Table of Contents Introduction
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Table Of Contents Introduction . 3 Einherjar . 27 Fafnir . 4 Fenrir . 6 Fylgja . 22 Fossegrim . 8 Jormungandr . 10 Garmr . 12 Gullinbursti . 13 Hafgufa . 14 Hamingja . 22 Ragnarok by Louis Moe, 1898 Hamr . 21 Hugr . 22 Hymir . 16 Jotunn . 17 Landvaettir . 18 Lyngbakr . 15 Nacken . 8 Nidhogg . 20 Ratatoskr . 19 Selkolla . 23 Surtr . 24 Valkyrie . 26 Sample file Introduction ello there! Welcome to this little experiment Another thing to note is that there are Three Mythic of mine where I see if I can take some of the Monsters in this book, those being three of the biggest most terrifying and awe-inspiring monsters baddest boys in the world of Norse Mythology: Fenrir, from real world mythology and turn them into Jormungandr, and Surtr. Using the Mythic Encounter rules fearsome creatures for DMs to throw at their introduced in The Mythic Odyssey to Theros book, I decide to poor, helpfless, unsuspecting players. As a really make these guys stat blocks worthy of their Hlover of both mythology and Dungeons & mythological legends, and thus that's why they are the only Dragons, I always love it when the two intersect. Wizards of three with Mythic traits. You can, of course, also choose to the Coast have already added many iconic mythological run them without their mythic traits if you want them to be a creatures, and allow for use of gods from various real world little bit easier of a fight, because that's the beauty of a Mythic pantheons, but even so, there are some monsters they're trait. missing that are just too awesome to not have in the greatest roleplaying game of all time! CAUTION: Not playtested I feel that it is important for me to warn all who think about How to use this book using these monsters that most of these monsters have never Well to be honest, you can use this in any way that you want! actually been used in a combat setting. What this means for You paid for it, so use it as you see fit! If you're looking for you is that you should not rely purely on whatever CR this the some direction, then I guess I can help out with that. A lot of stat block says, because in all honesty they are just educated these monsters that I'm taking are huge and powerful guesses (which, I mean, aren't all CR labels kind of guesses creatures that took either a hero of legend or an actual god anyways?) A monster that I think could squash a group of themself to defeat. These creatures are great for final bosses, level 20 PCs could end up being squashed, and a monster doomsday devices, or for when you just really want to shock that I think is a pushover could very easily end up pushing all your players with something they can't find in the official your players to the grave. I've made up a lot of abilities and books. actions, and some of them may be too powerful, and some Because of these monster's connections with mythology, maybe not powerful enough. The bottom line is I don't know, looking at these creatures is a great way to come up with so as long as you're wary of that, then everything should inspiration for campaign building. Don't know how to add probably be fine. Probably. Fenrir into your campaign? Then why not take some inspiration from the ancients themselves! Use Fenrir's story Thanks Homebrewery! to help shape your campaign or quest and then let the players I know a shout out is not exactly what you want to see at this have an epic battle at the end with his own mythological part, but I feel it's important to shout out The Homebrewery, inspired abilities! There are endless resources for myths out as without their website, this book would not look nearly as there, so don't be afraid to do some digging to help good. So thanks! You guys rock! incorporate these baddies into your world. Why did you choose the monsters Thank you! While I'm at it, I just want to say thank you for purchasing that you did? this little project of mine! It means the world to me that you An excellent question, to which the answer is somewhat would spend your hard earned money on a little guy like me, simple. I chose the monsters that for one didn't already exist and I hope you enjoy reading through and learning about officially in the game, and that also I felt could make for some these Massive Mythological Monstrosities! fun and challenging monsters. There are of course more monsters that exist throughout the world of Norse Mythology that were not included in this resource, and there's a few ALL RIGHT, ENOUGH reasons for that. For one thing, some monsters are only mentioned by name and barely talked about again. Others DILLY DALLYING, LET'S just really don't have much potential for DnD, like a giant boar that gets slaughtered every day to feed the warriors of GET ON TO WHAT YOU Valhalla. While that idea is fun and I did toy with making some kind of joke stat block out of that, ultimately I just felt CAME HERE FOR, THE that enSampleergy would be better suited put somewhere else. MONSTERS . file 3 The World of Norse Mythology he world of Norse Mythology is a fascinating The other group are the Aesir, who are the main collection world where the idea of the end of the world of the most principal gods. This group is often considered to permeates through a lot of it, otherwise known be more war like but are also just generally considered the as Ragnarok. On this page, I'll give you a little most important and common gods. These gods live in Asgard bit of background information on the Mythos and are the god that we are most familiar with in modern of Norse mythology to help you understand media. The Aesir contains gods like Odin, Thor, Loki, Tyr, Tsome of the stories better. A LARGE amount of Ullr, and so forth. what we know about Norse mythology is thanks to an At the beginning of time the Vanir and Aesir had a war that Iclandic scholar known as Snorri Sturluson who wrote, or at brought about the combination of the Vanir and Aesir into the very least compiled, today's largest source for modern one force. The Aesir-Vanir war is somewhat mysterious as it's knowledge of Norse Mythology, the Prose Edda. not quite sure why it started except that a god named The Prose Edda was written around 1220 and contains Gullveig was pierced by lances multiple times in Odin's hall, story after story about the gods, Ragnarok, and so much and although they could not kill him, they burned him three more. Look up any story we know from Norse Mythology and times and he came back each time. This murder apparently more than likely the Prose Edda will come up in some way. In triggered the first ever war, and eventually the Aesir would fact, most of the sources I used cited Sturluson, so he is a claim victory over the Vanir. large part of why I was able to make this book, so cheers to him. Cosmology In the universe of Norse Mythology, there are Nine A world Doomed Worlds/Realms that are all connected by the great ash tree Ragnarok refers to the events that will bring about the end of Yggdrasil. These worlds each act as a home for different the world, and where a bunch of the Norse gods are destined races, and it is possible to travel to these different worlds to die. This is why a lot of stories involve these gods trying to through various means. There are even some creatures who prolong these events from happening, but inevitably it will live on Yggdrasil itself. The Nine worlds are as follows: happen. Asgard - Realm of the Aesir and the city where the gods The Story of Ragnarok is actually not only well rule in their court. documented, but very specific. Across various stories we Vanaheimr - literally translates to "Vanir-Home" where the know which gods are killed by who and how, what begins Vanir come from. Ragnarok, what ends it, and which gods survive and usher in Afheimr - Home of the Elves. what is known as the new age. This specificity given to us Midgard - The home of the Humans, carved from the body creates a very vivid image of the monsters involved and their of the primordial being Ymir and connected to Asgard by a extreme power. While not gods, these monsters rival the gods rainbow bridge known as the Bifrost. themselves and are able to kill them, a concept that might Jotunheimr - The home of Jotnar, the giants and separated confuse some people who are only familiar with mythos like from Midgard by a series of rivers. Also somewhat strangely the Greek and Roman mythos. referred to a lot as being "north." However, much like the gods of Greece, the Norse gods do Hel - The world of the dead. not always get along. In fact, at the very beginning of time, the Svartalfaheimr - The world of dwarves. two groups of gods, the Vanir and the Aesir, fought a war Muspell - The world of fire and the home of Surtr, the fiery which the Aesir won and made the Vanir subordinate to jotunn who will drown the world in fire.