Avionics Hardware Issues 2010/11/19 Chih-Hao Sun Avionics Software--Hardware Issue -History
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CPU ボードカタログ サポート CPU Intel :Core I7、Xeon-E5 Freescale :T4240、P4080、MPC8640D AMD :Radeon HD 6970M、HD 7970M GPGPU NVIDIA :Fermi、Kepler Architecture GPGPU
組込みシステム向け CPU ボードカタログ サポート CPU Intel :Core i7、Xeon-E5 Freescale :T4240、P4080、MPC8640D AMD :Radeon HD 6970M、HD 7970M GPGPU NVIDIA :Fermi、Kepler Architecture GPGPU サポートバス規格 OpenVPX VME/VXS CompactPCI PMC/XMC ATCA/AMC PCI Express 403102 Ⓒ MISH International Co., Ltd. MISH International Co., Ltd. ミッシュインターナショナルでは CPU ボードをスピーディに 導入頂けますよう、次のような サービスを提供しております CPU ボードのお貸出しサービス CPU ボードの性能評価検証サービス ミッシュインターナショナルでは、ユーザが実際に製品を導入する前に性能評価を実施していただけ ミッシュインターナショナルでは、専門の CPU ボードサポート技術者がお客様のご要望に応じて CPU ますよう各種評価用 CPU ボードをお貸出ししています。お貸出し時には、リアルタイム OS を含めた ボードの性能を評価・検証させていただきます。たとえばFFT の処理速度やボード間のデータ転送スピー CPU ボードに関するトータルな技術サポートを行っております。 ドの測定などユーザがシステムインテグレーションする上で必要なデータを検証の上、レポートさせて いただきます。(お客様のご要望内容によっては別途有償の場合もあります) CPU ボードの技術サポート ミッシュインターナショナルでは、専門のCPU ボードサポート技術者が導入前はもちろん、導入後もハー ド・ソフトの両面からお客様の技術サポートをいたします。CPU ボードのドライバソフトウェアやアプ リケーションの開発方法等をトータルにバックアップいたします。また、リアルタイム OS を含んだシ CPU ボード用フレームワークソフトウェアの開発サービス ステムインテグレーッションに関するアドバイスも対応しています。 CPU ボードを含んだ組込み用システムを構 築する上では、CPU ボードのハード・ソフ トに関する技術的な知識経験はもちろんです が、CPU ボード以外の A/D、D/A、DIO ボー ド等の各種 I/O ボードとのシームレスな高速 データ通信やリアルタイム OS を使用したイ ンテグレーションが必要です。当社では複数 のボードを使ったマルチ CPU ボードシステ ムやレーダ、ソナー、移動体通信等の無線信 号のリアルタイム処理等をトータルにサポートしています。全体的なデータのパスをサポートした『フ レームワークソフトウェア』の開発もお手伝いしています。ユーザは『フレームワークソフトウェア』 の開発を当社へ外注することにより、アプリケーションソフトウェアの開発や FPGA の開発に専念する ことが出来ます。(お客様のご要望内容によっては別途有償の場合もあります) インテル製 プロセッサ搭載 CPU ボード ボード CPU スピード 拡張 USB 耐環境 型名 プロセッサ メモリ NVRAM Ethernet インテル製 プロセッサ Core i7(Ivy Bridge)、 タイプ (Max) メザニン 2.0 仕様 Xeon E5-2648L x 2 32GB DDR3- 8MB NOR 1000BASE-T x 1 Level HDS6601 6U VPX 1.8GHz - 3 Xeon(8 Core) 搭載 CPU ボード (Sandy Bridge) -
Charactersing the Limits of the Openflow Slow-Path
Charactersing the Limits of the OpenFlow Slow-Path Richard Sanger, [email protected] Brad Cowie, [email protected] Matthew Luckie, [email protected] Richard Nelson, [email protected] University of Waikato, New Zealand 28 November 2018 The Question How slow is the slow-path? © THE UNIVERSITY OF WAIKATO • TE WHARE WANANGA O WAIKATO 2 Contents • Introduction to the Slow-Path • Motivation • Test Suite • Test Methodology • Results • Conclusions © THE UNIVERSITY OF WAIKATO • TE WHARE WANANGA O WAIKATO 3 OpenFlow Packet-in and Packet-out To move packets between the controller and network, packets are encapsulated in OpenFlow packet-in and packet-out messages and sent via the slow-path. © THE UNIVERSITY OF WAIKATO • TE WHARE WANANGA O WAIKATO 4 The Fast-Path ASIC OpenFlow Agent Ingress Egress OpenFlow Switch Network © THE UNIVERSITY OF WAIKATO • TE WHARE WANANGA O WAIKATO 5 The Slow-Path (Packet In) ASIC OpenFlow Agent Packet in OpenFlow Switch Network Control-Plane Network OpenFlow Application NIC Controller © THE UNIVERSITY OF WAIKATO • TE WHARE WANANGA O WAIKATO 6 Motivation: Control Traffic Requirements Control traffic is sensitive to bandwidth and latency Latency • Keep-alives • Flow Establishment (Reactive control) Bandwidth • Initial route exchange (BGP etc.) • Capture (Network debugging) • DoS (Misconfiguration, ICMP, etc.) © THE UNIVERSITY OF WAIKATO • TE WHARE WANANGA O WAIKATO 7 Motivation: Control Traffic Requirements Control traffic requirements must be met simultaneously. Example: consider the requirement of link detection probing. • Typical Bidirectional Forwarding Detection (BFD) requirements • < 50ms • 2,880pps (48 port switch) © THE UNIVERSITY OF WAIKATO • TE WHARE WANANGA O WAIKATO 8 Motivation: Shared Resource The slow-path is shared with all other OpenFlow messages. -
Chapter 1. Origins of Mac OS X
1 Chapter 1. Origins of Mac OS X "Most ideas come from previous ideas." Alan Curtis Kay The Mac OS X operating system represents a rather successful coming together of paradigms, ideologies, and technologies that have often resisted each other in the past. A good example is the cordial relationship that exists between the command-line and graphical interfaces in Mac OS X. The system is a result of the trials and tribulations of Apple and NeXT, as well as their user and developer communities. Mac OS X exemplifies how a capable system can result from the direct or indirect efforts of corporations, academic and research communities, the Open Source and Free Software movements, and, of course, individuals. Apple has been around since 1976, and many accounts of its history have been told. If the story of Apple as a company is fascinating, so is the technical history of Apple's operating systems. In this chapter,[1] we will trace the history of Mac OS X, discussing several technologies whose confluence eventually led to the modern-day Apple operating system. [1] This book's accompanying web site (www.osxbook.com) provides a more detailed technical history of all of Apple's operating systems. 1 2 2 1 1.1. Apple's Quest for the[2] Operating System [2] Whereas the word "the" is used here to designate prominence and desirability, it is an interesting coincidence that "THE" was the name of a multiprogramming system described by Edsger W. Dijkstra in a 1968 paper. It was March 1988. The Macintosh had been around for four years. -
CS 6290 Chapter 1
Spring 2011 Prof. Hyesoon Kim Xbox 360 System Architecture, „Anderews, Baker • 3 CPU cores – 4-way SIMD vector units – 8-way 1MB L2 cache (3.2 GHz) – 2 way SMT • 48 unified shaders • 3D graphics units • 512-Mbyte DRAM main memory • FSB (Front-side bus): 5.4 Gbps/pin/s (16 pins) • 10.8 Gbyte/s read and write • Xbox 360: Big endian • Windows: Little endian http://msdn.microsoft.com/en-us/library/cc308005(VS.85).aspx • L2 cache : – Greedy allocation algorithm – Different workloads have different working set sizes • 2-way 32 Kbyte L1 I-cache • 4-way 32 Kbyte L1 data cache • Write through, no write allocation • Cache block size :128B (high spatial locality) • 2-way SMT, • 2 insts/cycle, • In-order issue • Separate vector/scalar issue queue (VIQ) Vector Vector Execution Unit Instructions Scalar Scalar Execution Unit • First game console by Microsoft, released in 2001, $299 Glorified PC – 733 Mhz x86 Intel CPU, 64MB DRAM, NVIDIA GPU (graphics) – Ran modified version of Windows OS – ~25 million sold • XBox 360 – Second generation, released in 2005, $299-$399 – All-new custom hardware – 3.2 Ghz PowerPC IBM processor (custom design for XBox 360) – ATI graphics chip (custom design for XBox 360) – 34+ million sold (as of 2009) • Design principles of XBox 360 [Andrews & Baker] - Value for 5-7 years -!ig performance increase over last generation - Support anti-aliased high-definition video (720*1280*4 @ 30+ fps) - extremely high pixel fill rate (goal: 100+ million pixels/s) - Flexible to suit dynamic range of games - balance hardware, homogenous resources - Programmability (easy to program) Slide is from http://www.cis.upenn.edu/~cis501/lectures/12_xbox.pdf • Code name of Xbox 360‟s core • Shared cell (playstation processor) ‟s design philosophy. -
With the New Power Mac G4, You'll Be Able to Make Movies
Power Mac G4 With the new Power Mac G4, you’ll be able to make movies, create music CDs, and even produce your own DVD videos. Now with five slots—one AGP 4X graphics slot and four high-performance PCI slots—it’s the most expandable Macintosh ever. Most of all, the Power Mac G4 is fast—with a PowerPC G4 processor at up to 733 megahertz, a state-of-the-art NVIDIA GeForce2 graphics card, and an improved system architecture. In fact, the multitalented Power Mac G4 redefines all previous notions of what a desktop computer can do. Power Mac G4 Features With outstanding performance, state-of-the-art graphics, and incredible expandability, the new Power Mac G4 is the fastest and most expandable Macintosh ever. But the Power Mac G4 Speed redefined • Fastest-ever PowerPC G4 with Velocity Engine, goes even further by including innovative tools for creating movies, music CDs, and even up to 733-MHz processing speed DVD videos. • Optional dual 533-MHz PowerPC G4 processors • New on-chip level 2 cache and backside level 3 Supercomputing-caliber processors and an improved system architecture give this computer cache (667-MHz and 733-MHz systems) • New high-performance graphics cards and AGP its power. Processor-intensive tasks such as color conversions, Gaussian blurs, and video special 4X slot effects execute faster than ever. In optimized applications such as Adobe Photoshop and Apple • 133-MHz system bus and PC133 SDRAM up Final Cut Pro, multiprocessor Power Mac G4 systems can achieve exponential gains in speed 1 to 1.5GB over single-processor systems. -
EC Energy Star Database Laptop Computers Archive 2001-2005
Brand Model Watts in Watts Mode Sleep in Watts On / Idle CPU Speed RAM (MB) HD (GB) (KB) Cache RAM Video (MB) Operating system optical storage Supply Power (Watts) Year PD_ID Acer Aspire 1202XC (10 GB) 2.76 Celeron 1200 256 10 256 XP Pro CD r 60 2002 10104 Acer Aspire 1202XC (20 GB) 2.74 Celeron 1200 256 20 256 XP Pro CD r 60 2002 10105 Acer Aspire 1200XV (10GB) 2.72 Celeron 1000 128 10 XP Pro CD r 60 2002 10106 Acer Aspire 1200XV (20 GB) 2.72 Celeron 1000 256 20 XP Pro CD r 60 2002 10107 Acer Aspire 1200X 2.72 Celeron 1000 128 10 XP Pro CD r 60 2002 10108 Acer MS2110 1.40 40.20 P 4 1700 128 20 256 16 CD r 70 2002 10112 Acer MS2114 1.60 41.00 P 4 1700 128 40 256 16 CD r 70 2002 10113 Acer MS2103 1.50 35.00 P 3 1200 128 20 256 11 CD r 70 2002 10114 Acer TravelMate 260 2.20 19.50 P 3 1130 256 20 256 CD r 60 2002 10115 Acer MS2109 2.20 19.50 P 3 150 256 20 256 XP Pro CD r 60 2002 10116 Acer TravelMate 270 series 2.12 P 4 1700 256 30 512 CD r 65 2002 10117 Acer Aspire 1400 Series 1.63 P 4 2000 256 30 512 DVD r / CD 90 2002 10118 rw Acer MS2101 1.40 P 3 700 128 30 512 8 CD r 50 2002 10119 Acer Aspire 1200 Series 2.66 Celeron 1300 256 20 256 CD r 60 2002 10120 Acer TravelMate 420 Series 2.15 P 4 2400 256 40 XP DVD r 90 2002 10121 Acer TravelMate 350 (XGA, 13.3") 8.80 18.80 P 3 700 248 9.59 256 8 W ME CD r 60 2003 10081 Acer TravelMate 530 Series 2.00 P 4 2400 512 40 512 XP DVD r 75 2003 1000211 Acer Aspire 1310 (also in 14.1", 2.9 kg 0.80 AMD 2000 60 512 32 XP DVD r / CD 75 2003 1003531 version) rw Acer TravelMate 430 Series 4.50 P 4 3060 512 -
Powerpc G5 White Paper December 2003 White Paper 2 Powerpc G5
PowerPC G5 White Paper December 2003 White Paper 2 PowerPC G5 Contents Page 3 Introduction Page 4 The World’s First 64-Bit Desktop Processor An Exponential Leap in Computing Power Memory Addressing up to 18 Exabytes High-Precision Calculations in a Single Clock Cycle Clock Speeds up to 2GHz Industry-Leading 1GHz Frontside Bus Full Support for Symmetric Multiprocessing Native Compatibility with 32-Bit Application Code Page 7 Next-Generation PowerPC Architecture Ultrafast Access to Data and Instructions Highly Parallel Execution Core Aggressive Queuing and Register Renaming Optimized 128-Bit Velocity Engine Two Double-Precision Floating-Point Units Two Integer Units Two Load/Store Units Condition Register Three-Component Branch Prediction Logic State-of-the-Art Process Technology from IBM Page 11 Technical Specifications White Paper 3 PowerPC G5 Introduction Key Features The revolutionary PowerPC G5 changes everything you know about personal computing. Suddenly, the next generation of high-performance applications for design and graphics, • 64-bit architecture, capable of addressing media production, and scientific research is possible and practical on the desktop. That’s 18 exabytes of memory • Clock speeds up to 2GHz because the PowerPC G5 brings a 64-bit architecture to the Mac platform—ushering in • 1GHz frontside bus for throughput of up to an exciting new era in personal computing. 8 GBps per processor The introduction of the PowerPC G5 is a product of Apple’s partnership with IBM, lever- • Dual independent 1GHz frontside buses in aging the most advanced chip design and manufacturing expertise in the world. The dual processor systems results are phenomenal: 130-nanometer fabrication technology, 2GHz clock speeds, and • Superscalar execution core supporting up to an all-new PowerPC architecture. -
Boisvert-Storey-Sony Case Brief
Storey C204 Summer 2014 Case Study BE MOVED SITUATION Sony Corporation is a 68-year old multinational based in Tokyo. In 2012, the tech giant employed 173,000 people, with corporate headquarters in Japan, Europe, and America. In May 2014, the company was down to 146,300, cutting 26,700 as part of CEO Kaz Hirai’s “One Sony” plan. Recently, the firm eVen sold former office buildings in Tokyo for $156 million (Inagaki). This followed a similar $1.2 billion sale in 2013. After seVeral years of losses, Sony’s situation appears critical. In the last fiscal year, the company lost $1.25 billion. EVen the gaming diVision, where the Playstation console family (PS2, PS3, PS4) is projected to sell 17 million units this year, lost $78 million (Quarterly Results). There are many causes: Sony’s jettisoning of its PC brand Vaio, the poor performance and planned spinoff of Sony’s teleVision diVision, PS4 launch and marketing costs, the struggling PSVita, R&D costs for Sony’s Project Morpheus, and the fluctuation of exchange rate markets. For the current year, Sony is projecting a $489 million loss. How sustainable is Sony’s current business model? Will the success of the PS4 lead to renewed profitability for the games diVision and the company as a whole? Perhaps opportunities in new markets can spark a turn-around. The company’s core businesses are electronic entertainment (Sony Computer Entertainment, Sony Music Entertainment, and Sony Pictures Entertainment) and hardware (Sony Mobile Communications and Sony Electronics). Though it also dabbles in financial serVices, publishing, and medical imaging, electronics represents roughly two-thirds of the corporation’s reVenue (Sony Annual Report 2011, 2013). -
Characterising the Limits of the Openflow Slow-Path
Characterising the Limits of the OpenFlow Slow-Path Richard Sanger Brad Cowie Matthew Luckie Richard Nelson University of Waikato University of Waikato University of Waikato University of Waikato [email protected] [email protected] [email protected] [email protected] Abstract—The OpenFlow standard accommodates network whole network. Their paper identified issues that still needed control traffic by providing packet in and out messages for investigating, including the scalability of the slow-path and the sending packets between the network and controller. We conduct need for additional performance profiling. comprehensive measurements of the performance of this control architecture in different configurations across five hardware The exact requirements on control traffic will vary depend- switches, each from a different vendor, representing a broad ing on the mix protocols used, so we use the requirements range of OpenFlow offerings, from implementations built on of Bidirectional Forwarding Detection (BFD) [3] to illustrate legacy ASIC architectures, to those implemented solely with challenging requirements on both latency and bandwidth. OpenFlow in mind. The best performing switch achieved a BFD is a technique used to detect failure of the forwarding- maximum mean packet-in rate of 5,145 messages per second, representing less than 3Mbps of traffic. Additionally, all switches plane quickly. BFD is usually implemented in hardware by tested failed to maintain control traffic latency under 50ms in the switch, but an SDN controller may provide a practical one or more tests. We find the slow-path performance of these alternative if a switch does not support BFD. A typical failure hardware switches is easily overloaded and is insufficient for detection time of 50ms requires 60 packets per second [3] modern network control architectures. -
Architecture of Hyper-Threading on Intel Xenon Processor
International Journal of Advanced Research in Electronics and Communication Engineering (IJARECE) Volume 4, Issue 4, April 2015 Architecture of Hyper-Threading on Intel Xenon Processor L.Jyothsna, IV/IV B.Tech, Dept. of Electronics and Computer Dr. K. Kiran kumar, Professor, Dept. of Electronics and Computer Abstract— Over the years, the computer architects were processor architecture. This performance is increased based on continuously devising new hard ware technologies to the number of instructions. That is when we increase the improve the system performance and to compete with the number of instructions the clock frequencies increased and advancements in software. Simultaneous Multithreading executed each second. Due to far more instructions in a super Technology (SMT) was one of the techniques where pipelining, micro architecture which manages the events that multiple threads can be simultaneously executed by a wrap the pipelining such as cache misses and interrupts. single processor without doing a context switch. Hyper- Threading, the Intel’s way of providing Simultaneous A. Hyper threading Technology Architecture: Multithreading Technology, adds a virtual thread along the side of a physical thread to increase the processing Normally a CPU can execute one instruction at a time by power of a processor. This paper combines the concepts of maintaining a single instruction pointer . And the processor can architecture of hyper-threading and its implementation on execute multiple threads by switching between the threads. In Intel’s xenon processor. The experimentation is done on Simultaneous Multithreading Technology (SMT), a single processor could simultaneously execute multiple threads Intel’s enterprise product line with wide variety of without context switching [7]. -
Packet #17 Imagine You Are Working on a Research Paper About the Effects of Playing Video Games. Read the Three Information Sour
Packet #17 Imagine you are working on a research paper about the effects of playing video games. Read the three information sources that follow this page and keep the CAARP model in mind as you review each source. Remember: C = Currency A = Authority A = Accuracy R = Relevance P = Purpose For the third and final source you will see the address (URL) of a website. Click on that link to be taken to a website. Please review the website as a whole for your third and final source. To complete your assignment, go to: http://library.uncw.edu/instruction/UNI_library_assignment. Login at the bottom of the page and follow the directions to answer questions about each information source. Computers in Human Behavior 27 (2011) 770–775 Contents lists available at ScienceDirect Computers in Human Behavior journal homepage: www.elsevier.com/locate/comphumbeh Call of (civic) duty: Action games and civic behavior in a large sample of youth ⇑ Christopher J. Ferguson , Adolfo Garza Texas A&M International University, United States article info abstract Article history: The positive and negative influences of violent/action games, henceforth called ‘‘action games’’, remains Available online 23 November 2010 controversial in the scholarly literature. Although debate continues whether action games influence aggressive behavior, little research has examined the influence of action games on civic engagement. Keywords: The current study addresses this gap by examining the correlation between exposure to action games Computer games on civic engagement and on-line prosocial behavior in a sample of 873 teenagers. Results indicated that Prosocial behavior girls as well as teens who had parents who were more technologically savvy tended to engage in more Civic engagement civic behaviors. -
Powerbook G4 Computer
Developer Note PowerBook G4 Computer December 2000 Apple Computer, Inc. Helvetica and Palatino are registered © 1999, 2000Apple Computer, Inc. trademarks of Heidelberger All rights reserved. Druckmaschinen AG, available from Linotype Library GmbH. No part of this publication may be reproduced, stored in a retrieval ITC Zapf Dingbats is a registered system, or transmitted, in any form trademark of International Typeface or by any means, mechanical, Corporation. electronic, photocopying, recording, OpenGL is a registered trademark of or otherwise, without prior written Silicon Graphics, Inc. permission of Apple Computer, Inc., PowerPC is a trademark of except to make a backup copy of any International Business Machines documentation provided on Corporation, used under license CD-ROM. therefrom. The Apple logo is a trademark of Apple Computer, Inc. Simultaneously published in the Use of the “keyboard” Apple logo United States and Canada. (Option-Shift-K) for commercial purposes without the prior written Even though Apple has reviewed this consent of Apple may constitute manual, APPLE MAKES NO trademark infringement and unfair WARRANTY OR REPRESENTATION, competition in violation of federal EITHER EXPRESS OR IMPLIED, WITH and state laws. RESPECT TO THIS MANUAL, ITS No licenses, express or implied, are QUALITY, ACCURACY, granted with respect to any of the MERCHANTABILITY, OR FITNESS technology described in this book. FOR A PARTICULAR PURPOSE. AS A Apple retains all intellectual RESULT, THIS MANUAL IS SOLD “AS property rights associated with the IS,” AND YOU, THE PURCHASER, ARE technology described in this book. ASSUMING THE ENTIRE RISK AS TO This book is intended to assist ITS QUALITY AND ACCURACY. application developers to develop IN NO EVENT WILL APPLE BE LIABLE applications only for Apple-labeled FOR DIRECT, INDIRECT, SPECIAL, or Apple-licensed computers.