Creating Content for Ipod + Itunes
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
New England Reading Association
Volume 46 • Number 1 • 2010 New England Reading Association Mural in response to children’s and young adolescent literature N news E education R research A article The New England Reading JOURNAL Association Journal Volume 46 • Number 1 • 2010 EXECUTIVE BOARD DELEGATES Editor: Helen R. Abadiano PRESIDENT CONNECTICUT NEW HAMPSHIRE Judith Schoenfeld James Johnston Jennifer McMahon Associate Editors: Jesse P. Turner Rhode Island College Central CT State University The New Hampton School Lynda M. Valerie Providence, RI New Britain, CT New Hampton, NH Department Editors PRESIDENT-ELECT Linda Kauffmann Margaret Salt Spring Hermann Eileen B. Leavitt Capitol Region Education Council Plymouth Elementary School Julia Kara-Soteriou Institute on Disability/UCED Hartford, CT Plymouth, NH Diane Kern Durham, NH Sandip LeeAnne Wilson Miriam Klein Gerard Buteau 1st VICE PRESIDENT Sage Park Middle School Plymouth State University Editorial Board Kathleen Itterly Windsor, CT Plymouth, NH Margaret Salt, Chair Westfield State College Kathleen Desrosiers Westfield, MA MAINE RHODE ISLAND Miriam Klein Linda Crumrine Courtney Hughes Barbara Lovley 2nd VICE PRESIDENT Plummer Motz School Coventry Public Schools Nancy Witherell Lindy Johnson Falmouth, ME Coventry, RI Literacy Coordinator Journal Review Board East Montpelier, VT Barbara Lovley Kathleen Desrosiers Julie Coiro Fort Kent Elementary School Warwick Public Schools Ellen Fingeret PAST PRESIDENT Fort Kent, ME Warwick, RI Carol Reppucci Catherine Kurkjian Margaret Salt Central CT State University Jane Wellman-Little Lizabeth Widdifield Janet Trembly New Britain, CT University of Maine Coventry Public Schools Kenneth J. Weiss Orono, ME Coventry, RI Nancy Witherell SECRETARY _________________________ Subscription rate for Association members Angela Yakovleff MASSACHUSETTS VERMONT and institutions is $35.00 per year; Whitingham Elementary School Cynthia Rizzo Janet Poeton Retired educator membership is $20.00 Wilmington, VT Wheelock College Retired Classroom Teacher per year; Single issues are $20.00 each. -
Copyrighted Material
02_149263 ftoc.qxp 10/25/07 9:08 PM Page ix Contents at a Glance Introduction 1 Practice 21: Editing Audio after Editing the Session 171 Part I: Planning Out a Podcast 7 Practice 22: Taking Your Audio File Practice 1: Selecting the Right Topic into the Home Stretch 177 for Your Podcast 9 Practice 23: Creating a Perfect mp3 File 180 Practice 2: Keeping Up with the Joneses 14 Practice 24: Enhanced Podcasting 185 Practice 3: Staffing Your Podcast for Success 22 Practice 4: Podcast Studio Considerations 29 Part IV: The Final Steps Before Practice 5: Stick to the Script! 36 Episode #0 203 Practice 25: Creating and Editing ID3 Tags 205 Practice 6: Transitions, Timing, and Cues 44 Practice 26: Adding a Blog to Your Podcast 213 Practice 7: Reviewing Your Podcast with a Critical Eye 49 Practice 27: Validating Your RSS Feed 225 Practice 8: T-Minus Five Episodes . 55 Practice 28: Submitting to Podcast Directories 237 Part II: Going for a Professional Sound 61 Practice 9: Upgrading Your Headphones 63 Part V: Building Your Audience 243 Practice 29: Creating a Promotional Plan 245 Practice 10: Selecting the Right Microphone 69 Practice 30: Tell Me About It: Recording Practice 11: Upgrading Your Software 79 Promos and Quickcasts 251 Practice 12: Creating a Quiet, Happy Place 89 Practice 31: Advertising to Attract Listeners 259 Practice 13: Eliminating Ambient Noise 94 Practice 32: Networking with Other Practice 14: One-Take Wonders 105 Podcasters and Bloggers 262 Practice 15: Multiplicity: Recording Practice 33: Spreading the Word Multiple Takes 110 -
Kdv-Mp6032u Dvd-Receiver Instruction Manual Receptor Dvd Manual De Instrucciones Receptor Dvd Manual De Instruções
KDV-MP6032U DVD-RECEIVER INSTRUCTION MANUAL RECEPTOR DVD MANUAL DE INSTRUCCIONES RECEPTOR DVD MANUAL DE INSTRUÇÕES © B64-4247-08/00 GET0556-001A (R) BB64-4247-08_KDVMP6032U_en.indb64-4247-08_KDVMP6032U_en.indb 1 008.5.98.5.9 33:38:29:38:29 PPMM Contents Before use 3 Listening to the USB Playable disc type 6 device 23 Preparation 7 Dual Zone operations 24 Basic operations 8 Listening to the iPod 25 When connecting with the USB cable Basic operations Operations using the control screen — Remote controller 9Listening to the other external Main elements and features components 29 Listening to the radio 11 Selecting a preset sound When an FM stereo broadcast is hard to receive FM station automatic presetting mode 31 — SSM (Strong-station Sequential Memory) General settings — PSM 33 Manual presetting Listening to the preset station on Disc setup menu 37 the Preset Station List Disc operations 13 Title assignment 39 Operations using the control panel More about this unit 40 Selecting a folder/track on the list (only for MP3/WMA/WAV file) Troubleshooting 47 Operations using the remote controller Operations using the on-screen bar Specifications 51 Operations using the control screen Operations using the list screen 2 | KDV-MP6032U BB64-4247-08_KDVMP6032U_en.indb64-4247-08_KDVMP6032U_en.indb 2 008.5.98.5.9 33:38:33:38:33 PPMM Before use 2WARNING Cleaning the Unit To prevent injury or fire, take the If the faceplate of this unit is stained, wipe it with a following precautions: dry soft cloth such as a silicon cloth. If the faceplate is stained badly, wipe the stain off • To prevent a short circuit, never put or leave any with a cloth moistened with neutral cleaner, then metallic objects (such as coins or metal tools) inside wipe it again with a clean soft dry cloth. -
``Even More Or Less'': a Data-Rich Interactive Podcast Player
“Even More or Less”: A data-rich interactive podcast player Dr. Chris Baume BBC Research and Development London, UK [email protected] ABSTRACT Podcast players make poor use of the capabilities of the screen-based devices people use to listen. We present a podcast playback interface that displays charts, links, topics and contributors on an interactive transcript-based interface. We describe how we used paper prototyping to design the interface and what we learnt by doing so. We share preliminary results from a public online evaluation of the interface, which indicate that it was well-received. The new features were considered interesting, informative and useful, with charts and transcripts emerging as the most popular features. CCS CONCEPTS • Human-centered computing → Hypertext / hypermedia. KEYWORDS podcasts; radio; player; transcripts; data ACM Reference Format: Dr. Chris Baume. 2019. “Even More or Less”: A data-rich interactive podcast player. In Proceedings of ACM International Conference on Interactive Experiences for Television and Online Video (TVX2019). ACM, New York, NY, USA, 10 pages. https://doi.org/10.5281/zenodo.2654885 Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the owner/author(s). TVX2019, June 5–7, 2019, Manchester, UK © 2019 Copyright held by the owner/author(s). -
(A/V Codecs) REDCODE RAW (.R3D) ARRIRAW
What is a Codec? Codec is a portmanteau of either "Compressor-Decompressor" or "Coder-Decoder," which describes a device or program capable of performing transformations on a data stream or signal. Codecs encode a stream or signal for transmission, storage or encryption and decode it for viewing or editing. Codecs are often used in videoconferencing and streaming media solutions. A video codec converts analog video signals from a video camera into digital signals for transmission. It then converts the digital signals back to analog for display. An audio codec converts analog audio signals from a microphone into digital signals for transmission. It then converts the digital signals back to analog for playing. The raw encoded form of audio and video data is often called essence, to distinguish it from the metadata information that together make up the information content of the stream and any "wrapper" data that is then added to aid access to or improve the robustness of the stream. Most codecs are lossy, in order to get a reasonably small file size. There are lossless codecs as well, but for most purposes the almost imperceptible increase in quality is not worth the considerable increase in data size. The main exception is if the data will undergo more processing in the future, in which case the repeated lossy encoding would damage the eventual quality too much. Many multimedia data streams need to contain both audio and video data, and often some form of metadata that permits synchronization of the audio and video. Each of these three streams may be handled by different programs, processes, or hardware; but for the multimedia data stream to be useful in stored or transmitted form, they must be encapsulated together in a container format. -
Ogg Audio Codec Download
Ogg audio codec download click here to download To obtain the source code, please see the xiph download page. To get set up to listen to Ogg Vorbis music, begin by selecting your operating system above. Check out the latest royalty-free audio codec from Xiph. To obtain the source code, please see the xiph download page. Ogg Vorbis is Vorbis is everywhere! Download music Music sites Donate today. Get Set Up To Listen: Windows. Playback: These DirectShow filters will let you play your Ogg Vorbis files in Windows Media Player, and other OggDropXPd: A graphical encoder for Vorbis. Download Ogg Vorbis Ogg Vorbis is a lossy audio codec which allows you to create and play Ogg Vorbis files using the command-line. The following end-user download links are provided for convenience: The www.doorway.ru DirectShow filters support playing of files encoded with Vorbis, Speex, Ogg Codecs for Windows, version , ; project page - for other. Vorbis Banner Xiph Banner. In our effort to bring Ogg: Media container. This is our native format and the recommended container for all Xiph codecs. Easy, fast, no torrents, no waiting, no surveys, % free, working www.doorway.ru Free Download Ogg Vorbis ACM Codec - A new audio compression codec. Ogg Codecs is a set of encoders and deocoders for Ogg Vorbis, Speex, Theora and FLAC. Once installed you will be able to play Vorbis. Ogg Vorbis MSACM Codec was added to www.doorway.ru by Bjarne (). Type: Freeware. Updated: Audiotags: , 0x Used to play digital music, such as MP3, VQF, AAC, and other digital audio formats. -
VMP74 Datasheet
VMP74 Full HD Digital Media Player Infinite Digital Entertainment Hot and loud without the heat and noise The changing face of media requires new ways to integrate this revolution into an existing home viewing experience. Enjoying a library of unlimited music and video content is possible using the ViewSonic VMP74. With no moving parts and generating no heat, the VMP74 invisibly integrates into any home cinema environment. In addition to online video sources such as BBC iPlayer * and YouTube, the VMP74 connects to social networks such as Flickr and Facebook allowing constant access within a big screen experience. The powerful processor of the VMP performs seamless 1080p up-scaling of most video formats and delivers cinema quality audio. *VMP74: BBCi Player is available on the VMP74 in the UK only Corporate names, trademarks stated herein are the property of their respective companies. Copyright © 2010 ViewSonic® Corporation. All rights reserved. VMP74 Infinite Digital Entertainment > Multi-format support: The VMP74/75 support all major video, audio and photo formats, including MKV,AVI, MOV, JPG, WAV, MP4, MP3, FLAC and Internet radio broadcasts. > Video-on-Demand from all over the world: Video programs can be streamed from sources such as the BBC iPlayer or YouTube for virtually an unlimited selection of online content. > Internet surfing: Thanks to the solid Internet functions of VMP74, it is possible to freely explore the internet and visit social networking sites without using a dedicated expensive and power hungry PC. > Full HD video and audio support: The entire ViewSonic ® VMP Series delivers Full HD and high-fidelity Dolby Digital audio through the digital HDMI 1.3 and optical interfaces interface as standard. -
Dimension 2008
Dimension 2008 Languages for the Nation Dennis R. Miller, Jr. David Alley Denise Overfield Edwina Spodark Patricia Early Peter B. Swanson Marat Sanatullov Rosalie Cheatham Elvira Sanatullova-Allison Lisa F. Signori Editors C. Maurice Cherry Furman University Carol Wilkerson Western Kentucky University Selected Proceedings of the 2008 Joint Conference of the Southern Conference on Language Teaching and the South Carolina Foreign Language Teachers’ Association ii Dimension 2008: Lauguages for the Nation © 2008 Southern Conference on Language Teaching Lynne McClendon, Executive Director 165 Lazy Laurel Chase Roswell, GA 30076 Telephone 770-992-1256 Fax 770-992-3464 http://www.scolt.org [email protected] All rights reserved. No part of this book may be reproduced, in any form or by any means, without written permission from the publisher. ISBN 1-883640-22-9 Carolyn L. Hansen DLLC-Spanish Program University of South Carolina Columbia, SC 29208 iii TABLE OF CONTENTS Review and Acceptance Procedures ............................................................ iv 2008 SCOLT Editorial Board ..........................................................................v Introduction ................................................................................................ vii Acknowledgments......................................................................................... x Drama in the Classroom 1 and Improved Academic Performance …………………....………………….....1 Dennis R. Miller, Jr. An Analysis of the Teaching Proficiency 2 Through Reading -
Multimedia Compression Techniques for Streaming
International Journal of Innovative Technology and Exploring Engineering (IJITEE) ISSN: 2278-3075, Volume-8 Issue-12, October 2019 Multimedia Compression Techniques for Streaming Preethal Rao, Krishna Prakasha K, Vasundhara Acharya most of the audio codes like MP3, AAC etc., are lossy as Abstract: With the growing popularity of streaming content, audio files are originally small in size and thus need not have streaming platforms have emerged that offer content in more compression. In lossless technique, the file size will be resolutions of 4k, 2k, HD etc. Some regions of the world face a reduced to the maximum possibility and thus quality might be terrible network reception. Delivering content and a pleasant compromised more when compared to lossless technique. viewing experience to the users of such locations becomes a The popular codecs like MPEG-2, H.264, H.265 etc., make challenge. audio/video streaming at available network speeds is just not feasible for people at those locations. The only way is to use of this. FLAC, ALAC are some audio codecs which use reduce the data footprint of the concerned audio/video without lossy technique for compression of large audio files. The goal compromising the quality. For this purpose, there exists of this paper is to identify existing techniques in audio-video algorithms and techniques that attempt to realize the same. compression for transmission and carry out a comparative Fortunately, the field of compression is an active one when it analysis of the techniques based on certain parameters. The comes to content delivering. With a lot of algorithms in the play, side outcome would be a program that would stream the which one actually delivers content while putting less strain on the audio/video file of our choice while the main outcome is users' network bandwidth? This paper carries out an extensive finding out the compression technique that performs the best analysis of present popular algorithms to come to the conclusion of the best algorithm for streaming data. -
Bloom's Digital Taxonomy
Andrew Churches 1 01/04/09 Table of Contents Synopsis:...................................................................3 Key Terms: ...................................................48 Introduction and Background:...................................4 Introduction:..................................................48 Bloom's Taxonomy...............................................4 Collaboration using online collaboration Bloom's Revised Taxonomy.................................5 environments......................................................49 Bloom's Revised Taxonomy Sub Categories........6 Key Terms - Applying: ...................................49 Bloom's as a learning process...................................6 Introduction:..................................................49 Bloom's Digital Taxonomy.........................................7 Collaborative Editing using an Online Word Bloom's revised digital taxonomy map.................7 Processor...........................................................51 Bloom's Digital Taxonomy and Collaboration.......8 Key Terms: ...................................................51 Is knowledge or content important?.....................9 Introduction:..................................................51 Thinking skills..................................................9 Skype (Audio/Video Conferencing) Rubric.........52 Remembering..........................................................10 Key Terms - Applying: ...................................52 Anderson and Krathwohl's taxonomy – Key Words: -
Lossless Compression of Audio Data
CHAPTER 12 Lossless Compression of Audio Data ROBERT C. MAHER OVERVIEW Lossless data compression of digital audio signals is useful when it is necessary to minimize the storage space or transmission bandwidth of audio data while still maintaining archival quality. Available techniques for lossless audio compression, or lossless audio packing, generally employ an adaptive waveform predictor with a variable-rate entropy coding of the residual, such as Huffman or Golomb-Rice coding. The amount of data compression can vary considerably from one audio waveform to another, but ratios of less than 3 are typical. Several freeware, shareware, and proprietary commercial lossless audio packing programs are available. 12.1 INTRODUCTION The Internet is increasingly being used as a means to deliver audio content to end-users for en tertainment, education, and commerce. It is clearly advantageous to minimize the time required to download an audio data file and the storage capacity required to hold it. Moreover, the expec tations of end-users with regard to signal quality, number of audio channels, meta-data such as song lyrics, and similar additional features provide incentives to compress the audio data. 12.1.1 Background In the past decade there have been significant breakthroughs in audio data compression using lossy perceptual coding [1]. These techniques lower the bit rate required to represent the signal by establishing perceptual error criteria, meaning that a model of human hearing perception is Copyright 2003. Elsevier Science (USA). 255 AU rights reserved. 256 PART III / APPLICATIONS used to guide the elimination of excess bits that can be either reconstructed (redundancy in the signal) orignored (inaudible components in the signal). -
Game Audio the Role of Audio in Games
the gamedesigninitiative at cornell university Lecture 18 Game Audio The Role of Audio in Games Engagement Entertains the player Music/Soundtrack Enhances the realism Sound effects Establishes atmosphere Ambient sounds Other reasons? the gamedesigninitiative 2 Game Audio at cornell university The Role of Audio in Games Feedback Indicate off-screen action Indicate player should move Highlight on-screen action Call attention to an NPC Increase reaction time Players react to sound faster Other reasons? the gamedesigninitiative 3 Game Audio at cornell university History of Sound in Games Basic Sounds • Arcade games • Early handhelds • Early consoles the gamedesigninitiative 4 Game Audio at cornell university Early Sounds: Wizard of Wor the gamedesigninitiative 5 Game Audio at cornell university History of Sound in Games Recorded Basic Sound Sounds Samples Sample = pre-recorded audio • Arcade games • Starts w/ MIDI • Early handhelds • 5th generation • Early consoles (Playstation) • Early PCs the gamedesigninitiative 6 Game Audio at cornell university History of Sound in Games Recorded Some Basic Sound Variability Sounds Samples of Samples • Arcade games • Starts w/ MIDI • Sample selection • Early handhelds • 5th generation • Volume • Early consoles (Playstation) • Pitch • Early PCs • Stereo pan the gamedesigninitiative 7 Game Audio at cornell university History of Sound in Games Recorded Some More Basic Sound Variability Variability Sounds Samples of Samples of Samples • Arcade games • Starts w/ MIDI • Sample selection • Multiple