Principal Designer

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Principal Designer

BIOGRAPHY

SCOTT MERCER Principal Designer Blizzard Entertainment, Inc.

As principal designer at Blizzard Entertainment, Scott Mercer works on a variety of system designs for Overwatch: a highly-stylized team-based multiplayer shooter set on a near-future earth, featuring a diverse cast of extraordinary characters embroiled in an epic, globe-spanning conflict. As a development operative with a broad skill set, Scott also contributes to his team’s mission through character design and implementation.

Mercer is a long-time Blizzard veteran who joined the company in 1997. He started as a level designer on the StarCraft: Brood War expansion, before moving on to become a game designer on Warcraft III: Reign of Chaos and The Frozen Throne expansion. More recently, he served as a lead encounter designer on World of Warcraft.

In his free time, Scott enjoys watching anime.

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