THE FORMATION OF TEMPORARY COMMUNITIES IN ANIME FANDOM: A STORY OF BOTTOM-UP GLOBALIZATION ____________________________________ A Thesis Presented to the Faculty of California State University, Fullerton ____________________________________ In Partial Fulfillment of the Requirements for the Degree Master of Arts in Geography ____________________________________ By Cynthia R. Davis Thesis Committee Approval: Mark Drayse, Department of Geography & the Environment, Chair Jonathan Taylor, Department of Geography & the Environment Zia Salim, Department of Geography & the Environment Summer, 2017 ABSTRACT Japanese animation, commonly referred to as anime, has earned a strong foothold in the American entertainment industry over the last few decades. Anime is known by many to be a more mature option for animation fans since Western animation has typically been sanitized to be “kid-friendly.” This thesis explores how this came to be, by exploring the following questions: (1) What were the differences in the development and perception of the animation industries in Japan and the United States? (2) Why/how did people in the United States take such interest in anime? (3) What is the role of anime conventions within the anime fandom community, both historically and in the present? These questions were answered with a mix of historical research, mapping, and interviews that were conducted in 2015 at Anime Expo, North America’s largest anime convention. This thesis concludes that anime would not have succeeded as it has in the United States without the heavy involvement of domestic animation fans. Fans created networks, clubs, and conventions that allowed for the exchange of information on anime, before Japanese companies started to officially release anime titles for distribution in the United States. -
Anime and Japanese Uniqueness: the Cultural Authenticity of Japanese Animation
ANIME AND JAPANESE UNIQUENESS: THE CULTURAL AUTHENTICITY OF JAPANESE ANIMATION by David Tyler Crump A Thesis Submitted to the Graduate Faculty of George Mason University in Partial Fulfillment of The Requirements for the Degree of Master of Arts Anthropology Committee: ___________________________________________ Director ___________________________________________ ___________________________________________ ___________________________________________ Department Chairperson ___________________________________________ Dean, College of Humanities and Social Sciences Date: _____________________________________ Spring Semester 2018 George Mason University Fairfax, VA Anime and Japanese Uniqueness: The Cultural Authenticity of Japanese Animation A thesis submitted in partial fulfillment of the requirements for the degree of Master of Arts at George Mason University by David Tyler Crump Bachelor of Science University of Mary Washington, 2013 Director: Susan Trencher, Associate Professor Department of Sociology and Anthropology Spring Semester 2018 George Mason University Fairfax, VA © 2018 David Tyler Crump ii ACKNOWLEDGEMENTS I would like to thank my friends, family, and other supporters who have helped me come this far. Specifically, my mother and father who encouraged me to receive a higher education, my older sister Alyssa who attended George Mason with me and helped me adjust to graduate life, and especially to Drs. Trencher, Hemmann, Hughes-Rinker and Schiller, as well as all my university professors, who helped guide me to completing -
… … Mushi Production
1948 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 … Mushi Production (ancien) † / 1961 – 1973 Tezuka Productions / 1968 – Group TAC † / 1968 – 2010 Satelight / 1995 – GoHands / 2008 – 8-Bit / 2008 – Diomédéa / 2005 – Sunrise / 1971 – Deen / 1975 – Studio Kuma / 1977 – Studio Matrix / 2000 – Studio Dub / 1983 – Studio Takuranke / 1987 – Studio Gazelle / 1993 – Bones / 1998 – Kinema Citrus / 2008 – Lay-Duce / 2013 – Manglobe † / 2002 – 2015 Studio Bridge / 2007 – Bandai Namco Pictures / 2015 – Madhouse / 1972 – Triangle Staff † / 1987 – 2000 Studio Palm / 1999 – A.C.G.T. / 2000 – Nomad / 2003 – Studio Chizu / 2011 – MAPPA / 2011 – Studio Uni / 1972 – Tsuchida Pro † / 1976 – 1986 Studio Hibari / 1979 – Larx Entertainment / 2006 – Project No.9 / 2009 – Lerche / 2011 – Studio Fantasia / 1983 – 2016 Chaos Project / 1995 – Studio Comet / 1986 – Nakamura Production / 1974 – Shaft / 1975 – Studio Live / 1976 – Mushi Production (nouveau) / 1977 – A.P.P.P. / 1984 – Imagin / 1992 – Kyoto Animation / 1985 – Animation Do / 2000 – Ordet / 2007 – Mushi production 1948 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 … 1948 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 … Tatsunoko Production / 1962 – Ashi Production >> Production Reed / 1975 – Studio Plum / 1996/97 (?) – Actas / 1998 – I Move (アイムーヴ) / 2000 – Kaname Prod. -
The Dissemination and Localization of Anime in China: Case Study on the Chinese Mobile Video Game Onmyoji
The dissemination and localization of anime in China: Case study on the Chinese mobile video game Onmyoji Wuqian Qian The Department of Asian, Middle Eastern and Turkish Studies Master Program in Asian Studies, 120 hp Autumn term 2016 Supervisor: Jaqueline Berndt English title: Professor Abstract In the 2017 Chinese Gaming Industry Report, a new type of video games called 二次 元 game is noted as a growing force in the game industry. Onmyoji is one of those games produced by Netease and highly popular with over 200 million registered players in China alone. 二次元 games are characterized by Japanese-language dubbing and anime style in character design. However, Onmyoji uses also Japanese folklore, which raises two questions: one is why Netease chose to make such a 二次元 game, the other why a Chinese game using Japanese folklore is so popular among Chinese players. The attractiveness of an exotic culture may help to explain the latter, but it does not work for the first. Thus, this thesis implements a media studies perspective in order to substantiate its hypothesis that it is the dissemination of anime in China that has made Onmyoji possible and successful. Unlike critics who regard anime as an imported product from Japan which is different from domestic Chinese animation and impairs its development, this study pays attention to the interrelation between media platforms and viewer (or user) demographics, and it explores the positive influence of Japanese anime on the Chinese creative industry, implying the feasibility of anime or 二次元 products to be created in other countries than Japan. -
Programming Ideas
Umbrella License® Programming Guide We have compiled a programming guide that will allow you to take full advantage of the wide variety of motion pictures and audiovisual works available for screening under your facility’s MPLC Umbrella License. Please be sure to review titles and MPAA rating information prior to your screening to ensure that the subject matter is appropriate for your audience. Twentieth Century Fox From the highest-grossing motion picture of all time to Hollywood classics, the Twentieth Century Fox catalogue spans decades and includes many contemporary favorites. Affiliated labels include Fox 2000 Films, Fox-Walden, Fox Look, and Fox Searchlight. • Maze Runner: The Scorch Trials (2015) (PG-13) • The Maze Runner (2014) (PG-13) • Fantastic Four (2015) (PG-13) • Fantastic 4: Rise of the Silver Surfer (2007) (PG) • Fantastic Four (2005) (PG-13) • The Book of Life (2014) (PG) • Rio 2 (2014) (G) • Rio (2011) (G) • Night at the Museum: Secret of the Tomb (2014) (PG) • Night at the Museum: Battle of the Smithsonian (2009) (PG) • Night at the Museum (2006) (PG) • Dawn of the Planet of the Apes (2014) (PG-13) • Rise of the Planet of the Apes (2011) (PG-13) • Planet of the Apes (1968) (G) • Gone Girl (2014) (R) • The Fault in Our Stars (2014) (PG-13) • Son of God (2014) (PG-13) • X-Men Days of Future Past (2014) (PG-13) • The Wolverine (2013) (PG-13) • X-Men: First Class (2011) (PG-13) • X-Men: The Last Stand (2006) (PG-13) • X2 (2003) (PG-13) • X-Men (2000) (PG-13) • 12 Years a Slave (2013) (R) • A Good Day to Die Hard (2013) -
The Cultural Context and the Interpretation of Japanese 'Lolita
Intercultural Communication Studies XXIII: 2 (2014) HINTON The Cultural Context and the Interpretation of Japanese ‘Lolita Complex’ Style Anime Perry R. HINTON Independent Academic Researcher, UK Abstract: Japanese animated films or anime have been popular in the West since the early 1990s. However, media interest in anime (particularly in Britain) has tended to focus on negative representations of anime concerning violence, sexuality and young girls. The current paper undertakes an examination of the genre of ‘Lolita complex’ or rorikon anime, the focus of these concerns. It is argued that the term ‘Lolita’ has a culturally specific meaning and that it has a different meaning in Western culture to that in Japan. This has led to a misperception of aspects of Japanese society and its cultural products such as anime. Furthermore it is argued that rorikon anime reflects teenage anxieties about the adult world, and changes in society and gender roles rather than perverse male sexual desire. An examination of the elements of rorikon anime shows that, rather than the product of a cultural ‘other’, it reflects features common across Japanese and Western cultures. Keywords: Japanese anime, Lolita complex, rorikon, shoujo, British media, cultural context, gender roles 1. Introduction One of the key aspects of globalization is the ready availability of the cultural products of one country to other nations round the world. The development of the internet as a global marketplace and its social media role for creating communities of fans of these products has further enhanced this cross-cultural communication. This can be seen most clearly in the popularity of Japanese popular culture (in terms of a range of products such as animated films (anime), comic books (manga), video games and toys) in Western countries. -
Nostalgia in Anime: Redefining Japanese Cultural Identity in Global Media Texts
NOSTALGIA IN ANIME: REDEFINING JAPANESE CULTURAL IDENTITY IN GLOBAL MEDIA TEXTS A Thesis submitted to the Faculty of the Graduate School of Arts and Sciences of Georgetown University in partial fulfillment of the requirements for the degree of Masters of Arts in Communication, Culture and Technology By Susan S. Noh, B.A. Washington, DC April 24, 2017 Copyright 2017 by Susan S. Noh All Rights Reserved ii NOSTALGIA IN ANIME: REDEFINING JAPANESE CULTURAL IDENTITY IN GLOBAL MEDIA TEXT Susan S. Noh, B.A. Thesis Advisor: Michael S. Macovski, Ph.D. ABSTRACT Anime has become a ubiquitous facet of the transnational global media flow, and continues to serve as a unique and acknowledged example of a non-Western media form that has successfully penetrated the global market. Because of its remarkable popularity abroad and a trend towards invasive localization techniques, there have been observations made by Japanese culture scholars, such as Koichi Iwabuchi, who claim that anime is a stateless medium that is unsuitable for representing any true or authentic depiction of Japanese culture and identity. In this paper, I will be exploring this notion of statelessness within the anime medium and reveal how unique sociocultural tensions are reflected centrally within anime narratives or at the contextual peripheries, in which the narrative acts as an indirect response to larger societal concerns. In particular, I apply the notions of reflective and restorative nostalgia, as outlined by Svetlana Boym to reveal how modern Japanese identity is recreated and redefined through anime. In this sense, while anime may appeal to a larger global public, it is far from being a culturally stateless medium. -
Butterflies As Spiritual Insects in the Akihabara Culture
Journal of Geek Studies jgeekstudies.org Cultural lepidopterology in modern Japan: butterflies as spiritual insects in the Akihabara Culture Hideto Hoshina Faculty of Education, University of Fukui, Fukui City, 910-8507 Japan. Email: [email protected] Butterflies are one of the most popular pillars, is very popular and has been broad- insects because they have diversified and casted in Japan since 2013. Moreover, the colorful wings. They were probably the first logo of a Korean airplane company, Jin Air, insects to be collected purely for their beau- is a butterfly (there are no butterfly logos ty (Preston-Mafham, 2004). In the Western for Japanese airplane companies). More- culture, Dicke (2004) showed that butter- over, many butterfly-shaped accessories are flies and moths are the most frequently sold in Seoul City (Hoshina, 2019). depicted insects in Western art from 13th century till date. Hvenegaad (2016) recog- What did older Japanese people tradi- nized 81 insect festivals in North Ameri- tionally think about butterflies? Dunn (2000) ca through a web-based research study in indicated that famous Japanese poets in the 2015. Of these festivals, 49% focus on all Edo period (1603–1868) wrote their works, insects. In festivals that target one group of haiku, using butterflies, dragonflies, cicadas, insects, 31% focus on butterflies, followed crickets, grasshoppers, and fireflies as their by 4% on dragonflies and honeybees, and subject matter. However, Japanese people 1 3% on caterpillars and blackflies. Further- loved fireflies and singing Orthoptera more more, Shipley & Bixler (2017) demonstrated than butterflies before World War II (Hoshi- that modern American people are generally na, 2017a, 2018b), likely due to their limit- friendly towards butterflies as revealed in ed seasonal appearance. -
MOBILE SUIT GUNDAM and INTERIORITY By
INSIDE THE BOY INSIDE THE ROBOT: MOBILE SUIT GUNDAM AND INTERIORITY by JOHN D. MOORE A THESIS Presented to the Department of East Asian Languages and Literatures and the Graduate School of the University of Oregon in partial fulfillment of the requirements for the degree of Master of Arts September 2017 THESIS APPROVAL PAGE Student: John D. Moore Title: Inside the Boy Inside the Robot: Mobile Suit Gundam and Interiority This thesis has been accepted and approved in partial fulfillment of the requirements for the Master of Arts degree in the Department of East Asian Languages and Literatures by: Alisa Freedman Chair Glynne Walley Member and Sara D. Hodges Interim Vice Provost and Dean of the Graduate School Original approval signatures are on file with the University of Oregon Graduate School. Degree awarded September 2017. ii © 2017 John D. Moore iii THESIS ABSTRACT John D. Moore Master of Arts Department of East Asian Languages and Literatures September 2017 Title: Inside the Boy Inside the Robot: Mobile Suit Gundam and Interiority Mobile Suit Gundam (1979-1980) is an iconic series in the genre of television anime featuring giant fighting robots, embedded in a system of conventions developed across decades of media aimed at boys that emphasizes action and combat. In this thesis, I argue that Gundam foregrounds the interiority of its main character Amuro, challenging conventions governing the boy protagonist. Using Peter Verstraten's principles of film narratology and Thomas Lamarre’s theory of limited animation, I find in Gundam's narrative strategies sophisticated techniques developed to portray his inner life. -
The Problematic Internationalization Strategy of the Japanese Manga
By Ching-Heng Melody Tu Configuring Appropriate Support: The Problematic Internationalization Strategy of the Japanese Manga and Anime Industry Global Markets, Local Creativities Master’s Program at Erasmus University Rotterdam Erasmus University Rotterdam 2019/7/10 Table of Contents Chapter 1. Introduction ............................................................................................. 4 1.1 Purpose .................................................................................................. 6 1.2 Research Question ................................................................................. 7 1.3 Conceptual Framework ........................................................................ 10 1.4 The Research Method .......................................................................... 12 1.5 Research Scope and Limitation of the Study ......................................... 13 1.5.1 Research Scope ............................................................................... 13 1.5.2 Limitations of the Study .................................................................. 14 1.6 Definition of Terms .............................................................................. 15 1.6.1 Manga ............................................................................................. 15 1.6.2 Anime.............................................................................................. 15 1.6.3 Fansub ............................................................................................ 16 1.7 -
Sentai Filmworks
Sentai Filmworks - DVD Release Checklist: # - C A complete list of all 325 anime title releases and their 617 volumes and editions, with catalog numbers when available. 11 Eyes Azumanga Daioh: The Animation - Complete Collection (SF-EE100) - Complete Collection (Sentai Selects) (SFS-AZD100) A Little Snow Fairy Sugar Bakuon!! - Collection 1 (SF-LSF100) - Complete Collection (SF-BKN100) - Collection 2 (SF-LSF200) - Complete Collection (Sentai Selects) (SFS-LSF110) Battle Girls: Time Paradox - Complete Collection (SF-SGO100) A-Channel: The Animation - Complete Collection (SF-AC100) Beautiful Bones: Sakurako's Investigation - Complete Collection (SF-BBS100) Ajin: Demi-Human - Complete Collection (SF-AJN100) Beyond the Boundary - Limited Edition (BD/DVD Combo) (SFC-AJN100) - Complete Collection (SF-BTB100) - Season 2: Complete Collection (SF-AJN200) - Complete Collection: Limited Edition (BR/DVD Combo) (SFC-BTB100) - Season 2: Limited Edition (BD/DVD Combo) (SFC-AJN200) - I'll Be Here (BD/DVD Combo) (SFC-BTB001) Akame ga Kill! Black Bullet - Collection 1 (SF-AGK101) - Complete Collection (SF-BKB100) - Collection 1: Limited Edition (BD/DVD Combo) (SFC-AGK101) - Collection 2 (SF-AGK102) Blade & Soul - Collection 2: Limited Edition (BD/DVD Combo) (SFC-AGK102) - Complete Collection (SF-BAS100) Akane Iro ni Somaru Saka Blade Dance of the Elementalers - Complete Collection (SF-AIS100) - Complete Collection (SF-BDE100) AKB0048 Blue Drop - Season One: Complete Collection (SF-AKB100) - The Complete Series (2009, subbed) - Next Stage: Complete Collection