Svante Danielsson UI Designer / Artist Date of Birth 21 September 1977 Nationality Swedish E-mail
[email protected] Webpage www.svantedanielsson.se Phone +46(0)707180666 Address Kärrtorpsvägen 6 121 55 Johanneshov Work Experience 2016 - Present Avalanche Studios, Stockholm, Sweden Senior UI Artist / Designer for AAA console and PC games. Craft lead for the cross project UI Design team. Projects: ● RAGE 2 (iD Software / Bethesda Softworks) 2014 - 2016 Gumi Sweden, Stockholm, Sweden Senior Artist focused on UI/UX for mobile (iOS, Android) F2P games. Projects: ● The Muscle Hustle (gumi) 2013 - 2014 Scattered Entertainment, Stockholm, Sweden Senior Artist designing UI for first person shooter F2P mobile (iOS) games. Projects: ● Isolani (Mobage / DeNA) ● The Drowning (Mobage / DeNA) 2004 - 2013 Avalanche Studios, Stockholm, Sweden UI artist/scripter for AAA open world console and PC games. Additional VFX, 3D art and copywriting. Projects: ● Just Cause 1,2,3 (Eidos, Square Enix) ● Mad Max (Warner Bros) ● Renegade Ops (SEGA) ● Unannounced Action/Adventure title (THQ) ● Unannounced Fantasy/Action title (Disney) 1999 - 2004 Amuze Studios, Stockholm, Sweden 2D/3D Artist for AAA console games. Additional art direction and game design. Projects: ● Headhunter, Headhunter: Redemption (SEGA, Acclaim) Education 2017 Leadership Training MOVE Leadership, Stockholm, Sweden 2003 Cartooning 5p Konstfack University College of Art, Crafts and Design, Stockholm, Sweden 1996 - 1999 Technical Illustration and Computer Graphics 120p Mälardalen University, Eskilstuna, Sweden Bournemouth University of Art & Design, UK Other experience 2013 - 2014 Brf Adeln 15 Chairman of housing cooperative. 2010 Evolution Art direction and illustration for the music compilation "This is Swedish Hip Hop Evolution". 2006 - 2010 Hidden Leaves Art direction and illustration for record label, street art and club project.