Horowhenua-Kapiti Cricket Association

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Horowhenua-Kapiti Cricket Association

HOROWHENUA-KAPITI CRICKET ASSOCIATION

PLAYING CONDITIONS Contents Application and Effect Amendments to NZC Playing Conditions Team Lists The Toss Conditions for Play Covers Time Wasting

County Competition County Competition Two Day Final 20/20 Competition One Day Competition

Spirit of the Game APPLICATION AND EFFECT Laws of Cricket: Except as provided below, the 2000 Code of the Laws of Cricket, as revised in 2010, shall apply to all HKCA club cricket matches.

NZ Cricket Playing Conditions: Except as provided below, the current NZ Cricket Playing Conditions shall also apply to all HKCA club cricket matches, and, if there is any inconsistency between the Code of the Laws of Cricket and the current NZ Cricket Playing Conditions the latter shall be given effect and apply.

HKCA Playing Conditions: The current HKCA Playing Conditions together with the current HKCA By- Laws shall also apply to all HKCA club cricket matches, and, if there is any inconsistency between the current NZ Cricket Playing Conditions and the current HKCA Playing Conditions and/or By-Laws either or both of the latter shall be given effect and apply.

Note: 2013-2014 LOCAL AMENDMENTS TO NZC PLAYING CONDITIONS

 Runners Within HKCA in club matches of all levels replacement runners for injured batsmen are allowed.  A Bowler is no longer permitted to Run Out Non-striker Before Delivery The bowler is no longer permitted to attempt to run out the non-striker before delivery. However if the fielding side believe the non-striking batsmen is leaving his ground prior to the ball being released they may appeal to the umpire. If the umpire believes the non-striker is prematurely leaving his ground outside of the spirit of the game shall in the first instance warn the non-striker and in any subsequent occurrences penalise the batting side 5 runs. TEAM LISTS Each captain, or nominee, shall provide the umpires, or if no umpires the opposing captain, with a team list before the toss in each and all competitions. THE TOSS In each and all competitions, the tossing of the coin between captains shall take place on the field of play, in the presence of the umpires (if any), not earlier than 30 minutes and not later than 15 minutes before the scheduled start of play. In the absence of the appointed captain another player shall be required to toss, and, provided a minimum of six players in both teams are present (and ground, weather and light conditions permit), the game shall start on time. Should no player from one team be present 15 minutes before the start of play, the team which has a minimum of six players present shall be deemed to have won the toss. The captain winning the toss must immediately declare to the opposing captain and the umpires (if any) whether his team will bat or field. CONDITIONS FOR PLAY

In each and all competitions, the umpires (or if no umpires, the captains in agreement) shall determine whether the ground, weather and light conditions are fit for play. It is the sole responsibility of the umpires, when present, to rule on ground, weather and light conditions throughout the game. They shall act reasonably to facilitate playing if possible.

COVERS

In each and all competitions, before the start of play covers shall be used at the discretion of the home club and its grounds staff to protect the pitch. After play has started covers will be used on the instructions of the umpires (or if no umpires, the captains in agreement). It is desirable to cover artificial as well as grass pitches to prevent loss of playing time. TIME WASTING [Senior A competitions only]

Law 42.9 and 42.10: The umpires shall apply the law relating to time wasting (Code of the Laws of Cricket: Law 42.9 and 42.10) strictly and consistently in each and all competitions.

Umpires to Maintain the Tempo of the Game: Umpires should fully take into account in all games any deliberate slowing down of the tempo by either the batsmen or the fielders where it may be seen to be to the disadvantage of an opposing team.

Time Wasting by Fielding Side: If the fielding side wastes time, the umpire shall give the captain a first and final warning. If a second offence occurs at any time during the remainder of the innings, the umpire shall: (a) if the offence occurs between overs, award FIVE penalty runs to the batting side; or (b) if the offence occurs during an over, the umpire shall instruct the fielding captain to remove the bowler from the crease forthwith for the rest of the innings. A report is submitted to the executive.

Time Wasting by Batsmen: If a batsman wastes time (eg is not ready when the bowler is prepared to start his run up), the umpire shall give the batsman a first and final warning and inform him that it applies to all incoming batsman for the rest of the innings. If further offences occur, the umpire shall award FIVE penalty runs to the fielding side for each offence. Failure of an incoming batsman to cross with the outgoing batsman on the field of play is deemed to be time wasting and the above process shall apply and have effect. A report is submitted to the executive.

COUNTY COMPETITION

3.7 1 The Competition 3.8 Further Interruptions: 1.1 Round Play: 1.2 The Winner: 4 The Result 1.3 The Finalists: 4.1 The Winner of a Match: 1.4 Home Advantage: 4.2 Play Abandoned: 4.3 No Contest 2 Hours of Play 4.4 Match Points: 2.1 Start of Play: 4.5 Bonus Points: 2.2 Tea Interval: 4.6 Over Rate Penalty 2.3 Drinks Breaks: Points: 2.4 Close of Play: 5 Match Balls 3 The Innings 5.1 Approved Balls: 3.1 Number of Overs 5.2 Ball to be Checked by 3.2 Overs Available for First Umpires: Innings: 3.3 Overs Available for 6 No Ball Second Innings: 6.1 No Ball Penalty 3.4 Over Rate: 6.2 Revised Definition of 3.5 Calculation of Overs Front Foot Fault: Available: 3.6 First Innings Deemed APPENDIX Complete: Table of Division of Innings Where Start of Play is Delayed

1 The Competition

1.1 Round Play: The competition shall be made up of as many matches as can be fit into the season as determined by the HKCA Executive Officer. Where possible this will see the competition play the number of weeks required to play a number of full rounds, however this may not always be able to occur.

1.2 The Winner: The winner of the competition shall be determined by a two day game, played under the current HKCA County Competition Two Day Playing Conditions, on the weekend following the completion of round play.

1.3 The Finalists: The finalists shall be the two teams with the most points at the conclusion of round play. In the event that both teams have equal points, the highest palced winning team shall be the team which had the better record against the other tied side (i.e. who beat who) and if they still cannot be separated as a final measure by net run rate. A team’s net run rate is calculated by deducting from the average runs per over scored by that team throughout round play the average runs per over scored against that team throughout round play. If two or more teams have an equal net run rate, then the finalist shall be the team which has lost the least wickets throughout round play.

1.4 Home Advantage: Home advantage for the final shall lie with the team with the most points at the conclusion of round play, or, in the event of two teams having equal points, with the team which has the better net run rate, or, in the event of two teams having an equal net run rate, with the team which has lost the least wickets in round play.

2 Hours of Play

2.1 Start of Play: Start of play shall be 12.00 noon. Starting times may be varied due to daylight saving or, in other circumstances, at the request of both clubs with the agreement of the HKCA Management Committee.

2.2 Tea Interval: A tea interval of 20 minutes shall normally be taken at the close of the first innings, except that if, in the opinion of the umpires (or if no umpires, the captains in agreement), the first innings has finished early, a 10 minute interval shall be taken at the close of the first innings and a 20 minute tea interval scheduled for approximately the mid-point of the day’s play. Where the start of play is delayed or play is interrupted, the umpires (or if no umpires, the captains in agreement) may reduce the tea interval but to not less than 10 minutes. The home team is responsible for providing afternoon tea and drinks.

2.3 Drinks Breaks: Two drinks breaks are scheduled, after 20 and 40 overs (where applicable) of any innings.

2.4 Close of Play: Unless a result is achieved earlier, the game shall finish at 7pm or after 110 overs have been bowled, whichever is the later. Where the start of play is delayed and/or play is interrupted, the hours of play may not be extended beyond 7 pm (for calculation purposes).

3 The Innings

3.1 Number of Overs: Each match shall consist of 110 6-ball overs, except where the match is affected by weather or a result is achieved sooner.

3.2 Overs Available for First Innings: The side batting first shall face no more than 60 overs, or, if the start of play is delayed, 55% of the overs available at the commencement of play.

3.3 Overs Available for Second Innings: The side batting second is entitled to face all the overs remaining in the day, namely, the number of overs available at the beginning of play less those faced by the side batting first.

3.4 Over Rate: Any calculation of the number of overs to be bowled shall be based on a rate of 17 overs an hour (3.5 mins per over). 3.5 Calculation of Overs Available: In matches where the start of play has been delayed and/or where play is interrupted, the total number of overs available shall be as laid down in the following table:

Total overs Total overs Time lost in Time lost in now now minutes minutes available available 3.5 109 73.5 89 7 108 77 88 10.5 107 80.5 87 14 106 84 86 17.5 105 87.5 85 21 104 91 84 24.5 103 94.5 83 28 102 98 82 31.5 101 101.5 81 35 100 105 80 38.5 99 108.5 79 42 98 112 78 45.5 97 115.5 77 49 96 119 76 52.5 95 122.5 75 56 94 126 74 59.5 93 129.5 73 63 92 133 72 66.5 91 136.5 71 70 90 140 70

3.6 First Innings Deemed Complete: In the event that interruption of play is of a duration that, in calculating the overs remaining, the side batting first has faced 55% (or more) of the total available, the innings of the side batting first shall be regarded as complete. The number of overs available to the team batting second shall be the overs remaining in the day as set out in 3.2 above.

Example Team A has batted for 52 overs when rain interrupts play for one hour. The number of overs available therefore reduces by 17 from 110 to 93. 52 overs amounts to 55.92% of the 93 available overs, so Team A’s innings is deemed complete, and Team B has the remaining 41 overs for its innings.

3.7 Further Interruptions: If, after the conclusion of the first innings, there is further interruption of play, the number of overs available on resumption shall be the total number of overs available (as in the table in 3.5 above) less the total number of overs already bowled when play is interrupted.

Example Team A is dismissed in 52 overs; 110 - 52 = 58 overs are available for Team B’s innings. After 14 overs of the second innings, rain halts play for 42 minutes, reducing the total overs available in the day (see table) to 98. So the overs in the second innings are 98 (revised total available) less 52 (1st innings) and 14 (bowled before interruption) = 32. Alternatively, from Team B’s initial over allowance of 58 deduct 14 (bowled before interruption) plus 12 (for the stoppage) = 32.

4 The Result

4.1 The Winner of a Match: In order to win the match the side batting first must bowl the side batting second side out for less than the number of runs they scored. In order to win the match the side batting second must score more runs than the side batting first. Failure for either side to fulfil these requirements will result in a match being a draw as long as at least 60 overs have been completed in the day’s play. Where both teams score an equal number of runs, the match is considered a tie.

4.2 Play Abandoned: Play may, with the explicit agreement of the appointed umpires and the captains be abandoned under any of the following circumstances: (a) If no play has been possible before 2.45pm. (b) If the state of the game is such that, in the opinion of both captains, insufficient overs remain for either side to achieve a result.

4.3 No Result In all instances were no play is possible or under 60 overs have been completed in the day without a result being achieved the game will be considered a No Result.

4.4 Match Points:

Win 25 points Loss 00 points Tie 15 points each team Draw 8 points each team No Result 4 points each or the bonus points accumulated by each team (whatever is greater).

4.5 Bonus Points: Bonus points are awarded on the following basis.

Batting 1 point for passing each of 100, 150, 200, 250, 300 runs (max. 5 points)

Bowling 1 point for each of 2, 4, 6, 8, 10 dismissals (max. 5 points)

4.6 Over Rate Penalty Points: The over rate for the whole innings shall be 17 (See 3.4 above). An over rate of less than 17 is penalised as follows:

Less than 17 but more than 16 1 penalty point Less than 16 but more than 15 2 penalty points Less than 15 5 penalty points

Notes 1. A team’s over rate is calculated by dividing the duration of the whole innings by the number of overs bowled for the innings (ie it is not calculated hour by hour). 2. The umpires (or if no umpires, the captains in agreement) shall be the sole judges of over rates in consultation with the scorers, taking into account the actual time lost for each and any single stoppage of 3 minutes duration or greater. This will be confirmed to the batsmen and the fielding captain at the time of the delay and will not be subject to negotiation. 3. Over rate penalties shall not apply to any innings of less 35 overs. 4. The captain of each team (or his nominee) shall present the scorebooks to the umpires at the close of play to enable them to enter the over rate for each innings (or if no umpires, the captains in agreement shall do so).

5 Match Balls

5.1 Approved Balls: A full size FOUR piece cricket ball (156g) from among the following recognised and approved varieties: Kookaburra Club Match or Regulation

5.2 Ball to be Checked by Umpires: The fielding team is to provide the ball to be used in that innings. The team captain shall supply the ball to be used to the umpires (or, if no umpires, to the captain of the opposing team) for them to check that it is a recognised and approved ball. If the ball is not a recognised and approved ball, the umpires may, before or during the innings, require the ball to be changed to a recognised and approved ball.

6 No Ball

6.1 No Ball Penalty: The No-Ball Penalty shall reflect the penalty of whatever the current first-class playing conditions state for a No Ball.

6.2 Revised Definition of Front Foot Fault: Some part of the front foot, grounded or raised, must land behind the Popping crease and be inside the imaginary centre-line between the two middle stumps. APPENDIX

Table of Division of Innings Where Start of Play is Delayed

As an additional aid, the following table shows the division of overs between the two innings where start of play is delayed

Total 1st innings 2nd innings overs 109 60 49 108 59 49 107 59 48 106 58 48 105 58 47 104 57 47 103 57 46 102 56 46 101 56 45 100 55 45 99 55 44 98 54 44 97 54 43 96 53 43 95 53 42 94 52 42 93 52 41 92 51 41 91 51 40 90 50 40 89 50 39 88 49 39 87 49 38 86 48 38 85 48 37 84 47 37 83 47 36 82 46 36 81 46 35 80 45 35 79 45 34 78 44 34 77 44 33 76 43 33 75 43 32 74 42 32 73 42 31 72 41 31 71 41 30 70 40 30 COUNTY COMPETITION TWO DAY FINAL

1 The County Competition Final 5 Wides and No Balls 5.1 First Class Conditions: 2 Hours of Play 5.2 Revised Definition of 2.1 Playing Time: Front Foot Fault: 2.2 Tea Interval: 2.3 Drinks Breaks: 6 Equipment 2.4 Last Hour of Play: 6.1 Stumps: 6.2 Match Ball: 3 The Innings 6.3 Ball to be Checked by 3.1 Number of Overs: Umpires: 3.2 Over Rate: 6.4 New Ball: 3.3 Lost Time: 6.5 Safe Keeping of Match 3.4 Change of Innings: Ball: 3.5 No Real Prospect of Play: 7 Required Over Rate 7.1 Average Over Rate: 4 Replacement Players 7.2 Over Rate Penalty 4.1 Replacement Players: Points:

8 Result 8.1 The Winning Team: 8.2 Match Result Points: 1 The County Competition Final The County Competition final shall be a two day game of cricket between the finalists as defined in 1.3 of the current HKCA County Competition Playing Conditions.

2 Hours of Play

2.1 Playing Time: Play shall start at 11.00 noon and continue until 5.30 pm or until the required number of overs under these playing conditions are completed.

2.2 Tea Interval: The tea interval shall be of 20 minutes duration. On each day the tea interval shall be taken at: (a) 2.05 pm; or (b) if more than one hour of playing time is lost before 2.05 pm, at the time which is half of the remaining playing time from when play (re)commences (ie the available playing time is to be divided into two equal sessions); or (c) at the end of an innings if the innings ends after 1.20 pm, or within 45 minutes of a re-scheduled tea interval. If an innings ends before 1.20 pm, or not within 45 minutes of a re- scheduled tea interval, the other team shall commence its innings 10 minutes after the end of the previous innings, and tea shall be taken at 2.05 pm, or at the re-scheduled tea interval. (d) No tea interval shall be taken if there is no play before 2.00 pm on that day. The home team is responsible for providing afternoon tea and drinks.

2.3 Drinks Breaks: One drinks break is permitted in each session of play, to be taken half way (in time) through the session, unless there is a change of innings or an interruption of play before that time. One additional drinks break in each session of play (to be spaced evenly with the first drinks break) is permitted only if agreed by the umpires before the toss (day 1) or no later than 15 minutes before the start of play (day 2).

2.4 Last Hour of Play: On the second day, the last hour of play shall commence at: (a) 4.30 pm; or (b) after the required minimum number of overs for the day’s play less 17 overs have been completed (ie 88 overs in a full day’s play); whichever occurs later.

In the last hour, a minimum of 17 overs shall be bowled, except where playing time during the last hour is lost due to ground, weather or light conditions and the required number of overs is re-calculated in accordance with these playing conditions. If time remains at the completion of 17 overs, play shall continue for the full duration of the last hour of play. 3 The Innings

3.1 Number of Overs: The number of overs to be bowled in a full day’s play shall be 105 6 ball overs.

3.2 Over Rate: Any calculation of the number of overs to be bowled shall be based on an average of 17 overs an hour (3.5 mins per over).

3.3 Lost Time: In the event of start of play being delayed or of playing time being lost due to ground weather and light conditions, the number of overs required to be bowled shall be reduced by one over for every 3.5 minutes, or part thereof, of playing time lost.

3.4 Change of Innings: For each change of innings in the match which does not coincide with a break in play (tea interval, or interruption for ground, weather or light) three overs will be deducted.

3.5 No Real Prospect of Play: If play has not commenced before 2.00 pm on the second day of the match, and, after consultation with both team captains, the umpires consider there is no real prospect of play, the match shall be abandoned. Otherwise the match may be abandoned only on the second day and only if both captains agree that there is no real prospect of play.

4 Replacement Players

4.1 Replacement Players: No replacement players are allowed, although a substitute fielder is allowed.

5 Wides and No Balls

5.1 First Class Conditions: The NZ Cricket Playing Conditions for first class matches shall apply, except for the following:

5.2 Revised Definition of Front Foot Fault: Some part of the front foot, grounded or raised, must land behind the Popping crease and be inside the imaginary centre-line between the two middle stumps.

6 Equipment

6.1 Stumps: Stumps and bails are provided by the umpires appointed to the match.

6.2 Match Ball: A full size FOUR piece cricket ball (156g) from among the following recognised and approved varieties: Kookaburra Regulation 6.3 Ball to be Checked by Umpires: The fielding team is to provide the ball to be used in that innings. The team captain shall supply the ball to be used to the umpires for them to check that it is a recognised and approved ball. If the ball is not a recognised and approved ball, the umpires may, before or during the innings, require the ball to be changed to a recognised and approved ball.

6.4 New Ball: A new ball may be called for only after 80 overs of an innings.

6.5 Safe Keeping of Match Ball: At the close of play on the first day, the umpires shall take the match ball into safe keeping.

7 Required Over Rate

7.1 Average Over Rate: Both teams shall maintain an average over rate of 17 overs an hour (3.5 mins per over) throughout each day’s play.

7.2 Over Rate Penalty Points: The over rate for the whole innings shall be 17. An over rate of less than 17 is penalised as follows:

Less than 17 but more than 16 1 penalty point Less than 16 but more than 15 2 penalty points Less than 15 3 penalty points

Notes 1 A team’s over rate is calculated by dividing the duration of the whole innings by the number of overs bowled for the innings (i.e. it is not calculated hour by hour). 2 The umpires shall be the sole judges of over rates in consultation with the scorers, taking into account the actual time lost for each and any single stoppage of 3 minutes duration or greater. This will be confirmed to the batsmen and the fielding captain at the time of the delay and will not be subject to negotiation. 3 Over rate penalties shall not apply to any innings of less than 35 overs in duration. 4 The captain of each team (or his nominee) shall present the scorebooks to the umpires at the close of play to enable them to enter the over rate for each innings.

8 Result

8.1 The Winning Team: The winning team shall be the team with the most points, aggregating points gained under specifications outlined in 8.2 below and subtracting any penalty points assigned under 7.2 above.

In the event that both teams have equal points, the winning team shall be the highest placed team after round play (usually the team hosting the final). The highest placed team shall be the team with the most points. If two or more teams have equal points at the completion of round play the highest placed team is determined by which team had the better record against the other tied side (i.e. who beat who) and if they still cannot be separated as a final measure by net run rate. Each team’s net run rate is calculated by deducting from the average runs per over scored by that team throughout the competition the average runs per over scored against that team throughout the competition. If both teams have an equal net run rate, then the winner shall be the team which has scored the most runs scored per wickets lost throughout the competition.

8.2 Match Result Points: Outright Win 10 points Outright Tie 6 points each team First Innings Lead 4 points First Innings Tie 2 points each team No Result First innings 2 points each team 20/20 COMPETITION

1 The Competition 1.1 Round Play: 1.2 Semi-finals: 1.3 Final: 1.4 Reserve Day: 1.5 Use of Reserve Day: 1.6 The Winning Team: 1.7 The Leading Team after Round Play:

2 Hours of Play 2.1 Start of Play: 2.2 Latest Start of Play Time: 2.3 Intervals: 2.4 Stoppages: 2.5 Close of Play:

3 The Innings 3.1 Number of Overs: 3.2 Second Innings: 3.3 Reduced Overs: 3.4 Reduced Second Innings: 3.5 Over Rate: 3.6 Penalties for Slow Over Rates:

4 The Result 4.1 Minimum Match: 4.2 The Winner of a Match: 4.3 Target Score/Calculated Result: 4.4 Scorers:

5 Number of Overs per Bowler 5.1 Maximum Number of Overs per Bowler: 5.2 Reduction in Overs per Bowler: 5.3 Bowler Unable to Complete an Over:

6 Fielding Restrictions 6.1 On Side Restrictions: 6.2 Fielders outside 30 Yard Circle:

7 Wide Bowling 7.1 Prevention of Negative Bowling: 7.2 Reasonable Opportunity to Score: 7.3 Wide Line a Guide: 7.5 Interpretation: Off side 7.6 Interpretation: Overhead 7.7 Interpretation: Reverse Sweep/switch hit 7.8 Presidents Grade: 7.9 Contact with the Ball: 7.10 Scoring

8 No Ball 8.1 Law 24: 8.2 Revised Definition of Front Foot Fault: 8.3 Bouncers: 8.4 Bouncer Above the Head: 8.5 Beamer: 8.6 Free Hit:

9 Points 10 Match Balls and Uniform 10.1 White Balls: 10.2 Ball to be Checked by Umpires: 10.3 Uniform:

APPENDIX A Table of Adjustments for Interruptions

1 The Competition

1.1 Round Play: The competition shall be made up of as many matches as can be fit into the season as determined by the HKCA Executive Officer and providing a balance of competition formats for teams. Where possible this will see the competition play the number of weeks required to play a number of full rounds, however this may not always be able to occur.

1.2 Semi-finals: At the end of round play, the highest placed team shall play the fourth highest placed team, and the other semi-final shall be between the teams placed second and third highest. If either semi-final is rained off or abandoned before a minimum match is completed, the team which was highest placed of the two at the end of round play shall proceed to the final. (note: Due to scheduling a Semi-finals may not always be able to occur).

1.3 Final: The final shall be played between the two teams which advance from their respective semi-finals or if no semi-finals are played, the two highest placed teams at the end of the round robin.

1.4 Reserve Day: Where possible a Reserve Day should be held for Finals. (Note: Due to scheduling a Final Reserve Day not always be able to occur).

1.5 Use of Reserve Day: If the final cannot be completed on the scheduled day, then it shall be re- scheduled to the Reserve Day, and it shall start afresh.

1.6 The Winning Team: The winning team shall be the team which wins the final outright. If the final is rained off or abandoned before a minimum match is completed, the team which was highest placed of the two, as defined in 1.7, at the end of round play and semi-final shall be the winner of the competition.

1.7 The Highest Placed Team: The highest placed team after round play shall be the team with the most points. If two or more teams have equal points at the completion of round play the highest placed team is determined by which team had the better record against the other tied side (i.e. who beat who) and if they still cannot be separated as a final measure by net run rate. A team’s net run rate is calculated by deducting from the average runs per over scored by that team throughout the competition the average runs per over scored against that team throughout the competition. If two or more teams have an equal net run rate, then the highest placed team shall be the team which has lost the least wickets throughout the competition.

2 Hours of Play

2.1 Start of Play: Start of play shall be 12.00 noon for the first game, and 3.30pm for second game of each scheduled day, unless the appointed umpires determine otherwise on the day. (Note this includes Senior B Grade)

2.2 Latest Start of Play Time: The latest time play can commence for two successive minimum matches (see 4.1 below) to be completed is 4.30 pm.

2.3 Intervals: An interval of 20 minutes shall be taken at the close of the first innings. An interval of 30 minutes shall be taken between successive matches scheduled on the same day. Where the start of play is delayed or play is interrupted, the official umpires (or if no umpires, the captains in agreement) may reduce either or both of the intervals but to not less than 10 minutes. There are no intervals for drinks.

2.4 Stoppages: Time allowance for stoppages is limited to injury/medical assistance and/or ground, weather or light

2.5 Close of Play: Where the start of play is delayed and/or play is interrupted, the hours of play may not be extended beyond 6.30 pm (for calculation purposes).

3 The Innings

3.1 Number of Overs: Each team shall bat for 20 six ball overs, unless all out earlier.

3.2 Second Innings: If the team batting first is dismissed in fewer than 20 overs, the team batting second shall be entitled to bat for 20 overs, subject to the provisions of a game being delayed or interrupted by weather conditions.

3.3 Reduced Overs: In games where the start of play has been delayed and/or where play is interrupted, the object should always be to re-arrange the number of overs so that both teams have the opportunity of batting for the same number of overs.

3.4 Reduced Second Innings: If, owing to suspension/interruption of play during the innings of the team batting second, it is not possible for that team to have the opportunity of batting the same number of overs as the team batting first, they shall bat for a number of overs to be calculated using the over rate set down in 3.5. See also 4.3 Calculated Result. 3.5 Over Rate: Any calculation of the number of overs to be bowled shall be based on an average of 15 overs an hour (4 mins per over).

3.6 Penalties for Slow Over Rates: In the event of either fielding team failing to bowl 20 overs by the expiration of 1 hr and 20 mins, it shall complete the 20 overs, but ten (10) penalty runs shall be added to the opponent’s score for each over bowled after the expiry of the permitted 1 hr and 20 mins. An over in progress at the expiry of the 1 hr and 20 mins shall be deemed to have been bowled within the permitted time. However, if the number of overs available to the team batting first is reduced to fewer than 20, then the provisions of 3.6 shall no longer apply.

4 The Result

4.1 Minimum Match: A result can be achieved only if both teams have batted for a minimum of 5 overs, unless one team has been bowled out in fewer than 5 overs, or unless the team batting second scores enough runs to win in fewer than 5 overs.

4.2 The Winner of a Match: The team scoring the highest number of runs shall be the winner. In the event that the number of runs is tied, the winner is the team losing the fewest wickets. In the event of further deadlock, the team scoring the most runs from the bat shall be declared the winner.

4.3 Target Score/Calculated Result: If the team batting second has neither been all out nor passed its opponent’s score and has not had the opportunity to bat for a number of overs equal to those available to the team batting first, the result shall be determined as follows: The Target Score for the team batting second is calculated by multiplying the number of overs available (OA) for the second innings (minimum 5) by the average runs per over (ARPO) scored in the first innings, and adding a percentage equivalent to twice the number of overs no longer available for the second innings (ONLA).

OA  ARPO  ONLA% = Target Score

The important factor is to set, before the match commences, the base number of overs available to each side: ie 20 for a full innings, or 5 for a minimum match, or, if the start is delayed, 18 overs per side, or 11 overs per side, … etc. This is the figure from which the overs no longer available (ONLA) is derived. For example, if the first team batted 20 overs but interruption reduces the second innings to 13 overs, the overs no longer available are 20 - 13 = 7, and so ONLA = 7 x 2 = 14%, etc.

Examples

1. Team 1 scores 120/8 in 20 overs, ie ARPO of 120 ÷ 20 = 6.0; Team 2 has only 15 overs available, ie OA = 15, thus has lost 20 – 15 = 5 overs as no longer available, ie ONLA is 5 x 2 = 10% OA  ARPO  ONLA% = Target Score 15  6.0  10% = 99 [ie 100] to win

2. Team 1 scores 98/6 from 16 overs due to interruption for weather, ie ARPO of 98 ÷ 16 = 6.125; Team 2 has only 11 overs available, ie OA = 11, thus has lost 16 – 11 = 5 overs as no longer available, ie ONLA is 5 x 2 = 10%

OA  ARPO  ONLA% = Target Score 11  6.125  10% = 74.1125 [ie 75] to win

3. Team 1 scores 139/7 from 18 overs in a game reduced to 18 overs per side, ie ARPO of 139 ÷ 18 = 7.72; Team 2, due to further interruption for weather, has only 12 overs available, ie OA = 12, thus has lost 18 -12 = 6 overs as no longer available, ie ONLA is 6 x 2 = 12%

OA  ARPO  ONLA% = Target Score 12  7.72  12% = 103.786 [ie 104] to win

Notes 1. In the event of the team batting first being all out in less than its full quota of overs, the calculation of its average run rate (ARPO) shall be based on the full number of overs to which it was entitled and not the number of overs in which it was dismissed. 2. If the target score involves a fraction of a run, the final scores cannot be tied. 3. In a rain interrupted match or a match interrupted through any other cause, the important figure is the target score, which can be calculated once the umpires (or if no umpires, the captains in agreement) have determined the number of overs available to be bowled at the team batting second, for that is the number of overs the second team has to achieve the target score. 4. The game concludes when the target score is passed, or when the team batting second is dismissed, or when the nominated number of overs has been bowled. 5. In the event of a further interruption a new target score is calculated once the number of overs available has been further revised.

4.4 Scorers: The scorers shall maintain a record, during both innings, of the total at the end of each over.

5 Number of Overs per Bowler

5.1 Maximum Number of Overs per Bowler: No bowler shall bowl more than 4 overs in an innings.

5.2 Reduction in Overs per Bowler: In a match where the overs available to both teams, or to the team bowling second, are fewer than 20 overs, no bowler may bowl more than one fifth of the total overs available, except that, where the total number of overs is not divisible by five, one additional over may be bowled by each of a minimum number of bowlers, this minimum number being equal to the remainder obtained when the total available overs are divided by five. See Table in Appendix 5.3 Bowler Unable to Complete an Over: In the event of a bowler breaking down and being unable to complete an over, or being taken off before the completion of an over, the remaining balls must be bowled by another bowler (not the bowler of the previous over). Each part over shall count as a full over for the purpose of calculating the maximum overs for both bowlers.

6 Fielding Restrictions

6.1 On Side Restrictions: At the instant of delivery there shall be no more than FIVE fielders on the on side of the pitch, no more than TWO fielders behind square leg.

6.2 Fielders outside 30 Yard Circle: For the first six overs of each innings, only two fielders are permitted to be outside the 30 yard fielding circle at the instant of delivery. Where the number of overs available in an innings is reduced, the number of overs in which only two fielders are permitted outside the 30 yard fielding circle is proportionately reduced. See table in Appendix. For the remaining overs of each innings only five fielders are permitted to be outside the 30 yard fielding circle at the instant of delivery.

7 Wide Bowling

7.1 Prevention of Negative Bowling: [Senior A and Second Grades only] Umpires are instructed to apply a very strict and consistent interpretation of this law in order to prevent negative bowling wide of the wicket.

7.2 Reasonable Opportunity to Score: [Senior A and Second Grades only] Any off-side or leg-side delivery which, in the opinion of the umpire, does not give the batsman a reasonable opportunity to score shall be called “Wide Ball”.

7.3 Wide Line a Guide: [Senior A and Second Grades only] As a guide, for off-side deliveries to both right-handed and left-handed batsmen, a “wide line” shall be marked between the popping crease and the bowling crease at 890 mm either side of middle stump. The wide line is the inside edge of the marking. Any ball which, as it passes the popping crease, pitches on or passes over or to the off side of this line shall be called and signalled “Wide Ball”, except when, in the opinion of the umpire, the batsman does have a reasonable opportunity to score.

7.4 Interpretation: Leg side All deliveries directed and bowled down the leg side (behind the body of the striker, standing in his normal batting stance) will be interpreted as a form of negative bowling and called “wide”. For the sake of clarity, a ball that passes down the leg side, but in between the striker and the leg stump, shall not be deemed a “wide” for the purposes of this Playing Condition as there has been a reasonable opportunity for the batsman to score. When the batsman moves across to the off stump from his original stance for a ball that just misses the leg stump, this is not deemed negative bowling and is not be called “wide”. Had the batsman not moved onto the off stump but remained in his normal batting stance the ball would have struck him, thereby negating any wide call.

7.5 Interpretation: Off side Any delivery that passes on or outside the wide guideline, with the batsman in a “normal” batting stance, is called “wide”. If the batsman brings the ball sufficiently within reach and the ball passes outside the wide “guideline” then it is not a “wide”. For example, a batsman moving to the off side as the bowler bowls, could bring the ball within his reach even though the ball passes outside the “wide” guideline, and if he fails to make contact with the ball, the delivery will not be called a “wide”. In extreme cases where the bowler delivers a ball and it passes wide of the return crease, then regardless of what movement the striker makes and even if he brings the ball within reach, if he makes no contact with the ball, then this delivery shall be called “wide”. When a right arm bowler is bowling around the wicket to a RH batsman, or left arm bowler bowling around the wicket to a LH batsman and bowls full yorkers on the off side marked “guideline”; this is deemed a negative tactic, and the delivery should be called “wide”.

7.6 Interpretation: Overhead Any ball that pitches then passes above head height of the batsman standing upright, that prevents it being hit with the bat by means of a normal cricket stroke shall be called “wide”. A second such delivery from the same bowler to the same batsman will normally be a No Ball under law 42.6. Any ball that passes on the full above head height of the batsman standing upright, irrespective of whether it is likely to cause injury, is called “No Ball” and automatically attracts a warning for unfair bowling.

7.7 Interpretation: Reverse Sweep/Switch Hit If the batsman plays or gets in a position to play a switch hit or reverse sweep and then aborts the shot, by playing or getting in a position to play the shot, he is deemed to bring the ball sufficiently within his reach, on the leg side as well. Consequently, in these circumstances, the “wide line” guideline shall apply on both sides of the stumps. Simply, when the batsman plays or aborts playing a reverse sweep or a switch hit, these shots negate the leg stump wide interpretation.

7.8 Presidents Grade: In Presidents grade the following shall apply:  Any ball which, as it passes the popping crease, pitches on or passes over or to the off side of the return crease shall be called and signalled “Wide Ball”.  Any ball which, as it passes the popping crease, pitches on or passes over or to the leg side of the “wide line” (marked between the popping crease and the bowling crease at 890 mm either side of middle stump) shall be called and signalled “Wide Ball”

7.9 Contact with the Ball: If the ball makes any contact with any part of the batsman’s person, clothing or equipment, the wide ball law does not apply.

7.10 Scoring: A wide ball scores 1 run to Extras/Wides, plus any other runs scored. Another ball must be bowled in the over.

8 No Ball

8.1 Law 24: The normal laws apply for No Ball, ie placement of the front foot etc; fielding restriction breaches; arm action. In addition the following shall apply:

8.2 Revised Definition of Front Foot Fault: Some part of the front foot, grounded or raised, must land behind the Popping crease and be inside the imaginary centre-line between the two middle stumps.

8.3 Bouncers: The bowler shall be limited to ONE short-pitched delivery per over. A short- pitched ball is defined as one which passes or would have passed above the shoulder but not clearly above the head of the batsman standing upright at the crease. A second or subsequent short-pitched delivery in that over shall be called and signalled No Ball. Note: a Wide Ball deemed to be over the shoulder shall also count as one short-pitched ball for the over.

8.4 Bouncer above the Head: If a short-pitched ball clearly passes above the head of the batsman standing upright at the crease so that he is prevented from being able to hit it with his bat, the umpire shall call and signal “Wide Ball” and caution the bowler (for unfair bowling under Law 42.6). Such a delivery is deemed as one short- pitched delivery in the over. A second such delivery, in that or any other over, shall receive a caution for unfair bowling. A third such delivery shall cause the bowler to be taken off for the rest of the innings and to be reported under the code of conduct provisions.

8.5 Beamer: If a ball passes or would have passed on the full clearly above the waist of the batsman, the umpire shall call and signal “No Ball”, and issue a caution which shall remain in effect for the rest of the innings. Any repetition shall cause the bowler to be taken off for the rest of the innings and to be reported under the code of conduct provisions.

8.6 Free Hit: When a foot fault No Ball is called, the next (fair) delivery is to be a free hit – umpires to signal ‘free hit’ to the striker and to the scorers. Where the batsman facing the No Ball remains on strike, no field change is permitted for the free hit. If the next ball is not a fair delivery (No Ball or Wide Ball), the following delivery is a free hit (and so on). Dismissal from a free hit is possible only by Run Out, Handled Ball, Obstructed Field, Hit Ball Twice (ie same as for a No Ball).

9 Points Win: 4 points Rained off/no result: 2 points each team 10 Match Balls and Uniform

10.1 White Ball: A full size FOUR piece white Kookaburra Club Match cricket ball (156g).

10.2 Ball to be Checked by Umpires: The fielding team is to provide the ball to be used in that innings. The team captain shall supply the ball to be used to the umpires (or if no umpires, the opposing captain) to check that it is a recognised and approved ball. If the ball is not a recognised and approved ball, the umpires may, before or during the innings, require the ball to be changed to a recognised and approved ball.

10.3 Uniform: Coloured uniform, including coloured pads, is to be worn.

APPENDIX

Table of Adjustments for Interruptions

Overs Max per Overs with max 2 available bowler outside circle 20 4 6 19 4x4 + 1x3 5 18 3x4 + 2x3 5 17 2x4 + 3x3 5 16 1x4 + 4x3 4 15 3 4 14 4x3 + 1x2 4 13 3x3 + 2x2 3 12 2x3 + 3x2 3 11 1x3 + 4x2 3 10 2 3 9 4x2 + 1x1 2 8 3x2 + 2x1 2 7 2x2 + 3x1 2 6 1x2 + 4x1 1 5 1 1 ONE DAY CRICKET COMPETITION

1 The Competition 6.2 Powerplay Overs: 1.1 Round Play: 6.3 Non-Powerplay Overs: 1.2 Semi-finals: 6.4 Reduction of Powerplay 1.3 Final: Overs: 1.4 Reserve Day: 6.5 Interruption of Powerplay 1.5 Use of Reserve Day: Overs: 1.6 The Winning Team: 6.6 Interruption of non- 1.7 The Leading Team after Powerplay Overs: Round Play: 7 Wide Bowling 2 Hours of Play 7.1 Prevention of Negative 2.1 Hours of Play: Bowling: 2.2 Start of Play: 7.2 Reasonable Opportunity to 2.3 Latest Start of Play Time: Score: 2.4 Interval: 7.3 Wide Line a Guide: 2.5 Drinks Breaks: 7.4 Interpretation: Legside 2.6 Close of Play: 7.5 Interpretation: Off side 7.6 Interpretation: Overhead 3 The Innings 7.7 Interpretation: Reverse 3.1 Number of Overs: Sweep/switch hit 3.2 Second Innings: 7.8 Presidents Grade: 3.3 Reduced Overs: 7.9 Contact with the Ball: 3.4 Reduced Second Innings: 7.10 Scoring 3.5 Over Rate: 3.6 Penalties for Slow Over Rates: 8 No Ball 8.1 Law 24: 4 The Result 8.2 Revised Definition of Front 4.1 Minimum Match: Foot Fault: 4.2 The Winner of a Match: 8.3 Bouncers: 4.3 Target Score/Calculated 8.4 Bouncer Above the Head: Result: 8.5 Beamer: 4.4 Scorers: 8.6 Free Hit:

5 Number of Overs per Bowler 9 Points 5.1 Maximum Number of Overs per Bowler: 10 Match Balls 5.2 Reduction in Overs per 10.1 Senior A: Bowler: 10.2 Senior B: 5.3 Bowler Unable to Complete 10.3 Presidents: an Over: 10.4 Ball to be Checked by Umpires: 6 Fielding Restrictions APPENDIX 6.1 On Side Restrictions: Table of Adjustments for Interruptions Where conditions for Second/Presidents grades differ from those for the Senior A grade, the differences are given in italics usually within square brackets

1 The Competition

1.1 Round Play: The competition shall be made up of as many matches as can be fit into the season as determined by the HKCA Executive Officer. Where possible this will see the competition play the number of weeks required to play a number of full rounds, however this may not always be able to occur.

1.2 Semi-finals: If Semi-finals are scheduled to be part of a competition, they should proceed as follows. At the end of round play the four highest placed teams shall contest the semi-finals. The two teams highest placed shall have home advantage. The highest placed team shall play the fourth highest placed team, and the other semi-final shall be between the teams placed second and third highest. If either semi-final is rained off or abandoned before a minimum match is completed, the team which was highest placed of the two at the end of round play shall proceed to the final.

1.3 Final: The final shall be played between the two teams highest placed at the end of round play [which advance from their respective semi-finals]. Whichever of these two teams is highest placed, taking account of round play [and semi- final], shall have home advantage.

1.4 Reserve Day: There shall be a Reserve Day for the final [and where possible semi-finals].

1.5 Use of Reserve Day: There shall be no reduction of overs on the scheduled day. For clarity, if the team batting first has batted for 20 [18] or more overs before play is abandoned for the day, the match is continued on the Reserve Day. Otherwise, the game starts afresh on the Reserve Day, and the provisions for a minimum match in 4.1 shall apply.

1.6 The Winning Team: The winning team shall be the team which wins the final outright. If the final is rained off or abandoned before a minimum match is completed, the team which was highest placed of the two at the end of round play [and semi-finals] shall be the winner of the competition.

1.7 The Highest Placed Team after Round Play [after Round Play and Semi- final]: The highest placed team after round play [after round play and semi-final] shall be the team with the most points. If two or more teams have equal points at the completion of round play [of round play and semi-final], eligibility to play in the final is determined by is determined by which team had the better record against the other tied side (i.e. who beat who) and if they still cannot be separated as a final measure by net run rate. A team’s net run rate is calculated by deducting from the average runs per over scored by that team throughout the competition the average runs per over scored against that team throughout the competition. If two or more teams have an equal net run rate, then the highest placed team shall be the team which has lost the least wickets throughout the competition.

2 Hours of Play

2.1 Hours of Play: [B Grade and Presidents Grade only] The hours of play shall be 12pm-3.10pm and 3.30pm-6.40pm. [1.00 pm to 3.40 pm, and 3.50 pm to 6.30 pm]

2.2 Start of Play: Start of play shall be 12.00 noon [1.00 pm] for round play [and semi-finals], and 11.00 am [12.00 noon] for the final. Starting times may be varied due to daylight saving or, in other circumstances, at the request of both clubs with the agreement of the HKCA Management Committee.

2.3 Latest Start of Play Time: The latest time play can commence for a minimum match to be completed (see 4.1 below) is 3.52 pm [4.07 pm], or 2.52 pm [3.07pm] for the final.

2.4 Interval: A tea interval of 20 minutes shall normally be taken at the close of the first innings, except that if, in the opinion of the umpires (or if no umpires, the captains in agreement), the first innings has finished early, a 10 minute interval shall be taken at the close of the first innings and a 20 minute tea interval scheduled for approximately the mid-point of the day’s play. Where the start of play is delayed or play is interrupted, the umpires (or if no umpires, the captains in agreement) may reduce the tea interval but to not less than 10 minutes. The home team is responsible for providing afternoon tea and drinks.

2.5 Drinks Breaks: One drinks break is permitted in each innings. Further drinks breaks are permitted only by the prior agreement of the umpires (or if no umpires, the captains in agreement).

2.6 Close of Play: Where the start of play is delayed and/or play is interrupted, the hours of play may not be extended beyond 6.30 pm (for calculation purposes).

3 The Innings

3.1 Number of Overs: Each team shall bat for 50 [45 B Grade – 40 Presidents] six ball overs, unless all out earlier.

3.2 Second Innings: If the team batting first is dismissed in fewer than 50 [45 B Grade - Presidents] overs, the team batting second shall be entitled to bat for 50 [45 B Grade – 40 Presidents] overs, subject to the provisions of a game being delayed or interrupted by weather conditions.

3.3 Reduced Overs: In matches where the start of play has been delayed and/or where play is interrupted, the object should always be to re-arrange the number of overs so that both teams have the opportunity of batting for the same number of overs.

3.4 Reduced Second Innings: If, owing to suspension/interruption of play during the innings of the team batting second, it is not possible for that team to have the opportunity of batting the same number of overs as the team batting first, they shall bat for a number of overs to be calculated using the over rate set down in 3.5. See also 4.3 Calculated Result.

3.4 Over Rate: Any calculation of the number of overs to be bowled shall be based on an average of 16 overs an hour (3.7 mins per over).

3.5 Penalties for Slow Over Rates Senior A only In the event of either fielding team failing to bowl 50 overs by the expiration of 3 hrs and 10 mins, it shall complete the 50 overs, but six (6) penalty runs shall be added to the opponent’s score for each over bowled after the expiry of the permitted 3 hrs and 10 mins. An over in progress at the expiry of the 3 hrs and 10 mins shall be deemed to have been bowled within the permitted time. However, if the number of overs available to the team batting first is reduced to fewer than 50, then the provisions of 3.6 shall no longer apply.

4 The Result

4.1 Minimum Match: A result can be achieved only if both teams have batted for a minimum of 20 [18] overs, unless one team has been bowled out in fewer than 20 [18] overs, or unless the team batting second scores enough runs to win in fewer than 20 [18] overs.

4.2 The Winner of a Match The team scoring the highest number of runs shall be the winner. In the event that the number of runs is tied, the winner is the team losing the fewest wickets. In the event of further deadlock, the team scoring the most runs from the bat shall be declared the winner.

4.3 Target Score/Calculated Result: If the team batting second has neither been all out nor passed its opponent’s score and has not had the opportunity to bat for a number of overs equal to those available to the team batting first, the result shall be determined as follows: The Target Score for the team batting second is calculated by multiplying the number of overs available (OA) for the second innings (minimum 20 [18]) by the average runs per over (ARPO) scored in the first innings, and adding a percentage equivalent to the number of overs no longer available for the second innings (ONLA).

OA  ARPO  ONLA% = Target Score

The important factor is to set, before the match commences, the base number of overs available to each side: eg 50 [45] for a full innings, or 20 [18] for a minimum match, or, if the start is delayed, 43 overs per side, or 36 overs per side, … etc. This is the figure from which the overs no longer available (ONLA) is derived. For example, if the first team batted 50 overs but interruption reduces the second innings to 33 overs, the overs no longer available are 50 - 33 = 17, and so ONLA = 17 %, etc.

Examples

4. Team 1 scores 250/9 in 50 overs, ie ARPO of 250 ÷ 50 = 5.0; Team 2 has only 40 overs available, ie OA = 40, thus has lost 50 – 40 overs as no longer available, ie ONLA is 10%

OA  ARPO  ONLA% = Target Score 40  5.0  10% = 220 [ie 221 to win]

5. Team 1 scores 225 all out, ie ARPO of 225 ÷ 50 = 4.5; Team 2 has only 40 overs available, ie OA = 40, thus has lost 50 – 40 overs as no longer available, ie ONLA is 10% OA  ARPO  ONLA% = Target Score 40  4.5  10% = 198 [ie 199 to win]

6. Team 1 scores 225 all out, ie ARPO of 225 ÷ 50 = 4.5; Team 2 has only 33 overs available, ie OA = 33, thus has lost 50 – 33 overs as no longer available, ie ONLA is 17%

OA  ARPO  ONLA% = Target Score 33  4.5  17% = 173.745[ie 174 to win]

7. Team 1 scores 180/6 from 40 overs due to interruption for weather, ie ARPO of 180 ÷ 40 = 4.5; Team 2 has only 33 overs available, ie OA = 33, thus has lost 40 – 33 overs as no longer available, ie ONLA is 7%

OA  ARPO  ONLA% = Target Score 33  4.5  7% = 158.895[ie 159 to win]

8. Team 1 scores 180/6 from 38 overs in a game reduced to 38 overs per side, ie ARPO of 180 ÷ 38 = 4.737; Team 2, due to further interruption for weather, has only 32 overs available, ie OA = 32, thus has lost 38-32 overs as no longer available, ie ONLA is 6%

OA  ARPO  ONLA% = Target Score 32  4.737  6% = 160.68 [ie 161 to win]

Notes 1. In the event of the team batting first being all out in less than its full quota of overs, the calculation of its average run rate (ARPO) shall be based on the full number of overs to which it was entitled and not the number of overs in which it was dismissed. 2. If the target score involves a fraction of a run, the final scores cannot be tied. 3. Where the target score is a whole number and the team batting second is dismissed for exactly that number of runs, the innings are tied, and a winner is determined as in 4.2 above. 4. In a rain interrupted match or a match interrupted through any other cause, the important figure is the target score, which can be calculated once the umpires (or if no umpires, the captains in agreement) have determined the number of overs available to be bowled at the team batting second, for that is the number of overs the second team has to achieve the target score. 5. The game concludes when the target score is passed, or when the team batting second is dismissed, or when the nominated number of overs has been bowled. 6. In the event of a further interruption a new target score is calculated once the number of overs available has been further revised.

4.4 Scorers: The scorers shall maintain a record, during both innings, of the total at the end of each over.

5 Number of Overs per Bowler

5.1 Maximum Number of Overs per Bowler: No bowler shall bowl more than 10 [9 B Grade – 8 Presidents] overs in an innings.

5.2 Reduction in Overs per Bowler: In a match where the overs available to both teams, or to the team bowling second, are fewer than 50 [45 B Grade – 40 Presidents] overs, no bowler may bowl more than one fifth of the total overs available, except that, where the total number of overs is not divisible by five, one additional over may be bowled by each of a minimum number of bowlers, this minimum number being equal to the remainder obtained when the total available overs are divided by five. See Table in Appendix

5.3 Bowler Unable to Complete an Over: In the event of a bowler breaking down and being unable to complete an over, or being taken off before the completion of an over, the remaining balls must be bowled by another bowler (not the bowler of the previous over). Each part over shall count as a full over for the purpose of calculating the maximum overs for both bowlers.

Fielding Restrictions [Senior A only]

6.1 On Side Restrictions: At the instant of delivery there shall be no more than FIVE fielders on the on side of the pitch, no more than TWO fielders behind square leg.

6.2 Powerplay Overs: First block (10 overs for an uninterrupted match) shall be at the start of the innings. There must be at least TWO stationary fielders within 15 yards (inner ring) of the striker at the instant of delivery. NB: Gully, slips, leg slip may stand further back to fast bowlers. No more than TWO fielders are permitted, at the instant of delivery, outside the 30 yard (outer) ring.

Second block (5 overs for an uninterrupted match) The second block of Powerplay. Overs shall be taken at the discretion of either of the batsmen at the wicket. In an innings of scheduled duration of between 41 and 50 overs, it may not be completed later than the 40th over. (No equivalent restriction applies to innings of shorter scheduled duration.) No more than THREE fielders are permitted, at the instant of delivery, outside the 30 yard (outer) ring.

Nomination of Second block A batsman must nominate his team’s Powerplay block no later than the moment at which the Bowler’s End umpire reaches the stumps for the start of the next over. Once a batsman has nominated a Powerplay block, the decision cannot be reversed.

Should the batting team choose not to nominate its Powerplay block, it will automatically commence at the latest available point in the innings (i.e. in an uninterrupted innings, at the start of the 36th over).

6.3 Non-Powerplay Overs: No more than FOUR fielders are permitted, at the instant of delivery, outside the 30 yard (outer) fielding ring.

6.4 Reduction of Powerplay Overs: Where the number of overs available in an innings is reduced, the number of Powerplay overs shall be reduced proportionately. See Table in Appendix

6.5 Interruption of Powerplay Overs: Each block of Powerplay Overs must commence at the start of an over. If play is interrupted during a Powerplay block, and, on resumption, the total number of Powerplay overs has already been exceeded, then the fielding restrictions will be lifted immediately.

6.6 Interruption of non-Powerplay Overs: If, following an interruption while a non-Powerplay over is in progress, it is found on resumption that the recalculated number of Powerplay overs remaining equals or exceeds the number of overs to be bowled in the innings, then the Powerplays will commence at the start of the next over.

7 Wide Bowling

7.1 Prevention of Negative Bowling: [Senior A and Second Grades only] Umpires are instructed to apply a very strict and consistent interpretation of this law in order to prevent negative bowling wide of the wicket.

7.2 Reasonable Opportunity to Score: [Senior A and Second Grades only] Any off-side or leg-side delivery which, in the opinion of the umpire, does not give the batsman a reasonable opportunity to score shall be called “Wide Ball”.

7.3 Wide Line a Guide: [Senior A and Second Grades only] As a guide, for off-side deliveries to both right-handed and left-handed batsmen, a “wide line” shall be marked between the popping crease and the bowling crease at 890 mm either side of middle stump. The wide line is the inside edge of the marking. Any ball which, as it passes the popping crease, pitches on or passes over or to the off side of this line shall be called and signalled “Wide Ball”, except when, in the opinion of the umpire, the batsman does have a reasonable opportunity to score.

7.4 Interpretation: Leg side All deliveries directed and bowled down the leg side (behind the body of the striker, standing in his normal batting stance) will be interpreted as a form of negative bowling and called “wide”.

For the sake of clarity, a ball that passes down the leg side, but in between the striker and the leg stump, shall not be deemed a “wide” for the purposes of this Playing Condition as there has been a reasonable opportunity for the batsman to score.

When the batsman moves across to the off stump from his original stance for a ball that just misses the leg stump, this is not deemed negative bowling and is not be called “wide”. Had the batsman not moved onto the off stump but remained in his normal batting stance the ball would have struck him, thereby negating any wide call.

7.5 Interpretation: Off side Any delivery that passes on or outside the wide guideline, with the batsman in a “normal” batting stance, is called “wide”. If the batsman brings the ball sufficiently within reach and the ball passes outside the wide “guideline” then it is not a “wide”. For example, a batsman moving to the off side as the bowler bowls, could bring the ball within his reach even though the ball passes outside the “wide” guideline, and if he fails to make contact with the ball, the delivery will not be called a “wide”. In extreme cases where the bowler delivers a ball and it passes wide of the return crease, then regardless of what movement the striker makes and even if he brings the ball within reach, if he makes no contact with the ball, then this delivery shall be called “wide”.

When a right arm bowler is bowling around the wicket to a RH batsman, or left arm bowler bowling around the wicket to a LH batsman and bowls full yorkers on the off side marked “guideline”; this is deemed a negative tactic, and the delivery should be called “wide”.

7.6 Interpretation: Overhead Any ball that pitches then passes above head height of the batsman standing upright, that prevents it being hit with the bat by means of a normal cricket stroke shall be called “wide”. A second such delivery from the same bowler to the same batsman will normally be a No Ball under law 42.6.

Any ball that passes on the full above head height of the batsman standing upright, irrespective of whether it is likely to cause injury, is called “No Ball” and automatically attracts a warning for unfair bowling.

7.7 Interpretation: Reverse Sweep/Switch Hit If the batsman plays or gets in a position to play a switch hit or reverse sweep and then aborts the shot, by playing or getting in a position to play the shot, he is deemed to bring the ball sufficiently within his reach, on the leg side as well. Consequently, in these circumstances, the “wide line” guideline shall apply on both sides of the stumps. Simply, when the batsman plays or aborts playing a reverse sweep or a switch hit, these shots negate the leg stump wide interpretation.

7.8 Presidents Grade: In Presidents grade the following shall apply:  Any ball which, as it passes the popping crease, pitches on or passes over or to the off side of the return crease shall be called and signalled “Wide Ball”.  Any ball which, as it passes the popping crease, pitches on or passes over or to the leg side of the “wide line” (marked between the popping crease and the bowling crease at 890 mm either side of middle stump) shall be called and signalled “Wide Ball”

7.9 Contact with the Ball: If the ball makes any contact with any part of the batsman’s person, clothing or equipment, the wide ball law does not apply.

7.10 Scoring: A wide ball scores 1 run to Extras/Wides, plus any other runs scored. Another ball must be bowled in the over.

8 No Ball 8.1 Law 24: The normal laws apply for No Ball, ie placement of the front foot etc; fielding restriction breaches; arm action, penalty of breach. In addition the following shall apply:

8.2 Revised Definition of Front Foot Fault: Some part of the front foot, grounded or raised, must land behind the Popping crease and be inside the imaginary centre-line between the two middle stumps.

8.3 Bouncers: The bowler shall be limited to ONE short-pitched delivery per over. A short- pitched ball is defined as one which passes or would have passed above the shoulder but not clearly above the head of the batsman standing upright at the crease. A second or subsequent short-pitched delivery in that over shall be called and signalled No Ball. Note: a Wide Ball deemed to be over the shoulder shall also count as one short-pitched ball for the over.

8.4 Bouncer Above the Head: If a short-pitched ball clearly passes above the head of the batsman standing upright at the crease so that he is prevented from being able to hit it with his bat, the umpire shall call and signal “Wide Ball” and caution the bowler (for unfair bowling under Law 42.6). Such a delivery is deemed as one short- pitched delivery in the over. A second such delivery, in that or any other over, shall receive a caution for unfair bowling. A third such delivery shall cause the bowler to be taken off for the rest of the innings and to be reported under the code of conduct provisions.

8.5 Beamer: If a ball passes or would have passed on the full clearly above the waist of the batsman, the umpire shall call and signal “No Ball”, and issue a caution which shall remain in effect for the rest of the innings. Any repetition shall cause the bowler to be taken off for the rest of the innings and to be reported under the code of conduct provisions.

8.6 Free Hit: Senior A only When a foot fault No Ball is called, the next (fair) delivery is to be a free hit – umpires to signal ‘free hit’ to the striker and to the scorers. Where the batsman facing the No Ball remains on strike, no field change is permitted for the free hit. If the next ball is not a fair delivery (No Ball or Wide Ball), the following delivery is a free hit (and so on). Dismissal from a free hit is possible only by Run Out, Handled Ball, Obstructed Field, Hit Ball Twice (ie same as for a No Ball).

9 Points Win: 2 points Rained off/no result: 1 point each team Loss: 0 Points

10 Match Balls 10.1 Senior A: A full size FOUR piece white Kookaburra Club Match cricket ball (156g)

10.2 Second Grade: A full size FOUR piece cricket ball (156g) from among the following recognised and approved varieties: Kookaburra Club Match or Regulation

10.3 Presidents: A full size TWO piece cricket ball (156g) from among the following recognised and approved varieties: Kookaburra Club Match or Regulation

10.4 Ball to be Checked by Umpires: The fielding team is to provide the ball to be used in that innings. The team captain shall supply the ball to be used to the umpires (or if no umpires, the opposing captain) to check that it is a recognised and approved ball. If the ball is not a recognised and approved ball, the umpires may, before or during the innings, require the ball to be changed to a recognised and approved ball. APPENDIX

Table of Adjustments for Interruptions

Overs Max per Powerplay Overs available Bowler Start Fielding Batting 50 10 10 5 5 49 4x10 + 1x9 10 5 4 48 3x10 + 2x9 10 5 4 47 2x10 + 3x9 9 5 4 46 1x10 + 4x9 9 5 4 45 9 9 5 4 44 4x9 + 1x8 9 4 4 43 3x9 + 2x8 9 4 4 42 2x9 + 3x8 8 4 4 41 1x9 + 4x8 8 4 4 40 8 8 4 4 39 4x8 + 1x7 8 4 3 38 3x8 + 2x7 8 4 3 37 2x8 +3x7 7 4 3 36 1x8 + 4x7 7 4 3 35 7 7 4 3 34 4x7 + 1x6 7 3 3 33 3x7 + 2x6 7 3 3 32 2x7 + 3x6 6 3 3 31 1x7 + 4x6 6 3 3 30 6 6 3 3 29 4x6 + 1x5 6 3 2 28 3x6 + 2x5 6 3 2 27 2x6 + 3x5 5 3 2 26 1x6 + 4x5 5 3 2 25 5 5 3 2 24 4x5 + 1x4 5 2 2 23 3x5 + 2x4 5 2 2 22 2x5 + 3x4 4 2 2 21 1x5 + 4x4 4 2 2 20 4 4 2 2 SPIRIT OF THE GAME

Code of Conduct: NZ Cricket Playing Conditions shall apply except that any citing shall be lodged with the Horowhenua-Kapiti Cricket Association Executive Officer before 7pm on the Monday immediately following the day of the citing. The umpires shall advise the player(s) concerned, their captain and the opposition captain that the citing is to be lodged. See Application HKCA Code of Conduct that explains how the NZC Code of Conduct is applied in the Horowhenua Kapiti District

Yellow Card Report: The umpires may issue a “yellow card” penalty for minor instances of unacceptable behaviour on the field of play, by which the offending player is required to leave the field of play for a period of not less than 10 and not more than 30 minutes. When a bowler given a “yellow card” penalty returns to the field of play, he may not bowl until after a period equal to the playing time off the field. When the penalty period for a batsman given a “yellow card” has expired, he may not resume his innings until the fall of a wicket.

For each penalty imposed, the umpires shall submit a Yellow Card Offence Report to the Horowhenua-Kapiti Cricket Association’s Executive Officer not later than 7pm on the Monday following the issuing of the penalty. See the Yellow Card Offence Report Form reproduced below.

Questioning of Umpires: Under the current Code of the Laws of Cricket, players are not permitted to question or to ask the reason for any umpire’s decision. Breach of this provision is a code of conduct offence.

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