A Beginners Guide to Assembly
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Red Hat Enterprise Linux 6 Developer Guide
Red Hat Enterprise Linux 6 Developer Guide An introduction to application development tools in Red Hat Enterprise Linux 6 Dave Brolley William Cohen Roland Grunberg Aldy Hernandez Karsten Hopp Jakub Jelinek Developer Guide Jeff Johnston Benjamin Kosnik Aleksander Kurtakov Chris Moller Phil Muldoon Andrew Overholt Charley Wang Kent Sebastian Red Hat Enterprise Linux 6 Developer Guide An introduction to application development tools in Red Hat Enterprise Linux 6 Edition 0 Author Dave Brolley [email protected] Author William Cohen [email protected] Author Roland Grunberg [email protected] Author Aldy Hernandez [email protected] Author Karsten Hopp [email protected] Author Jakub Jelinek [email protected] Author Jeff Johnston [email protected] Author Benjamin Kosnik [email protected] Author Aleksander Kurtakov [email protected] Author Chris Moller [email protected] Author Phil Muldoon [email protected] Author Andrew Overholt [email protected] Author Charley Wang [email protected] Author Kent Sebastian [email protected] Editor Don Domingo [email protected] Editor Jacquelynn East [email protected] Copyright © 2010 Red Hat, Inc. and others. The text of and illustrations in this document are licensed by Red Hat under a Creative Commons Attribution–Share Alike 3.0 Unported license ("CC-BY-SA"). An explanation of CC-BY-SA is available at http://creativecommons.org/licenses/by-sa/3.0/. In accordance with CC-BY-SA, if you distribute this document or an adaptation of it, you must provide the URL for the original version. Red Hat, as the licensor of this document, waives the right to enforce, and agrees not to assert, Section 4d of CC-BY-SA to the fullest extent permitted by applicable law. -
Also Includes Slides and Contents From
The Compilation Toolchain Cross-Compilation for Embedded Systems Prof. Andrea Marongiu ([email protected]) Toolchain The toolchain is a set of development tools used in association with source code or binaries generated from the source code • Enables development in a programming language (e.g., C/C++) • It is used for a lot of operations such as a) Compilation b) Preparing Libraries Most common toolchain is the c) Reading a binary file (or part of it) GNU toolchain which is part of d) Debugging the GNU project • Normally it contains a) Compiler : Generate object files from source code files b) Linker: Link object files together to build a binary file c) Library Archiver: To group a set of object files into a library file d) Debugger: To debug the binary file while running e) And other tools The GNU Toolchain GNU (GNU’s Not Unix) The GNU toolchain has played a vital role in the development of the Linux kernel, BSD, and software for embedded systems. The GNU project produced a set of programming tools. Parts of the toolchain we will use are: -gcc: (GNU Compiler Collection): suite of compilers for many programming languages -binutils: Suite of tools including linker (ld), assembler (gas) -gdb: Code debugging tool -libc: Subset of standard C library (assuming a C compiler). -bash: free Unix shell (Bourne-again shell). Default shell on GNU/Linux systems and Mac OSX. Also ported to Microsoft Windows. -make: automation tool for compilation and build Program development tools The process of converting source code to an executable binary image requires several steps, each with its own tool. -
Winappdbg Documentation Release 1.6
WinAppDbg Documentation Release 1.6 Mario Vilas Aug 28, 2019 Contents 1 Introduction 1 2 Programming Guide 3 i ii CHAPTER 1 Introduction The WinAppDbg python module allows developers to quickly code instrumentation scripts in Python under a Win- dows environment. It uses ctypes to wrap many Win32 API calls related to debugging, and provides a powerful abstraction layer to manipulate threads, libraries and processes, attach your script as a debugger, trace execution, hook API calls, handle events in your debugee and set breakpoints of different kinds (code, hardware and memory). Additionally it has no native code at all, making it easier to maintain or modify than other debuggers on Windows. The intended audience are QA engineers and software security auditors wishing to test or fuzz Windows applications with quickly coded Python scripts. Several ready to use tools are shipped and can be used for this purposes. Current features also include disassembling x86/x64 native code, debugging multiple processes simultaneously and produce a detailed log of application crashes, useful for fuzzing and automated testing. Here is a list of software projects that use WinAppDbg in alphabetical order: • Heappie! is a heap analysis tool geared towards exploit writing. It allows you to visualize the heap layout during the heap spray or heap massaging stage in your exploits. The original version uses vtrace but here’s a patch to use WinAppDbg instead. The patch also adds 64 bit support. • PyPeElf is an open source GUI executable file analyzer for Windows and Linux released under the BSD license. • python-haystack is a heap analysis framework, focused on classic C structure matching. -
Using the GNU Debugger (Gdb) a Debugger Is a Very Useful Tool for Finding Bugs in a Program
Using the GNU debugger (gdb) A debugger is a very useful tool for finding bugs in a program. You can interact with a program while it is running, start and stop it whenever, inspect the current values of variables and modify them, etc. If your program runs and crashes, it will produce a ‘core dump’. You can also use a debugger to look at the core dump and give you extra information about where the crash happened and what triggered it. Some debuggers (including recent versions of gdb) can also go backwards through your code: you run your code forwards in time to the point of an error, and then go backwards looking at the values of the key variables until you get to the start of the error. This can be slow but useful sometimes! To use a debugger effectively, you need to get the compiler to put extra ‘symbol’ information into the binary, otherwise all it will contain is machine code level – it is much more useful to have the actual variable names you used. To do this, you use: gfortran –g –O0 mycode.f90 –o mybinary where ‘-g’ is the compiler option to include extra symbols, -O0 is no optimization so the code is compiled exactly as written, and the output binary is called ’mybinary’. If the source files and executable file is in the same directory, then you can run the binary through the debugger by simply doing: gdb ./mybinary This will then put you into an interactive debugging session. Most commands can be shortened (eg ‘b’ instead of ‘break’) and pressing ‘enter’ will repeat the last command. -
Bringing GNU Emacs to Native Code
Bringing GNU Emacs to Native Code Andrea Corallo Luca Nassi Nicola Manca [email protected] [email protected] [email protected] CNR-SPIN Genoa, Italy ABSTRACT such a long-standing project. Although this makes it didactic, some Emacs Lisp (Elisp) is the Lisp dialect used by the Emacs text editor limitations prevent the current implementation of Emacs Lisp to family. GNU Emacs can currently execute Elisp code either inter- be appealing for broader use. In this context, performance issues preted or byte-interpreted after it has been compiled to byte-code. represent the main bottleneck, which can be broken down in three In this work we discuss the implementation of an optimizing com- main sub-problems: piler approach for Elisp targeting native code. The native compiler • lack of true multi-threading support, employs the byte-compiler’s internal representation as input and • garbage collection speed, exploits libgccjit to achieve code generation using the GNU Com- • code execution speed. piler Collection (GCC) infrastructure. Generated executables are From now on we will focus on the last of these issues, which con- stored as binary files and can be loaded and unloaded dynamically. stitutes the topic of this work. Most of the functionality of the compiler is written in Elisp itself, The current implementation traditionally approaches the prob- including several optimization passes, paired with a C back-end lem of code execution speed in two ways: to interface with the GNU Emacs core and libgccjit. Though still a work in progress, our implementation is able to bootstrap a func- • Implementing a large number of performance-sensitive prim- tional Emacs and compile all lexically scoped Elisp files, including itive functions (also known as subr) in C. -
Riscv-Software-Stack-Tutorial-Hpca2015
Software Tools Bootcamp RISC-V ISA Tutorial — HPCA-21 08 February 2015 Albert Ou UC Berkeley [email protected] Preliminaries To follow along, download these slides at http://riscv.org/tutorial-hpca2015.html 2 Preliminaries . Shell commands are prefixed by a “$” prompt. Due to time constraints, we will not be building everything from source in real-time. - Binaries have been prepared for you in the VM image. - Detailed build steps are documented here for completeness but are not necessary if using the VM. Interactive portions of this tutorial are denoted with: $ echo 'Hello world' . Also as a reminder, these slides are marked with an icon in the upper-right corner: 3 Software Stack . Many possible combinations (and growing) . But here we will focus on the most common workflows for RISC-V software development 4 Agenda 1. riscv-tools infrastructure 2. First Steps 3. Spike + Proxy Kernel 4. QEMU + Linux 5. Advanced Cross-Compiling 6. Yocto/OpenEmbedded 5 riscv-tools — Overview “Meta-repository” with Git submodules for every stable component of the RISC-V software toolchain Submodule Contents riscv-fesvr RISC-V Frontend Server riscv-isa-sim Functional ISA simulator (“Spike”) riscv-qemu Higher-performance ISA simulator riscv-gnu-toolchain binutils, gcc, newlib, glibc, Linux UAPI headers riscv-llvm LLVM, riscv-clang submodule riscv-pk RISC-V Proxy Kernel (riscv-linux) Linux/RISC-V kernel port riscv-tests ISA assembly tests, benchmark suite All listed submodules are hosted under the riscv GitHub organization: https://github.com/riscv 6 riscv-tools — Installation . Build riscv-gnu-toolchain (riscv*-*-elf / newlib target), riscv-fesvr, riscv-isa-sim, and riscv-pk: (pre-installed in VM) $ git clone https://github.com/riscv/riscv-tools $ cd riscv-tools $ git submodule update --init --recursive $ export RISCV=<installation path> $ export PATH=${PATH}:${RISCV}/bin $ ./build.sh . -
A.5.1. Linux Programming and the GNU Toolchain
Making the Transition to Linux A Guide to the Linux Command Line Interface for Students Joshua Glatt Making the Transition to Linux: A Guide to the Linux Command Line Interface for Students Joshua Glatt Copyright © 2008 Joshua Glatt Revision History Revision 1.31 14 Sept 2008 jg Various small but useful changes, preparing to revise section on vi Revision 1.30 10 Sept 2008 jg Revised further reading and suggestions, other revisions Revision 1.20 27 Aug 2008 jg Revised first chapter, other revisions Revision 1.10 20 Aug 2008 jg First major revision Revision 1.00 11 Aug 2008 jg First official release (w00t) Revision 0.95 06 Aug 2008 jg Second beta release Revision 0.90 01 Aug 2008 jg First beta release License This document is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License [http:// creativecommons.org/licenses/by-nc-sa/3.0/us/]. Legal Notice This document is distributed in the hope that it will be useful, but it is provided “as is” without express or implied warranty of any kind; without even the implied warranties of merchantability or fitness for a particular purpose. Although the author makes every effort to make this document as complete and as accurate as possible, the author assumes no responsibility for errors or omissions, nor does the author assume any liability whatsoever for incidental or consequential damages in connection with or arising out of the use of the information contained in this document. The author provides links to external websites for informational purposes only and is not responsible for the content of those websites. -
The Glib/GTK+ Development Platform
The GLib/GTK+ Development Platform A Getting Started Guide Version 0.8 Sébastien Wilmet March 29, 2019 Contents 1 Introduction 3 1.1 License . 3 1.2 Financial Support . 3 1.3 Todo List for this Book and a Quick 2019 Update . 4 1.4 What is GLib and GTK+? . 4 1.5 The GNOME Desktop . 5 1.6 Prerequisites . 6 1.7 Why and When Using the C Language? . 7 1.7.1 Separate the Backend from the Frontend . 7 1.7.2 Other Aspects to Keep in Mind . 8 1.8 Learning Path . 9 1.9 The Development Environment . 10 1.10 Acknowledgments . 10 I GLib, the Core Library 11 2 GLib, the Core Library 12 2.1 Basics . 13 2.1.1 Type Definitions . 13 2.1.2 Frequently Used Macros . 13 2.1.3 Debugging Macros . 14 2.1.4 Memory . 16 2.1.5 String Handling . 18 2.2 Data Structures . 20 2.2.1 Lists . 20 2.2.2 Trees . 24 2.2.3 Hash Tables . 29 2.3 The Main Event Loop . 31 2.4 Other Features . 33 II Object-Oriented Programming in C 35 3 Semi-Object-Oriented Programming in C 37 3.1 Header Example . 37 3.1.1 Project Namespace . 37 3.1.2 Class Namespace . 39 3.1.3 Lowercase, Uppercase or CamelCase? . 39 3.1.4 Include Guard . 39 3.1.5 C++ Support . 39 1 3.1.6 #include . 39 3.1.7 Type Definition . 40 3.1.8 Object Constructor . 40 3.1.9 Object Destructor . -
Project 0) Inside Your 354 Directory
Assignment 0 1. Learning Goals 1. Learn some basic unix/linux commands. 2. Start using a text editor of your choice. 3. Become familiar with the build process. 4. Modify a simple C program. 5. Learn how to submit your assignments. 2. Logistics 1. All work for this assignment is to be done on one of the department's instructional Unix/Linux machines. You are welcome to remotely login using ssh, putty, etc., but you will have to figure out those details on your own. It is not that hard really. 2. All assignments in this course will be graded only on CS departmental machines (e.g. Galapagos lab at CS first floor, Room No: 1366) running Linux Operating System. It is your responsibility to make sure that your code runs on these machines correctly. 3. General Advice If you are not using the CS departmental machines with Linux Operating System and would like to code using your laptop then: 1. Please DON’T use an Integrated Development Environment (IDE) for learning to code in C. It’ll hide many of the lowlevel details from you. You can become a good C programmer only if you understand all these lowlevel details. 2. Avoid using Windows Operating System for writing C code since the compiler that we’ll use for grading your assignments is gcc (GNU C Compiler) which is a Unix/Linux based C compiler. 3. If you still want to use a computer which already has a Windows OS, then you should have a virtual machine (VMware or Virtualbox) to run a Linux OS or Cygwin (which contains tools like gcc) installed on your Windows machine. -
Optimizing Subroutines in Assembly Language an Optimization Guide for X86 Platforms
2. Optimizing subroutines in assembly language An optimization guide for x86 platforms By Agner Fog. Copenhagen University College of Engineering. Copyright © 1996 - 2012. Last updated 2012-02-29. Contents 1 Introduction ....................................................................................................................... 4 1.1 Reasons for using assembly code .............................................................................. 5 1.2 Reasons for not using assembly code ........................................................................ 5 1.3 Microprocessors covered by this manual .................................................................... 6 1.4 Operating systems covered by this manual................................................................. 7 2 Before you start................................................................................................................. 7 2.1 Things to decide before you start programming .......................................................... 7 2.2 Make a test strategy.................................................................................................... 9 2.3 Common coding pitfalls............................................................................................. 10 3 The basics of assembly coding........................................................................................ 12 3.1 Assemblers available ................................................................................................ 12 3.2 Register set -
X86 Disassembly Exploring the Relationship Between C, X86 Assembly, and Machine Code
x86 Disassembly Exploring the relationship between C, x86 Assembly, and Machine Code PDF generated using the open source mwlib toolkit. See http://code.pediapress.com/ for more information. PDF generated at: Sat, 07 Sep 2013 05:04:59 UTC Contents Articles Wikibooks:Collections Preface 1 X86 Disassembly/Cover 3 X86 Disassembly/Introduction 3 Tools 5 X86 Disassembly/Assemblers and Compilers 5 X86 Disassembly/Disassemblers and Decompilers 10 X86 Disassembly/Disassembly Examples 18 X86 Disassembly/Analysis Tools 19 Platforms 28 X86 Disassembly/Microsoft Windows 28 X86 Disassembly/Windows Executable Files 33 X86 Disassembly/Linux 48 X86 Disassembly/Linux Executable Files 50 Code Patterns 51 X86 Disassembly/The Stack 51 X86 Disassembly/Functions and Stack Frames 53 X86 Disassembly/Functions and Stack Frame Examples 57 X86 Disassembly/Calling Conventions 58 X86 Disassembly/Calling Convention Examples 64 X86 Disassembly/Branches 74 X86 Disassembly/Branch Examples 83 X86 Disassembly/Loops 87 X86 Disassembly/Loop Examples 92 Data Patterns 95 X86 Disassembly/Variables 95 X86 Disassembly/Variable Examples 101 X86 Disassembly/Data Structures 103 X86 Disassembly/Objects and Classes 108 X86 Disassembly/Floating Point Numbers 112 X86 Disassembly/Floating Point Examples 119 Difficulties 121 X86 Disassembly/Code Optimization 121 X86 Disassembly/Optimization Examples 124 X86 Disassembly/Code Obfuscation 132 X86 Disassembly/Debugger Detectors 137 Resources and Licensing 139 X86 Disassembly/Resources 139 X86 Disassembly/Licensing 141 X86 Disassembly/Manual of Style 141 References Article Sources and Contributors 142 Image Sources, Licenses and Contributors 143 Article Licenses License 144 Wikibooks:Collections Preface 1 Wikibooks:Collections Preface This book was created by volunteers at Wikibooks (http:/ / en. -
Tutorial: Creating an LLVM Toolchain for the Cpu0 Architecture Release 12.0.0
Tutorial: Creating an LLVM Toolchain for the Cpu0 Architecture Release 12.0.0 Chen Chung-Shu Aug 13, 2021 CONTENTS 1 About 1 1.1 Authors..................................................1 1.2 Acknowledgments............................................1 1.3 Build steps................................................1 1.4 Revision history.............................................2 1.5 Licensing.................................................2 1.6 Outline of Chapters............................................2 2 Cpu0 ELF linker 5 2.1 ELF to Hex................................................6 2.2 Create Cpu0 backend under LLD.................................... 21 2.3 Summary................................................. 45 3 Optimization 47 3.1 LLVM IR optimization.......................................... 47 3.2 Project.................................................. 51 4 Library 53 4.1 Compiler-rt................................................ 53 4.2 Avr libc.................................................. 54 4.3 Software Float Point Support...................................... 54 5 Resources 59 5.1 Build steps................................................ 59 5.2 Book example code............................................ 59 5.3 Alternate formats............................................. 59 5.4 Presentation files............................................. 59 5.5 Search this website............................................ 59 i ii CHAPTER ONE ABOUT • Authors • Acknowledgments • Build steps • Revision history •