CPE 323 Introduction to Embedded Computer Systems: Introduction
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Lecture 7: Synchronous Sequential Logic
Systems I: Computer Organization and Architecture Lecture 7: Synchronous Sequential Logic Synchronous Sequential Logic • The digital circuits that we have looked at so far are combinational, depending only on the inputs. In practice, most systems have many components that contain memory elements, which require sequential logic. • A sequential circuit contains both a combinational circuit and memory elements, whose output also serves as an input for the combinational circuit. • The binary data stored in the memory elements define the state of the sequential circuit and help determine the conditions for changing the state in the memory elements. Inputs Combinational Outputs circuit Memory elements Sequential Circuits: Synchronous and Asynchronous • There are two types of sequential circuits, classified by their signal’s timing: – Synchronous sequential circuits have behavior that is defined from knowledge of its signal at discrete instants of time. – The behavior of asynchronous sequential circuits depends on the order in which input signals change and are affected at any instant of time. Synchronous Sequential Circuits • Synchronous sequential circuits need to use signal that affect memory elements at discrete time instants. • Synchronization is achieved by a timing device called a master-clock generator which generates a periodic train of clock pulses. Basic Flip-Flop Circuit Using NOR Gates 1 R(reset) Q 0 Set state Clear state 1 Q’ 0 S(set) S R Q Q’ 1 0 1 0 0 0 1 0 (after S = 1, R = 0) 0 1 0 1 0 0 0 1 (after S = 0, R = 1) 1 1 0 0 Basic -
Computer Architectures
Computer Architectures Central Processing Unit (CPU) Pavel Píša, Michal Štepanovský, Miroslav Šnorek The lecture is based on A0B36APO lecture. Some parts are inspired by the book Paterson, D., Henessy, V.: Computer Organization and Design, The HW/SW Interface. Elsevier, ISBN: 978-0-12-370606-5 and it is used with authors' permission. Czech Technical University in Prague, Faculty of Electrical Engineering English version partially supported by: European Social Fund Prague & EU: We invests in your future. AE0B36APO Computer Architectures Ver.1.10 1 Computer based on von Neumann's concept ● Control unit Processor/microprocessor ● ALU von Neumann architecture uses common ● Memory memory, whereas Harvard architecture uses separate program and data memories ● Input ● Output Input/output subsystem The control unit is responsible for control of the operation processing and sequencing. It consists of: ● registers – they hold intermediate and programmer visible state ● control logic circuits which represents core of the control unit (CU) AE0B36APO Computer Architectures 2 The most important registers of the control unit ● PC (Program Counter) holds address of a recent or next instruction to be processed ● IR (Instruction Register) holds the machine instruction read from memory ● Another usually present registers ● General purpose registers (GPRs) may be divided to address and data or (partially) specialized registers ● SP (Stack Pointer) – points to the top of the stack; (The stack is usually used to store local variables and subroutine return addresses) ● PSW (Program Status Word) ● IM (Interrupt Mask) ● Optional Floating point (FPRs) and vector/multimedia regs. AE0B36APO Computer Architectures 3 The main instruction cycle of the CPU 1. Initial setup/reset – set initial PC value, PSW, etc. -
Microprocessor Architecture
EECE416 Microcomputer Fundamentals Microprocessor Architecture Dr. Charles Kim Howard University 1 Computer Architecture Computer System CPU (with PC, Register, SR) + Memory 2 Computer Architecture •ALU (Arithmetic Logic Unit) •Binary Full Adder 3 Microprocessor Bus 4 Architecture by CPU+MEM organization Princeton (or von Neumann) Architecture MEM contains both Instruction and Data Harvard Architecture Data MEM and Instruction MEM Higher Performance Better for DSP Higher MEM Bandwidth 5 Princeton Architecture 1.Step (A): The address for the instruction to be next executed is applied (Step (B): The controller "decodes" the instruction 3.Step (C): Following completion of the instruction, the controller provides the address, to the memory unit, at which the data result generated by the operation will be stored. 6 Harvard Architecture 7 Internal Memory (“register”) External memory access is Very slow For quicker retrieval and storage Internal registers 8 Architecture by Instructions and their Executions CISC (Complex Instruction Set Computer) Variety of instructions for complex tasks Instructions of varying length RISC (Reduced Instruction Set Computer) Fewer and simpler instructions High performance microprocessors Pipelined instruction execution (several instructions are executed in parallel) 9 CISC Architecture of prior to mid-1980’s IBM390, Motorola 680x0, Intel80x86 Basic Fetch-Execute sequence to support a large number of complex instructions Complex decoding procedures Complex control unit One instruction achieves a complex task 10 -
What Do We Mean by Architecture?
Embedded programming: Comparing the performance and development workflows for architectures Embedded programming week FABLAB BRIGHTON 2018 What do we mean by architecture? The architecture of microprocessors and microcontrollers are classified based on the way memory is allocated (memory architecture). There are two main ways of doing this: Von Neumann architecture (also known as Princeton) Von Neumann uses a single unified cache (i.e. the same memory) for both the code (instructions) and the data itself, Under pure von Neumann architecture the CPU can be either reading an instruction or reading/writing data from/to the memory. Both cannot occur at the same time since the instructions and data use the same bus system. Harvard architecture Harvard architecture uses different memory allocations for the code (instructions) and the data, allowing it to be able to read instructions and perform data memory access simultaneously. The best performance is achieved when both instructions and data are supplied by their own caches, with no need to access external memory at all. How does this relate to microcontrollers/microprocessors? We found this page to be a good introduction to the topic of microcontrollers and microprocessors, the architectures they use and the difference between some of the common types. First though, it’s worth looking at the difference between a microprocessor and a microcontroller. Microprocessors (e.g. ARM) generally consist of just the Central Processing Unit (CPU), which performs all the instructions in a computer program, including arithmetic, logic, control and input/output operations. Microcontrollers (e.g. AVR, PIC or 8051) contain one or more CPUs with RAM, ROM and programmable input/output peripherals. -
The Von Neumann Computer Model 5/30/17, 10:03 PM
The von Neumann Computer Model 5/30/17, 10:03 PM CIS-77 Home http://www.c-jump.com/CIS77/CIS77syllabus.htm The von Neumann Computer Model 1. The von Neumann Computer Model 2. Components of the Von Neumann Model 3. Communication Between Memory and Processing Unit 4. CPU data-path 5. Memory Operations 6. Understanding the MAR and the MDR 7. Understanding the MAR and the MDR, Cont. 8. ALU, the Processing Unit 9. ALU and the Word Length 10. Control Unit 11. Control Unit, Cont. 12. Input/Output 13. Input/Output Ports 14. Input/Output Address Space 15. Console Input/Output in Protected Memory Mode 16. Instruction Processing 17. Instruction Components 18. Why Learn Intel x86 ISA ? 19. Design of the x86 CPU Instruction Set 20. CPU Instruction Set 21. History of IBM PC 22. Early x86 Processor Family 23. 8086 and 8088 CPU 24. 80186 CPU 25. 80286 CPU 26. 80386 CPU 27. 80386 CPU, Cont. 28. 80486 CPU 29. Pentium (Intel 80586) 30. Pentium Pro 31. Pentium II 32. Itanium processor 1. The von Neumann Computer Model Von Neumann computer systems contain three main building blocks: The following block diagram shows major relationship between CPU components: the central processing unit (CPU), memory, and input/output devices (I/O). These three components are connected together using the system bus. The most prominent items within the CPU are the registers: they can be manipulated directly by a computer program. http://www.c-jump.com/CIS77/CPU/VonNeumann/lecture.html Page 1 of 15 IPR2017-01532 FanDuel, et al. -
Buku Ajar Mikrokontroler Dan Interface.Pdf
i BUKU AJAR MIKROKONTROLER DAN INTERACE Sutarsi Suhaeb, S.T., M.Pd. Yasser Abd Djawad, S.T., M.Sc., Ph.D. Dr. Hendra Jaya, S.Pd., M.T. Ridwansyah, S.T., M.T. Drs. Sabran, M.Pd. Ahmad Risal, A.Md. |||||||||||||||||||||||||||||| UNM ii MIKROKONTROLER DAN INTERFACE Universitas Negeri Makassar Fakultas Teknik Pendidikan Teknik Elektronika Penulis: Ahmad Risal Desain Sampul: Ahmad Risal Pembimbing: 1. Sutarsi Suhaeb, S.T., M.Pd. 2. Yasser Abd Djawad, S.T., M.Sc., Ph.D. Penguji: 1. Dr. Hendra Jaya, S.Pd., M.T. 2. Ridwansyah, S.T., M.T. Validator Konten/Materi: Drs. Sabran, M.Pd. Validator Desain/Media: Dr. Muh. Ma'ruf Idris, S.T., M.T. @Desember2017 Kata Pengantar Puji dan syukur penulis panjatkan atas kehadirat Allah SWT, yang telah memberikan rahmat dan karuniaNya, sehingga Buku Ajar Mikrokontroler dan Interface ini dapat diselesaikan dengan baik. Pembahasan materi pada buku ajar ini dilakukan dengan cara memaparkan landasan teori elektronika dan instrumentasi digital khususnya tentang mikrokontroler. Mikrokontroler adalah bidang ilmu keteknikan yang mempelajari tentang pengontrolan alat elektronika yang mengkombinasikan hardware (rangkai- an elektronika) dengan software (pemrograman). Interface adalah model pengaplikasian mikrokontroler dengan perangkat lain ( Perangkat Antar- muka). Mata Kuliah Mikrokontroler dan Interface adalah mata kuliah yang memberikan ilmu pengotrolan berbasis program yang dapat dirubah setiap saat untuk mengontrol bermacam-macam perangkat lewat berbagai macam media komunikasi. Isi buku ajar ini mencakup materi pokok mikrokontroler dan interfa- ce yang mencakup: Sejarah dan Pengenalan Mikrokontroler, Pemrograman Mikrokontroler AVR dan Mikrokontroler Arduino, Interface Data Digital, Interface Dengan LCD, Interface Input Analog (ADC), Interface Output PWM, Interface Serial USART, Interface Serial SPI, Interface Serial I2C. -
Hardware Architecture
Hardware Architecture Components Computing Infrastructure Components Servers Clients LAN & WLAN Internet Connectivity Computation Software Storage Backup Integration is the Key ! Security Data Network Management Computer Today’s Computer Computer Model: Von Neumann Architecture Computer Model Input: keyboard, mouse, scanner, punch cards Processing: CPU executes the computer program Output: monitor, printer, fax machine Storage: hard drive, optical media, diskettes, magnetic tape Von Neumann architecture - Wiki Article (15 min YouTube Video) Components Computer Components Components Computer Components CPU Memory Hard Disk Mother Board CD/DVD Drives Adaptors Power Supply Display Keyboard Mouse Network Interface I/O ports CPU CPU CPU – Central Processing Unit (Microprocessor) consists of three parts: Control Unit • Execute programs/instructions: the machine language • Move data from one memory location to another • Communicate between other parts of a PC Arithmetic Logic Unit • Arithmetic operations: add, subtract, multiply, divide • Logic operations: and, or, xor • Floating point operations: real number manipulation Registers CPU Processor Architecture See How the CPU Works In One Lesson (20 min YouTube Video) CPU CPU CPU speed is influenced by several factors: Chip Manufacturing Technology: nm (2002: 130 nm, 2004: 90nm, 2006: 65 nm, 2008: 45nm, 2010:32nm, Latest is 22nm) Clock speed: Gigahertz (Typical : 2 – 3 GHz, Maximum 5.5 GHz) Front Side Bus: MHz (Typical: 1333MHz , 1666MHz) Word size : 32-bit or 64-bit word sizes Cache: Level 1 (64 KB per core), Level 2 (256 KB per core) caches on die. Now Level 3 (2 MB to 8 MB shared) cache also on die Instruction set size: X86 (CISC), RISC Microarchitecture: CPU Internal Architecture (Ivy Bridge, Haswell) Single Core/Multi Core Multi Threading Hyper Threading vs. -
Natalia Nikolaevna Shusharina Maxin.Pmd
BIOSCIENCES BIOTECHNOLOGY RESEARCH ASIA, September 2016. Vol. 13(3), 1523-1536 Development of the Brain-computer Interface Based on the Biometric Control Channels and Multi-modal Feedback to Provide A Human with Neuro-electronic Systems and Exoskeleton Structures to Compensate the Motor Functions Natalia Nikolaevna Shusharina1, Evgeny Anatolyevich Bogdanov1, Stepan Aleksandrovich Botman1, Ekaterina Vladimirovna Silina2, Victor Aleksandrovich Stupin3 and Maksim Vladimirovich Patrushev1 1Immanuel Kant Baltic Federal University (IKBFU), Nevskogo Str., 14, Kaliningrad, 236041, Russia 2I.M. Sechenov First Moscow State Medical University (First MSMU), Trubetskaya str, 8, Moscow, 119991, Russia 3Pirogov´s Russian National Research Medical University (RNRMU), Ostrovityanova str, 1, Moscow, 117997, Russia http://dx.doi.org/10.13005/bbra/2295 (Received: 15 June 2016; accepted: 05 August 2016) The aim of this paper is to create a multi-functional neuro-device and to study the possibilities of long-term monitoring of several physiological parameters of an organism controlled by brain activity with transmitting the data to the exoskeleton. To achieve this goal, analytical review of modern scientific-and-technical, normative, technical, and medical literature involving scientific and technical problems has been performed; the research area has been chosen and justified, including the definition of optimal electrodes and their affixing to the body of the patient, the definition of the best suitable power source and its operation mode, the definition of the best suitable useful signal amplifiers, and a system of filtering off external noises. A neuro-device mock-up has been made for recognizing electrophysiological signals and transmitting them to the exoskeleton, also the software has been written. -
The Von Neumann Architecture of Computer Systems
The von Neumann Architecture of Computer Systems http://www.csupomona.edu/~hnriley/www/VonN.html The von Neumann Architecture of Computer Systems H. Norton Riley Computer Science Department California State Polytechnic University Pomona, California September, 1987 Any discussion of computer architectures, of how computers and computer systems are organized, designed, and implemented, inevitably makes reference to the "von Neumann architecture" as a basis for comparison. And of course this is so, since virtually every electronic computer ever built has been rooted in this architecture. The name applied to it comes from John von Neumann, who as author of two papers in 1945 [Goldstine and von Neumann 1963, von Neumann 1981] and coauthor of a third paper in 1946 [Burks, et al. 1963] was the first to spell out the requirements for a general purpose electronic computer. The 1946 paper, written with Arthur W. Burks and Hermann H. Goldstine, was titled "Preliminary Discussion of the Logical Design of an Electronic Computing Instrument," and the ideas in it were to have a profound impact on the subsequent development of such machines. Von Neumann's design led eventually to the construction of the EDVAC computer in 1952. However, the first computer of this type to be actually constructed and operated was the Manchester Mark I, designed and built at Manchester University in England [Siewiorek, et al. 1982]. It ran its first program in 1948, executing it out of its 96 word memory. It executed an instruction in 1.2 milliseconds, which must have seemed phenomenal at the time. Using today's popular "MIPS" terminology (millions of instructions per second), it would be rated at .00083 MIPS. -
Performance Evaluation of a Signal Processing Algorithm with General-Purpose Computing on a Graphics Processing Unit
DEGREE PROJECT IN TECHNOLOGY, FIRST CYCLE, 15 CREDITS STOCKHOLM, SWEDEN 2019 Performance Evaluation of a Signal Processing Algorithm with General-Purpose Computing on a Graphics Processing Unit FILIP APPELGREN MÅNS EKELUND KTH ROYAL INSTITUTE OF TECHNOLOGY SCHOOL OF ELECTRICAL ENGINEERING AND COMPUTER SCIENCE Performance Evaluation of a Signal Processing Algorithm with General-Purpose Computing on a Graphics Processing Unit Filip Appelgren and M˚ansEkelund June 5, 2019 2 Abstract Graphics Processing Units (GPU) are increasingly being used for general-purpose programming, instead of their traditional graphical tasks. This is because of their raw computational power, which in some cases give them an advantage over the traditionally used Central Processing Unit (CPU). This thesis therefore sets out to identify the performance of a GPU in a correlation algorithm, and what parameters have the greatest effect on GPU performance. The method used for determining performance was quantitative, utilizing a clock library in C++ to measure performance of the algorithm as problem size increased. Initial problem size was set to 28 and increased exponentially to 221. The results show that smaller sample sizes perform better on the serial CPU implementation but that the parallel GPU implementations start outperforming the CPU between problem sizes of 29 and 210. It became apparent that GPU's benefit from larger problem sizes, mainly because of the memory overhead costs involved with allocating and transferring data. Further, the algorithm that is under evaluation is not suited for a parallelized implementation due to a high amount of branching. Logic can lead to warp divergence, which can drastically lower performance. -
An Overview of Parallel Computing
An Overview of Parallel Computing Marc Moreno Maza University of Western Ontario, London, Ontario (Canada) Chengdu HPC Summer School 20-24 July 2015 Plan 1 Hardware 2 Types of Parallelism 3 Concurrency Platforms: Three Examples Cilk CUDA MPI Hardware Plan 1 Hardware 2 Types of Parallelism 3 Concurrency Platforms: Three Examples Cilk CUDA MPI Hardware von Neumann Architecture In 1945, the Hungarian mathematician John von Neumann proposed the above organization for hardware computers. The Control Unit fetches instructions/data from memory, decodes the instructions and then sequentially coordinates operations to accomplish the programmed task. The Arithmetic Unit performs basic arithmetic operation, while Input/Output is the interface to the human operator. Hardware von Neumann Architecture The Pentium Family. Hardware Parallel computer hardware Most computers today (including tablets, smartphones, etc.) are equipped with several processing units (control+arithmetic units). Various characteristics determine the types of computations: shared memory vs distributed memory, single-core processors vs multicore processors, data-centric parallelism vs task-centric parallelism. Historically, shared memory machines have been classified as UMA and NUMA, based upon memory access times. Hardware Uniform memory access (UMA) Identical processors, equal access and access times to memory. In the presence of cache memories, cache coherency is accomplished at the hardware level: if one processor updates a location in shared memory, then all the other processors know about the update. UMA architectures were first represented by Symmetric Multiprocessor (SMP) machines. Multicore processors follow the same architecture and, in addition, integrate the cores onto a single circuit die. Hardware Non-uniform memory access (NUMA) Often made by physically linking two or more SMPs (or multicore processors). -
Lecture 34: Bonus Topics
Lecture 34: Bonus topics Philipp Koehn, David Hovemeyer December 7, 2020 601.229 Computer Systems Fundamentals Outline I GPU programming I Virtualization and containers I Digital circuits I Compilers Code examples on web page: bonus.zip GPU programming 3D graphics Rendering 3D graphics requires significant computation: I Geometry: determine visible surfaces based on geometry of 3D shapes and position of camera I Rasterization: determine pixel colors based on surface, texture, lighting A GPU is a specialized processor for doing these computations fast GPU computation: use the GPU for general-purpose computation Streaming multiprocessor I Fetches instruction (I-Cache) I Has to apply it over a vector of data I Each vector element is processed in one thread (MT Issue) I Thread is handled by scalar processor (SP) I Special function units (SFU) Flynn’s taxonomy I SISD (single instruction, single data) I uni-processors (most CPUs until 1990s) I MIMD (multi instruction, multiple data) I all modern CPUs I multiple cores on a chip I each core runs instructions that operate on their own data I SIMD (single instruction, multiple data) I Streaming Multi-Processors (e.g., GPUs) I multiple cores on a chip I same instruction executed on different data GPU architecture GPU programming I If you have an application where I Data is regular (e.g., arrays) I Computation is regular (e.g., same computation is performed on many array elements) then doing the computation on the GPU is likely to be much faster than doing the computation on the CPU I Issues: I GPU