PICKET DUTY RULES – VERSION 2 May 10, 2014
PICKET DUTY RULES – VERSION 2 May 10, 2014 1.0 -- GAME COMPONENTS C. Equipment consists of the 5 in. and 40mm gun directors, and shipboard radar. The following items are included in the game: Tactical Map, Counters – 5 sheets (160 x 1.2” and 240 x .6 ” ), 1.2 Map Tracks & Boxes Rule Book, Charts & Scenario Book, Player Aids – 4 1.2.1 Tracks charts (Ship’s Log, T i m e Sheet, Firing Reference Tables, Secondary Compartment Sheet Ω), One 10- There are five (5) tracks on the map that are used to sided (d10) die and two 6-sided (d6) dice. record the level of damage to the destroyer, the expenditure of ships stores and its ability to maneuver. 1.1 -- The Map 1. Ammo Supply – records the amount of ammunition The upper half of the map contains tracks and boxes to remaining. When the track reaches “0” you are out of indicate or track the following: Station Assignment & ammo and must return to anchorage for refit. Surface Fire Support, Air Fire Support and FDT availability, Ship and Land based radar levels, Ship 2. Hull Integrity – records damage to the hull during the morale level, Current status of compartments & game. When it reaches zero your ship may sink. equipment, Levels of various ships wares and damage, 3. Maneuvering – records the ship’s ability to Time of Day and Weather, Gun Director Damage, maneuver. As the ship takes damage in certain areas, it Damage Control Team assignments, Flooding and List & loses the ability to maneuver. Trim, and Japanese Waves and Special Attack aircraft.
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