Nintendo (7974)

Total Page:16

File Type:pdf, Size:1020Kb

Nintendo (7974) 15 September 2017 Asia Pacific/Japan Equity Research Entertainment Software (Video Game (Japan)) Nintendo (7974) Rating (from NEUTRAL) OUTPERFORM [V] Price (14 Sep 17, ¥) 37,670 UPGRADE RATING Target price (¥) (from 40,000) 55,000 Change to TP (%) 46 Market cap (¥ bn) 4,523 (US$ 40.9) Upgrading to OUTPERFORM: Multi-Switch Enterprise value (¥ bn) 3,776 Number of shares (mn) 120.1 homes to drive high earnings peak Free float (%) 70.0 52-week price range 39,320–22,520 ■ Action: We raise our forecasts and lift our target price for Nintendo from Target price is for 12 months. ¥40,000 to ¥55,000 (potential return 46%). We also upgrade Nintendo from [V] = Stock Considered Volatile (see Disclosure Appendix) Neutral to OUTPERFORM. We now forecast Switch sales of 130mn Research Analysts (previously 70mn) units through FY3/22. Keiichi Yoneshima 81 3 4550 9740 ■ Including multi-Switch households into demand outlook: We had [email protected] previously expected the Switch to sell like a traditional console, but now Hanako Takahashi expect it to sell more like a handheld, due to three main reasons: (1) a 81 3 4550 7366 [email protected] Famitsu survey released in June indicating that many users are already using the Switch like a handheld (see Figure 1), (2) the comparatively low price, and (3) prospects for a long-tail sales cycle driven by minor changes. We now forecast Switch sales peaking at 31mn units in FY3/20–21 (previously 15mn in FY3/19). ■ Catalysts/risks: Potential upside catalysts include a 2Q earnings report accompanied by upwardly revised guidance and unveiling of a major third- party software title at the Tokyo Game Show (21–24 September). Downside risks include disappointing Switch sales and yen appreciation. ■ Valuation: We set our ¥55,000 target price using a the sum-of-the-parts (SOTP) method, using game consoles, smart devices, and cash. We value the game hardware business at an ex-cash P/E of 18x (previously 20x) to reflect that we now expect Switch sales to peak in FY3/20–21 instead of FY3/19. Share price performance Financial and valuation metrics Pr ice (LH S) Reb ased Rel (RH S) Year 3/17A 3/18E 3/19E 3/20E Sales (¥ bn) 489.1 831.4 1,196.4 1,599.1 4 0 ,0 0 0 Operating profit (¥ bn) 29.4 80.4 258.1 470.1 3 0 ,0 0 0 Recurring profit (¥ bn) 50.4 106.3 284.0 496.0 Net income (¥ bn) 102.6 69.1 184.6 322.4 2 0 ,0 0 0 EPS (¥) 853.9 575.1 1,536.5 2,683.6 IBES Consensus EPS (¥) n.a. 856.0 1,409.0 1,877.9 1 0 ,0 0 0 EPS growth (%) 521.4 (32.6) 167.2 74.7 Jan - 1 6 Ju l- 1 6 Jan - 1 7 Ju l- 1 7 P/E (x) 30.3 65.5 24.5 14.0 The price relative chart measures performance against the Dividend yield (%) 1.7 0.8 2.0 3.6 TOPIX which closed at 1,632.13 on 14-Sep-2017 EV/EBITDA (x) 65.6 42.6 13.9 7.4 On 14-Sep-2017 the spot exchange rate was P/B (x) 2.9 4.1 3.9 3.5 ¥110.46/US$1 ROE(%) 8.5 5.4 13.8 22.0 Performance 1M 3M 12M Net debt/equity (%) Net cash Net cash Net cash Net cash Absolute (%) 2.8 4.5 46.3 Source: Company data, Thomson Reuters, Credit Suisse estimates Relative (%) 1.8 2.3 22.1 DISCLOSURE APPENDIX AT THE BACK OF THIS REPORT CONTAINS IMPORTANT DISCLOSURES, ANALYST CERTIFICATIONS, LEGAL ENTITY DISCLOSURE AND THE STATUS OF NON-US ANALYSTS. US Disclosure: Credit Suisse does and seeks to do business with companies covered in its research reports. As a result, investors should be aware that the Firm may have a conflict of interest that could affect the objectivity of this report. Investors should consider this report as only a single factor in making their investment decision. 15 September 2017 Nintendo (7974) Price (14 Sep 2017): ¥37,670 (upside: 46%); Rating: (from NEUTRAL) OUTPERFORM [V]; Target Price: (from ¥40,000) ¥55,000; Analyst: Keiichi Yoneshima Income statement (¥ bn) 3/17A 3/18E 3/19E 3/20E Key ratios 3/17A 3/18E 3/19E 3/20E Sales 489.1 831.4 1,196.4 1,599.1 Growth (%) EBITDA 37.7 88.8 266.5 478.5 Sales (3.0) 70.0 43.9 33.7 Operating profit 29.4 80.4 258.1 470.1 Operating profit (10.7) 173.8 221.0 82.1 Recurring profit 50.4 106.3 284.0 496.0 EPS 521.4 (32.6) 167.2 74.7 Extraordinary gain & loss 64.4 0.0 0.0 0.0 Margins (%) Profit before tax 114.7 106.3 284.0 496.0 Gross margin 40.7 39.0 41.9 44.6 Net income 102.6 69.1 184.6 322.4 EBITDA margin 7.7 10.7 22.3 29.9 Cash flow (¥ bn) 3/17A 3/18E 3/19E 3/20E OP margin 6.0 9.7 21.6 29.4 Operating cash flow 19.1 121.9 186.0 320.3 DuPont analysis Depreciation & Amortization 8.4 8.4 8.4 8.4 ROE (%) 8.5 5.4 13.8 22.0 Investing cash flow 69.5 24.6 (15.2) (15.2) Net profit margin (%) 21.0 8.3 15.4 20.2 Capex (9.9) (15.2) (15.2) (15.2) Sales/Assets 0.3 0.5 0.7 0.8 Free cash flow 88.6 146.5 170.8 305.1 Assets/Equity 1.2 1.3 1.3 1.3 Financing cash flow (14.4) (29.1) (92.3) (161.2) Credit ratios (%) Issuance (retirement) of stock (0.0) 0.0 0.0 0.0 Equity ratio 85.2 79.5 77.6 76.8 Dividends paid (14.4) (34.5) (92.3) (161.2) Net D/E ratio Net cash Net cash Net cash Net cash Net change in cash 74.2 117.4 78.5 143.9 Per share data (¥) Number of shares (mn) 120.1 120.1 120.1 120.1 Balance sheet (¥ bn) 3/17A 3/18E 3/19E 3/20E EPS 853.9 575.1 1536.5 2683.6 Cash & cash equivalents 662.8 780.1 858.6 1,002.5 BPS 8829.3 9111.5 9763.0 10900.8 Current receivable 106.1 91.1 131.1 175.2 DPS 430.0 287.6 768.2 1341.8 Inventories 39.1 83.4 114.2 145.6 Dividend payout ratio (%) 50.4 50.0 50.0 50.0 Other current assets 332.8 330.4 330.4 330.4 Current assets 1,140.7 1,285.0 1,434.3 1,653.7 Valuation (x) 3/17A 3/18E 3/19E 3/20E Property, plant & equipment 128.7 138.4 148.1 157.8 P/E 30.3 65.5 24.5 14.0 Investments - - - - P/B 2.9 4.1 3.9 3.5 Intangibles 12.8 12.8 12.8 12.8 EV/EBITDA 65.6 42.6 13.9 7.4 Other non-current assets 186.7 186.8 186.8 186.8 Dividend yield (%) 1.7 0.8 2.0 3.6 Total assets 1,469.0 1,623.0 1,782.0 2,011.1 FCF yield (%) 0.3 2.4 3.8 6.7 Payables 104.2 180.8 247.5 315.4 Short term debt 0.0 0.0 0.0 0.0 Other current liabilities 79.9 117.4 117.4 117.4 Current liabilities 184.1 298.1 364.8 432.7 Long term debt 33.9 33.9 33.9 33.9 Other non-current liabilities 0.0 0.0 0.0 0.0 Total liabilities 218.0 332.0 398.7 466.6 Shareholders' equity 1,250.8 1,290.8 1,383.1 1,544.3 Minority interests 0.1 0.1 0.1 0.1 Source: Company data, Thomson Reuters, Credit Suisse estimates Nintendo (7974)2 15 September 2017 Table of contents Upgrading to OUTPERFORM: Multi-Switch homes to drive high earnings peak 1 Executive summary 4 Upgrading to OUTPERFORM with ¥55,000 TP .......................................................4 Three reasons why Switch will be more like a handheld..........................................4 Valuation ..................................................................................................................7 Upgrading to OUTPERFORM, raising TP to ¥55,000 9 Forecasting Switch sales through FY3/22 at 130mn units, revised from 70mn .......9 Incorporating multi-Switch households into our sales forecast ................................9 Game hardware is relatively inexpensive per CPI data .........................................12 Switch poised for similar uptake as the DS series 14 3DS+NDS constitute a broader “DS series”...........................................................14 Revising attach rate outlook...................................................................................17 Expecting production capacity to rise to 2.5mn units/month; peak FY capacity of 30mn units within reach .........................................................................................18 Prospects for long-tail sales driven by minor changes 19 Switch color variations suggests scope for device personalization........................19 Previous minor changes.........................................................................................21 Minor changes in handheld and stationary consoles differ by an order of magnitude ...............................................................................................................................22 Near-term catalyst: upward revision at 2Q (Jul–Sep) results 23 Profits concentrated in Oct–Dec; expecting lift to full-year guidance if 1H progress is around 50% ........................................................................................................23 Forecasts for non-Switch products 25 2DS likely to become the core handheld................................................................25 Modest revision to smartphone app forecasts .......................................................25 Valuation: raising value of game console business from ¥2.7tn to ¥4.7tn 26 Focusing on the Switch; smartphone apps also look promising in the long term...26 Earnings forecasts 30 Revising Switch earnings peak from FY3/19 to FY3/20–21; raising peak sales ‒ 15mn to 31mn units................................................................................................30 Nintendo (7974)3 15 September 2017 Executive summary Upgrading to OUTPERFORM with ¥55,000 TP Changes from our previous report: Now reflecting realization of upside scenario ■ 1) We raise our earnings forecasts after lifting our cumulative sales forecast for the Switch through FY3/22 from 70mn units to 130mn units.
Recommended publications
  • What Motivates the Authors of Video Game Walkthroughs and Faqs? a Study of Six Gamefaqs Contributors Michael Hughes Trinity University, [email protected]
    Trinity University Digital Commons @ Trinity Library Faculty Research Coates Library 1-1-2018 What Motivates the Authors of Video Game Walkthroughs and FAQs? A Study of Six GameFAQs Contributors Michael Hughes Trinity University, [email protected] Follow this and additional works at: https://digitalcommons.trinity.edu/lib_faculty Part of the Library and Information Science Commons Repository Citation Hughes, M.J. (2018). What motivates the authors of video game walkthroughs and FAQs? A study of six GameFAQs contributors. First Monday, 23(1), 1-13. doi: 10.5210/fm.v23i1.7925 This Article is brought to you for free and open access by the Coates Library at Digital Commons @ Trinity. It has been accepted for inclusion in Library Faculty Research by an authorized administrator of Digital Commons @ Trinity. For more information, please contact [email protected]. First Monday, Volume 23, Number 1 - 1 January 2018 Walkthroughs, also known as FAQs or strategy guides, are player-authored documents that provide step-by-step instructions on how to play and what to do in order to finish a given video game. Exegetical in their length and detail, walkthroughs require hours of exacting labor to complete. Yet authors are rarely compensated for work that markedly differs from other kinds of fan creativity. To understand their motivations, I interviewed six veteran GameFAQs authors, then inductively analyzed the transcripts. Open coding surfaced five themes attributable to each participant. Together, these themes constitute a shifting mix of motivations, including altruism, community belonging, self-expression, and recognition — primarily in the form of feedback and appreciation but also from compensation.
    [Show full text]
  • Financial Results Briefing Global Release, April 2018
    Financial Results Briefing for Fiscal Year Ended March 2018 Thank you for making time to attend Nintendo’s financial briefing. I am Tatsumi Kimishima, President of Nintendo. Nintendo Co., Ltd. Mr. Furukawa, General Manager of the Corporate Financial Results Briefing Planning Department, has just presented our financial President and Representative Director results for this period. Tatsumi Kimishima I will now discuss our planned initiatives for the fiscal year ending March 2019. Firstly, Nintendo Labo has had the high expectation as a “very Nintendo” product since the original announcement in January this year, and as soon as it was launched, consumers have been posting photos and video of parents and children as they work together to assemble Global Release, April 2018 the cardboard pieces and then play with their completed Toy-Con, which were unimaginable in video games before. It has been on sale for only a week in Japan and the US, while sales in Europe will begin today, but the main purchasers of Nintendo Labo at launch are not the same as with typical video games, and they are mainly elementary school children and their fathers, as well as game players who like creative activities. We developed and will nurture Nintendo Labo as a product that is not constrained by the boundaries of conventional video games and can endear itself to a broader range of consumers. From the initial response, we have this solid feeling that we are off to a great start in that regard. Some Nintendo Titles Released Since the Start of the Year We began releasing Nintendo titles non-stop with the launch of Nintendo Switch, and kept the new-release buzz alive through the end of the year.
    [Show full text]
  • Super Smash Bros
    Dusty Rooms: il viaggio di Link in Majora’s Mask The Legend of Zelda è una saga che certamente non ha bisogno di presentazioni. È difficile trattare questi titoli nell’ambito del retrogaming in quanto ognuno di esso, che sia uscito negli anni ’90, nella scorsa decade o per una console portatile, è sempre così attuale da poter essere giocato in ogni era videoludica, risultando quasi sempre al passo coi tempi (ne sono esempi i numerosi remake usciti per Nintendo 3DS e Wii U). Oggi entreremo nel profondo di uno dei titoli più strani della saga, un titolo molto discusso e, a oggi, ancora fra acclamazioni e stroncamenti.The Legend of Zelda: Majora’s Mask fu un titolo che, come al solito, riscosse un gran successo commerciale ma lasciò ai fan una certa angoscia, un retrogusto amaro che, in realtà, non è facile da descrivere. Frase molto comune, fra i più appassionati, è: “Majora’s Mask è uno dei titoli più cupi della saga di Zelda“. Ma perché? Cosa c’è dietro agli scenari bizzarri, agli artwork ombrosi e alle tristi storie di Majora’s Mask? Diamo uno sguardo alle tematiche che abbracciano questo spettacolare gioco per Nintendo 64, rilasciato non molti anni fa per 3DS con una nuova veste grafica. Ovviamente, se non avete ancora giocato a questo titolo ma avete comunque intenzione di farlo, vi sconsigliamo di leggere questo articolo e perciò preferiamo lanciare un allarme spoiler. Le fasi del lutto di Kübler-Ross Come ogni capitolo prima di The Legend of Zelda: Breath of the Wild, Majora’s Mask ha una storia lineare e ci viene rivelata visitando i luoghi prestabiliti e i loro dungeon.
    [Show full text]
  • Nintendo Co., Ltd
    Nintendo Co., Ltd. Earnings Release for Fiscal Year Ended March 2018 Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2014 FY3/2015 FY3/2016 FY3/2017 FY3/2018 Net sales 571,726 549,780 504,459 489,095 1,055,682 Cost of sales 408,506 335,196 283,494 290,197 652,141 Gross profit 163,219 214,584 220,965 198,898 403,540 (Gross profit ratio) (28.5%) (39.0%) (43.8%) (40.7%) (38.2%) Selling, general and administrative expenses 209,645 189,814 188,083 169,535 225,983 Operating profit -46,425 24,770 32,881 29,362 177,557 (Operating profit ratio) (-8.1%) (4.5%) (6.5%) (6.0%) (16.8%) Non-operating income 53,136 46,043 14,550 28,593 23,509 (of which foreign exchange gains) (39,287) (34,051) ( - ) ( - ) ( - ) Non-operating expenses 624 283 18,641 7,591 1,710 (of which foreign exchange losses) ( - ) ( - ) (18,356) (5,256) (766) Ordinary profit 6,086 70,530 28,790 50,364 199,356 (Ordinary profit ratio) (1.1%) (12.8%) (5.7%) (10.3%) (18.9%) Extraordinary income 4,922 3,737 407 64,775 3,240 Extraordinary losses 79 2,176 1,482 409 1,507 Profit before income taxes 10,929 72,091 27,715 114,730 201,090 Income taxes 34,132 30,228 11,197 12,147 60,144 Profit -23,202 41,862 16,518 102,582 140,945 Profit attributable to non-controlling interests 20 18 13 8 1,354 Profit attributable to owners of parent -23,222 41,843 16,505 102,574 139,590 (Profit attributable to (-4.1%) (7.6%) (3.3%) (21.0%) (13.2%) owners of parent ratio) - 1 - Nintendo Co., Ltd.
    [Show full text]
  • Nintendo Switch Apuesta Por La Diversión Y El Multijugador En El 36º Salón Del Cómic De Barcelona
    Nintendo Switch apuesta por la diversión y el multijugador en el 36º Salón del Cómic de Barcelona En un stand de 500 metros cuadrados y con 56 puestos de juego, los visitantes podrán disfrutar por primera vez de algunas de las novedades que saldrán para la consola híbrida de Nintendo durante el primer semestre de 2018 como Donkey Kong Country: Tropical Freeze o Hyrule Warrios: Definitive Edition. Madrid, 10 de abril de 2018 – Quizás te mole pintarle la cara de tinta a tus rivales con Splatoon 2. Puede que seas de los de sacar el turbo morado y coger todos los atajos en Mario Kart 8 Deluxe. O a lo mejor tu rollo sea demostrar todos los combos de Pikachu marcándote un perfect en Pokkén Tournament DX. Sea como fuere, tanto si eres fan del juego multijugador en todas sus vertientes como si lo que quieres es echar unas partidas relajadas en cualquiera de los muchos títulos del extenso catálogo de Nintendo Switch, Nintendo pondrá a disposición del público un espacio de 500 metros cuadrados en el que mostrará algunos de los próximos lanzamientos y grandes videojuegos ya a la venta para la consola de sobremesa te acompaña a donde vayas. Entre el 12 y el 15 de abril, el recinto de la Fira de Barcelona en Montjuic, acogerá el 36º Salón Internacional del Cómic de Barcelona, edición en la que Splatoon 2, el shooter de Nintendo será uno de los grandes protagonistas en el stand de Nintendo, ubicado en el triángulo del Palacio 2, y en el que habrá un total de 56 puestos de juego entre las zonas dedicadas a los eventos de multijugador y las de las diferentes experiencias del catálogo de Nintendo Switch, con especial mención a la zona Nindies Welcome Home donde algunos de los títulos más exitosos de los desarrolladores indies tendrán cabida.
    [Show full text]
  • Featured Trade Values
    Featured Trade Values Last Updated 06/05/19 Nintendo Switch Trade Value 1-2-SWITCH $ 22.00 ARMS $ 19.00 ATTACK ON TITAN 2 $ 9.00 AXIOM VERGE SE $ 9.00 AZURE STRIKER GUNVOLT SP $ 16.00 BAYONETTA 2 $ 22.00 BINDING OF ISAAC: AFTR+ $ 9.00 CRASH BANDICOOT NSW $ 19.00 DARK SOULS REMASTERED $ 20.00 DBZ XENOVERSE 2 $ 9.00 DOOM $ 21.00 DRAGON QUEST BUILDERS $ 22.00 ELDER SCROLLS V: SKYRIM $ 20.00 KIRBY STAR ALLIES $ 33.00 LEGO DC SUPER VILLAINS $ 19.00 LEGO HARRY POTTER $ 20.00 LEGO INCREDIBLES NSW $ 18.00 LEGO MARV SPR HEROES 2 $ 9.00 LITTLE DEW 2 $ 8.00 LOZ:BREATH OF WILD $ 30.00 MARIO KART 8 DELUXE $ 30.00 MARIO TENNIS ACES NSW $ 35.00 MINECRAFT STORY COMP $ 9.00 MONSTER BOY & CURSED KINGDOM $ 22.00 OVERCOOKED 2 NSW $ 20.00 OVERCOOKED! SE $ 9.00 OWLBOY NSW $ 9.00 PARTY ARCADE $ 9.00 PAYDAY 2 $ 9.00 POKEMON LETS GO EEVEE $ 33.00 POKEMON LETS GO PIKACHU $ 33.00 POKKEN TOURNAMENT DX $ 26.00 PORTAL KNIGHTS GOLD ED $ 9.00 PUYO PUYO TETRIS $ 9.00 RBI BASEBALL 2017 $ 9.00 ROCKET LEAGUE $ 9.00 SCRIBBLENAUTS SHOWDOWN $ 9.00 SINE MORA EX $ 6.00 SNIPPERCLIPS PLUS $ 9.00 SONIC FORCES BONUS ED $ 9.00 SPLATOON 2 $ 22.00 SUPER BOMBERMAN R $ 14.00 SUPER SMASH BROS $ 33.00 Some Restrictions Apply. This is only a guide. Trade values are constantly changing. Please consult your local EB Games for the most updated trade values. Featured Trade Values Last Updated 06/05/19 SUPERBEAT XONIC $ 7.00 ULTRA STREET FIGHTER 2 $ 12.00 WOLFENSTEIN NEW COLOSSUS NS $ 29.00 WONDER BOY DT $ 9.00 XENOBLADE CHRONICLES 2 $ 25.00 YOKUS ISLAND EXPRESS NSW $ 19.00 Playstation 4 Trade
    [Show full text]
  • | Tickets on Sale
    PRESENTS ORGANISED BY PRESENTED BY SPONSORED BY www.mosma.es | www.festivaldemalaga.com TICKETS ON SALE At the Teatro Cervantes box office and on the Internet through Uniticket (www.unientradas.es) Concerts at Teatro Cervantes: 18 euros Concerts at Teatro Echegaray, Cine Albéniz and Sala Unicaja María Cristina: 12 euros The following progressive discounts will be applied when purchasing tickets: · 20% on one or more tickets for each of the five concerts · 15% on one or more tickets for any four concerts · 10% on one or more tickets for any three concerts INDEX 05 PRESENTATION ORGANISED BY 07 PROGRAMME 09_MONDAY, JULY 1ST PRESENTED BY SPONSORED BY 10_TUESDAY, JULY 2ND 12_WEDNESDAY, JULY 3RD 15_THURSDAY, JULY 4TH TH IN COLLABORATION WITH 18_FRIDAY, JULY 5 20_SATURDAY, JULY 6TH IN COOPERATION WITH The fourth edition of MOSMA (Movie Score Málaga) will be held from the 2nd to the 6th of July 2019. Organised by Festival de Málaga and the Malaga City Council, it is presented by Unicaja Banco and sponsored by Cruzcampo and La Canasta, with the collaboration of the Teatro Cervantes and Teatro Echegaray. MOSMA is an event devoted to the music of audiovisual productions, an artistic discipline that forms part of our daily lives through television PRESENTATION series, video games and of course films. MOSMA seeks to be an international meeting point for renowned composers and young talents. The composers that came to the festival’s first edition included Craig Armstrong, Jan A.P Kazcmarek, Roque Baños, Sean Callery and Kenji Kawai, amongst others. For the second edition, we had Tyler Bates, Trevor Jones, David Shire, Víctor Reyes, Mac Quayle, José Nieto, Rupert Gregson-Williams and Neal Acree., and for the third, John Powell, Christophe Beck, Víctor Reyes, Rodrigo Cortés, Taro Iwashiro, Jeff Russo, Jeff Beal, Oblique & Carlos Bayona and Marco Frisina.
    [Show full text]
  • Nintendo Co., Ltd
    Nintendo Co., Ltd. Earnings Release for the Nine-Month Period Ended December 2018 Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2015 FY3/2016 FY3/2017 FY3/2018 FY3/2019 Apr.-Dec.'14 Apr.-Dec.'15 Apr.-Dec.'16 Apr.-Dec.'17 Apr.-Dec.'18 Net sales 442,920 425,664 311,121 857,012 997,295 Cost of sales 269,976 242,364 171,055 530,707 588,222 Gross profit 172,944 183,299 140,065 326,305 409,073 (Gross profit ratio) (39.0%) (43.1%) (45.0%) (38.1%) (41.0%) Selling, general and administrative expenses 141,339 140,814 113,750 169,842 189,043 Operating profit 31,604 42,485 26,315 156,462 220,029 (Operating profit ratio) (7.1%) (10.0%) (8.5%) (18.3%) (22.1%) Non-operating income 60,949 12,993 23,837 38,874 20,469 (of which foreign exchange gains) (51,089) (1,801) (1,405) (20,264) (4,349) Non-operating expenses 197 183 1,043 772 230 (of which foreign exchange losses) ( - ) ( - ) ( - ) ( - ) ( - ) Ordinary profit 92,356 55,295 49,110 194,563 240,268 (Ordinary profit ratio) (20.9%) (13.0%) (15.8%) (22.7%) (24.1%) Extraordinary income 3,608 404 63,756 3,240 1 Extraordinary losses 2,294 940 193 1,428 703 Profit before income taxes 93,669 54,759 112,673 196,375 239,566 Income taxes 34,164 14,196 9,693 59,253 70,384 Profit 59,505 40,563 102,979 137,122 169,182 Profit attributable to non-controlling interests -10 4 10 1,957 396 Profit attributable to owners of parent 59,515 40,558 102,969 135,165 168,785 (Profit attributable to (13.4%) (9.5%) (33.1%) (15.8%) (16.9%) owners of parent ratio) - 1 - Nintendo Co., Ltd.
    [Show full text]
  • Y Jugar Juntos Como Buenos Amigos
    FICHA DE PRODUCTO KIRBY STAR ALLIES Una bola rosa para copiarlos a todos… y jugar juntos como buenos amigos SINOPSIS Kirby vuelve con su habilidad de copia y llegará en HD a la consola Nintendo Switch. Pero esta vez no viene solo. Recluta enemigos lanzándoles corazones y reúne ayudantes para formar un equipo de hasta cuatro personajes. Además, podrás unirte a hasta tres amigos para vivir un tipo diferente de acción en equipo. ¿Podrán Kirby y sus amigos salvar Dream Land? En exclusiva en Nintendo Switch el próximo 16 de marzo. CARACTERÍSTICAS Hasta cuatro jugadores pueden pueden Un nuevo título de plataformas de Kirby llega a participar con la configuración horizontal del 1 Nintendo Switch en HD. 5 mando Joy-Con o con ocho Joy-Con más cuatro soportes para Joy-Con. Recluta a hasta tres enemigos como ayudantes En el modo cooperativo para cuatro jugadores 2 lanzándoles corazones. puedes abrir nuevas rutas compartiendo 6 habilidades. Más de 25 habilidades de copia, incluyendo Espada, Fuego, Agua, Bomba o Escoba, y hacen El título permite multijugador local entre varias 3 que cambie tu experiencia de juego. 7 consolas o con una sola consola. Combina habilidades e infúndeles elementos, como viento, agua, fuego y electricidad, dándoselas Compatible con todos los amiibo de los 4 a los ayudantes (o cogiéndoselas prestadas) para 8 personajes de la licencia Kirby. añadir más poder de ataque, resolver puzles, etc. Modo Televisor Modo Portátil Modo Tabletop FICHA DE PRODUCTO KIRBY STAR ALLIES ARGUMENTOS DE VENTA Los últimos juegos de plataformas de Kirby han obtenido valoraciones por encima del notable en los medios especializados (Kirby Triple Deluxe, Kirby Planet Robobot, Kirby’s Epic Yarn…).
    [Show full text]
  • Kirby Star Allies Release Date
    Kirby Star Allies Release Date Perished Fonzie never vignetted so instantly or daggings any tension rugosely. Abstentious Charlton untwined demoralizedher decipherments second-best so unpleasantly or underdoes that zonally,Ari talcs is very Zed densely. stocking? Ocker and zymolytic Aleks methinks her beau This mode in kirby star allies over Enemies hit with be launched at a lower angle. Planet Popstar debut on the Nintendo Switch in a game that is fun but somewhat lacking in challenge. Adventure, this warrior takes the joint of chivalry to heart. This should in a brand new Direct presentation Nintendo revealed that Kirby Star Allies will be hitting Nintendo Switch on March 16 Players. Block Ball, Gryll was watching the final boss room only the Super Famicom version of Kirby no Kirakira kids. Void Termina then gets back up and his arms transform into wings, allowing him to fly in the air as the battle resumes. Bbc news provides first appearance in kirby in a release date due to read! Meta knight is kirby beat the allies for instant email notifications for. Kirby in the shut and he him. Kirby Star Allies Kirby Wiki Fandom. All recent kirby? Even finding all of the hidden switches to open up secret levels and most of the collectibles, I was able to see it all in around eight hours. Up d again until he appears cute, kirby star allies release date with new. Kirby out of the Armor and into its core, continuing the fight. For star allies game! She believed that he stole it and left her mother to be killed by the hands of Kirisakin, but was eventually proven wrong when she learned the truth from the sword.
    [Show full text]
  • In Arrivo Un Nuovo Open World Racing,Annunciati
    Dakar 18: in arrivo un nuovo open world Racing Ieri la software house britannicaDeep Silver, nota etichetta di proprietà diKoch Media, in collaborazione con Bigmoon Entertainment, ha annunciato Dakar 18, un open-world racing che include diverse tipologie di veicoli, proprio come l’evento tenuto annualmente di cross Dakar. Il gioco verrà commercializzato per Xbox One, PS4 e PC. Secondo gli sviluppatori, Dakar 18, restituirà al pubblico una simulazione realistica dell’evento Dakar; inoltre, promettono, sarà il più vasto open-world racing mai visto su un videogioco. Sarà possibile prendere possesso di diverse tipologie di mezzi, come:motociclette , ATV, automobili, camion e SXS buggy. Oltretutto è stato confermata anche la presenza dei principali team e piloti del settore, inseriti nel gioco grazie agli accordi presi con laAmaury Sport Organisation, ente organizzatore dell’evento Dakar. Parlando di contenuti invece, sappiamo già che il gioco prevederà la modalità single player, che tante software house ormai sembrano voler abbandonare nei propri titoli, ed entrambe le modalità online e offline per il multiplayer. Open-world racing: non sappiamo davvero cosa aspettarci. Sì non è certo la prima volta che viene applicato ai giochi di corse, siamo abituati a titoli comeNeed For Speed o The Crew, nei quali potevi scorrazzare liberamente in città per cercare le gare e gli eventi che preferivi ma in questo caso, come potrebbe essere applicato ad un gioco di corse NEL DESERTO? Bisogna prendere con le pinze una caratteristica come questa su un gioco di corse di questo genere, anche perché, come verrà applicato il sistema open-world in un gioco Dakar? Perdersi nel deserto non deve essere di certo una bella esperienza, orientati solamente da un bussola i piloti devono arrivare da un punto A a un punto B, sarà quindi realmente sfruttato questo tanto decantato open- world? Di seguito, nel frattempo, potete iniziare a pregustare un piccolo trailer in CGI, giusto per capire cosa ci riserverà Dakar 18.
    [Show full text]
  • Super Smash Bros
    La lore di Super Smash Bros. continua: i risvolti di Ultimate Come abbiamo trattato in un nostro precedente articolo, la saga di Super Smash Bros. non è solo un semplice gioco crossover in cui tutte le IP principali Nintendo si riuniscono per darsele di santa ragione, ma una celata autobiografia, pagine in cui si narra della vita, delle soddisfazioni, dell’orgoglio, ma anche della frustrazione, del senso di stanchezza e della voglia di abbandonare tutto da parte del suo creatore, il geniale Masahiro Sakurai. Come ha già espresso in passato il leggendario game designer, la creazione dei sequel non è un processo naturale che avviene tranquillamente dopo il rilascio di un gioco: è invece un nuovo investimento di risorse, energia psichica e fatica che porta molti, ma soprattutto lui, sull’orlo della frustrazione. Fu l’eccessiva richiesta dei sequel di Kirby, nonché la quasi certa necessità di riconcentrarsi presto su un nuovo capitolo di Super Smash Bros. (che aveva intenzione di terminare già dopo Melee), che lo portò a lasciare Hal Laboratory nel 2003 e fondare la nuova compagnia Sora LTD. Nonostante sembrava avesse definitivamente voltato pagina, Satoru Iwata annunciò all’E3 dell 2005 che un nuovo Super Smash Bros. per Wii sarebbe presto entrato in sviluppo, senza che Masahiro Sakurai ne fosse al corrente; chiariti i malintesi, il creatore non ebbe altra scelta che rimettersi a bordo del progetto che pensava di aver abbandonato e ancora una volta e tornò alla guida di un un gioco che amava ma odiava allo stesso tempo. La saga era già un qualcosa di titanico, qualcosa al di fuori della sua portata, e pertanto non ebbe altra scelta se non quella di tornare per i successiviSuper Smash Bros.
    [Show full text]