8 CHAPTER 2 THEORETICAL FRAMEWORK in Order to Discuss
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Words Should Be Fun: Scrabble As a Tool for Language Preservation in Tuvan and Other Local Languages1
Vol. 4 (2010), pp. 213-230 http://nflrc.hawaii.edu/ldc/ http://hdl.handle.net/10125/4480 Words should be fun: Scrabble as a tool for language preservation in Tuvan and other local languages1 Vitaly Voinov The University of Texas at Arlington One small but practical way of empowering speakers of an endangered language to maintain their language’s vitality amidst a climate of rapid globalization is to introduce a mother-tongue version of the popular word game Scrabble into their society. This paper examines how versions of Scrabble have been developed and used for this purpose in various endangered or non-prestige languages, with a focus on the Tuvan language of south Siberia, for which the author designed a Tuvan version of the game. Playing Scrab- ble in their mother tongue offers several benefits to speakers of an endangered language: it presents a communal approach to group literacy, promotes the use of a standardized orthography, creates new opportunities for intergenerational transmission of the language, expands its domains of usage, and may heighten the language’s external and internal prestige. Besides demonstrating the benefits of Scrabble, the paper also offers practical suggestions concerning both linguistic factors (e.g., choice of letters to be included, cal- culation of letter frequencies, dictionary availability) and non-linguistic factors (board de- sign, manufacturing, legal issues, etc.) relevant to producing Scrabble in other languages for the purpose of revitalization. 1. INTRODUCTION.2 The past several decades have seen globalization penetrating even the most remote corners of the world, bringing with them popular American exports such as Coca-Cola and Hollywood movies. -
Prueba Específica De Certificación De Nivel Avanzado C1 De Inglés. Junio 2019
ESCUELAS OFICIALES DE IDIOMAS DEL PRINCIPADO DE ASTURIAS PRUEBA ESPECÍFICA DE CERTIFICACIÓN DE NIVEL AVANZADO C1 DE INGLÉS. JUNIO 2019 Comisión de Evaluación de la EOI de COMPRENSIÓN DE TEXTOS ESCRITOS Puntuación total /20 puntos Calificación /10 puntos Apellidos: Nombre: DNI/NIE: LEA LAS SIGUIENTES INSTRUCCIONES A continuación va a realizar una prueba que contiene tres ejercicios de comprensión de textos escritos. Los ejercicios tienen la siguiente estructura: se presentan unos textos y se especifican unas tareas que deberá realizar en relación a dichos textos. Las tareas o preguntas serán del siguiente tipo: Opción múltiple: preguntas o frases incompletas, seguidas de una serie de respuestas posibles o de frases que las completan. En este caso deberá elegir la respuesta correcta rodeando con un círculo la letra de su opción en la HOJA DE RESPUESTAS. Sólo una de las opciones es correcta. Ejemplo: 1 A B C Si se confunde, tache la respuesta equivocada y rodee la opción que crea verdadera. 1 A B C Pregunta de relacionar. Se presentan una serie de proposiciones que deberá relacionar con su respuesta correspondiente de entre las proporcionadas. En este caso deberá elegir la respuesta correcta y escribir la letra de su opción en la HOJA DE RESPUESTAS. Ejemplo: 1 A B C D E Si se confunde, tache la respuesta equivocada y rodee la opción que crea verdadera. 1 A B C D E Pregunta de Verdadero / Falso. Se presentan una serie de preguntas y se deberá decidir si la información facilitada es verdadera o falsa. Ejemplo: 1 True False Si se confunde, tache la respuesta equivocada y rodee la opción que crea verdadera. -
Scrabble Tips by Mike Baron ©2007
Editor’s Note: Mike Baron has been involved in organized competitive Scrabble since 1980, the year he provided the first of what has since been called THE CHEAT SHEET, used by players worldwide. He has written extensively on the game, having authored a number of articles and books, including Scrabble® Wordbook. A member of the National Scrabble Association’s first Advisory Board, and a “Johnny Appleseed” ambassador for the game, he was instrumental in helping forge the first World Scrabble Championship and School Scrabble program. He states the best play he ever made in Scrabble was proposing to his wife Pamina Deutsch, who he met at the 1988 National Championship, on a Scrabbleboard. She did not challenge his play, finding it “acceptable." They live in Corrales, New Mexico. Scrabble Tips By Mike Baron ©2007 “We don’t stop playing because we grow old; we grow old because we stop playing.” George Bernard Shaw, 1856-1950 1. Philosophy toward the game from The SCRABBLE Wordbook: “Here is my unsolicited advice about Scrabble: Follow your passion, enjoy the game, and the people you meet through this wonderful, crazy enterprise. On average you will have 13 turns per game. Consider each turn a riddle to solve or question to answer, where the question is along the lines of: ‘Given this rack, this board, my opponent’s last play, the present score, and my present word knowledge, what is my best play?’ On my 13 turns, I aspire to go 10-3 or better, in terms of best play selections. Realize, too, that there will be better plays possible that are not in your present word arsenal. -
Hasbro Announces the 12Th Annual National School SCRABBLE TOURNAMENT to Take Place April 26-27 in Providence, RI
February 20, 2014 Hasbro Announces the 12th Annual National School SCRABBLE TOURNAMENT to Take Place April 26-27 in Providence, RI Students Compete for $10,000 Prize PAWTUCKET, R.I.--(BUSINESS WIRE)-- It's time for kids to C-O-M-P-E-T-E for the title of National School SCRABBLE Champion! The 2014 National School SCRABBLE TOURNAMENT, hosted by Hasbro, Inc. (NASDAQ: HAS), will take place April 26-27 at the company's new Providence, RI facility, One Hasbro Place. Young SCRABBLE enthusiasts, in fourth through eighth grades, are invited to compete once again for the $10,000 top prize. The National School SCRABBLE TOURNAMENT brings together contestants from across the U.S. and Canada and features the youngest and best SCRABBLE students. Students who compete in the tournament are generally members of a School SCRABBLE Club where they learn the rules of the game, practice their vocabulary, and learn the benefits of teamwork. Parents, teachers and coaches can go to: www.schoolscrabble.us to learn more about the event and to register students for the tournament. Registration costs $100 per team and will be open from now until April 11, 2014. The final round of this year's tournament will be broadcast live online using the innovative RFID SCRABBLE System from Mind Sports (International). The system utilizes custom built RFID technology and unique software that scans the board every 974 milliseconds to transmit the game to a live-stream on the web that showcases each teams tile rack, score breakdown as well as the ‘Best Word' that each team can play at any given point. -
The Scrabble Player's Handbook Is Available for Free Download At
The Scrabble Player's Handbook is available for free download at www.scrabbleplayershandbook.com 1 Contents Introduction 3 Meet The Team 5 What's Different About Competitive Scrabble? 10 How To Play Good Scrabble 11 The Words 14 What Is Scrabble? 16 Scoring Well 21 Understanding Rack Leaves 32 Word Learning 35 The First Move 46 Tile Tracking 50 Time Management 54 Exchanging 58 Phoneys 64 Set-Ups 65 Open and Closed Boards 68 The Endgame 75 Playing Style 85 How To Play Amazing Scrabble 94 The Luck Element 98 The Game Behind The Game 99 Starting Out in Competitive Play 101 Quackle 103 Zyzzyva 109 Internet Scrabble Club 115 Aerolith 117 Scrabble by Phone 119 Books 121 Scrabble Variants 123 Scrabble Around The World 125 Playing Equipment 127 Glossary 128 Appendix 133 Rules Governing Word Inclusion 133 Two-letter words 137 Three-letter words 140 SCRABBLE® is a registered trademark. All intellectual property rights in and to the game are owned in the U.S.A. by Hasbro Inc., in Canada by Hasbro Canada Inc. and throughout the rest of the world by J.W. Spear & Sons Ltd. of Maidenhead SL6 4UB, England, a subsidiary of Mattel Inc. Mattel and Spear are not affiliated with Hasbro or Hasbro Canada. The Scrabble Player's Handbook is available free of charge. There is no copyright on the contents and readers are encouraged to distribute the book in PDF or printed form to all who would benefit from it. Please respect our work by retaining the footer on every page and by refraining from reproducing any part of this book for financial gain. -
Ccaaallleeennndddaaar
97 The bi-monthly magazine of the 7 APRIL 8 APRIL CCAALLEENNDDAARR OOFF EEVVEENNTTSS 7 APRIL A P R IL ASSOCIATION OF BRITISH A quick reference to forthcoming events SCRABBLE PLAYERS (fuller list and details inside) Apr 18th Brighton (6) Jim Lyes 01273 813006 Apr 24th Newcastle (5) Viv Beckmann 0191 273 1705 Apr 24th Southend (6) Evelyn Wallace 01702 302569 Apr 30th-May 2nd Rhein, Germany (14+) Karl Khoshnaw +49 5541 954794 May 1st-2nd Scottish Championships (12) Amy Byrne 0191 273 1705 May 2nd MSO Cambridge (6) Helen Latchem 01223 440642 May 9th Bourne (6) Betty Benton 01778 425234 No 95 APRIL 2004 May 9th Newport (5) Terry Jones 01633 775313 May 16th Bournemouth (7) Ruth Marsden 01202 707148 Deadline for next issue 7th May May 29th-31st Stoke Rochford (18) Christina French 01708 701578 June 6th Melton Mowbray (5) Maureen Rayson 01664 563330 Scrabbling to be on TV Jun 13th Peterlee (5) Samantha Beckwith 0191 586 6436 Jun 26th Luton (6) June Edwards 01908 679041 “Did you see how well my mate Clive did?“ Yes, it's always good to see our Scrabbling chums on TV, especially when they are doing well, like Clive Spate on Millionaire and July 24th Lincoln (6) Teresa Hill 01427 838741 Stewart Holden on Countdown. We get the chance to bask in a little reflected glory. And now there’s another opportunity for The National Scrabble Champion- Scrabblers to appear on screen coming up soon. ships and the National Scrabble Club Josh Whitehead is a journalist who is working Tournament will take place this year, on a Scrabble documentary for Channel 4 inspired by the best-selling book Word Freak. -
IV.C. Managing Tiles
NASPA Official Tournament Rules NASPA Official Tournament Rules Effective: June 27, 2012 Revised: June 16, 2012 Supersedes: June 5, 2011 Dallas • Toronto Copyright © 2012 North American Word Game Players Association All rights reserved. Except as permitted under the U.S. Copyright Act of 1976, no part of this publication may be reproduced, distributed, or transmitted in any form or by any means, or stored in a database or retrieval system, without the prior written permission of the publisher. NASPA PO BOX 12115 Dallas, TX 75225-0115 [email protected] www.scrabbleplayers.org Fourth edition: June 2012 The North American Word Game Players Association (NAWGPA) is a 501(c)(4) nonprofit corporation incorporated in the State of Texas. It does business as under the registered DBA “North American SCRABBLE Players Association” (NASPA). HASBRO is the owner of the registered SCRABBLE® trademark in the United States and Canada, which is used by NAW- GPA under license. This book is typeset in Adobe Garamond Pro 12/15 with headings in Gill Sans Bold. 10 9 8 7 6 5 4 3 2 1 Printed in the United States of America Acknowledgments These updated June 2012 rules were compiled, reviewed, and agreed upon by the North American SCRABBLE Players Association Rules Committee. Members who provided signifi- cant input to this revision included Jan Cardia (DE) [chair], Paul Epstein (MI), Diane Firstman (NY), Chris Lipe (NY), Mark Milan (CA), Allen Pengelly (ON), Dan Stock (OH), Michael Thelen (UT), Ron Tiekert (FL), and Dave Wiegand (OR). The rulebook was redesigned in 2012 by the Publications Committee, including John Chew (ON), Kristen Chew (ON), and Alice Ching-Chew (ON). -
The 2014 National School Scrabble Championship Rules
THE 2014 NATIONAL SCHOOL SCRABBLE CHAMPIONSHIP RULES UPDATED 1/30/14 INTRODUCTION Students play in teams of two. All teams play seven games. No teams will be eliminated before the final championship game. The games are timed with digital clocks, which will be provided, and each team has a total of 25 minutes per game in which to make all of its plays before incurring an overtime penalty. At the start of the tournament, teams are seeded based on ratings from the North American SCRABBLE® Players Association (NASPA) and School SCRABBLE® tournaments, if applicable. After the first game, teams are paired with other teams that have similar win-loss records. SETUP Confirm that there are 100 tiles in the bag before beginning. To determine which team will play first, each team selects a tile. The rank of order of the tiles is as follows: blank, A, B, C, etc. The team going first draws seven tiles from the bag and places them on its rack. Then the second team does the same. Once the first team has viewed a tile, its clock is started by the opponents. GAME PLAY 1. The first team combines two or more tiles to form a word and places the word on the board to read either across or down with one letter on the center (star) square. The center square doubles the score for the first word. 2. A team completes a turn by announcing the score and pressing the clock. The team records its new cumulative score and then draws as many new tiles as played, always keeping seven tiles on its rack. -
Following Are Some Very Interesting Terms Used by the Die-Hard Scrabble Players Across the World
Following are some very interesting terms used by the die-hard Scrabble players across the world. See if you can get a hold of these terms and impress your colleagues during a game. ENJOY!!!!! A ABBREVIATIONS • DLS - Double Letter Score • DWS - Double Word Score • TLS - Triple Letter Score • TWS - Triple Word Score B BACK HOOK a single letter which can be added to the end of a word on the board: e.g. JUMP....JUMPY BINGO The term used in North America for a bonus word. BLOCKED GAME A game which can�t be continued because there are no more legitimate moves possible. The game is deemed over and the players deduct the value of the tiles on their racks from their current score. BLOCKER A word which can�t be extended or which is difficult to build on: e.g. VLY BLOWOUT A one-sided game in which one player gets all the good tiles and wins easily. Also called GRANNIE or NO-BRAINER. BONUS A word which uses all seven tiles on a player�s rack in one go gaining a 50-point bonus. BONUS WORD, BINGO or SEVEN are also used. BRILLIANCY An ingenious move which floors your opponent and dazzles the spectators e.g. QUETZALS linking two Triple Word Squares for 374 C CHALLENGE The verbal indication to your opponents that the word they have just played is probably wrong. CLOSED BOARD A board situation wich offers no openings for bonus words and yields few scoring options. COFFEEHOUSING Talking to your opponents (or whistling, humming etc.) with a view to distracting them from the game. -
Also in This Issue
Journal of the New Zealand Association of Scrabble® Players No. 117 Summer 2014 Also in this issue Word famous: Jeanette Grimmer Why continued improvement is easier than completely changing gears Trans-Tasman Challenge 2014 Life beyond Scrabble: Are you game to I've been reading: Shakespearean try it? insults and A hidden inheritance Obituary: Mikki Nicholson Yojana York job application Hall of Fame: Characters from Dickens Romanian Open Scrabble Tournament 2014 Khin Saw Khine: Scrabble in Myanmar A whole new class of Scrabblers NZASP Executive Table of contents President Val Mills Editorial: Would you play Scrabble under a ladder on Friday the 13th? ................. 3 11 Lanark Place President's report .................................. 4 Glen Innes Word famous in New Zealand: Auckland 1072 Jeanette Grimmer ................................. 6 Phone 027-248-1701 Situations vacant .................................. 8 Email [email protected] Trans-Tasman Challenge 2014 reports.. 9 Surprise endings ................................. 15 Vice Ruth Groffman I've been reading ................................ 16 President Yojana York job application ................ 18 4 Wycolla Ave Club news .......................................... 23 St. Clair A whole new class of Scrabblers .......... 25 Dunedin 9012 Romanian Open Scrabble Tournament Phone 03 455 1777 2014 ................................................. 26 Email Twenty years ago in Forwords ............. 28 [email protected] Why continued improvement is easier than completely “changing -
World English-Language Scrabble® Players' Association (WESPA)
Game Rules World English-Language Scrabble® Players’ Association (WESPA) Version 2.0 Issued by the WESPA Rules Committee 17 November 2010 SCRABBLE® is a registered trademark of J. W. Spear & Sons Limited, a subsidiary of Mattel Inc, except in Canada and the United States, where it is a registered trademark of HASBRO. 1 Contents Preamble 6 Part 1 – Equipment 6 1.1 Standard Rules 6 1.2 Word Source 6 1.3 The Game Set 6 1.3.1 Tile Distribution 1.3.2 The Tiles 1.3.3 The Board 1.3.4 Other Equipment 1.3.5 State of Equipment 1.3.6 Varying the Equipment 1.3.7 Disputes 1.4 The Timer 7 1.4.1 Checking the Timer 1.4.2 Precedence 1.4.3 Neutralisation of the Timer 1.4.4 Use of Timer Mandatory 1.4.5 Timer Position 1.5 Written Aids 8 1.5.1 Score Sheets 1.5.2 Separate Tile Tracking Lists 1.5.3 Acceptable Materials 1.5.4 Writing During the Game Part 2 – Starting the Game 8 2.1 Determining Who Starts 8 2.2 Starting the Timer 9 2.3 Late Arrivals 9 2.3.1 Duty to be Present 2.3.2 Both Players Absent 2.3.3 One Player Absent 2.3.4 Optional Forfeiture due to Lateness 2.3.5 Compulsory Forfeiture due to Lateness 2.3.6 Consequences of Forfeiture due to Lateness 2.4 Shuffling Tiles 10 2.5 Special Needs 10 Part 3 – The Turn 10 3.1 Playing a Word 10 3.1.1 Elements of the Turn 2 3.1.2 Completing Turns When No Tiles Remain 3.1.3 Establishing Orientation 3.2 Exchanging Tiles 11 3.2.1 Elements of the Exchange 3.2.2 Exchange to Score Zero 3.3 Passing 11 3.4 Significance of Pressing Timer 11 3.4.1 Pressing Timer Concludes Deliberation 3.4.2 Elements Overlapping with Opponent's -
Backgammon Bridge
Backgammon There are at least three known race games which predated Backgammon and quite possibly influenced its development: Senat, from Egypt; Nardshir, from Arabic nations; Tabula, from Rome. There are also an assortment of theories as to the origin of the game’s modern name, Backgammon. It was, and is to this day, common to see double-sided boards, with a checkerboard on one side and backgammon on the underside, that it is believed the term may simply come from the Olde English phrase for “back game.” It also may derived from the Welsh term for little battle. The modern game was popularized by Russian Prince Alexis Obolensky, who organized the first international Backgammon tournament on Grand Bahama Island in 1964. It drew 48 players and more than a few rich and famous spectators. His enthusiasm for this “ancient and exciting game” also led him to co-author Backgammon: The Action Game with Ted James, one of many helpful texts for those looking to improve their play. Bridge Bridge is a card game based on the eighteenth-century British game called Whist, a card game which split four people into two pairs. The cards are distributed thirteen apiece, and the last card (which should be given to the dealer) is overturned to decide the trump suit. If ever the four-person requirement is not met, the players would simply work with three hands and a dummy, or an exposed hand. This practice would affect the later rules of Bridge Whist. A variation of Whist called Khedive, or Biritch, was played in Constantinople and along the French Riviera.