Geometry Processing Algorithms
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Geometry Processing Algorithms CSCS468468 http: //cs468.stfdd/tanford.edu/ Mirela Ben Chen Objective • Theory and algorithms for efficient analysis and manipulation of complex 3D models • Hands-on experience 2 Requirements Prerequisites: - Experience with C++ programming - Background in geometry or computational geometry helpful, but not necessary. Grade (3 units): - Programming exercises - OpenMesh intro (10%) - Surface smoothing (20%) - Simplification (20%) - Parameterization (25%) - Remeshing (25%) Use OpenMesh API Sign up to Piazza! 3 References • Book “Polygon Mesh Processing” by Mario Botsch, Leif Kobbelt, Mark Pauly, Pierre Alliez, Bruno Levy • Eurographics 2008 course notes “Geometric Modeling Based on Polygonal Meshes” by Mario Botsch, Mark Pauly, Leif Kobbelt, Pierre Alliez, Bruno Levy, Stephan Bischoff, Christian Rössl • More links on web site 4 What is Geometry Processing About? • Acquiring • Analyzing • Manipulating 5 Applications Medical E-Commerce Simulation Engineering Culture Games & Movies Architecture Architecture Creating Reverse Engineering 6 A Geometry Processing Pipeline Low Level Algorithms 7 A Geometry Processing Pipeline 8 A Geometry Processing Pipeline High Level Algorithms Deformation and editing Extracting shape structure 9 Acquiring 33DD Geometry RSRange Scanners 10 Acquiring 33DD Geometry RSRange Scanners 11 Acquiring 33DD Geometry Tomography Simplification 20,000 8,000 2,000 Demo Applications Multi-resolution hierarchies for – efficient geometry processing – level-of-detail (()LOD) renderin g 14 Size-Quality Tradeoff error siiize 15 Compression Surface Geometry Connectivity VRML = 200K,200K, zipped VRML = 7070K,K, compressed = 1515KK demo Parameterization 3D space (x,y,z) 2D parameter domain (u,v) boundary boundary 17 Application - Texture Mapping 18 Remeshing More Remeshing demo 20 Quad Remeshing 21 Symmetry Detection 22 Segmentation 23 Shape Correspondence 24 Shape Retrieval 25 Deformation Deeoform ati on Tr an sesfer Deformation Transfer Target Source 30 What’ ssNext? Next? • Learn about geometry data structures • Go into detail of a few representative algorithms • Code them up! • Have fun with geometry ☺ 31.