Additive Manufacturing Resource Sheet
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Autodesk Entertainment Creation Suite
Autodesk Entertainment Creation Suite Top Reasons to Buy and Upgrade Access the power of the industry’s top 3D modeling and animation technology in one unbeatable software suite. Autodesk® Entertainment Creation Suite Options: Autodesk® Maya® Autodesk® 3ds Max® Entertainment Creation Suite 2010 includes: Entertainment Creation Suite 2010 includes: • Autodesk® Maya® 2010 software • Autodesk® 3ds Max® 2010 • Autodesk® MotionBuilder® 2010 software • Autodesk® MotionBuilder® 2010 software • Autodesk® Mudbox™ 2010 software • Autodesk® Mudbox™ 2010 software Comprehensive Creative Toolsets The Autodesk Entertainment Creation Suite offers an expansive range of artist-driven tools designed to handle tough production challenges. With a choice of either Autodesk Maya 2010 software or Autodesk 3ds Max 2010 software, you have access to award-winning, 3D software for modeling, animation, rendering, and effects. The Suite also includes Autodesk Mudbox 2010 software, allowing you to quickly and intuitively sculpt highly detailed models; and Autodesk MotionBuilder 2010 software, to quickly and efficiently create, manipulate and process massive amounts of animation data. The complementary toolsets of the Suite help you to achieve higher quality results more efficiently and more cost-effectively. Real-Time Performance with MotionBuilder The addition of MotionBuilder to a Maya or 3ds Max pipeline helps increase production efficiency, and produce higher quality results when developing projects requiring high-volume character animation. With its real-time 3D engine and dedicated toolsets for character rigging, nonlinear animation editing, motion-capture data manipulation, and interactive dynamics, MotionBuilder is an ideal, complementary toolset to Maya or 3ds Max, forming a unified Image courtesy of Wang Xiaoyu. end-to-end animation solution. Digital Sculpting and Texture Painting with Mudbox Designed by professional artists in the film, games and design industries, Mudbox software gives 3D modelers and texture artists the freedom to create without worrying about technical details. -
Multimedia Systems DCAP303
Multimedia Systems DCAP303 MULTIMEDIA SYSTEMS Copyright © 2013 Rajneesh Agrawal All rights reserved Produced & Printed by EXCEL BOOKS PRIVATE LIMITED A-45, Naraina, Phase-I, New Delhi-110028 for Lovely Professional University Phagwara CONTENTS Unit 1: Multimedia 1 Unit 2: Text 15 Unit 3: Sound 38 Unit 4: Image 60 Unit 5: Video 102 Unit 6: Hardware 130 Unit 7: Multimedia Software Tools 165 Unit 8: Fundamental of Animations 178 Unit 9: Working with Animation 197 Unit 10: 3D Modelling and Animation Tools 213 Unit 11: Compression 233 Unit 12: Image Format 247 Unit 13: Multimedia Tools for WWW 266 Unit 14: Designing for World Wide Web 279 SYLLABUS Multimedia Systems Objectives: To impart the skills needed to develop multimedia applications. Students will learn: z how to combine different media on a web application, z various audio and video formats, z multimedia software tools that helps in developing multimedia application. Sr. No. Topics 1. Multimedia: Meaning and its usage, Stages of a Multimedia Project & Multimedia Skills required in a team 2. Text: Fonts & Faces, Using Text in Multimedia, Font Editing & Design Tools, Hypermedia & Hypertext. 3. Sound: Multimedia System Sounds, Digital Audio, MIDI Audio, Audio File Formats, MIDI vs Digital Audio, Audio CD Playback. Audio Recording. Voice Recognition & Response. 4. Images: Still Images – Bitmaps, Vector Drawing, 3D Drawing & rendering, Natural Light & Colors, Computerized Colors, Color Palletes, Image File Formats, Macintosh & Windows Formats, Cross – Platform format. 5. Animation: Principle of Animations. Animation Techniques, Animation File Formats. 6. Video: How Video Works, Broadcast Video Standards: NTSC, PAL, SECAM, ATSC DTV, Analog Video, Digital Video, Digital Video Standards – ATSC, DVB, ISDB, Video recording & Shooting Videos, Video Editing, Optimizing Video files for CD-ROM, Digital display standards. -
Crtech TD Direct User's Guide
CRTech TD Direct® User’s Guide Instructions for TD Direct and Introduction to SpaceClaim Engineer® For C&R Thermal Desktop® Version 6.0 February 2017 C&R Thermal Desktop® is a registered trademark of Cullimore and Ring Technologies, Inc. SpaceClaim Engineer® is a registered trademark of SpaceClaim Corporation. This manual, as well as the software described in it, is furnished under license and may be used or copied only in accordance with the terms of such license. The content of this manual is furnished for informational use only, is subject to change without notice, and should not be construed as a commitment by Cullimore & Ring Technologies. Cullimore & Ring Technologies assumes no responsibility or liability for any errors or inaccuracies that may appear in this book. Prepared, distributed, and supported by: Cullimore and Ring Technologies, Inc. (303) 971-0292 [email protected] www.crtech.com Authors: Timothy D. Panczak Mark J. Schmidt Douglas P. Bell Brent A. Cullimore Table of Contents 1 Introduction.......................................................................................... 1-1 1.1 Purpose.............................................................................................................. 1-3 1.2 Important Concepts........................................................................................... 1-3 1.3 Software Modules ............................................................................................. 1-5 1.4 What’s New ..................................................................................................... -
Development of a Coupling Approach for Multi-Physics Analyses of Fusion Reactors
Development of a coupling approach for multi-physics analyses of fusion reactors Zur Erlangung des akademischen Grades eines Doktors der Ingenieurwissenschaften (Dr.-Ing.) bei der Fakultat¨ fur¨ Maschinenbau des Karlsruher Instituts fur¨ Technologie (KIT) genehmigte DISSERTATION von Yuefeng Qiu Datum der mundlichen¨ Prufung:¨ 12. 05. 2016 Referent: Prof. Dr. Stieglitz Korreferent: Prof. Dr. Moslang¨ This document is licensed under the Creative Commons Attribution – Share Alike 3.0 DE License (CC BY-SA 3.0 DE): http://creativecommons.org/licenses/by-sa/3.0/de/ Abstract Fusion reactors are complex systems which are built of many complex components and sub-systems with irregular geometries. Their design involves many interdependent multi- physics problems which require coupled neutronic, thermal hydraulic (TH) and structural mechanical (SM) analyses. In this work, an integrated system has been developed to achieve coupled multi-physics analyses of complex fusion reactor systems. An advanced Monte Carlo (MC) modeling approach has been first developed for converting complex models to MC models with hybrid constructive solid and unstructured mesh geometries. A Tessellation-Tetrahedralization approach has been proposed for generating accurate and efficient unstructured meshes for describing MC models. For coupled multi-physics analyses, a high-fidelity coupling approach has been developed for the physical conservative data mapping from MC meshes to TH and SM meshes. Interfaces have been implemented for the MC codes MCNP5/6, TRIPOLI-4 and Geant4, the CFD codes CFX and Fluent, and the FE analysis platform ANSYS Workbench. Furthermore, these approaches have been implemented and integrated into the SALOME simulation platform. Therefore, a coupling system has been developed, which covers the entire analysis cycle of CAD design, neutronic, TH and SM analyses. -
Avatare in Katastrophensimulationen
Andreas Siemon Avatare in Katastrophensimulationen Entwicklung eines Katastrophen-Trainings-Systems ISBN 978-3-86219-610-4 Siemon Andreas zur Darstellung von Beteiligten in Großschadenslagen Avatare in Katastrophensimulationen in Katastrophensimulationen Avatare Andreas Siemon Avatare in Katastrophensimulationen Entwicklung eines Katastrophen-Trainings-Systems zur Darstellung von Beteiligten in Großschadenslagen kassel university press Die vorliegende Arbeit wurde vom Fachbereich Elektrotechnik / Informatik der Universität Kassel als Dissertation zur Erlangung des akademischen Grades eines Doktors der Naturwissenschaften (Dr. rer. nat.) angenommen. Erster Gutachter: Prof. Dr.-Ing. D. Wloka Zweiter Gutachter: Prof. Dr. A. Zündorf Tag der mündlichen Prüfung 27. März 2013 Bibliografische Information der Deutschen Nationalbibliothek Die Deutsche Nationalbibliothek verzeichnet diese Publikation in der Deutschen Nationalbibliografie; detaillierte bibliografische Daten sind im Internet über http://dnb.dnb.de abrufbar Zugl.: Kassel, Univ., Diss. 2013 ISBN 978-3-86219-610-4 (print) ISBN 978-3-86219-611-1 (e-book) URN: http://nbn-resolving.de/urn:nbn:de:0002-36118 © 2013, kassel university press GmbH, Kassel www.uni-kassel.de/upress Druck und Verarbeitung: Print Management Logistics Solutions, Kassel Printed in Germany Danksagung Die vorliegende Dissertation entstand im Zeitraum von Oktober 2008 bis November 2012 am Fachgebiet Technische Informatik der Universit¨at Kassel. Sie w¨are nicht ohne die Unterstutzung,¨ den Rat und die Geduld zahlreicher Personen m¨oglich gewesen, bei denen ich mich im nachfolgenden herzlich bedanken m¨ochte. Mein besonderer Dank gilt meinem Betreuer, Herrn Prof. Dr.-Ing. Dieter Wloka, fur¨ die interessante Aufgabenstellung verbunden mit der M¨oglichkeit, die vorliegende Arbeit an seinem Fachgebiet anfertigen zu durfen.¨ Weiterhin bedanke ich mich fur¨ die ausgezeichnete Betreuung, die st¨andige Diskussionsbereitschaft sowie die wertvollen Anregungen und Hinweise. -
Texture Mapping with Mudbox and 3Ds Max
Texture Mapping with Mudbox and 3ds Max by Joshua Holland Graphic Communication Department College of Liberal Arts California Polytechnic State University 2011 ABSTRACT Texture Mapping with Mudbox and 3ds Max Joshua Holland Graphic Communication Department, December 2011 Advisor: Kevin Cooper The purpose of this study was to determine the intuitiveness of texture mapping and compressibility of files generated using Autodesk 3ds Max 2012 versus Autodesk Mudbox 2012. This will be used by anyone starting to learn how to texture map and who is comparing programs that have the capability to do so. This will save users time in researching which program is better suited for their needs. This study investigated how Autodesk 3ds Max 2012 and Autodesk Mudbox 2012 compared in mapping textures to 3D models. A basic computer skills assessment test and an intuitive test was administered to twelve participants. They were ranked based on their computer skills assessment scores, texture map completion time with 3ds Max, and texture map completion time with Mudbox. Exported files sizes for 3D models using 3ds Max and Mudbox were also compared to determine which was smaller. Participants were not included in the file size portion of the study. Results from twelve participants in the intuitive test showed that Mudbox proved to be more intuitive for first time users attempting to apply a texture to a 3D object. However, 3ds Max offers more control and precision in performing these tasks at the cost of a large learning curve and a less of a fluid interface. The compressiblity test showed that 3ds Max produced a smaller file size. -
Building and Using a Character in 3D Space Shasta Bailey
East Tennessee State University Digital Commons @ East Tennessee State University Undergraduate Honors Theses Student Works 5-2014 Building and Using a Character in 3D Space Shasta Bailey Follow this and additional works at: https://dc.etsu.edu/honors Part of the Game Design Commons, Interdisciplinary Arts and Media Commons, and the Other Arts and Humanities Commons Recommended Citation Bailey, Shasta, "Building and Using a Character in 3D Space" (2014). Undergraduate Honors Theses. Paper 214. https://dc.etsu.edu/ honors/214 This Honors Thesis - Open Access is brought to you for free and open access by the Student Works at Digital Commons @ East Tennessee State University. It has been accepted for inclusion in Undergraduate Honors Theses by an authorized administrator of Digital Commons @ East Tennessee State University. For more information, please contact [email protected]. Contents Introduction: ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙ 3 The Project Outline: ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙ 4 The Design: ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙ 4 3D Modeling: ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙ 7 UV Mapping: ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙ 11 Texturing: ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙ -
What's New in EDGECAM 2022.0
WHAT’S NEW IN EDGECAM 2022.0 This document highlights new product features and enhancements in EDGECAM 2022.0. To run EDGECAM 2022.0, the maintenance expiry date in the license must be March 2021 or later. 17 May 2021 Contents Contents ‘What’s New’ Document Overview ............................................................................................ 4 Purpose of this Document and Other Sources of Information ................................................ 4 Targeted Information inside EDGECAM and Other Programs ............................................... 4 The Development History of EDGECAM ............................................................................... 4 Important Information ................................................................................................................ 5 Windows 7 and 8.1 Support Removed .................................................................................. 5 EWS Retirement ................................................................................................................... 5 Old AutoCAD DWG/DXF Loader retired ................................................................................ 5 Network License Manager Upgrade ...................................................................................... 5 Manufacture Enhancements ..................................................................................................... 6 EWS Retirement .................................................................................................................. -
Ansys Elastic Licensing
Ansys Elastic Licensing - Software Consumption Rate Table Version 3.17 5.5 Geometry Interfaces Rate (AEU/hr) Rate (AEC/hr) ANSYS Distributed Solve (DSO) 1.0 2.5 ANSYS Geometry Interface for Autodesk 1.0 2.5 ANSYS Geometry Interface for CATIA V5 1.0 2.5 ANSYS Geometry Interface for Creo Elements/Direct Modeling 1.0 2.5 ANSYS Geometry Interface for Creo Parametric 1.0 2.5 ANSYS Geometry Interface for Parasolid 1.0 2.5 ANSYS Geometry Interface for SAT 1.0 2.5 ANSYS Geometry Interface for Solid Edge 1.0 2.5 ANSYS Geometry Interface for SolidWorks 1.0 2.5 ANSYS JT Open Reader for SpaceClaim 1.0 2.5 ANSYS SpaceClaim CATIA V5 Interface 1.0 2.5 ANSYS SPEOS Far Infrared Extension 1.0 2.5 ANSYS SPEOS HUD Design & Analysis 1.0 2.5 ANSYS SPEOS Optical Part Design 1.0 2.5 ANSYS SPEOS Optical Sensor Test 1.0 2.5 Geometry Interface for JT 1.0 2.5 SPEOS for Creo Parametric Far Infrared Extension 1.0 2.5 SPEOS for Creo Parametric Optical Sensor Test 1.0 2.5 Optimization Rate (AEU/hr) Rate (AEC/hr) ANSYS ALinks for EDA 2.0 5.0 ANSYS DesignXplorer 2.0 5.0 ANSYS Optimetrics 2.0 5.0 SPEOS for Creo Parametric Optical Design Optimizer 2.0 5.0 Pre/Post Rate (AEU/hr) Rate (AEC/hr) ANSYS CFD PrepPost 4.0 10.0 ANSYS Discovery 4.0 10.0 ANSYS DesignModeler 4.0 10.0 ANSYS Electronics Desktop PrepPost 4.0 10.0 ANSYS Electronics Desktop 2D Solver 4.0 10.0 ANSYS Electronics Enterprise Prep/Post 4.0 10.0 ANSYS Icepak Pre/Post 4.0 10.0 ANSYS Mechanical Enterprise PrepPost 4.0 10.0 ANSYS SIwave Pre/Post Processor 4.0 10.0 ANSYS SpaceClaim 4.0 10.0 HPC (n is the number of -
Álvaro Carreras Romero
Contactar 620291340 (Mobile) Álvaro Carreras Romero [email protected] Senior Environment Artist en Vertical Robot Comunidad Valenciana / Comunitat Valenciana www.linkedin.com/in/ %C3%A1lvaro-carreras- romero-00131a39 (LinkedIn) Extracto www.artstation.com/ac_art (Personal) Hi, I'm Álvaro from Barcelona - Spain. I dedicated my last 7 years ac_art.artstation.com/ (Personal) on working for some studios in the videogames industry mainly as ac_art.artstation.com/ (Company) Environment Artist. Aptitudes principales TITLES: Maya 3D Studio Max - Skara: The Blade Remains (as Environment Artist) Photoshop - Hitman 2 (as Environment Artist) - Call Of Duty: Black Ops 4 (as Props Artist) Languages - Call Of Duty: Modern Warfare (as Props Artist) Italiano (Elementary) - LAST YEAR: Afterdark (as Material Artist) Inglés (Full Professional) - Unity | Snaps Art HD | European Market (as Material Artist) Catalán (Native or Bilingual) - Call Of Duty: Black Ops Cold War (as Props Artist) - Unannounced AAA (as Environment Artist) Publications - Unannounced AAA VR title (as Material Artist) Environment Production For Hitman 2 - Unannounced AAA VR title (as Senior Environment Artist) The Creation of Realistic Materials SOFTWARE EXPERIENCE Game Engines: − Unreal Engine 4 − Glacier Engine 2 (IO Interactive's in-house engine used for Hitman 2) − Unity 3D Workflow Tools: − Blender − Autodesk Softimage − Autodesk 3DS Max − Autodesk Maya − Autodesk Mudbox − Pixologic Zbrush Page 1 of 4 − Substance Painter − Substance Designer − Adobe Photoshop − Headus UV Layout − Substance B2M − Marvelous Designer − xNormal − Marmoset Toolbag − Keyshot − World Machine − Meshlab Post-Pro/Audio Editing: − Adobe After Effects − Sony Vegas − Audacity − Cubase − Reaper Revision Control System: - Perforce - Alienbrain - Tortoise SVN Task management tools: - Trello - Jira Experiencia Vertical Robot Senior Environment Artist enero de 2020 - Present (11 meses) Working as owner of locations for an unannounced AAA VR title. -
Spaceclaim® Engineer and Spaceclaim Style Product Fact Sheet
SPACECLAIM® ENGINEER AND SPACECLAIM STYLE PRODUCT FACT SHEET About SpaceClaim represents the most significant technology advancement in 3D engineering in more than 10 years, having been created from the ground up specifically to give engineers and industrial designers the freedom and flexibility to capture ideas easily, edit solid models regardless of origin, and prepare designs for analysis, prototyping, and manufacturing. SpaceClaim enables an extended design team to work concurrently, finish projects at a fraction of the cost, and accelerate time-to-market. SpaceClaim Engineer is the world’s fastest and most innovative 3D direct modeler, enabling engineers to easily create concepts and prepare 3D designs for prototyping, top-down design, analysis, and manufacturing. The product interoperates with major CAD systems and many analysis tools, providing a solution to bridge the gap in typical design and engineering workflows. SpaceClaim Engineer broadens access to 3D models and data across the engineering team and helps build consensus by sharing concept models. This capability enables CAD teams to build detailed models right the first time, reducing costly iterations. SpaceClaim Style brings the freedom of direct solid modeling to industrial design, accelerating product ideation by providing flexible tools to create, edit, and validate design concepts. The product is tailored to the needs of designers working in industrial design, product styling, furniture design, jewelry design, and architectural detailing. SpaceClaim Style provides designers in these and other segments with a rapid creation environment for visualizing new ideas and converting hand-drawn, 2D and surface data to accurate solid models, enabling designers to experience the benefits of 3D Direct Modeling with solids. -
„Wir Haben Ein Paradigma Geschaffen“
SOFTWARE, ENGINEERING-TOOLS & HARDWARE Interview mit Chris Randles, SpaceClaim Chris Randles ist President und Chief Executive Officer von SpaceClaim, einem Anbieter von 3D-Direktmodellierung. Technik im Detail Anwendungsschwerpunkte der SpaceClaim-Software O Konzept-Modellierung O Modellerstellung für Angebote O Modellvorbereitung für CAE/Simulation O Additive Fertigung und Rapid Prototyping O De-Featuring und Anpassungen für NC-Programmierung O Blechfertigung O Formenbau O 3D-Datenaustausch mit Zulieferern und Kunden O Industriedesign O Lean-Produktentwicklung SpaceClaim www.spaceclaim.com/de „Wir haben ein Paradigma geschaffen“ CAD-Software. SpaceClaim wurde 2005 gegründet und ist einer der jüngsten Anbieter von Software für die Volumenmodellierung. Chris Randles, President und Chief Executive Officer des US-Unternehmens, erläutert im exklusiven ke-Interview die Vorteile der Anwendung. Würden Sie zum Einstieg den heutigen CAD-Markt kurz skizzieren? Synchrontechnik oder SpaceClaim ist – das sind die Werkzeu- Wir befinden uns seit 25 Jahren in einem feature-basierten, ge, die die Leute dazu bringen werden, Direktmodellierung parametrischen CAD-Experiment. PTC veränderte die Welt zu nutzen. mit Pro/Engineer, und SolidWorks übertrug dies auf Win- dows, aber seitdem hat sich – von vielen Weiterentwicklun- Doch wie unterscheidet sich SpaceClaim von den anderen Anwen- gen im Detail einmal abgesehen – nicht viel geändert. Inzwi- dungen? schen gibt es knapp eine Million 3D-CAD-Arbeitsplätze unter SpaceClaim hat den 3D-CAD-Markt verändert, seit wir im Wartung. Das ist wirklich nicht viel in Anbetracht der riesigen Jahr 2007 unseren 3D-Direktmodellierer einführten. All die Zahl von Ingenieuren, die tatsächlich an der Produktentwick- beschriebenen Neuerungen der Mitbewerber entstanden als lung beteiligt sind. Folge des Markteintritts von SpaceClaim.