Gamefly Complaint
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UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 Form 10-K Í ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the fiscal year ended March 31, 2019 OR ‘ TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the transition period from to Commission File No. 000-17948 ELECTRONIC ARTS INC. (Exact name of registrant as specified in its charter) Delaware 94-2838567 (State or other jurisdiction of (I.R.S. Employer incorporation or organization) Identification No.) 209 Redwood Shores Parkway 94065 Redwood City, California (Zip Code) (Address of principal executive offices) Registrant’s telephone number, including area code: (650) 628-1500 Securities registered pursuant to Section 12(b) of the Act: Name of Each Exchange on Title of Each Class Trading Symbol Which Registered Annual Report Common Stock, $0.01 par value EA NASDAQ Global Select Market Securities registered pursuant to Section 12(g) of the Act: None Indicate by check mark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities Act. Yes Í No ‘ Indicate by check mark if the registrant is not required to file reports pursuant to Section 13 or Section 15(d) of the Act. Yes ‘ No Í Indicate by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. -
You Wanted Columns? You Got 'Em>>
FOR FANS OF MUSIC & THOSE WHO MAKE IT Issue 10 • FREE • athensblur.com THESE UNITED STATES • MAD WHISKEY GRIN • BLITZEN TRAPPER • THE DELFIELDS • MEIKO • JANELLE MONAE • TRANCES ARC • DODD FERRELLE • CRACKER & MORE!!! ZERO 7 Acclaimed electronic duo gets haunted on album number four TORTOISE Inspiration be damned — Tortoise soldiers on WHEN You’rE HOT Bradley Cooper’s sizzling Hollywood ride HEART LIFE AT THE SPEED IN haND OF TWEET The latest social media After an eight-year absence, an outlet is changing the music industry, for energized Circulatory System better or for worse returns with a new album VENUE VENTURES Four clubs lead the way into a changing face of Athens music spots YOU WANTED COLUMNS? YOU GOt ‘eM>> SIGN UP AT www.gamey.com/print ENTER CODE: NEWS65 *New members only. Free trial valid in the 50 United States only, and cannot be combined with any other offer. Limit one per household. First-time customers only. Internet access and valid payment method required to redeem offer. GameFly will begin to bill your payment method for the plan selected at sign-up at the completion of the free trial unless you cancel prior to the end of the free trial. Plan prices subject to change. Please visit www.gamey.com/terms for complete Terms of Use. Free Trial Offer expires 12/31/2010. (44) After an eight-year absence, an energized Circulatory System returns with a new HEART album. by Ed Morales IN HAND photos by Jason Thrasher (40) (48) Acclaimed electronic duo Zero 7 gets “haunted” The latest social making album number media outlet is four. -
Postal Regulatory Commission Submitted 12/26/2013 8:00:00 AM Filing ID: 88648 Accepted 12/26/2013
Postal Regulatory Commission Submitted 12/26/2013 8:00:00 AM Filing ID: 88648 Accepted 12/26/2013 BEFORE THE POSTAL REGULATORY COMMISSION WASHINGTON, D.C. 20268-0001 COMPETITIVE PRODUCT LIST ) Docket No. MC2013-57 ADDING ROUND-TRIP MAILER ) COMPETITIVE PRODUCT PRICES ) Docket No. CP2013-75 ROUND-TRIP MAILER (MC2013-57) ) SUPPLEMENTAL COMMENTS OF GAMEFLY, INC. ON USPS PROPOSAL TO RECLASSIFY DVD MAILERS AS COMPETITIVE PRODUCTS David M. Levy Matthew D. Field Robert P. Davis VENABLE LLP 575 7th Street, N.W. Washington DC 20004 (202) 344-4800 [email protected] Counsel for GameFly, Inc. September 12, 2013 (refiled December 26, 2013) CONTENTS INTRODUCTION AND SUMMARY ..................................................................................1 ARGUMENT .....................................................................................................................5 I. THE POSTAL SERVICE HAS FAILED TO SHOW THAT COMPETITION FOR THE ENTERTAINMENT CONTENT OF RENTAL DVDS, EVEN IF EFFECTIVE TO CONSTRAIN THEIR DELIVERED PRICE, WOULD EFFECTIVELY CONSTRAIN THE PRICE OF THE MAIL INPUT SUPPLIED BY THE POSTAL SERVICE. ..............................................................5 II. THE POSTAL SERVICE’S OWN PRICE ELASTICITY DATA CONFIRM THE ABSENCE OF EFFECTIVE COMPETITION FOR THE MAIL INPUT SUPPLIED BY THE POSTAL SERVICE. ............................................................13 III. THE CORE GROUP OF CONSUMERS WHO STILL RENT DVDS BY MAIL DO NOT REGARD THE “DIGITIZED ENTERTAINMENT CONTENT” AVAILABLE FROM OTHER CHANNELS AS AN ACCEPTABLE -
ELECTRONIC ARTS INC. (Exact Name of Registrant As Specified in Its Charter)
Table of Contents UNITED STATES SECURITIES AND EXCHANGE COMMISSION WASHINGTON, D.C. 20549 FORM 10-Q þ QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the Quarterly Period Ended September 30, 2018 OR ¨ TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the Transition Period from to Commission File No. 000-17948 ELECTRONIC ARTS INC. (Exact name of registrant as specified in its charter) Delaware 94-2838567 (State or other jurisdiction of (I.R.S. Employer incorporation or organization) Identification No.) 209 Redwood Shores Parkway Redwood City, California 94065 (Address of principal executive offices) (Zip Code) (650) 628-1500 (Registrant’s telephone number, including area code) Indicate by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. YES þ NO ¨ Indicate by check mark whether the registrant has submitted electronically every Interactive Data File required to be submitted pursuant to Rule 405 of Regulation S-T (§232.405 of this chapter) during the preceding 12 months (or for such shorter period that the registrant was required to submit such files). YES þ NO ¨ Indicate by check mark whether the registrant is a large accelerated filer, an accelerated filer, a non-accelerated filer, a smaller reporting company, or an emerging growth company. -
Chapter 14 Recap
1 Media Today , 6th Edition Chapter Recaps & Study Guide Chapter 14: The Video Game Industry Video games are immensely popular among a variety of audiences, including older adults and women, and like other media discussed in this book, they are appearing across devices and platforms. Chapter Objectives: 1. Sketch the development of video games. 2. Describe video game genres. 3. Review the production, distribution, and exhibition of video games. 4. Chart major social controversies surrounding video games. The Video Game Industry and Convergence Video game production, distribution, and exhibition have become an important part of media in society, and video games fit within the patterns of convergence developed in other chapters. The Rise of the Video Game Industry Three themes emerge within the historical development of the video game industry. Though a chapter entirely dedicated video games might seem unusual, as an industry they fit within the patterns seen in previous chapters, especially convergence. (397) • 1. The video game did not arrive in a flash as a result of one inventor’s grand change. (397) o The pinball machine was the first step, and could be found at entertainment arcades. (397, 400) • 2. The video game as a medium of communication developed as a result of social and legal responses to technology during different historical periods. (400) o The Internet brought bulletin boards, multiuser dungeons (MUDs), and massively multiplayer online role-playing games (MMORPGs) such as World of Warcraft . (400) • 3. The video game industry developed and changed as a result of struggles to control its channels to audiences. (401) o The industry has seen concentration and growth in software companies and in console manufacturers, particularly Sony, Microsoft, and Nintendo. -
Game Developer
ANNIVERSARY10 ISSUE >>PRODUCT REVIEWS TH 3DS MAX 6 IN TWO TAKES YEAR MAY 2004 THE LEADING GAME INDUSTRY MAGAZINE >>VISIONARIES’ VISIONS >>JASON RUBIN’S >>POSTMORTEM THE NEXT 10 YEARS CALL TO ACTION SURREAL’S THE SUFFERING THE BUSINESS OF EEVERVERQQUESTUEST REVEALEDREVEALED []CONTENTS MAY 2004 VOLUME 11, NUMBER 5 FEATURES 18 INSIDE EVERQUEST If you’re a fan of making money, you’ve got to be curious about how Sony Online Entertainment runs EVERQUEST. You’d think that the trick to running the world’s most successful subscription game 24/7 would be a closely guarded secret, but we discovered an affable SOE VP who’s happy to tell all. Read this quickly before SOE legal yanks it. By Rod Humble 28 THE NEXT 10 YEARS OF GAME DEVELOPMENT Given the sizable window of time between idea 18 and store shelf, you need to have some skill at predicting the future. We at Game Developer don’t pretend to have such skills, which is why we asked some of the leaders and veterans of our industry to give us a peek into what you’ll be doing—and what we’ll be covering—over the next 10 years. 36 28 By Jamil Moledina POSTMORTEM 32 THE ANTI-COMMUNIST MANIFESTO 36 THE GAME DESIGN OF SURREAL’S Jason Rubin doesn’t like to be treated like a nameless, faceless factory worker, and he THE SUFFERING doesn’t want you to be either. At the D.I.C.E. 32 Before you even get to the problems you typically see listed in our Summit, he called for lead developers to postmortems, you need to nail down your design. -
Modelos De Negocios En La Industria Del Videojuego : Análisis De Caso De
Universidad de San Andrés Escuela de Negocios Maestría en Gestión de Servicios Tecnológicos y Telecomunicaciones Modelos de negocios en la industria del videojuego : análisis de caso de Electronics Arts Autor: Weller, Alejandro Legajo : 26116804 Director/Mentor de Tesis: Neumann, Javier Junio 2017 Maestría en Servicios Tecnológicos y Telecomunicaciones Trabajo de Graduación Modelos de negocios en la industria del videojuego Análisis de caso de Electronics Arts Alumno: Alejandro Weller Mentor: Javier Neumann Firma del mentor: Victoria, Provincia de Buenos Aires, 30 de Junio de 2017 Modelos de negocios en la Industria del videojuego Abstracto Con perfil bajo, tímida y sin apariencia de llegar a destacarse algún día, la industria del videojuego ha revolucionado a muchos de los grandes participantes del mercado de medios instalados cómodamente y sin preocupaciones durante muchos años. Los mismos nunca se imaginaron que en tan poco tiempo iban a tener que complementarse, acompañar y hasta temer en muchísimos aspectos a este nuevo actor. Este nuevo partícipe ha generado en solamente unas décadas de vida, una profunda revolución con implicancias sociales, culturales y económicas, creando nuevos e interesantes modelos de negocio los cuales van cambiando en períodos cada vez más cortos. A diferencia del crecimiento lento y progresivo de la radio, el cine y luego la televisión, el videojuego ha alcanzado en apenas medio siglo de vida ser objeto de gran interés e inversión de diferentes rubros, y semejante logro ha ido creciendo a través de transformaciones, aceptación general y evoluciones constantes del concepto mismo de videojuego. Los videojuegos, como indica Provenzo, E. (1991), son algo más que un producto informático, son además un negocio para quienes los manufacturan y los venden, y una empresa comercial sujeta, como todas, a las fluctuaciones del mercado. -
Business Plan: Video Game Rental Store
Business Plan: Video Game Rental Store Tuomas Kemppi Thesis DP in International Business THE7LI007-9 2013 Abstract 4 March 2013 Author or authors Group or year of Tuomas Kemppi entry 2008 Title of report Number of report Business Plan: Video Game Rental Store pages and attachment pages 66 + 111 Teacher(s) or supervisor(s) Timo Rima The purpose of this report is to create a business plan for a video game rental store. It includes research on similar companies in other countries, and it determines if the concept would work in Finland. In addition to this, the report also includes research on what steps need to be taken in order to start and run a video game rental business in Finland. The report also goes over the current trends in the video game industry, and takes a look at where the industry is heading. Based on these findings, the report determines what kind of threats the potential changes in the video game industry would have on the video game rental business in the near future. Finally, the report uses the marketing mix to look at the marketing possibilities for a video game rental store in Finland. The marketing part also includes a section for the target customers, in order to find the most effective marketing mix. Based on these findings, the report goes over what marketing options would be most suitable for a video game rental store in Finland. The report primarily relies on secondary information available on the video game in- dustry and its customers. When possible, information on the Finnish video game in- dustry is used, but also information on the U.S. -
ELECTRONIC ARTS INC. (Exact Name of Registrant As Specified in Its Charter)
UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 Form 10-K þ ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the fiscal year ended March 31, 2019 OR ¨ TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the transition period from to Commission File No. 000-17948 ELECTRONIC ARTS INC. (Exact name of registrant as specified in its charter) Delaware 94-2838567 (State or other jurisdiction of (I.R.S. Employer incorporation or organization) Identification No.) 209 Redwood Shores Parkway 94065 Redwood City, California (Zip Code) (Address of principal executive offices) Registrant’s telephone number, including area code: (650) 628-1500 Securities registered pursuant to Section 12(b) of the Act: Name of Each Exchange on Which Registered Title of Each Class Trading Symbol NASDAQ Global Select Market Common Stock, $0.01 par value EA Securities registered pursuant to Section 12(g) of the Act: None Indicate by check mark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities Act. Yes þ No ¨ Indicate by check mark if the registrant is not required to file reports pursuant to Section 13 or Section 15(d) of the Act. Yes ¨ No þ Indicate by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. -
View Annual Report
Electronic Arts Inc. Fiscal Year 2019 Proxy Statement and Annual Report Proxy Statement Notice of 2019 Annual Meeting and Proxy Statement [THIS PAGE INTENTIONALLY LEFT BLANK] Electronic Arts Inc. Notice of 2019 Annual Meeting of Stockholders DATE: August 8, 2019 TIME: 2:00 p.m. (Pacific) PLACE: ELECTRONIC ARTS’ HEADQUARTERS Building 250* 209 Redwood Shores Parkway Redwood City, CA 94065 * Please note: Building 250 is located on the headquarters’ campus at 250 Shoreline Drive Proxy Statement MATTERS TO BE VOTED UPON: Agenda Item Board of Directors Recommendation 1. The election of nine members of the Board of Directors to hold office FOR ALL for a one-year term. 2. Advisory vote on the compensation of our named executive officers. FOR 3. Ratification of the appointment of KPMG LLP as our independent public registered accounting firm for the fiscal year ending March 31, FOR 2020. 4. Approve our 2019 Equity Incentive Plan. FOR 5. Amend and restate our Certificate of Incorporation to permit stockholders holding 25% or more of our common stock to call special FOR meetings. 6. To consider and vote upon a stockholder proposal, if properly presented at the Annual Meeting, to enable stockholders holding 15% AGAINST or more of our common stock to call special meetings. 7. Any other matters that may properly come before the meeting. Any action on the items of business described above may be considered at the 2019 Annual Meeting of Stockholders (the “Annual Meeting”) at the time and on the date specified above or at any time and date to which the Annual Meeting may be properly adjourned or postponed. -
Visa Account Updater Merchant List
Visa Account Updater Merchant List The Visa Account Updater (VAU) Merchant List includes all merchants enrolled as of May 1, 2016. It is consolidated in an attempt to relay the most relevant and meaningful merchant name as merchants enroll at differing levels: by subsidiary, franchise, or parent organization. Visa recommends that issuers and merchants do not actively market the service to cardholders because: 1. We do not have 100% penetration on all sides. 2. We cannot guarantee that the information exchange between the financial institution and merchant will occur in time for the cardholder's next billing. 3. Some merchants on this list may have only certain divisions or geographic regions participating. Therefore, we do not want to create an expectation that the service will address all account update issues for all merchants listed. Visa Confidential: This document contains Visa's proprietary information for use by Visa issuers, acquirers, merchants and their processors solely in support of Visa card programs. Disclosure to third parties or any other use is prohibited without prior written permission of Visa Inc. Merchant Name Web Site 1 Bloc LLC www.justmeans.com 100K Portfolio www.100kportfolio.com 100TB 121 Limited www.121Limited.com 125-Bonner & Partners www.agora-inc.com 1760335 ontario inc. www.cottagecountry.com 1800 Flowers 1-800-Flowers.com, Inc 190-Sovereign Society www.agora-inc.com 193-World Currency Watch www.agora-inc.com 195-Boom & Bust www.agora-inc.com 2 Checkout.Com. www.2co.com 2 Min Miracle 2-10 Holdco, Inc. www.2-10.com 2-10 Home Buyers Warranty www.2-10.com 21st Century Insurance and Financial Services www.21st.com 2251723 Ontario Inc. -
Order No. 2306
Postal Regulatory Commission Submitted 12/23/2014 1:40:12 PM Filing ID: 90975 Accepted 12/23/2014 ORDER NO. 2306 UNITED STATES OF AMERICA POSTAL REGULATORY COMMISSION WASHINGTON, DC 20268-0001 Before Commissioners: Robert G. Taub, Acting Chairman; Mark Acton, Vice Chairman; Ruth Y. Goldway; Tony Hammond; and Nanci E. Langley Competitive Product List Docket No. MC2013-57 Adding Round-Trip Mailer Competitive Product List Adding Round-Trip Mailer (MC2013-57) Docket No. CP2013-75 ORDER DENYING REQUEST Washington, DC 20268-0001 December 23, 2014 TABLE OF CONTENTS Page I. INTRODUCTION .................................................................................................. 1 II. EXECUTIVE SUMMARY ...................................................................................... 2 III. BACKGROUND .................................................................................................... 4 A. The Initial GameFly Complaint Proceeding ................................................ 4 B. The GameFly Appeal ................................................................................. 4 C. The Complaint Proceeding on Remand ..................................................... 5 D. The Postal Service’s Response to the Order on Remand.......................... 5 1. The Postal Service’s Reconsideration/Clarification Request. .......... 6 2. The Postal Service’s Competitive Product Request. ....................... 6 3. Commission Orders Addressing the Postal Service’s Requests. .... 7 IV. THE COMPETITIVE PRODUCT REQUEST PROCEEDINGS