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The Vocaloids~!
ALL THE VOCALOIDS~! BY D J DATE MASAMUNE NEED TO KNOWS • Panel will be available online + list of all my resources – Will upload .pdf of PowerPoint that will be available post-con • Contact info. – Blog: djdatemasamune.wordpress.com • Especially if you have ANY feedback • Even if you leave mid-way, feel free to get one before you go • If you have any questions left, feel free to ask me after the panel or e-mail me DISCLAIMERS • Can only show so many Vocaloids – & which songs to show from each – Not even going to talk about costumes • B/c determining what’s popular/obscure btwn. Japanese/American culture can be difficult, sorry if you’re super familiar w/ any Vocaloid mentioned ^.^; – Based ‘popular’ ones off what I see (official) merch for the most (& even then) • Additionally, will ask lvl of familiarity w/ every Vocaloid • Every iteration of this panel plan to feature/swap out different Vocaloids • Only going over Vocaloids, not the history of the software, appends, etc. • Format of panel… POPULAR ONES VOCALOIDS YUKARI YUZUKI AOKI LAPIS MERLI CALNE CA (骸音シーエ Karune Shii-e) DAINA DEX Sharkie P VY1 VY2 ANON & KANON FUKASE UTATANE PIKO YOWANE HAKU TETO KASANE ARSLOID HIYAMA KIYOTERU KAAI YUKI LILY YOHIOloid V FLOWER Name: Don’t Say Lazy Lyrics: Sachiko Omori Composition: Hiroyuki Maezawa SeeU MAIKA GALACO QUESTIONS? BEFORE YOU GO… • Help yourself to my business cards If you have any questions, comments, feedback, etc., contact me however – My blog, e-mail, comment on a relating blog post, smoke signals, carrier pigeons, whatever tickles -
1423778527171.Pdf
Bahamut - [email protected] Based on the “Touhou Project” series of games by Team Shanghai Alice / ZUN. http://www16.big.or.jp/~zun/ The Touhou Project and its related properties are ©Team Shanghai Alice / ZUN. The Team Shanghai Alice logo is ©Team Shanghai Alice / ZUN. Illustrations © their respective owners. Used without permission. Tale of Phantasmal Land text & gameplay ©2011 Bahamut. This document is provided “as is”. Your possession of this document, either in an altered or unaltered state signifies that you agree to absolve, excuse, or otherwise not hold responsible Team Shanghai Alice / ZUN and/or Bahamut, and/or any other individuals or entities whose works appear herein for any and/or all liabilities, damages, etc. associated with the possession of this document. This document is not associated with, or endorsed by Team Shanghai Alice / ZUN. This is a not-for-profit personal interest work, and is not intended, nor should it be construed, as a challenge to Team Shanghai Alice / ZUN’s ownership of its Touhou Project copyrights and other related properties. License to distribute this work is freely given provided that it remains in an unaltered state and is not used for any commercial purposes whatsoever. All Rights Reserved. Introduction Choosing a Race (Cont.’d) What Is This Game All About? . 1 Magician . .20 Too Long; Didn’t Read Version . 1 Moon Rabbit . .20 Here’s the Situation . 1 Oni . .21 But Wait! There’s More! . 1 Tengu . .21 Crow Tengu . .22 About This Game . 2 White Wolf Tengu . .22 About the Touhou Project . 2 Vampire . .23 About Role-Playing Games . -
New Vocaloid in the Making?
Competition New Vocaloid in the Starting to Rise for Vocaloid making? page 12 page 1 New Faces Meet Anon & Kanon page 5 Facts About Vocaloid By Bill Treadway 5. VOCALOID CAN RAISE THE DEAD... SORT OF 10. MEET MIKU HATSUNE Vocaloid techniques have been handy for concert promoters, using the Voiced by actress Saki Fujita, Miku Hatsune is the most popular Vocaloid technology to bring back such dead entertainers as 2Pac, Michael Jackson to date. Crypton took Fujita’s voice and ran it through Vocaloid 2 software and Elvis Presley. Vocaloid software has even produced a posthumous to create Miku’s unique sound. Miku is often treated as a real person by singer in tribute of the late singer Hitoshi Ueki, although so far only his fans, especially men who actually fall for the Vocaloid as if she was flesh family has exclusive use of Ueki-loid. Just think, that Beatles reunion and blood. Not since Betty Boop has a virtual idol taken such a hold. could be possible after all! 9. VOCALOID USES DVD-ROM TECHNOLOGY 4. THE AVERAGE VOCALOID CONCERT-GOER IS MALE Yamaha and Crypton produced three software DVDs each containing While Vocaloid appeals to almost everybody, the average concert ticket the Vocaloid 2 and 3 programs. These DVDs allow you to manipulate her buyers in Japan are males aged 18-42. I’m not surprised, considering video voice and make her “sing”. Her voice banks are known as Hatsune Miku, store rental statistics in the 1990s stated that anime videos were largely Miku English, Dark Append, Light Append, Soft Append, Sweet Append, rented by males. -
Uila Supported Apps
Uila Supported Applications and Protocols updated Oct 2020 Application/Protocol Name Full Description 01net.com 01net website, a French high-tech news site. 050 plus is a Japanese embedded smartphone application dedicated to 050 plus audio-conferencing. 0zz0.com 0zz0 is an online solution to store, send and share files 10050.net China Railcom group web portal. This protocol plug-in classifies the http traffic to the host 10086.cn. It also 10086.cn classifies the ssl traffic to the Common Name 10086.cn. 104.com Web site dedicated to job research. 1111.com.tw Website dedicated to job research in Taiwan. 114la.com Chinese web portal operated by YLMF Computer Technology Co. Chinese cloud storing system of the 115 website. It is operated by YLMF 115.com Computer Technology Co. 118114.cn Chinese booking and reservation portal. 11st.co.kr Korean shopping website 11st. It is operated by SK Planet Co. 1337x.org Bittorrent tracker search engine 139mail 139mail is a chinese webmail powered by China Mobile. 15min.lt Lithuanian news portal Chinese web portal 163. It is operated by NetEase, a company which 163.com pioneered the development of Internet in China. 17173.com Website distributing Chinese games. 17u.com Chinese online travel booking website. 20 minutes is a free, daily newspaper available in France, Spain and 20minutes Switzerland. This plugin classifies websites. 24h.com.vn Vietnamese news portal 24ora.com Aruban news portal 24sata.hr Croatian news portal 24SevenOffice 24SevenOffice is a web-based Enterprise resource planning (ERP) systems. 24ur.com Slovenian news portal 2ch.net Japanese adult videos web site 2Shared 2shared is an online space for sharing and storage. -
[N381.Ebook] Download PDF Pixiv Almanac by Various
PIXIV ALMANAC BY VARIOUS DOWNLOAD EBOOK : PIXIV ALMANAC BY VARIOUS PDF Click link bellow and free register to download ebook: PIXIV ALMANAC BY VARIOUS DOWNLOAD FROM OUR ONLINE LIBRARY PIXIV ALMANAC BY VARIOUS PDF There is without a doubt that publication Pixiv Almanac By Various will certainly consistently give you motivations. Even this is just a publication Pixiv Almanac By Various; you can locate lots of styles and types of publications. From captivating to experience to politic, as well as scientific researches are all given. As what we specify, below we provide those all, from famous writers and also author on the planet. This Pixiv Almanac By Various is among the collections. Are you interested? Take it now. How is the way? Learn more this write-up! PIXIV ALMANAC BY VARIOUS PDF Download: PIXIV ALMANAC BY VARIOUS PDF Envision that you get such particular spectacular experience and expertise by only checking out a publication Pixiv Almanac By Various. How can? It seems to be higher when a publication can be the most effective point to uncover. Publications now will appear in printed and soft file collection. One of them is this e-book Pixiv Almanac By Various It is so typical with the printed books. Nonetheless, numerous people in some cases have no space to bring the publication for them; this is why they cannot read guide wherever they desire. For everybody, if you wish to start joining with others to check out a book, this Pixiv Almanac By Various is much suggested. And you should get guide Pixiv Almanac By Various here, in the link download that we give. -
Title a Rewards-Based Crowdfunding
Title A Rewards-Based Crowdfunding Platform for Chinese Doujin Fans and Doujin Creators Sub Title Author 劉, 通(Liu, Tong) 中村, 伊知哉(Nakamura, Ichiya) Publisher 慶應義塾大学大学院メディアデザイン研究科 Publication year 2015 Jtitle Abstract Notes 修士学位論文. 2015年度メディアデザイン学 第431号 Genre Thesis or Dissertation URL https://koara.lib.keio.ac.jp/xoonips/modules/xoonips/detail.php?koara_id=KO40001001-0000201 5-0431 慶應義塾大学学術情報リポジトリ(KOARA)に掲載されているコンテンツの著作権は、それぞれの著作者、学会または出版社/発行者に帰属し、その権利は著作権法によって 保護されています。引用にあたっては、著作権法を遵守してご利用ください。 The copyrights of content available on the KeiO Associated Repository of Academic resources (KOARA) belong to the respective authors, academic societies, or publishers/issuers, and these rights are protected by the Japanese Copyright Act. When quoting the content, please follow the Japanese copyright act. Powered by TCPDF (www.tcpdf.org) Master's Thesis Academic Year 2015 A Rewards-Based Crowdfunding Platform for Chinese Doujin Fans and Doujin Creators Graduate School of Media Design, Keio University Tong Liu A Master's Thesis submitted to Graduate School of Media Design, Keio University in partial fulfillment of the requirements for the degree of MASTER of Media Design Tong Liu Thesis Committee: Professor Ichiya Nakamura (Supervisor) Associate Professor Kazunori Sugiura (Co-supervisor) Professor Sam Furukawa (Member) Abstract of Master's Thesis of Academic Year 2015 A Rewards-Based Crowdfunding Platform for Chinese Doujin Fans and Doujin Creators Category: Design Summary Doujin is stated as a general Japanese term for a group of people who share an interest, activity, hobbies, or achievement. In the field of doujin, amateur self- published works are called doujin works, including but not limited to fan fiction, illustration, comic, music, and game. Doujin work is a part of a wider category of doujin. -
Subculture As Social Knowledge: a Hopeful Reading of Otaku Culture
DE GRUYTER Contemporary Japan 2016; 28(1): 33–57 Open Access Brett Hack* Subculture as social knowledge: a hopeful reading of otaku culture DOI 10.1515/cj-2016-0003 Abstract: This essay analyzes Japan’s otaku subculture using Hirokazu Miya- zaki’s (2006) definition of hope as a “reorientation of knowledge.” Erosion of postwar social systems has tended to instill a sense of hopelessness among many Japanese youth. Hopelessness manifests as two analogous kinds of refus- al: individual social withdrawal and recourse to solipsistic neonationalist ideol- ogy. Previous analyses of otaku have demonstrated its connections with these two reactions. Here, I interrogate otaku culture’s relationship to neonationalism by investigating its interaction with the xenophobic online subculture known as the netto uyoku. Characterizing both subcultures as discursive practices, I argue that the similarity between netto uyoku and otaku is not one of identity but one of method. Netto uyoku discourse serves to perform an imagined na- tionalist persona. While otaku elements can be incorporated into netto uyoku performance, other net users invoke the otaku faculty of parody to highlight the constructed nature of netto uyoku identity through ironic recontextualiza- tion. This application of otaku principles enables a description of otaku culture as a form of social knowledge, reoriented here to defuse the climate of hope- lessness purveyed by the netto uyoku. In the final section, I offer examples of subcultural knowledge being applied to national and international issues in order to indicate its further potential as a source of enabling hope for Japanese youth. Keywords: otaku, subculture, nationalism, Internet, media studies, Japanese studies, cultural studies 1 Introduction This essay investigates social orientations within Japanese subcultures accord- ing to anthropologist Hirokazu Miyazaki’s (2006: 160) definition of hope as a * Corresponding author: Brett Hack, Aichi Prefectural University, E-mail: [email protected] © 2016 Brett Hack, licensee De Gruyter. -
Reimagining Riben Guizi: Japanese Tactical Media Performance After the 2010 Senkaku/Diaoyu Boat Collision Incident
International Journal of Communication 11(2017), 344–362 1932–8036/20170005 Reimagining Riben Guizi: Japanese Tactical Media Performance After the 2010 Senkaku/Diaoyu Boat Collision Incident YASUHITO ABE1 Doshisha University, Japan This article investigates a Japanese online participatory community, the Hinomoto Oniko project, that emerged after the Senkaku/Diaoyu boat collision incident of 2010 in the East China Sea. Drawing on tactical media as a conceptual framework, this study analyzes how the project challenged the prevailing meaning of a Chinese slur against the Japanese via tactical use of visual media and examines how its cultural and aesthetic performances were reproduced in the Japanese media landscape. This facilitates analysis of the implications of its cultural and aesthetic performances in a networked era. Keywords: tactical media, moe, history, Japan, China This study examines a Japanese online participatory community that emerged in Japan after the Senkaku/Diaoyu boat collision incident of 2010 in the East China Sea: the Hinomoto Oniko project. The project remade a Chinese term into various images of that term though visual media; specifically, the Hinomoto Oniko project transformed the pronunciation of the Chinese term into a Japanese reading and substituted cartoon-like characters for the term. In doing so, the project sought to create an alternative space for communication between Japanese and Chinese people, albeit briefly. The project did not necessarily succeed in making the most of an opportunity for promoting communication between Japanese and Chinese people, but the project highlights the characteristic of tactical media performance in East Asia. The Chinese term temporarily disrupted by the Hinomoto Oniko project is 日本鬼子 (Riben Guizi), which originally meant “Japanese are devils” in Chinese. -
Ai Song Contest: Human-Ai Co-Creation in Songwriting
AI SONG CONTEST: HUMAN-AI CO-CREATION IN SONGWRITING Cheng-Zhi Anna Huang1 Hendrik Vincent Koops2 Ed Newton-Rex3 Monica Dinculescu1 Carrie J. Cai1 1 Google Brain 2 RTL Netherlands 3 ByteDance annahuang,noms,[email protected], h.v.koops,[email protected] ABSTRACT experiences were enabled by major advances in machine learning and deep generative models [18, 66, 68], many of Machine learning is challenging the way we make music. which can now generate coherent pieces of long-form mu- Although research in deep generative models has dramati- sic [17, 30, 39, 55]. cally improved the capability and fluency of music models, Although substantial research has focused on improving recent work has shown that it can be challenging for hu- the algorithmic performance of these models, much less is mans to partner with this new class of algorithms. In this known about what musicians actually need when songwrit- paper, we present findings on what 13 musician/developer ing with these sophisticated models. Even when compos- teams, a total of 61 users, needed when co-creating a song ing short, two-bar counterpoints, it can be challenging for with AI, the challenges they faced, and how they lever- novice musicians to partner with a deep generative model: aged and repurposed existing characteristics of AI to over- users desire greater agency, control, and sense of author- come some of these challenges. Many teams adopted mod- ship vis-a-vis the AI during co-creation [45]. ular approaches, such as independently running multiple Recently, the dramatic diversification and proliferation smaller models that align with the musical building blocks of these models have opened up the possibility of leverag- of a song, before re-combining their results. -
Beauty Is in the Eye of the “Produser”: Japan's Virtual Idol Hatsune Miku from Software, to Network, to Stage
BEAUTY IS IN THE EYE OF THE “PRODUSER”: JAPAN'S VIRTUAL IDOL HATSUNE MIKU FROM SOFTWARE, TO NETWORK, Intermittence + Interference POST-SCREEN: TO STAGE ANA MATILDE SOUSA ANA MATILDE SOUSA 117 INTRODUCTION The “virtual idol” dream is not new, but Hatsune Miku — a cybercelebrity origi- nating from Japan who is steadily becoming a worldwide phenomenon — con- stitutes a paradigm shift in this lineage initiated in 1958 by the novelty group of anthropomorphic squirrels Alvin and the Chipmunks. Since then many have followed, from The Archies to Gorillaz and 2.0Pac. In Japan, HoriPro’s “digital kid”, Date Kyoko, pioneered the cyber frontier with her hit single “Love Commu- nication” in 1996 (Wolff, n.d.). While in 2011, the idol supergroup AKB48 pulled an infamous publicity stunt by revealing their new girl, Aimi Eguchi, was a com- puter-generated combination of other group members (Chen, 2011). So what does Miku have that they do not? Despite her apparent similar- ity to fictional characters such as Rei Toei from William Gibson’s Idoru, Miku’s phenomenon has less to do with futuristic prospects of technological singu- larity than with present-day renegotiations of the roles of author, work and fan in Web 2.0 media cultures. By addressing her softwarennetworknstage transformations, this study draws on a rapidly growing scholarship (Hama- saki, Takeda, & Nishimura, 2008; Le, 2013; Conner, 2014; Guga, 2014; Annett, 2015; Leavitt, Knight, & Yoshiba, 2016) to investigate how Miku’s appearance on screen(s) has shaped her construction as a virtual idol through grassroots- corporate “produsage” (Bruns, 2008). MIKU, FROM THE BEGINNING With a visionary name announcing the “First Sound of Future”, Hatsune POST-SCREEN: Intermittence + Interference POST-SCREEN: Miku, created in August 2007 by Sapporo-based company Crypton Future Me- dia, is the most popular avatar of Yamaha’s cutting-edge voice synthesizer VO- CALOID. -
Controlling the Spreadability of the Japanese Fan Comic: Protective Practices in the Dōjinshi Community
. Volume 17, Issue 2 November 2020 Controlling the spreadability of the Japanese fan comic: Protective practices in the dōjinshi community Katharina Hülsmann, Heinrich-Heine-University Düsseldorf, Germany Abstract: This article examines the practices of Japanese fan artists to navigate the visibility of their own works within the infrastructure of dōjinshi (amateur comic) culture and their effects on the potential spreadability of this form of fan comic in a transcultural context (Chin and Morimoto 2013). Beyond the vast market for commercially published graphic narratives (manga) in Japan lies a still expanding and particularizing market for amateur publications, which are primarily exchanged in printed form at specialized events and not digitally over the internet. Most of the works exchanged at these gatherings make use of scenarios and characters from commercially published media, such as manga, anime, games, movies or television series, and can be classified as fan works, poaching from media franchises and offering a vehicle for creative expression. The fan artists publish their works by making use of the infrastructure provided by specialized events, bookstores and online printing services (as described in detail by Noppe 2014), without the involvement of a publishing company and without the consent of copyright holders. In turn, this puts the artists at risk of legal action, especially when their works are referring to the content owned by notoriously strict copyright holders such as The Walt Disney Company, which has acquired Marvel Comics a decade ago. Based on an ethnographic case study of Japanese fan artists who create fan works of western source materials (the most popular during the observed timeframe being The Marvel Cinematic Universe), the article identifies different tactics used by dōjinshi artists to ensure their works achieve a high degree of visibility amongst their target audience of other fans and avoid attracting the attention of casual audiences or copyright holders. -
Vocaloid and the Future of Songwriting
Vocaloid and the future of Songwriting Vocaloid is a concept that requires two explanations – it is a software developed at Pompeu Fabra University in Barcelona, Spain, with the backing of Yamaha Corporation and commercially marketed as a virtual instrument, similar to any other music creation and editing software, except that instead of instrumental sounds, Vocaloid gives digital music producers a powerful tool to enhance their music – the human voice. Vocalists are contracted by software companies with a licensing agreement with Yamaha, such as Crypton Future Media, to produce and sell software utilizing the Vocaloid technology, record vast libraries of phonemes that allow for the construction of lyric tracks, complete with pitch modulation and a multitude of other available effects. This allows digital music producers to record music and lyrics directly from their computers without needing recording equipment or, most importantly, a live vocalist. In this sense, Vocaloid has opened the doors of democracy to the music production industry – anyone with the time and passion for songwriting can record professional-quality music in their own home regardless of their own vocal talent or ability to hire talent. The second facet of Vocaloid began as a marketing ploy – the first generation of Japanese Vocaloid software featured two voices, one male and one female, named “Meiko” and “Kaito”. Their box art featured illustrations of the “performer”, depicting Meiko as a slender brunette in red pleather and Kaito with blue hair in a white jacket and scarf matching his hair. Japan’s cultural history of Shinto Animism cultivated an environment with a preference for anthropomorphism, leading fans to closely associate with the virtual pair, boosting the software’s popularity.