Weighted Triangulations for Geometry Processing
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An Algorithm for the Construction of Intrinsic Delaunay Triangulations with Applications to Digital Geometry Processing
An Algorithm for the Construction of Intrinsic Delaunay Triangulations with Applications to Digital Geometry Processing Matthew Fisher Boris Springborn Peter Schroder¨ Alexander I. Bobenko Caltech TU Berlin Caltech TU Berlin Abstract The discrete Laplace-Beltrami operator plays a prominent role in many Digital Geometry Processing applications ranging from de- noising to parameterization, editing, and physical simulation. The standard discretization uses the cotangents of the angles in the im- mersed mesh which leads to a variety of numerical problems. We advocate the use of the intrinsic Laplace-Beltrami operator. It sat- isfies a local maximum principle, guaranteeing, e.g., that no flipped triangles can occur in parameterizations. It also leads to better con- ditioned linear systems. The intrinsic Laplace-Beltrami operator is based on an intrinsic Delaunay triangulation of the surface. We detail an incremental algorithm to construct such triangulations to- gether with an overlay structure which captures the relationship be- tween the extrinsic and intrinsic triangulations. Using a variety of example meshes we demonstrate the numerical benefits of the in- trinsic Laplace-Beltrami operator. Figure 1: Left: carrier of the (cat head) surface as defined by the original embedded mesh. Right: the intrinsic Delaunay triangu- 1 Introduction lation of the same carrier. Delaunay edges which appear in the original triangulation are shown in white. Some of the original 2 Delaunay triangulations of domains in R play an important role edges are not present anymore (these are shown in black). In their in many numerical computing applications because of the quality stead we see red edges which appear as the result of intrinsic flip- guarantees they make, such as: among all triangulations of the con- ping. -
Constrained a Fast Algorithm for Generating Delaunay
004s7949/93 56.00 + 0.00 if) 1993 Pcrgamon Press Ltd A FAST ALGORITHM FOR GENERATING CONSTRAINED DELAUNAY TRIANGULATIONS S. W. SLOAN Department of Civil Engineering and Surveying, University of Newcastle, Shortland, NSW 2308, Australia {Received 4 March 1992) Abstract-A fast algorithm for generating constrained two-dimensional Delaunay triangulations is described. The scheme permits certain edges to be specified in the final t~an~ation, such as those that correspond to domain boundaries or natural interfaces, and is suitable for mesh generation and contour plotting applications. Detailed timing statistics indicate that its CPU time requhement is roughly proportional to the number of points in the data set. Subject to the conditions imposed by the edge constraints, the Delaunay scheme automatically avoids the formation of long thin triangles and thus gives high quality grids. A major advantage of the method is that it does not require extra points to be added to the data set in order to ensure that the specified edges are present. I~RODU~ON to be degenerate since two valid Delaunay triangu- lations are possible. Although it leads to a loss of Triangulation schemes are used in a variety of uniqueness, degeneracy is seldom a cause for concern scientific applications including contour plotting, since a triangulation may always be generated by volume estimation, and mesh generation for finite making an arbitrary, but consistent, choice between element analysis. Some of the most successful tech- two alternative patterns. niques are undoubtedly those that are based on the One major advantage of the Delaunay triangu- Delaunay triangulation. lation, as opposed to a triangulation constructed To describe the construction of a Delaunay triangu- heu~stically, is that it automati~ily avoids the lation, and hence explain some of its properties, it is creation of long thin triangles, with small included convenient to consider the corresponding Voronoi angles, wherever this is possible. -
Applying the Polygon Angle
POLYGONS 8.1.1 – 8.1.5 After studying triangles and quadrilaterals, students now extend their study to all polygons. A polygon is a closed, two-dimensional figure made of three or more non- intersecting straight line segments connected end-to-end. Using the fact that the sum of the measures of the angles in a triangle is 180°, students learn a method to determine the sum of the measures of the interior angles of any polygon. Next they explore the sum of the measures of the exterior angles of a polygon. Finally they use the information about the angles of polygons along with their Triangle Toolkits to find the areas of regular polygons. See the Math Notes boxes in Lessons 8.1.1, 8.1.5, and 8.3.1. Example 1 4x + 7 3x + 1 x + 1 The figure at right is a hexagon. What is the sum of the measures of the interior angles of a hexagon? Explain how you know. Then write an equation and solve for x. 2x 3x – 5 5x – 4 One way to find the sum of the interior angles of the 9 hexagon is to divide the figure into triangles. There are 11 several different ways to do this, but keep in mind that we 8 are trying to add the interior angles at the vertices. One 6 12 way to divide the hexagon into triangles is to draw in all of 10 the diagonals from a single vertex, as shown at right. 7 Doing this forms four triangles, each with angle measures 5 4 3 1 summing to 180°. -
Geometry-Aware Topological Decompositions of Meshes
UC Irvine UC Irvine Electronic Theses and Dissertations Title Geometry-aware topological decompositions of meshes Permalink https://escholarship.org/uc/item/3vh0q7wn Author Chen, Jia Publication Date 2019 Peer reviewed|Thesis/dissertation eScholarship.org Powered by the California Digital Library University of California UNIVERSITY OF CALIFORNIA, IRVINE Geometry-aware topological decompositions of meshes DISSERTATION submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in Computer Science by Jia Chen Dissertation Committee: Professor Gopi Meenakshisundaram, Chair Professor Aditi Majumder Professor Shuang Zhao 2019 Chapter3 c 2016 ACM New York, NY, USA Chapter3 c 2018 ACM New York, NY, USA All other materials c 2019 Jia Chen DEDICATION To my family \. a man who keeps company with glaciers comes to feel tolerably insignificant by and by." { Mark Twain, A Tramp Abroad ii TABLE OF CONTENTS Page LIST OF FIGURESv LIST OF TABLESx LIST OF ALGORITHMS xi ACKNOWLEDGMENTS xii CURRICULUM VITAE xiii ABSTRACT OF THE DISSERTATION xiv 1 Introduction1 1.1 Cycles of topological properties.........................2 1.2 Topological decompositions of meshes......................4 2 Definitions and Background7 2.1 Surfaces and their topological classification...................7 2.2 Primal graph and dual graph embedded on a surface.............8 2.3 Paths and cycles.................................9 2.4 Tunnel and handle cycles............................. 11 3 Iterative localization of handle and tunnel cycles 13 3.1 Related work................................... 14 3.2 Problem formulation............................... 15 3.3 Localizing handle and tunnel cycles....................... 16 3.3.1 Iterative tree-cotree algorithm...................... 16 3.3.2 Cycle tightening.............................. 20 3.3.3 Decoupling composite fundamental cycles............... -
Digital Geometry Processing Mesh Basics
Digital Geometry Processing Basics Mesh Basics: Definitions, Topology & Data Structures 1 © Alla Sheffer Standard Graph Definitions G = <V,E> V = vertices = {A,B,C,D,E,F,G,H,I,J,K,L} E = edges = {(A,B),(B,C),(C,D),(D,E),(E,F),(F,G), (G,H),(H,A),(A,J),(A,G),(B,J),(K,F), (C,L),(C,I),(D,I),(D,F),(F,I),(G,K), (J,L),(J,K),(K,L),(L,I)} Vertex degree (valence) = number of edges incident on vertex deg(J) = 4, deg(H) = 2 k-regular graph = graph whose vertices all have degree k Face: cycle of vertices/edges which cannot be shortened F = faces = {(A,H,G),(A,J,K,G),(B,A,J),(B,C,L,J),(C,I,L),(C,D,I), (D,E,F),(D,I,F),(L,I,F,K),(L,J,K),(K,F,G)} © Alla Sheffer Page 1 Digital Geometry Processing Basics Connectivity Graph is connected if there is a path of edges connecting every two vertices Graph is k-connected if between every two vertices there are k edge-disjoint paths Graph G’=<V’,E’> is a subgraph of graph G=<V,E> if V’ is a subset of V and E’ is the subset of E incident on V’ Connected component of a graph: maximal connected subgraph Subset V’ of V is an independent set in G if the subgraph it induces does not contain any edges of E © Alla Sheffer Graph Embedding Graph is embedded in Rd if each vertex is assigned a position in Rd Embedding in R2 Embedding in R3 © Alla Sheffer Page 2 Digital Geometry Processing Basics Planar Graphs Planar Graph Plane Graph Planar graph: graph whose vertices and edges can Straight Line Plane Graph be embedded in R2 such that its edges do not intersect Every planar graph can be drawn as a straight-line plane graph © -
A Congruence Problem for Polyhedra
A congruence problem for polyhedra Alexander Borisov, Mark Dickinson, Stuart Hastings April 18, 2007 Abstract It is well known that to determine a triangle up to congruence requires 3 measurements: three sides, two sides and the included angle, or one side and two angles. We consider various generalizations of this fact to two and three dimensions. In particular we consider the following question: given a convex polyhedron P , how many measurements are required to determine P up to congruence? We show that in general the answer is that the number of measurements required is equal to the number of edges of the polyhedron. However, for many polyhedra fewer measurements suffice; in the case of the cube we show that nine carefully chosen measurements are enough. We also prove a number of analogous results for planar polygons. In particular we describe a variety of quadrilaterals, including all rhombi and all rectangles, that can be determined up to congruence with only four measurements, and we prove the existence of n-gons requiring only n measurements. Finally, we show that one cannot do better: for any ordered set of n distinct points in the plane one needs at least n measurements to determine this set up to congruence. An appendix by David Allwright shows that the set of twelve face-diagonals of the cube fails to determine the cube up to conjugacy. Allwright gives a classification of all hexahedra with all face- diagonals of equal length. 1 Introduction We discuss a class of problems about the congruence or similarity of three dimensional polyhedra. -
Graphing a Circle and a Polar Equation 13 Graphing Calculator Lab (Use with Lessons 91, 96)
SSM_A2_NLB_SBK_Lab13.inddM_A2_NLB_SBK_Lab13.indd PagePage 638638 6/12/086/12/08 2:42:452:42:45 AMAM useruser //Volumes/ju110/HCAC061/SM_A2_SBK_indd%0/SM_A2_NL_SBK_LAB/SM_A2_Lab_13Volumes/ju110/HCAC061/SM_A2_SBK_indd%0/SM_A2_NL_SBK_LAB/SM_A2_Lab_13 LAB Graphing a Circle and a Polar Equation 13 Graphing Calculator Lab (Use with Lessons 91, 96) Graphing a Circle in Function Mode 2 2 Graphing 1. Enter the equation of the circle (x - 3) + (y - 5) = 21 as the two Calculator functions, y = ± √21 - (x - 3)2 + 5. Refer to Calculator Lab 1 a. Press to access the Y= equation on page 19 for graphing a function. editor screen. 2 b. Type √21 - (x - 3) + 5 into Y1 2 and - √21 - (x - 3) + 5 into Y2 c. Press to graph the functions. d. Use the or button to adjust the window. The graph will have a more circular shape using 5 rather than 6. Graphing a Polar Equation 2. Change the mode of the calculator to polar mode. a. Press .Press two times to highlight RADIAN, and then press enter. b. Press to FUNC, and then two times to highlight POL, and then press . c. Press two more times to SEQUENTIAL, press to highlight SIMUL, and then press . d. To exit the MODE menu, press . 3. Enter the equation of the circle (x - 3)2 + (y - 5)2 = 34 as the polar equation r = 6 cos θ - 10 sin θ. a. Press to access the r1 = equation editor screen. b. Type in 6 cos θ - 10 sin θ into r1 by pressing Online Connection www.SaxonMathResources.com . 638 Saxon Algebra 2 SSM_A2_NLB_SBK_Lab13.inddM_A2_NLB_SBK_Lab13.indd PagePage 639639 6/13/086/13/08 3:45:473:45:47 PMPM User-17User-17 //Volumes/ju110/HCAC061/SM_A2_SBK_indd%0/SM_A2_NL_SBK_LAB/SM_A2_Lab_13Volumes/ju110/HCAC061/SM_A2_SBK_indd%0/SM_A2_NL_SBK_LAB/SM_A2_Lab_13 Graphing 4. -
Geometrygeometry
Park Forest Math Team Meet #3 GeometryGeometry Self-study Packet Problem Categories for this Meet: 1. Mystery: Problem solving 2. Geometry: Angle measures in plane figures including supplements and complements 3. Number Theory: Divisibility rules, factors, primes, composites 4. Arithmetic: Order of operations; mean, median, mode; rounding; statistics 5. Algebra: Simplifying and evaluating expressions; solving equations with 1 unknown including identities Important Information you need to know about GEOMETRY… Properties of Polygons, Pythagorean Theorem Formulas for Polygons where n means the number of sides: • Exterior Angle Measurement of a Regular Polygon: 360÷n • Sum of Interior Angles: 180(n – 2) • Interior Angle Measurement of a regular polygon: • An interior angle and an exterior angle of a regular polygon always add up to 180° Interior angle Exterior angle Diagonals of a Polygon where n stands for the number of vertices (which is equal to the number of sides): • • A diagonal is a segment that connects one vertex of a polygon to another vertex that is not directly next to it. The dashed lines represent some of the diagonals of this pentagon. Pythagorean Theorem • a2 + b2 = c2 • a and b are the legs of the triangle and c is the hypotenuse (the side opposite the right angle) c a b • Common Right triangles are ones with sides 3, 4, 5, with sides 5, 12, 13, with sides 7, 24, 25, and multiples thereof—Memorize these! Category 2 50th anniversary edition Geometry 26 Y Meet #3 - January, 2014 W 1) How many cm long is segment 6 XY ? All measurements are in centimeters (cm). -
Evolution of the Graphical Processing Unit
University of Nevada Reno Evolution of the Graphical Processing Unit A professional paper submitted in partial fulfillment of the requirements for the degree of Master of Science with a major in Computer Science by Thomas Scott Crow Dr. Frederick C. Harris, Jr., Advisor December 2004 Dedication To my wife Windee, thank you for all of your patience, intelligence and love. i Acknowledgements I would like to thank my advisor Dr. Harris for his patience and the help he has provided me. The field of Computer Science needs more individuals like Dr. Harris. I would like to thank Dr. Mensing for unknowingly giving me an excellent model of what a Man can be and for his confidence in my work. I am very grateful to Dr. Egbert and Dr. Mensing for agreeing to be committee members and for their valuable time. Thank you jeffs. ii Abstract In this paper we discuss some major contributions to the field of computer graphics that have led to the implementation of the modern graphical processing unit. We also compare the performance of matrix‐matrix multiplication on the GPU to the same computation on the CPU. Although the CPU performs better in this comparison, modern GPUs have a lot of potential since their rate of growth far exceeds that of the CPU. The history of the rate of growth of the GPU shows that the transistor count doubles every 6 months where that of the CPU is only every 18 months. There is currently much research going on regarding general purpose computing on GPUs and although there has been moderate success, there are several issues that keep the commodity GPU from expanding out from pure graphics computing with limited cache bandwidth being one. -
Triangulation of Simple 3D Shapes with Well-Centered Tetrahedra
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Illinois Digital Environment for Access to Learning and Scholarship Repository TRIANGULATION OF SIMPLE 3D SHAPES WITH WELL-CENTERED TETRAHEDRA EVAN VANDERZEE, ANIL N. HIRANI, AND DAMRONG GUOY Abstract. A completely well-centered tetrahedral mesh is a triangulation of a three dimensional domain in which every tetrahedron and every triangle contains its circumcenter in its interior. Such meshes have applications in scientific computing and other fields. We show how to triangulate simple domains using completely well-centered tetrahedra. The domains we consider here are space, infinite slab, infinite rectangular prism, cube, and regular tetrahedron. We also demonstrate single tetrahedra with various combinations of the properties of dihedral acuteness, 2-well-centeredness, and 3-well-centeredness. 1. Introduction 3 In this paper we demonstrate well-centered triangulation of simple domains in R . A well- centered simplex is one for which the circumcenter lies in the interior of the simplex [8]. This definition is further refined to that of a k-well-centered simplex which is one whose k-dimensional faces have the well-centeredness property. An n-dimensional simplex which is k-well-centered for all 1 ≤ k ≤ n is called completely well-centered [15]. These properties extend to simplicial complexes, i.e. to meshes. Thus a mesh can be completely well-centered or k-well-centered if all its simplices have that property. For triangles, being well-centered is the same as being acute-angled. But a tetrahedron can be dihedral acute without being 3-well-centered as we show by example in Sect. -
Computer Graphics CMU 15-462/15-662 Scotty 3D Setup Recitation Today! Hunt Library Computer Lab 3:30-5Pm
Digital Geometry Processing Computer Graphics CMU 15-462/15-662 Scotty 3D setup recitation Today! Hunt Library Computer Lab 3:30-5pm CMU 15-462/662 Last time part 1: overview of geometry Many types of geometry in nature Geometry Demand sophisticated representations Two major categories: - IMPLICIT - “tests” if a point is in shape - EXPLICIT - directly “lists” points Lots of representations for both CMU 15-462/662 Last time part 2: Meshes & Manifolds Mathematical description of geometry - simplifying assumption: manifold - for polygon meshes: “fans, not fins” Data structures for surfaces - polygon soup - halfedge mesh - storage cost vs. access time, etc. Today: next how do we manipulate geometry? twin - face edge - geometry processing / resampling Halfedge vertex CMU 15-462/662 Today: Geometry Processing & Queries Extend traditional digital signal processing (audio, video, etc.) to deal with geometric signals: - upsampling / downsampling / resampling / filtering ... - aliasing (reconstructed surface gives “false impression”) Also ask some basic questions about geometry: - What’s the closest point? Do two triangles intersect? Etc. Beyond pure geometry, these are basic building blocks for many algorithms in graphics (rendering, animation...) CMU 15-462/662 Digital Geometry Processing: Motivation 3D Scanning 3D Printing CMU 15-462/662 Geometry Processing Pipeline scan print process CMU 15-462/662 Geometry Processing Tasks reconstruction filtering remeshing parameterization compression shape analysis CMU 15-462/662 Geometry Processing: Reconstruction -
Creating and Processing 3D Geometry
Creating and processing 3D geometry Marie-Paule Cani [email protected] Cédric Gérot [email protected] Franck Hétroy [email protected] http://evasion.imag.fr/Membres/Franck.Hetroy/Teaching/Geo3D/ Context: computer graphics ● We want to represent objects – Real objects – Virtual/created objects ● Several ways for virtual object creation – Interactive by graphists – Automatic from real data ● 3D scanner, medical angiography, ... – Procedural (on the fly) ● Complex scenes, terrain, ... ● Different uses – Display, animation, ph ysical simulation, ... Course overview 1.Objects representations – Volume/surface, implicit/explicit, ... Real-time triangulation of implicit surfaces Course overview 1.Objects representations – Volume/surface, implicit/explicit, ... 2.Geometry processing – Simplify, smooth, ... Interactive multiresolution surface exploration Course overview 1.Objects representations – Volume/surface, implicit/explicit, ... 2.Geometry processing – Simplify, smooth, ... 3.Virtual object creation – Surface reconstruction, interactive modeling Shape modeling by sketching Planning (provisional) Part I – Geometry representations ● Lecture 1 – Oct 9th – FH – Introduction to the lectures; point sets, meshes, discrete geometry. ● Lecture 2 – Oct 16th – MPC – Parametric curves and surfaces; subdivision surfaces. ● Lecture 3 – Oct 23rd - MPC – Implicit surfaces. Planning (provisional) Part II – Geometry processing ● Lecture 4 – Nov 6th – FH – Discrete differential geometry; mesh smoothing and simplification (paper presentations).