Principal Designer

Principal Designer

<p> BIOGRAPHY</p><p>SCOTT MERCER Principal Designer Blizzard Entertainment, Inc.</p><p>As principal designer at Blizzard Entertainment, Scott Mercer works on a variety of system designs for Overwatch: a highly-stylized team-based multiplayer shooter set on a near-future earth, featuring a diverse cast of extraordinary characters embroiled in an epic, globe-spanning conflict. As a development operative with a broad skill set, Scott also contributes to his team’s mission through character design and implementation.</p><p>Mercer is a long-time Blizzard veteran who joined the company in 1997. He started as a level designer on the StarCraft: Brood War expansion, before moving on to become a game designer on Warcraft III: Reign of Chaos and The Frozen Throne expansion. More recently, he served as a lead encounter designer on World of Warcraft.</p><p>In his free time, Scott enjoys watching anime.</p>

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