A Structural Approach to God of War, a Video Game by Santa Monica
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CALIFORNIA STATE UNIVERSITY, NORTHRIDGE an Influence Of
CALIFORNIA STATE UNIVERSITY, NORTHRIDGE An Influence of Mythology on Popular Culture A graduate project submitted in partial fulfillment of the requirements For the degree of Master of Arts In History By Carlo Nunneri May 2020 Copyright by Carlo Nunneri 2020 ii The graduate project of Carlo Nunneri is approved: ____________________________________ _____________________ Dr. Jeffrey Auerbach Date ____________________________________ _____________________ Dr. Richard Horowitz Date ____________________________________ ____________________ Dr. Miriam Neirick, Chair Date California State University, Northridge iii Table of Contents Signature Page . iii Abstract . v iv Abstract The Influence of Mythology on Popular Culture By Carlo Nunneri Master of Arts In History In accordance with university regulations, the following is an abstract of my culminating experience project, which serves as the final requirement towards the completion of a Masters of Arts Degree in History. While the following abstract summarizes my project’s scholarly contribution, research questions, methods and conclusions, the final project is archived in the Department of History at California State University, Northridge. Mythology has been used for millennia as a means of storytelling. Whether it was for entertainment or for educational purposes, mythology has permeated civilization. Joseph Campbell conducted extensive research into the longevity of mythology and its v universality, but why is it still so prevalent today in popular culture? Hercules is one of the most recognizable mythological figures, at least in western societies, and he still has a strong presence in popular culture today. By peering into some uses of Hercules in popular culture from Victorian England’s Punch Magazine and modern popular culture such as the video game God of War III and the Disney film Hercules, it is possible to identify and analyze the methods used to adapt this character. -
2011-2012 Course Catalog
Provost’s Message As the Interim Provosts, we are delighted to welcome you to Otis. You are joining a community of talented and dedicated artists, designers, scholars, and educators whose mission is to prepare “diverse students of art and design to enrich our world through their creativity, their skills, and their vision.” Our first-year Foundation program will teach you the critical core fundamental skills to your major; start- ing in the sophomore year, each of the studio majors will sequentially advance you through a curriculum grounded in academic excellence, advancing your work and professional preparation. The liberal studies program will complement and extend your studio experience, preparing you to better deal with the tumult of an increasingly complex and constantly changing world whose challenges demand self-reflection and creativity. Our graduate programs advance those practices through rigorous, practice-based studies with distinguished faculty. Undergraduates will participate in our Integrated Learning program, collaboratively learning in interdisci- plinary teams in projects that bridge the gap between school and community, neighborhoods and genera- tions, cultures and histories. The Sustainability Minor launches this year with an Integrated Learning course that introduces you to the current sustainability perspectives and challenges of the 21st century. Our Interdisciplinary Concentrations allow you to compose a concentration outside of your major, and our minors are defined course sequences that you may study alongside your major. Your progress, learning, and accomplishments will be evidenced by the Learning ePortfolio you will create in which you will reflec- tively make connections across disciplines, courses, and years. We strongly encourage you to participate in the thriving art scene of Los Angeles. -
The History of Video Games
The history of video games • Introduction • Arcades • Nintendo • Sega • Sony • Microsoft • PC • Conclusion • Bibliography We are going to talk about the most known gaming systems up until now. We are also going to talk about the major console-producing companies, one by one. Arcade games are coin-operated machines, usually installed in public businesses, such as restaurants. They were most popular from the late 1970s to the mid-1990s. Even though they lost popularity in the western market, they still continue strong in Asian territory such as Japan. Arcades were home to great games like: Mortal Kombat Pac-man And Donkey Kong This is one of the most well-known and prominent video game companies of all time. Although they didn’t start out with video games they had great sucess with the Nintendo Entertainment System and it’s sucessor.Until now they have released the N64, the Gamecube, the Wii and Wii U. They also released various mobile consoles like the Gameboy, Ds, 3Ds and their variants. Nintendo owns great franchises like: Mario Legend of Zelda Metroid And Pokémon SEGA is also a very important company, being the competitor of Nintendo during the 1980s. They achieved this with Sonic, the companie’s mascot. He was a platformer like Nintendo’s Mario, but instead of being an italian plumber he was a fast and “hip” blue hedgehog. In 2001, the Dreamcast (their latest console) failed and forced the company into going third-party. This means they started making games for other consoles instead of their own. They have many iconic franchises like: Crazy Taxi Sonic the Hedgehog And Super Monkey Ball As you know Sony doesn’t only produce games, but they are “big dogs” in the gaming industry. -
'Littlebigplanet' Wins Big at Video Game Awards 26 March 2009, by DERRIK J
'LittleBigPlanet' wins big at video game awards 26 March 2009, By DERRIK J. LANG , AP Entertainment Writer "Fallout 3" lead writer Emil Pagliarulo during his acceptance speech. "To all the nerds growing up in South Boston, don't play hockey. Don't join Little League. Stay in your room, read your Lloyd Alexander and play 'Dungeons and Dragons.' It all works out in the end." Selected by a jury of game creators, the Game Developers Choice Awards honor the best games of the past year. The lively ninth annual ceremony was hosted by "Psychonauts " and "Brutal Legend" developer Tim Schafer. The show was capped off with the debut teaser trailer for "Call of Duty: Modern Warfare 2," the upcoming sequel to the best-selling game of 2007. Other winners at the ceremony at the Moscone Video game enthusiasts attend the Game Developers Convention Center were Ubisoft Montreal's "Prince Conference Wednesday, March 25, 2009, in San of Persia" for best visual art, Ready at Dawn Francisco. (AP Photo/Ben Margot) Studios' "God of War: Chains of Olympus" for best handheld game, EA Redwood Shores' "Dead Space" for best audio and 2D Boy's "World of Goo" for best downloadable game. (AP) -- "LittleBigPlanet" sacked the competition to win four trophies at the Game Developers Choice "Video Games Live" concert series co-founder Awards. Tommy Tallarico was awarded the ambassador trophy. Alex Rigopulos and Eran Egozy, co- Developed by Media Molecule, the cutsey founders of "Rock Band" developer Harmonix, PlayStation 3 adventure game which allows received the pioneer award. "Metal Gear Solid" players to create and share their own levels was creator Hideo Kojima was bestowed with the honored for best game design, debut, technology lifetime achievement award. -
Playstation Fiesta Bowl and the Cactus Bowl
#41 BEST INDIVIDUAL SPONSOR FOLLOW UP REPORT ifea submission 2018 41) BEST INDIVIDUAL SPONSOR FOLLOW-UP REPORT Overview Information Introduction and Description of Main Event The first Fiesta Bowl game was played in 1971 after much effort from a group of nine visionary business leaders who worked tirelessly to bring a post-season college football game to the state of Arizona. Since that time, the Fiesta Bowl organization has grown into much more than just one game. The Fiesta Bowl’s vision is to be a world-class community organization that executes innovative experiences, drives economic growth and champions charitable causes, inspiring pride in all Arizonans. As a nonprofit organization, we believe in the importance of fostering a culture of community outreach and service. Based in Scottsdale, the Fiesta Bowl hosts a variety of local events each year, as well as two elite bowl games – the PlayStation Fiesta Bowl and the Cactus Bowl. Together, these two events generate $170 million in economic impact for the State of Arizona.* In 2014, the Fiesta Bowl became a part of the College Football Playoff along with five other storied Bowl Games, collectively “The New Year’s Six.” Each season, the Fiesta Bowl matchup is determined by an independent selection committee tasked with ranking the top 25 teams in the nation, placing the top four teams in designated Semifinal games and the remaining eight teams in the “Host Bowls.” The Fiesta Bowl is a College Football Playoff Semifinal game every three years, beginning in 2016 and again in 2019. The Fiesta Bowl is played at University of Phoenix Stadium in Glendale, Arizona with a stadium capacity of 68,000+. -
Seminarium 28.11.2011
Instytut Bada ń Interdyscyplinarnych „Artes Liberales” UW Studia Śródziemnomorskie II stopnia Seminarium magisterskie, Mity antyczne w kulturze: Herakles dr hab. Katarzyna Marciniak, prof. UW s. 1/4 Notatka z zaj ęć 28.11.2011 Notatk ę sporz ądziła Sylwia Chmielewska na podstawie własnej prezentacji na temat recepcji postaci Heraklesa w grach komputerowych. 1997 Disney’s Hercules - typ: gra zr ęczno ściowa -> platformowa; - gra oparta na słynnym filmie Disneya; fabuła odgrywa rol ę drugoplanow ą; - Herkules disneyowski pojawia si ę równie ż w grach Kingdom Hearts oraz Kingdom Hearts II – jest to posta ć epizodyczna; - posta ć t ę jako bohatera filmu będziemy omawia ć bli żej w niedalekiej przyszło ści :). 1997 Herc’s Adventures - typ: gra zr ęczno ściowa -> platformowa; - gra jest dowcipna, zabawna – cało ść kompozycji jest oparta wła śnie na elementach humorystycznych; fabuła odgrywa rol ę drugoplanow ą; - Herkules jest „osiłkiem”, „mi ęś niakiem” o karykaturalnym wygl ądzie; jest jednym z trzech bohaterów, którymi mo żemy sterowa ć (pozostała dwójka to Atalanta i Jazon); jest najsilniejszy z całej trójki, mo że podnosi ć ci ęż kie obiekty, takie jak domy, i rzuca ć nimi w przeciwników. 2000 Hercules: the Legendary Journeys - action-adventure (przygodowa gra akcji); - gra oparta na serialu telewizyjnym o tym samym tytule; - główny bohater – Herkules – wzorowany na postaci granej przez Kevina Sorbo; - Ares planuje detronizacj ę Zeusa :) z pomoc ą Hery; Zeus znika w tajemniczych okoliczno ściach, co wi ąż e si ę z nastaniem chaosu w świecie nie śmiertelnych. Bogowie, nie wiedz ąc do ko ńca, co si ę dzieje, uciekaj ą na Ziemi ę w poszukiwaniu przyczyny znikni ęcia Zeusa; Herkules jest (oczywi ście) jedynym bohaterem, który mo że zapobiec ostatecznej katastrofie świata śmiertelnych i nie śmiertelnych. -
Creating Games ART & CS 107 Spring 2013 Schedule Revised April 24, 2013; the Schedule Adapts to Your Interests and Ideas Throughout the Semester
Creating Games ART & CS 107 Spring 2013 Schedule Revised April 24, 2013; the schedule adapts to your interests and ideas throughout the semester. Morning: TR 8:30 – 9:45am Hyperlinks are underlined. Chapter Afternoon: Thu. 1 – 4 pm reading is in McGuire and Jenkins, Office hours: (TCL 308) By appointment Creating Games, A K Peters 2008 + (I’m generally accessible–let me know when is best for you) errata TA hours: See website “Homework” is independent work due at the beginning of the following class session. I encourage you to discuss ideas with other students but your work product should solely be your own. When a written response is appropriate, note that scholarly writing includes citations to primary sources, terse style, appropriate vocabulary and tone, and proper English style. The writing center and my office hours are great resources to improve your writing. “Read” and “Play” material has no specific deadline, but should be done close to that day so that we have a common base for discussion. For games, spend at least two hours in actual gameplay, and try to play with other students in the class. Having played a game (i.e., a social and intellectual activity) with someone will help you to know if you can work together effectively on a project. Unless explicitly noted, you are welcome to play a game on a different (equivalent) platform or with your own copy instead of using the library resource. If you make a reasonable attempt to play a game and it is not available, then you can substitute a different game listed on the course web page. -
Computer and Video Gaming
King Henry School Year 8 Spring 1: Computer and Video Gaming Music Theory Computer/console/video gaming music composers Treble Clef Erith Koji Kondo - Super Mario Bros & The Legend of Zelda Michael Giacchino - The Lost World: Jurassic Park, Medal of Honour & Call of Duty Daniel Rosenfield - Minecraft Rom Di Prisco - Fortnite Winifred Phillips – Assassins Creed, Little Big Planet, God of War, Early video game music consisted primarily of SOUND EFFECTS (an artificially created or enhanced sound used to emphasize certain actions within computer and video games). Music within a computer or video game is often used for CUES (knowing when a significant event was about to Bass Clef occur). Video game music is often heard over a game’s title screen (called the GROUND THEME), options menu and bonus content as well as during the entire gameplay. Music can be used to INCREASE TENSION AND SUSPENSE e.g. during battles and chases, when the player must make a decision within the game (a DECISION MOTIF) and can change, depending on a player’s actions or situation e.g. indicating missing actions or “pick-ups”. The structure of the Major scale Music can be used as cues to highlight different points in the game for example a change in worlds and homelands like in Spyro or a change in circumstance for example when a player gets a power up in Crash Team Racing. R – T – T – S – T – T – T – S R=Root(whichever note we start from). T=Tone. (2 Steps) S=Semitone. (1 step) Circle of 5ths Character Themes in Computer and Video Game Music Characters in video games have their own Character Motifs which act like Leitmotifs within film music. -
Syllabus (Holly Newman
Master of Entertainment Industry Management Course The Business of Gaming Information Course Number: 93-857 Semester Credit Hours: 4, Class Meetings: 4 Instructor: Holly Newman Email: [email protected] Saturday, 10/24 at 10am Saturday, 11/7 at 10am Saturday, 11/14 at 10am Saturday, 11/21 at 10am *Syllabus subject to change and readings will be assigned closer to the date to ensure current issues are involved. Description This four-week class will focus on the business aspects that relate to the gaming industry. This industry has grown quickly in the last 25 years. With 2020 sales anticipated to reach $159 billion in game content, hardware and accessories, games have emerged as a leading source of commercial entertainment – in content development, distribution and the licensing of its IP. The course will focus on the ways in which its creative and business practices are both unique, and also share common characteristics with other forms of screen-based entertainment. The course will focus on the following key areas: - The publishing business model, and how Games evolved from and relate to software distribution. Covered material will include: licensing agreements, the development and ownership of Intellectual Property. - The game publishers, and an overview of the key companies and competing business strategies, including game genres, key titles/franchises, management of developer relationships, and the publishers’ relationships with licensors and licensees (primarily vis-à-vis the motion picture business). - The lexicon and how to effectively communicate with buyers and sellers of Intellectual Property. - The production process and how to reconcile with film and television production timelines and milestones. -
Clint Bajakian 361 Mountain View Avenue San Rafael, CA 94901 Tel: 415-225-4565 E-Mail: [email protected]
Clint Bajakian 361 Mountain View Avenue San Rafael, CA 94901 Tel: 415-225-4565 E-Mail: [email protected] • 23-year game industry music composer, manager, producer, with over 200 credits • Proven leader in music design, direction and production for top video games • Often recipient of awards, nominations and accolades for musical scores and soundtracks • Industry leader in development, management, methodology, quality and efficiency • Budgetary oversight of up to 20 million dollars annually • Solution oriented team player with honed client services and communication skills • Extensive experience and skillset in orchestral music production Professional Experience Sr. Music Manager, VP of Development, Pyramind Studios, Inc. 2013-present Responsible for composing musical scores, developing internal staff and production practices, and developing business Senior Manager of Music, Sony Computer Entertainment America LLC 2004-2013 Co-recruited and led 16-person music team in pioneering strategy, musical score design, production, resource allocation, budgeting and scheduling for Sony PlayStation video games • Responsible for portfolio of up to 30 titles annually with music budgets ranging from $100,000 to 1,000,000, including God of War, Uncharted, SOCOM and inFamous franchises • Provided creative and technical scoring direction working closely with director and fellow staff • Constant emphasis on creative and technical excellence, and industry benchmark quality Hired to Sony in 2004 at a time when the music department had been prompted to win more awards by senior management. Initially produced music for God of War, and it won an AIAS award for best music in 2005. Managed continually growing world-class music staff at Sony to consistently receive prestigious music awards and nominations every year since, including prized BAFTA and AIAS awards and nominations for best music. -
Playstation Games
The Video Game Guy, Booths Corner Farmers Market - Garnet Valley, PA 19060 (302) 897-8115 www.thevideogameguy.com System Game Genre Playstation Games Playstation 007 Racing Racing Playstation 101 Dalmatians II Patch's London Adventure Action & Adventure Playstation 102 Dalmatians Puppies to the Rescue Action & Adventure Playstation 1Xtreme Extreme Sports Playstation 2Xtreme Extreme Sports Playstation 3D Baseball Baseball Playstation 3Xtreme Extreme Sports Playstation 40 Winks Action & Adventure Playstation Ace Combat 2 Action & Adventure Playstation Ace Combat 3 Electrosphere Other Playstation Aces of the Air Other Playstation Action Bass Sports Playstation Action Man Operation EXtreme Action & Adventure Playstation Activision Classics Arcade Playstation Adidas Power Soccer Soccer Playstation Adidas Power Soccer 98 Soccer Playstation Advanced Dungeons and Dragons Iron and Blood RPG Playstation Adventures of Lomax Action & Adventure Playstation Agile Warrior F-111X Action & Adventure Playstation Air Combat Action & Adventure Playstation Air Hockey Sports Playstation Akuji the Heartless Action & Adventure Playstation Aladdin in Nasiras Revenge Action & Adventure Playstation Alexi Lalas International Soccer Soccer Playstation Alien Resurrection Action & Adventure Playstation Alien Trilogy Action & Adventure Playstation Allied General Action & Adventure Playstation All-Star Racing Racing Playstation All-Star Racing 2 Racing Playstation All-Star Slammin D-Ball Sports Playstation Alone In The Dark One Eyed Jack's Revenge Action & Adventure -
Download God of War 3 Pc Igg God of War 3 PC Download
download god of war 3 pc igg God of War 3 PC Download. God of War 3 PC Download Game is a direct link for windows and torren t GOG. Ocean of games God of War 3 igg games com is an awesome game free to play.Play this awesome game for free and share this website with your friends. Overview of God of War 3 PC Game 2017. Are you a game lover? If yes the you will love this awesome game.This game is also available for Android , iPhone , XBOX , PS4 .We will provide you a highly compressed link for this game so you can download easily .It’s a virus free game feel free to download.You can download this game from Mega,Google Drive or Torrent.If you don’t know how to download this awesome game from Mega,Don’t worry we have made a tutorial for you .If you If you don’t know how to download From Mega Click here. God of War 3 is a third-individual, single-player computer game. Similarly as with past portions, the player controls the character Kratos from a settled camera viewpoint in combo-based battle, platforming, and confound games.The adversaries are a combination of animals drawn from Greek mythology, including centaurs, shrews, fabrications, cyclopes, satyrs, minotaurs, Sirens, cerberuses, and Gorgons. The player should likewise climb dividers and stepping stools, bounce crosswise over gorges, and swing on ropes to continue through the diversion. The riddles included differ in trouble: some independent riddles just oblige articles to be set in a particular position, while some require timing and exactness, for example, a riddle with mechanics like Guitar Hero.