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Nintendo Switch?
2019/2020 tél INGYENES Mi az a Nintendo Switch? A Nintendo Switch egy játékkonzol, amivel bárhol, bármikor és bárkivel játszhatsz. A Nintendo Switch termékcsaládban két konzol elérhető Nintendo Switch - minden funkcióval ellátva otthoni és menet közbeni játékhoz Három játékmód TV mód Asztali mód Hordozható mód 6-9. oldal Nintendo Switch Lite – kézi használatra kifejlesztve 10-11. oldal Bárhol, bármikor és bárkivel. Három játékmód 1 TV mód A Nintendo Switch konzol három különböző játékmódot kínál. Dokkold a Nintendo Switch konzolt, hogy a tévéden élvezhesd a HD játékélményt. Könnyen csatlakoztatható A konzol azonnal bekapcsol, a televízióhoz mikor kiveszed a dok- Hálózati adapter kolóból. A konzolt magaddal is Nintendo Switch viheted, és hordozható módban folytathatod a játékot. HDMI kábel Egyszerűen csatlakoztasd a hálózati adaptert és a HDMI kábelt a megfelelő portokhoz (a csomag mindkettőt tartalmazza). Bárhol, bármikor és bárkivel. Három játékmód 2 Hajtsd ki a támasztót, és oszd meg a képernyőt, és ezzel együtt a mókát is, Asztali mód többszemélyes játékokban. Ha a két Joy-Con kontrollert a Joy-Con markolathoz csatlakoztatod, úgy működ- Joy-Con nek, mint egy tradicionális kontroller, de a markolat nél- A Nintendo Switch konzol mind- kül, két különálló, teljesen két oldalán van egy-egy kontroller, funkcionális kontrollerként is használhatod őket. amik együtt funkcionálnak. A Nintendo Switch konzol három különböző játékmódot kínál. Három játékmód 3 Vedd a kezedbe, és játssz úgy, hogy a két Joy-Con kontroller Hordozható mód a konzolhoz van csatlakoztatva. Nintendo Switch Lite – A Nintendo Switch Lite egy kompakt, pehelykönnyű konzol, beépített vezérlőkkel. kézi használatra kifejlesztve A Nintendo Switch Lite minden Nintendo Switch szoftvert támogat, ami játszható hordozható módban. -
MARVELOUS Company Profile-2019-ENG.Indd
President Shuichi Motoda 2 MARVELOUS COMPANY PROFILE For games, video, music and stage. Excitement has no borders. After food, clothing and shelter comes fun. To have fun is to live. The more we keep our hearts entertained, the more fulfilling our lives will be. Marvelous Inc. is an all-round entertainment company that produces fun. We create interesting and original intellectual property (IP) for games, video, music and stage. Leveraging our strength in “multi-content, multi-use and multi-device,” we transcend changes in the times to consistently create fresh entertainment. We strive to deliver wonder and excitement never seen before to the people of the world. Before you know it, we will be one of Japan’s leading content providers. And we will be an entertainment company that offers a multitude of challenges and thrills and leaves people wondering, “What’s coming next from this company?” Personally, I’m really looking forward to what lies ahead at Marvelous. President Shuichi Motoda MARVELOUS COMPANY PROFILE 3 In the Online Game Business, we are engaged in the planning, development, and operation of online games for App Store, Google Play, and SNS platforms. In order to provide the rapidly evolving online game market quickly and consistently with ONLINE GAME buzz-worthy content, we are engaged in proactive development efforts through alliances with other IPs in addition to our own. By promoting multi-use of original IP produced by Marvelous Delivering buzz-worthy content and and multi-device compatibility of products for PC, mobile, expanding the number of users smartphone, tablet and other devices, we work to diversify worldwide revenue streams. -
Financial Results Briefing Global Release, April 2018
Financial Results Briefing for Fiscal Year Ended March 2018 Thank you for making time to attend Nintendo’s financial briefing. I am Tatsumi Kimishima, President of Nintendo. Nintendo Co., Ltd. Mr. Furukawa, General Manager of the Corporate Financial Results Briefing Planning Department, has just presented our financial President and Representative Director results for this period. Tatsumi Kimishima I will now discuss our planned initiatives for the fiscal year ending March 2019. Firstly, Nintendo Labo has had the high expectation as a “very Nintendo” product since the original announcement in January this year, and as soon as it was launched, consumers have been posting photos and video of parents and children as they work together to assemble Global Release, April 2018 the cardboard pieces and then play with their completed Toy-Con, which were unimaginable in video games before. It has been on sale for only a week in Japan and the US, while sales in Europe will begin today, but the main purchasers of Nintendo Labo at launch are not the same as with typical video games, and they are mainly elementary school children and their fathers, as well as game players who like creative activities. We developed and will nurture Nintendo Labo as a product that is not constrained by the boundaries of conventional video games and can endear itself to a broader range of consumers. From the initial response, we have this solid feeling that we are off to a great start in that regard. Some Nintendo Titles Released Since the Start of the Year We began releasing Nintendo titles non-stop with the launch of Nintendo Switch, and kept the new-release buzz alive through the end of the year. -
2020 Nyár INGYENES
2020 nyár INGYENES Új Mi az a Nintendo Switch? A Nintendo Switch egy játékkonzol, amivel bárhol, bármikor és bárkivel játszhatsz. A Nintendo Switch termékcsaládban két konzol elérhető Nintendo Switch - minden funkcióval ellátva otthoni és menet közbeni játékhoz Három játékmód TV mód Asztali mód Hordozható mód 6-9. oldal Nintendo Switch Lite – kézi használatra kifejlesztve 10-11. oldal Bárhol, bármikor és bárkivel. Három játékmód 1 TV mód A Nintendo Switch konzol három különböző játékmódot kínál. Dokkold a Nintendo Switch konzolt, hogy a tévéden élvezhesd a HD játékélményt. Könnyen csatlakoztatható A konzol azonnal bekapcsol, a televízióhoz mikor kiveszed Hálózati adapter a dokkolóból. A konzolt magaddal is Nintendo viheted, és hordozható Switch módban folytathatod a játékot. HDMI kábel Egyszerűen csatlakoztasd a hálózati adaptert és a HDMI kábelt a megfelelő portokhoz (a csomag mindkettőt tartalmazza). Bárhol, bármikor és bárkivel. Három játékmód 2 Hajtsd ki a támasztót és oszd meg a képernyővel együtt a mókát is Asztali mód a többszemélyes játékokban! Ha a két Joy-Con kontrollert a Joy-Con markolathoz csatlakoztatod, úgy Joy-Con működnek, mint egy tradicionális kontroller, de A Nintendo Switch konzol mind- a markolat nélkül, két két oldalán van egy-egy kontroller, különálló, teljesen funkcionális kontrollerként amik együtt funkcionálnak. is használhatod őket. A Nintendo Switch konzol három különböző játékmódot kínál. Három játékmód 3 Vedd a kezedbe, és játssz úgy, hogy a két Joy-Con kontroller Hordozható mód a konzolhoz van csatlakoztatva. Nintendo Switch Lite – A Nintendo Switch Lite egy kompakt, pehelykönnyű konzol, beépített vezérlőkkel. kézi használatra kifejlesztve A Nintendo Switch Lite minden Nintendo Switch szoftvert támogat, ami játszható hordozható módban. Nagyszerű megoldás mindazok számára, akik sokat játszanak otthonukon kívül, de azoknak is, akik online vagy helyi vezeték nélküli módban többszemélyes játékokat használnának olyan barátaikkal vagy családtagjaikkal, akiknek van saját Nintendo Switch konzoljuk. -
Super Smash Bros
Dusty Rooms: il viaggio di Link in Majora’s Mask The Legend of Zelda è una saga che certamente non ha bisogno di presentazioni. È difficile trattare questi titoli nell’ambito del retrogaming in quanto ognuno di esso, che sia uscito negli anni ’90, nella scorsa decade o per una console portatile, è sempre così attuale da poter essere giocato in ogni era videoludica, risultando quasi sempre al passo coi tempi (ne sono esempi i numerosi remake usciti per Nintendo 3DS e Wii U). Oggi entreremo nel profondo di uno dei titoli più strani della saga, un titolo molto discusso e, a oggi, ancora fra acclamazioni e stroncamenti.The Legend of Zelda: Majora’s Mask fu un titolo che, come al solito, riscosse un gran successo commerciale ma lasciò ai fan una certa angoscia, un retrogusto amaro che, in realtà, non è facile da descrivere. Frase molto comune, fra i più appassionati, è: “Majora’s Mask è uno dei titoli più cupi della saga di Zelda“. Ma perché? Cosa c’è dietro agli scenari bizzarri, agli artwork ombrosi e alle tristi storie di Majora’s Mask? Diamo uno sguardo alle tematiche che abbracciano questo spettacolare gioco per Nintendo 64, rilasciato non molti anni fa per 3DS con una nuova veste grafica. Ovviamente, se non avete ancora giocato a questo titolo ma avete comunque intenzione di farlo, vi sconsigliamo di leggere questo articolo e perciò preferiamo lanciare un allarme spoiler. Le fasi del lutto di Kübler-Ross Come ogni capitolo prima di The Legend of Zelda: Breath of the Wild, Majora’s Mask ha una storia lineare e ci viene rivelata visitando i luoghi prestabiliti e i loro dungeon. -
Nintendo Co., Ltd
Nintendo Co., Ltd. Earnings Release for Fiscal Year Ended March 2018 Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2014 FY3/2015 FY3/2016 FY3/2017 FY3/2018 Net sales 571,726 549,780 504,459 489,095 1,055,682 Cost of sales 408,506 335,196 283,494 290,197 652,141 Gross profit 163,219 214,584 220,965 198,898 403,540 (Gross profit ratio) (28.5%) (39.0%) (43.8%) (40.7%) (38.2%) Selling, general and administrative expenses 209,645 189,814 188,083 169,535 225,983 Operating profit -46,425 24,770 32,881 29,362 177,557 (Operating profit ratio) (-8.1%) (4.5%) (6.5%) (6.0%) (16.8%) Non-operating income 53,136 46,043 14,550 28,593 23,509 (of which foreign exchange gains) (39,287) (34,051) ( - ) ( - ) ( - ) Non-operating expenses 624 283 18,641 7,591 1,710 (of which foreign exchange losses) ( - ) ( - ) (18,356) (5,256) (766) Ordinary profit 6,086 70,530 28,790 50,364 199,356 (Ordinary profit ratio) (1.1%) (12.8%) (5.7%) (10.3%) (18.9%) Extraordinary income 4,922 3,737 407 64,775 3,240 Extraordinary losses 79 2,176 1,482 409 1,507 Profit before income taxes 10,929 72,091 27,715 114,730 201,090 Income taxes 34,132 30,228 11,197 12,147 60,144 Profit -23,202 41,862 16,518 102,582 140,945 Profit attributable to non-controlling interests 20 18 13 8 1,354 Profit attributable to owners of parent -23,222 41,843 16,505 102,574 139,590 (Profit attributable to (-4.1%) (7.6%) (3.3%) (21.0%) (13.2%) owners of parent ratio) - 1 - Nintendo Co., Ltd. -
Nintendo Switch Apuesta Por La Diversión Y El Multijugador En El 36º Salón Del Cómic De Barcelona
Nintendo Switch apuesta por la diversión y el multijugador en el 36º Salón del Cómic de Barcelona En un stand de 500 metros cuadrados y con 56 puestos de juego, los visitantes podrán disfrutar por primera vez de algunas de las novedades que saldrán para la consola híbrida de Nintendo durante el primer semestre de 2018 como Donkey Kong Country: Tropical Freeze o Hyrule Warrios: Definitive Edition. Madrid, 10 de abril de 2018 – Quizás te mole pintarle la cara de tinta a tus rivales con Splatoon 2. Puede que seas de los de sacar el turbo morado y coger todos los atajos en Mario Kart 8 Deluxe. O a lo mejor tu rollo sea demostrar todos los combos de Pikachu marcándote un perfect en Pokkén Tournament DX. Sea como fuere, tanto si eres fan del juego multijugador en todas sus vertientes como si lo que quieres es echar unas partidas relajadas en cualquiera de los muchos títulos del extenso catálogo de Nintendo Switch, Nintendo pondrá a disposición del público un espacio de 500 metros cuadrados en el que mostrará algunos de los próximos lanzamientos y grandes videojuegos ya a la venta para la consola de sobremesa te acompaña a donde vayas. Entre el 12 y el 15 de abril, el recinto de la Fira de Barcelona en Montjuic, acogerá el 36º Salón Internacional del Cómic de Barcelona, edición en la que Splatoon 2, el shooter de Nintendo será uno de los grandes protagonistas en el stand de Nintendo, ubicado en el triángulo del Palacio 2, y en el que habrá un total de 56 puestos de juego entre las zonas dedicadas a los eventos de multijugador y las de las diferentes experiencias del catálogo de Nintendo Switch, con especial mención a la zona Nindies Welcome Home donde algunos de los títulos más exitosos de los desarrolladores indies tendrán cabida. -
Nintendo (7974)
15 September 2017 Asia Pacific/Japan Equity Research Entertainment Software (Video Game (Japan)) Nintendo (7974) Rating (from NEUTRAL) OUTPERFORM [V] Price (14 Sep 17, ¥) 37,670 UPGRADE RATING Target price (¥) (from 40,000) 55,000 Change to TP (%) 46 Market cap (¥ bn) 4,523 (US$ 40.9) Upgrading to OUTPERFORM: Multi-Switch Enterprise value (¥ bn) 3,776 Number of shares (mn) 120.1 homes to drive high earnings peak Free float (%) 70.0 52-week price range 39,320–22,520 ■ Action: We raise our forecasts and lift our target price for Nintendo from Target price is for 12 months. ¥40,000 to ¥55,000 (potential return 46%). We also upgrade Nintendo from [V] = Stock Considered Volatile (see Disclosure Appendix) Neutral to OUTPERFORM. We now forecast Switch sales of 130mn Research Analysts (previously 70mn) units through FY3/22. Keiichi Yoneshima 81 3 4550 9740 ■ Including multi-Switch households into demand outlook: We had [email protected] previously expected the Switch to sell like a traditional console, but now Hanako Takahashi expect it to sell more like a handheld, due to three main reasons: (1) a 81 3 4550 7366 [email protected] Famitsu survey released in June indicating that many users are already using the Switch like a handheld (see Figure 1), (2) the comparatively low price, and (3) prospects for a long-tail sales cycle driven by minor changes. We now forecast Switch sales peaking at 31mn units in FY3/20–21 (previously 15mn in FY3/19). ■ Catalysts/risks: Potential upside catalysts include a 2Q earnings report accompanied by upwardly revised guidance and unveiling of a major third- party software title at the Tokyo Game Show (21–24 September). -
Featured Trade Values
Featured Trade Values Last Updated 06/05/19 Nintendo Switch Trade Value 1-2-SWITCH $ 22.00 ARMS $ 19.00 ATTACK ON TITAN 2 $ 9.00 AXIOM VERGE SE $ 9.00 AZURE STRIKER GUNVOLT SP $ 16.00 BAYONETTA 2 $ 22.00 BINDING OF ISAAC: AFTR+ $ 9.00 CRASH BANDICOOT NSW $ 19.00 DARK SOULS REMASTERED $ 20.00 DBZ XENOVERSE 2 $ 9.00 DOOM $ 21.00 DRAGON QUEST BUILDERS $ 22.00 ELDER SCROLLS V: SKYRIM $ 20.00 KIRBY STAR ALLIES $ 33.00 LEGO DC SUPER VILLAINS $ 19.00 LEGO HARRY POTTER $ 20.00 LEGO INCREDIBLES NSW $ 18.00 LEGO MARV SPR HEROES 2 $ 9.00 LITTLE DEW 2 $ 8.00 LOZ:BREATH OF WILD $ 30.00 MARIO KART 8 DELUXE $ 30.00 MARIO TENNIS ACES NSW $ 35.00 MINECRAFT STORY COMP $ 9.00 MONSTER BOY & CURSED KINGDOM $ 22.00 OVERCOOKED 2 NSW $ 20.00 OVERCOOKED! SE $ 9.00 OWLBOY NSW $ 9.00 PARTY ARCADE $ 9.00 PAYDAY 2 $ 9.00 POKEMON LETS GO EEVEE $ 33.00 POKEMON LETS GO PIKACHU $ 33.00 POKKEN TOURNAMENT DX $ 26.00 PORTAL KNIGHTS GOLD ED $ 9.00 PUYO PUYO TETRIS $ 9.00 RBI BASEBALL 2017 $ 9.00 ROCKET LEAGUE $ 9.00 SCRIBBLENAUTS SHOWDOWN $ 9.00 SINE MORA EX $ 6.00 SNIPPERCLIPS PLUS $ 9.00 SONIC FORCES BONUS ED $ 9.00 SPLATOON 2 $ 22.00 SUPER BOMBERMAN R $ 14.00 SUPER SMASH BROS $ 33.00 Some Restrictions Apply. This is only a guide. Trade values are constantly changing. Please consult your local EB Games for the most updated trade values. Featured Trade Values Last Updated 06/05/19 SUPERBEAT XONIC $ 7.00 ULTRA STREET FIGHTER 2 $ 12.00 WOLFENSTEIN NEW COLOSSUS NS $ 29.00 WONDER BOY DT $ 9.00 XENOBLADE CHRONICLES 2 $ 25.00 YOKUS ISLAND EXPRESS NSW $ 19.00 Playstation 4 Trade -
Universidade Presbiteriana Mackenzie Érika Fernanda
UNIVERSIDADE PRESBITERIANA MACKENZIE ÉRIKA FERNANDA CARAMELLO VIDA EXTRA: vivendo e aprendendo na indústria brasileira de games São Paulo 2019 1 ÉRIKA FERNANDA CARAMELLO VIDA EXTRA: vivendo e aprendendo na indústria brasileira de games Tese apresentada ao Programa de Pós-Graduação em Educação, Arte e História da Cultura da Universidade Presbiteriana Mackenzie como requisito parcial à obtenção do título de Doutora em Educação, Arte e História da Cultura. ORIENTADORA: Profa. Dra. Cláudia Coelho Hardagh São Paulo 2019 C259v Caramello, Érika Fernanda. Vida extra: vivendo e aprendendo na indústria brasileira de games / Érika Fernanda Caramello. 230 f.: il. ; 30 cm Tese (Doutorado em Educação, Arte e História da Cultura) – Universidade Presbiteriana Mackenzie, São Paulo, 2019. Orientadora: Cláudia Coelho Hardagh. Referências bibliográficas: f. 154-163. 1. Games. 2. Práxis pedagógica. 3. Formação profissional. 4. Indústria cultural. 5. Indústria criativa. 6. Identidade cultural nacional. I. Hardagh, Cláudia Coelho, orientadora. II. Título. CDD 794.8 Bibliotecária Responsável: Andrea Alves de Andrade - CRB 8/9204 2 3 Dedico a todos os agentes nacionais da indústria de games, especialmente aqueles que estão promovendo a mudança, acreditando que a sua participação para o crescimento e o reconhecimento dela é fundamental. 4 AGRADECIMENTOS À Universidade Presbiteriana Mackenzie, que me ofereceu uma bolsa de estudos integral durante o curso, sem a qual seria inviável a realização deste trabalho. Aos meus mestres Silvana Seabra, Márcia Tiburi, Wilton Azevedo (in memoriam), Elcie Masini, Mírian Celeste e Regina Giora, aos demais professores e a todos os colegas do Programa de Pós-Graduação em Educação, Arte e História da Cultura, pelo acolhimento e bons momentos durante estes anos. -
Nintendo Co., Ltd
Nintendo Co., Ltd. Earnings Release for the Nine-Month Period Ended December 2019 Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2016 FY3/2017 FY3/2018 FY3/2019 FY3/2020 Apr.-Dec.'15 Apr.-Dec.'16 Apr.-Dec.'17 Apr.-Dec.'18 Apr.-Dec.'19 Net sales 425,664 311,121 857,012 997,295 1,022,668 Cost of sales 242,364 171,055 530,707 588,222 556,578 Gross profit 183,299 140,065 326,305 409,073 466,089 (Gross profit ratio) (43.1%) (45.0%) (38.1%) (41.0%) (45.6%) Selling, general and 140,814 113,750 169,842 189,043 203,159 administrative expenses Operating profit 42,485 26,315 156,462 220,029 262,930 (Operating profit ratio) (10.0%) (8.5%) (18.3%) (22.1%) (25.7%) Non-operating income 12,993 23,837 38,874 20,469 19,826 (of which foreign exchange gains) (1,801) (1,405) (20,264) (4,349) ( - ) Non-operating expenses 183 1,043 772 230 8,915 (of which foreign exchange losses) ( - ) ( - ) ( - ) ( - ) (8,099) Ordinary profit 55,295 49,110 194,563 240,268 273,841 (Ordinary profit ratio) (13.0%) (15.8%) (22.7%) (24.1%) (26.8%) Extraordinary income 404 63,756 3,240 1 988 Extraordinary losses 940 193 1,428 703 103 Profit before income taxes 54,759 112,673 196,375 239,566 274,725 Income taxes 14,196 9,693 59,253 70,384 78,308 Profit 40,563 102,979 137,122 169,182 196,417 Profit attributable to 4 10 1,957 396 27 non-controlling interests Profit attributable to 40,558 102,969 135,165 168,785 196,389 owners of parent (Profit attributable to (9.5%) (33.1%) (15.8%) (16.9%) (19.2%) owners of parent ratio) -1- Nintendo Co., Ltd. -
Nintendo Co., Ltd
Nintendo Co., Ltd. Earnings Release for the Nine-Month Period Ended December 2018 Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2015 FY3/2016 FY3/2017 FY3/2018 FY3/2019 Apr.-Dec.'14 Apr.-Dec.'15 Apr.-Dec.'16 Apr.-Dec.'17 Apr.-Dec.'18 Net sales 442,920 425,664 311,121 857,012 997,295 Cost of sales 269,976 242,364 171,055 530,707 588,222 Gross profit 172,944 183,299 140,065 326,305 409,073 (Gross profit ratio) (39.0%) (43.1%) (45.0%) (38.1%) (41.0%) Selling, general and administrative expenses 141,339 140,814 113,750 169,842 189,043 Operating profit 31,604 42,485 26,315 156,462 220,029 (Operating profit ratio) (7.1%) (10.0%) (8.5%) (18.3%) (22.1%) Non-operating income 60,949 12,993 23,837 38,874 20,469 (of which foreign exchange gains) (51,089) (1,801) (1,405) (20,264) (4,349) Non-operating expenses 197 183 1,043 772 230 (of which foreign exchange losses) ( - ) ( - ) ( - ) ( - ) ( - ) Ordinary profit 92,356 55,295 49,110 194,563 240,268 (Ordinary profit ratio) (20.9%) (13.0%) (15.8%) (22.7%) (24.1%) Extraordinary income 3,608 404 63,756 3,240 1 Extraordinary losses 2,294 940 193 1,428 703 Profit before income taxes 93,669 54,759 112,673 196,375 239,566 Income taxes 34,164 14,196 9,693 59,253 70,384 Profit 59,505 40,563 102,979 137,122 169,182 Profit attributable to non-controlling interests -10 4 10 1,957 396 Profit attributable to owners of parent 59,515 40,558 102,969 135,165 168,785 (Profit attributable to (13.4%) (9.5%) (33.1%) (15.8%) (16.9%) owners of parent ratio) - 1 - Nintendo Co., Ltd.