(Marvel Entertainment LLC) Marketing Strategy Case Study
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Myth, Metatext, Continuity and Cataclysm in Dc Comics’ Crisis on Infinite Earths
WORLDS WILL LIVE, WORLDS WILL DIE: MYTH, METATEXT, CONTINUITY AND CATACLYSM IN DC COMICS’ CRISIS ON INFINITE EARTHS Adam C. Murdough A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS August 2006 Committee: Angela Nelson, Advisor Marilyn Motz Jeremy Wallach ii ABSTRACT Angela Nelson, Advisor In 1985-86, DC Comics launched an extensive campaign to revamp and revise its most important superhero characters for a new era. In many cases, this involved streamlining, retouching, or completely overhauling the characters’ fictional back-stories, while similarly renovating the shared fictional context in which their adventures take place, “the DC Universe.” To accomplish this act of revisionist history, DC resorted to a text-based performative gesture, Crisis on Infinite Earths. This thesis analyzes the impact of this singular text and the phenomena it inspired on the comic-book industry and the DC Comics fan community. The first chapter explains the nature and importance of the convention of “continuity” (i.e., intertextual diegetic storytelling, unfolding progressively over time) in superhero comics, identifying superhero fans’ attachment to continuity as a source of reading pleasure and cultural expressivity as the key factor informing the creation of the Crisis on Infinite Earths text. The second chapter consists of an eschatological reading of the text itself, in which it is argued that Crisis on Infinite Earths combines self-reflexive metafiction with the ideologically inflected symbolic language of apocalypse myth to provide DC Comics fans with a textual "rite of transition," to win their acceptance for DC’s mid-1980s project of self- rehistoricization and renewal. -
Toys and Action Figures in Stock
Description Price 1966 Batman Tv Series To the B $29.99 3d Puzzle Dump truck $9.99 3d Puzzle Penguin $4.49 3d Puzzle Pirate ship $24.99 Ajani Goldmane Action Figure $26.99 Alice Ttlg Hatter Vinimate (C: $4.99 Alice Ttlg Select Af Asst (C: $14.99 Arrow Oliver Queen & Totem Af $24.99 Arrow Tv Starling City Police $24.99 Assassins Creed S1 Hornigold $18.99 Attack On Titan Capsule Toys S $3.99 Avengers 6in Af W/Infinity Sto $12.99 Avengers Aou 12in Titan Hero C $14.99 Avengers Endgame Captain Ameri $34.99 Avengers Endgame Mea-011 Capta $14.99 Avengers Endgame Mea-011 Capta $14.99 Avengers Endgame Mea-011 Iron $14.99 Avengers Infinite Grim Reaper $14.99 Avengers Infinite Hyperion $14.99 Axe Cop 4-In Af Axe Cop $15.99 Axe Cop 4-In Af Dr Doo Doo $12.99 Batman Arkham City Ser 3 Ras A $21.99 Batman Arkham Knight Man Bat A $19.99 Batman Batmobile Kit (C: 1-1-3 $9.95 Batman Batmobile Super Dough D $8.99 Batman Black & White Blind Bag $5.99 Batman Black and White Af Batm $24.99 Batman Black and White Af Hush $24.99 Batman Mixed Loose Figures $3.99 Batman Unlimited 6-In New 52 B $23.99 Captain Action Thor Dlx Costum $39.95 Captain Action's Dr. Evil $19.99 Cartoon Network Titans Mini Fi $5.99 Classic Godzilla Mini Fig 24pc $5.99 Create Your Own Comic Hero Px $4.99 Creepy Freaks Figure $0.99 DC 4in Arkham City Batman $14.99 Dc Batman Loose Figures $7.99 DC Comics Aquaman Vinimate (C: $6.99 DC Comics Batman Dark Knight B $6.99 DC Comics Batman Wood Figure $11.99 DC Comics Green Arrow Vinimate $9.99 DC Comics Shazam Vinimate (C: $6.99 DC Comics Super -
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[ Official Game Accessory Gamer's Handbook of the Volume 7 Contents Arcanna ................................3 Puck .............. ....................69 Cable ........... .... ....................5 Quantum ...............................71 Calypso .................................7 Rage ..................................73 Crimson and the Raven . ..................9 Red Wolf ...............................75 Crossbones ............................ 11 Rintrah .............. ..................77 Dane, Lorna ............. ...............13 Sefton, Amanda .........................79 Doctor Spectrum ........................15 Sersi ..................................81 Force ................................. 17 Set ................. ...................83 Gambit ................................21 Shadowmasters .... ... ..................85 Ghost Rider ............................23 Sif .................. ..................87 Great Lakes Avengers ....... .............25 Skinhead ...............................89 Guardians of the Galaxy . .................27 Solo ...................................91 Hodge, Cameron ........................33 Spider-Slayers .......... ................93 Kaluu ....... ............. ..............35 Stellaris ................................99 Kid Nova ................... ............37 Stygorr ...............................10 1 Knight and Fogg .........................39 Styx and Stone .........................10 3 Madame Web ...........................41 Sundragon ................... .........10 5 Marvel Boy .............................43 -
1 United States District Court Eastern District of New York
Case 2:17-cv-00061-JS-SIL Document 25 Filed 07/21/17 Page 1 of 13 PageID #: <pageID> FILED CLERK 12:00 pm, Jul 21, 2017 UNITED STATES DISTRICT COURT EASTERN DISTRICT OF NEW YORK U.S. DISTRICT COURT ---------------------------------------------------------X EASTERN DISTRICT OF NEW YORK THE DIAMOND COLLECTION, LLC, LONG ISLAND OFFICE Plaintiff, MEMORANDUM OF DECISION & ORDER -against- 17-cv-61 (ADS)(SIL) UNDERWRAPS COSTUME CORPORATION, Defendant. ---------------------------------------------------------X APPEARANCES: Meyer, Suozzi, English & Klein, P.C. Attorneys for the Plaintiff 990 Stewart Avenue, Suite 300 Garden City, NY 11530 By: Lynn Marcy Brown, Esq., Kevin Schlosser, Esq., Of Counsel Law Office of Bryan A. McKenna Co-Counsel for the Defendant 1270 Avenue of the Americas 16th Floor New York, NY 10020 By: Bryan A. McKenna, Esq., Of Counsel Eisenberg Tanchum & Levy Co-Counsel for the Defendant 675 Third Avenue New York, NY 10017 By: Stewart L. Levy, Esq., Of Counsel SPATT, District Judge: The Plaintiff the Diamond Collection, LLC (the “Plaintiff” or “Diamond”) brought this action against the Defendant Underwraps Costume Corporation (the “Defendant” or “Underwraps”), asking for a declaratory judgment that Diamond has not infringed on any of Underwraps’ claimed intellectual property; and seeking damages for claims of unfair competition, tortious interference with prospective advantage, and commercial defamation per se. 1 Case 2:17-cv-00061-JS-SIL Document 25 Filed 07/21/17 Page 2 of 13 PageID #: <pageID> Presently before the Court is a motion by Underwraps to transfer this action to the Central District of California (the “CDCA”) pursuant to 28 U.S.C. § 1404(a) and forum non conveniens. -
Intelligent Business
Intelligent Business Walt Disney buys Marvel Entertainment Of mouse and X-Men Sep 3rd 2009 | NEW YORK From The Economist print edition Will Disney's latest acquisition prove as Marvellous as it appears? NOT even the combined powers of Spiderman, Iron Man, the Incredible Hulk, Captain America and the X-Men could keep The Mouse at bay. On August 31st Walt Disney announced it was buying Marvel Entertainment for $4 billion, just days after the comic- book publisher had celebrated 70 glorious years of independence, during which it had created many of the most famous cartoon characters not invented by Disney itself. In fact, Marvel did not put up much of a fight, accepting what most analysts think was a generous price. Disney will get access both to Marvel's creative minds and— potentially far more valuable in an age when familiar stories rule the box office—an archive containing around 5,000 established characters, only a fraction of which have yet made the move from paper to the silver screen. Marrying Marvel's characters with Disney's talent for making money from successful franchises is a good idea. In recent years Disney has proved the undisputed master at Disney is bringing the exploiting the same basic content through multiple channels, including films, websites, commercial heft video games, merchandising, live shows and theme parks. The edgier, darker Marvel characters should fill a hole in Disney's much cuddlier portfolio. This currently covers most people from newborn babies, through the addictive "Baby Einstein" DVDs (popularly known as "baby crack"), to adults, through its Touchstone label. -
JAMES A. SCARPONE, As TRUSTEES : of the MAFCO LITIGATION TRUST, : : Plaintiffs, : : V
IN THE UNITED STATES DISTRICT COURT FOR THE DISTRICT OF DELAWARE RONALD CANTOR, IVAN SNYDER and : JAMES A. SCARPONE, as TRUSTEES : OF THE MAFCO LITIGATION TRUST, : : Plaintiffs, : : v. : C. A. No. 97-586-### (MPT) : RONALD O. PERELMAN, MAFCO : HOLDINGS, INC., MACANDREWS & : FORBES HOLDINGS, INC., ANDREWS : GROUP, INC., WILLIAM C. BEVINS, : and DONALD G. DRAPKIN, : : Defendants. : MEMORANDUM Lawrence C. Ashby, Esquire, and Philip Trainer, Jr., Esquire, Ashby & Geddes, 222 Delaware Avenue, 17th Floor, Wilmington, Delaware 19899, attorneys for Plaintiffs Anthony W. Clark, Esquire, Paul J. Lockwood, Esquire, and Patrick W. Straub, Esquire, Skadden, Arps, Slate, Meagher & Flom, LLP, One Rodney Square, P.O. Box 636, Wilmington, Delaware 19899, attorneys for Defendants Dated: December 9, 2002 Wilmington, Delaware Thynge, U.S. Magistrate Judge I. Introduction In this case, plaintiffs, the trustees of the MAFACO litigation trust,1 allege breach fiduciary duties against Ronald O. Perelman, William C. Bevins, Donald G. Drapkin, Mafco Holdings Inc., MacAndrews & Forbes Holdings Inc., and Andrews Group Incorporated for their involvement in a series of note transactions. Presently before the court are the parties’ cross motions for summary judgment pursuant to Federal Rule of Civil Procedure 56. Plaintiffs move on their claims against Perelman only, for his actions in two of the note transactions. Defendants move for summary judgment on each of plaintiffs’ claims against all of the defendants. For the reasons discussed, the court will deny plaintiffs’ motion and grant defendants’ motion for summary judgment in part. II. Background Since 1933, Marvel Entertainment Group (“Marvel”) has produced comic books which featured popular characters, such as, Spiderman and the Incredible Haulk.2 Through one of his holding companies Perelman purchased Marvel from New World Entertainment in 1989. -
Take That, User-Generated Content!: Marvel Enterprises V. Ncsoft
Federal Communications Law Journal Volume 62 Issue 3 Article 2 6-2010 Thwack!! Take That, User-Generated Content!: Marvel Enterprises v. NCSoft Carl Michael Szabo Wildman, Harrold, Allen & Dixon Follow this and additional works at: https://www.repository.law.indiana.edu/fclj Part of the Administrative Law Commons, Communications Law Commons, Constitutional Law Commons, Intellectual Property Law Commons, Internet Law Commons, Legislation Commons, and the Litigation Commons Recommended Citation Szabo, Carl Michael (2010) "Thwack!! Take That, User-Generated Content!: Marvel Enterprises v. NCSoft," Federal Communications Law Journal: Vol. 62 : Iss. 3 , Article 2. Available at: https://www.repository.law.indiana.edu/fclj/vol62/iss3/2 This Article is brought to you for free and open access by the Law School Journals at Digital Repository @ Maurer Law. It has been accepted for inclusion in Federal Communications Law Journal by an authorized editor of Digital Repository @ Maurer Law. For more information, please contact [email protected]. Thwack!! Take That, User-Generated Content!: Marvel Enterprises v. NCSoft Carl Michael Szabo* I. INTRODUCTION ......................................................................... 542 II. THE GROWTH OF USER-GENERATED CONTENT ....................... 544 A. The Birth of User-GeneratedContent ............................. 544 B. User-GeneratedContent Develops .................................. 545 C. Two Types of UGC Emerge ............................................. 546 III. COPYRIGHT INFRINGEMENT DEGRADES -
Magazines V17N9.Qxd
Apr COF C1:Customer 3/8/2012 3:24 PM Page 1 ORDERS DUE th 18APR 2012 APR E E COMIC H H T T SHOP’S CATALOG IFC Darkhorse Drusilla:Layout 1 3/8/2012 12:24 PM Page 1 COF Gem Page April:gem page v18n1.qxd 3/8/2012 11:16 AM Page 1 THE MASSIVE #1 STAR WARS: KNIGHT DARK HORSE COMICS ERRANT— ESCAPE #1 (OF 5) DARK HORSE COMICS BEFORE WATCHMEN: MINUTEMEN #1 DC COMICS MARS ATTACKS #1 IDW PUBLISHING AMERICAN VAMPIRE: LORD OF NIGHTMARES #1 DC COMICS / VERTIGO PLANETOID #1 IMAGE COMICS SPAWN #220 SPIDER-MEN #1 IMAGE COMICS MARVEL COMICS COF FI page:FI 3/8/2012 11:40 AM Page 1 FEATURED ITEMS COMICS & GRAPHIC NOVELS Strawberry Shortcake Volume 2 #1 G APE ENTERTAINMENT The Art of Betty and Veronica HC G ARCHIE COMIC PUBLICATIONS Bleeding Cool Magazine #0 G BLEEDING COOL 1 Radioactive Man: The Radioactive Repository HC G BONGO COMICS Prophecy #1 G D. E./DYNAMITE ENTERTAINMENT Pantha #1 G D. E./DYNAMITE ENTERTAINMENT 1 Power Rangers Super Samurai Volume 1: Memory Short G NBM/PAPERCUTZ Bad Medicine #1 G ONI PRESS Atomic Robo and the Flying She-Devils of the Pacific #1 G RED 5 COMICS Alien: The Illustrated Story Artist‘s Edition HC G TITAN BOOKS Alien: The Illustrated Story TP G TITAN BOOKS The League of Extraordinary Gentlemen III: Century #3: 2009 G TOP SHELF PRODUCTIONS Harbinger #1 G VALIANT ENTERTAINMENT LLC Winx Club Volume 1 GN G VIZ MEDIA BOOKS & MAGAZINES Flesk Prime HC G ART BOOKS DC Chess Figurine Collection Magazine Special #1: Batman and The Joker G COMICS Amazing Spider-Man Kit G COMICS Superman: The High Flying History of America‘s Most Enduring -
Marvel Entertainment LLC FACT SHEET
Marvel Entertainment LLC FACT SHEET FOUNDED PRODUCTS & SERVICES June 1998 Publishing: comics, trade paperbacks, advertising, custom project HISTORY • Licensing: portfolio of characters (Food, cloth, accessories, and more) Marvel Entertainment, LLC was formerly and toy licensing and production known as Marvel Enterprises, Inc. and • Film Production: motion pictures, changed its name to Marvel Entertainment, direct to videos, television, and video LLC in September 2005. As of December 31, games 2009, Marvel Entertainment, LLC operates as a subsidiary of The Walt Disney WEBSITE Company. www.marvel.com CORPORATE PROFILE AWARRDS Headquarter: Oscar Awards New York City, New York Nominations Annual Revenue Iron Man (2008) Disney Studio Entertainment 2014 Revenue: • Best Visual Effects 7,278 million • Best Sound Editing Iron Man 2 (2010) Number of Employees: • Best Visual Effects Over 250 employees The Avengers (2012) • Best Visual Effects MISSION STATEMENT Iron Man 3 (2013) • Best Visual Effects Our mission to expand enables our legends Captain America: The Winter Solider like Thor and The X-Men to come to life in (2014) unexpected ways. We also want to resonate • Best Visual Effects with people today and to evolve with X-Men: Days of Future Past (2014) generations to come. • Best Visual Effects Guardians of the Galaxy (2014) LEADERSHIP • Best Visual Effects • Best Makeup and Hairstyling Isaac Perlmutter CEO Learn more about Marvel Entertainment’s numerous awards at Alan Fine http://marvel.disneycareers.com/en/about-marvel/over President view/ Kevin Feige President of Production – Marvel Studios MARVEL CINEMATIC UNIVERSE PHASES POSITION See Official Timeline for Phase 1 to Phase 3 - FORTUNE named Marvel one of the on the next page. -
Activision's Spider-Man® Achieves SCEA's "Greatest Hits," Microsoft's "Platinum Hits," and Nintendo's "Player's Choice" Status
Activision's Spider-Man® Achieves SCEA's "Greatest Hits," Microsoft's "Platinum Hits," And Nintendo's "Player's Choice" Status Spider-Man® Recognized for Outstanding Sales Performance on the PlayStation®2 computer entertainment system, Xbox® video game system from Microsoft and the Nintendo GameCube™ Santa Monica, CA - June 2, 2003 - Activision, Inc.'s (Nasdaq: ATVI) top-selling video game, Spider-Man® has been selected for inclusion in Sony Computer Entertainment America's "Greatest Hits," Microsoft's "Platinum Hits" and Nintendo of America's "Player's Choice" programs. This achievement represents one of the first times a videogame has been recognized by all three of these prestigious programs simultaneously. As a recent addition to each respective brand, Spider-Man® will be re-launched with new packaging and a suggested retail price of $19.99. SCEA's "Greatest Hits" status is given to games that have sold more than 400,000 copies for the PlayStation®2 computer entertainment system. The "Platinum Hits" series includes a line-up of titles for the Xbox® video game system from Microsoft that have proven to be all-time favorites, having sold well at retail and been on store shelves for at least nine months. Nintendo's newly launched "Player's Choice" program, recognizes games which have shipped 450,000 units for the Nintendo GameCube?. Spider-Man® immerses players in the high-swingin', web-slingin' world of the feature film starring Tobey Maguire and Willem Dafoe. The player assumes the role of the super hero? himself, weighing great power with great responsibility as he embarks on a career to thwart crime and put an end to a mastermind criminal, the Green Goblin, and his legions of evil. -
The Walt Disney Company: a Corporate Strategy Analysis
The Walt Disney Company: A Corporate Strategy Analysis November 2012 Written by Carlos Carillo, Jeremy Crumley, Kendree Thieringer and Jeffrey S. Harrison at the Robins School of Business, University of Richmond. Copyright © Jeffrey S. Harrison. This case was written for the purpose of classroom discussion. It is not to be duplicated or cited in any form without the copyright holder’s express permission. For permission to reproduce or cite this case, contact Jeff Harrison at [email protected]. In your message, state your name, affiliation and the intended use of the case. Permission for classroom use will be granted free of charge. Other cases are available at: http://robins.richmond.edu/centers/case-network.html "Walt was never afraid to dream. That song from Pinocchio, 'When You Wish Upon a Star,' is the perfect summary of Walt's approach to life: dream big dreams, even hopelessly impossible dreams, because they really can come true. Sure, it takes work, focus and perseverance. But anything is possible. Walt proved it with the impossible things he accomplished."1 It is well documented that Walt Disney had big dreams and made several large gambles to propel his visions. From the creation of Steamboat Willie in 1928 to the first color feature film, “Snow White and the Seven Dwarves” in 1937, and the creation of Disneyland in Anaheim, CA during the 1950’s, Disney risked his personal assets as well as his studio to build a reality from his dreams. While Walt Disney passed away in the mid 1960’s, his quote, “If you can dream it, you can do it,”2 still resonates in the corporate world and operations of The Walt Disney Company. -
A Time Series Study on Marvel from 2000 - 2009: Marvel’S Movies Impact Relative to Stock Price
9th Global Business Conference February 7, 2015 De La Salle University, Manila, Philippines A Time Series Study on Marvel from 2000 - 2009: Marvel’s Movies Impact Relative to Stock Price Junius W. Yu De La Salle University [email protected] Abstract: Marvel studios have provided an interesting study for many business students particularly generating more than $1.5 billion box office receipts for the movie “Avengers” last 2012. Disney bought Marvel for $4.24 billion and the question arises from the valuation of the company relative to the acquisition price. The study focuses on Marvel Entertainment’s impact from movie releases relative to stock price. A time series analysis was used in gathering Marvel’s daily stock price changes from 2000 – 2009. This was also used in parallel to 20 movies released by Marvel within that time period. The behavior of the market was examined using the GARCH (Generalized Autoregressive Conditional Heteroskedasticity) model and the EWMA (Exponentially Weighted Moving Average). A linear regression was used in testing the hypothesis on whether gross sales of movies and movie release (development, pre-production, production, post-production and release) have any significant to changes in stock price. GARCH (1,1) was used to measure the outliers for the signaling effect relative to huge changes on the time series data. The data results provided no empirical evidences due to relatively large p- values; however the spike of increase in changes were identified due to the release of Spider- Man 2 in 2004 and Iron Man in 2008. The conclusion of the study reflected on the impact Marvel has on mainstream Hollywood perhaps not on the valuation, but the future business earnings it may generate in the next decade.