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DONALD 'S PLAYGROUND An action- packed game about change- making for kids of all ages

COMMODORE 64/128 Designed by Al Lowe and the Personal Computer Software Staff '° Walt Disney Productions, 1984. Illustrated by Mark Crow eP y You can help at four different jobs. Then, you you may design and construct build a playground for Huey, and Donald can visit three you own playground in the park Dewey and Louie. First, you shops where you may buy at the end of Main Street, then will need money to buy parts for playground equipment. After watch one of Donald's DONALD DUCK'S the playground; you can earn it you pay for your purchases, nephews play. PLAYGROUND DISK INSTRUCTIONS After the title screen, push the I ing fo F To load the disk version, tum off joystick up or down to review n/Leamin f r Life all the hardware and remove your skill level options. Press Walt Disney Personal Over ten colourful screens and an idea of the value of any cartridges from the the joystick button to pick Software by SIERRA will will motivate your child money. Finally, creative computer. Tum on the disk one. capture your child's to develop abilities in many expression is encouraged in the drive and insert the game disk When Donald arrives on imagination while developing areas. Four separate games design and construction of a the correct side up. Then switch Main Street, use the joystick necessary basic skills and teach spatial relationships, as playground for Donald's on the computer and type ... to guide him through any of knowledge. Your child's well as matching and logic skills, nephews. Type L 0 A D " * .,. 8, the doorways along the street. attention is engaged with while they entertain. Working at 1 and press RETURN The buildings on the right stunning graphics, delightful each "job" to earn "money," Three different skill levels characters, and compelling and your child will learn the concept make Donald Duck's represent places where challenging activities. Rewards of "labour for pay" in a positive Playground suitable for players Donald can work. The for successful performance way. Because the "money" of varying abilities, and enable buildings on the left represent the shops where Donald can encourage your child to grasp players earn can be used to you to monitor your child's CASSETTE INSTRUCTIONS purchase equipment for a progress. purchase playground the concepts involved. To load the cassette version, equipment. Walk Donald into playground for Donald's tum off all the hardware and the park at the far end of the Donald Duck's Playground is nephews, your child will remove any cartridges from the street to visit the playground. designed for all ages . develop money/handling skills computer. Insert the rewound tape into the player .. Hold the When Donald enters any of ------How to Play:------shift key down then press the the buildings on the right, RUN/STOP key, then release ----..::::::::::::::::::::::::::---,...... __{; A)'--- you'll see the workplace. To begin, select a skill level. if Railroad, you're hired. Enter you'll watch as the money you both keys and press play on the Move the joystic up or down this is your first time with the number of minutes you earned is counted out. Then cassette unit. When the to change the number of you can go to either the minutes in the work shift. Donald Duck's Playground, would like to work, then you computer finds the game press you'll want to start at the can begin. Hardware Store, the Junk the Commodore key. Then press the joystick button "beginner" level. If you've After you work an entire shift Shop, ortheS& 10, where you to begin. played before, choose a level may buy parts for the Load time is about 4 minutes. playground. The equipment that challenges you. At Plug the joystick into Port# 2. "intermediate" and "advanced" you purchase will be delivered levels, things may move a bit to the park where you can ~~~~~-CONTROL KEYS~~~~~ faster, but you can earn more design the playground and then money. Move the joystick have fun with one of Donald's button up or down to review nephews. Press .... F5 to construct (rearrange) the F7 or SPACEBAR to pause your choices. Press the joystick playground (only works the game button to choose the one Fl to restart a game. while you're at the highlighted. playground). F3 to return to Main Street. When you arrive on Main Street, you can move Donald into one of 7 different buildings Please note Donald Duck's Playground has been developed by denominations£ Sterling with which your child as already or into the park at the end of the spec1ahsts in educational software and m not wishing to alter the fam1har and will m no way impair the learning benehts street. If you choose McDuck superb graphics and outstanding scenanos you wlll therefore Donald says: "It makes learning more fun, introducing Airlines, The Produce Market, fmd reference to Amencan currency($, cent. etc) Do not wony children at an early age to other people's cultures" The Toy Store or AMQUACK as these mubples of currency units equate exactly Wlth the ACTIVITY ONE Donald has always been which stands for the airport it is the plane and another tram will Donald's nephews love to it. Then get the toy, climb the the shelves, and keeps the toys fascinated by airports. They're going to. Look at each package appear for Donald to load. visit the toy store. There are ladder and place the toy on the from falling. so busy, with planes coming as it passes. If its code matches trains, teddy bears, dolls, cars, shelf. and going all the time. There is the code on one of the tram cars You'll be paid for each rockets, balls, and stuffed You'll be paid for each toy always plenty of cargo that has passing behind Donald, it package you correctly load into bunnies. Donald likes to buy Keep one eye on the train you put away. Your salary will to be sorted. belongs on the plane now the tram . At higher levels, you'll toys and take them home. schedule, which shows the time be reduced, though, if toys fall parked on the runway. Pick up also have to pay closer attention remaining until the next arrival when the AMQUACK Special Your job at McDuck Airlines the box and throw it into the to the airport codes - they'll Your job at the toy store of the AM QUACK Special. comes through town. At higher challenges you to sort the correct car. After a period of have one or more letters in involves placing toys where When it passes through town, it skill levels, there are more toys packages moving by on the time, the tram will proceed to common, so they'll look more they belong on the toy store causes toys to fall of the shelves on the shelves to keep track of, conveyor belt. Each box is the runway to unload cargo into like one another. shelves. To put away a toy, first and break. To protect them, and the AM QUACK Special will marked with a three-letter code, move the ladder just to the left Donald can activate a special pass by more often. of the toy that looks exactly like shield which slides in front of

Use the joystick to move Donald is very careful top is to drop it back in the first Donald to a package, and press avoid dropping or misrouting available space on the Use the joystick to move To pick up the toy to be To activate the protective the joystick button to pick it up. packages. He won't throw one conveyor belt (face forward Donald left or right. When shelved, go to the lower left shield, go to the lever in the Move Donald in line with the on the ground or into the wrong again and press the joystick Donald is near the ladder, press comer where the toy is located, lower right comer. Press the matching car. Then, push the tram car. For example, if you button). the joystick button to grab it. and press the joystick button. joystick button to have Donald joystick up to face Donald pick up a package that doesn't Push the joystick left or right to Then use the joystick to walk grab the lever, then move the toward the tram, and press the match any of the cars on the move the ladder (remember, Donald to the ladder and climb joystick to close and open the joystic button again to throw the tram, the only way to get rid of it place it to the left of the it. Press the button to release shield. Press the button again to package. compartment containing the the toy. have Donald release the lever matching toy) . Press the button and resume play. and Donald will release the __ ,,,~~ ladder. ACTIVITY TWO One of Donald's favourite plump pumpkins in the autumn. You'll be paid for each places is the market. There are product you catch and correctly so many good things to eat Your job at the market sort. At higher skill levels, the there! There is something challenges you to catch product may fly off the truck ACTIVITY FOUR mouth-watering for every products thrown off the market faster, making it a little harder to Donald likes to watch the AMQUACK Railroad, guiding which town to visit next by season. Large potatoes and truck, then sort it into bins. Each catch. trains coming and going at the the AMQUACK Special reading the message at the fresh grapefruit in the winter, bin is marked, showing which railroad station. He has always between two towns on a bottom of the screen. strawberries in the spring, bright variety of product belongs wanted to guide them on their delivery route of your own green broccoli and juicy melons there. delivery routes. choosing. You'll earn money for each in the summer, crisp apples and package picked up and Your job at the railroad Your goal is to pick up a delivered. At higher levels, CONTROLS- challenges you to operate the package at one town, and you'll have less time to plot your junction switches of the deliver it to another. Find out course before the train departs. To catch the falling product, use the joystick to move Donald under it. Then move Donald to the correct bin, and press the joystick button to drop the Donald can switch a junction that lever and press the joystick right to move the lever. Press product into it. by pushing the lever marked button to have him grab it. Then the joystick button again to with the same number as that push the joystick either left or have Donald release the lever. junction. Simply move him to ------GETIING PAID------After completing each shift, Each of Donald's stacks the next highest denomination. you'll get to see how much holds up to 10 of any coin or For example, if there are 9 money you've earned. You'll note. If a stack is already full , pence in the pence stack and watch as your wages are before another coin or note can Donald earns 2 more, 5 of the automatically deposited into be added, some of the money in pence will be changed into one Donald's account at the bottom the overflowing stack will 5 pence before the last penny of the screen. Afterwards, press automatically be changed into can be deposited. the joystick button to return to Main Street. SHOPPING------Visit any of the stores Look through each catalogue to pay for it at the cash register described below to buy see the items for sale. Select the screen. Everything you buy will equipment for the playground. equipment you want. You'll be delivered to the playground.

------Minnie's 5 & 10------

The 5 & 10 is a general store because years ago most of the things like slides, rings, that contains lots of different things in it used to cost only a trampolines, and toy horses. things. It is called the 5 & 10 few pennies. You'll see fun

Mice H re Store

The hardware store is a bars, swings and slides for your handyman's dream. There playground. you'll find ladders, monkey ------'sJunk Shop------

The junk shop is a real want anymore. You'll find old imagination to think of how adventure! Here you'll find lots tyres, boxes, ships' wheels, Huey, Dewey and Louie could of old things that people don't slides and cargo nets. Use your have fun with the junk! The playground equipment You'll find one of Donald's joystick button to watch him you purchase will be delivered nephews at the playground, play on a piece of equipment, to the park at the end of Main ready to play. Use the joystick like the rings or the toy horse, Street. Each piece of to walk him up a ladder or slide then press it again when you Move the joystick left or right item you had selected, go back If you do, press the Joystick equipment will be installed in him down a slide. Press the want him to stop. to have Donald tum the pages to that page and press the button. You will then exit to the one of the empty spaces there. of the catalogue. You'll see a joystick button again. purchasing screen. blow-up of each page in the If you're a "beginner" or upper left comer of the screen. "intermediate", you can buy if you are just browsing, and If you see something you want only one item ata time. If you're want to leave without buying To climb around the again to anchor it in place. If items in the playground, any to buy, press the joystick playing at the "advanced " level, anything, push the joystick playground, Donald's nephews you drop a piece of equipment new equipment you buy will be button. A coloured box will you may choose up to three down. You'll be asked if you'd will need ladders or cargo nets over another one, the randomly installed over the old frame the item you've selected. different items. After you've like to leave. Press the joystick placed where they can reach equipment underneath will equipment. If you decide to buy If you wish, you may continue made your selection(s), push button to exit to the street. them. You'll probably need to disappear permanently. Press more equipment, you would be to page through the catalogue. the joystick up. The storekeeper rearrange some of your F5 (Commodore 64) to begin wise to create a blank space If you decide you don't want an will ask if you want to pay now. equipment. Press F5 playing again. To RETURN to yourself, by picking up (Commodore 64) to go into the Main Street, walk Donald's something and dropping it over ---PAYING FOR YO R PURCH SES--- "Construction" mode. Go to the nephew off the playground to an object you want to replace. item you want to move; press the lower right of the screen. Then you will have space for the joystick button to grab it. your new equipment. If you After you've selected items You must pay for your of the drawer. When you've Use the joystick to move it to There are spaces for only don't plan ahead for new for purchase and signalled that purchase(s) by placing Don's counted out the correct amount 15 another area of the playground, equipment, you could lose you're ready to pay, you'll see money on the counter. If you of change, it will automatically pieces of playground then press the joystick button equipment. Once you get something you want to keep. the cash register screen. The count out too much money, the be deposited into Donald's 15 amount that you owe is shown cash register drawer will open account. at the top of the cash register. so that you can take change out

-----~CONTROLS------Here are some activities that knowledge taught in Donald Use the joystick to move If you've placed on the selected, you would have more reinforce the skills and Duck's Playground. Donald's money to the counter. counter more than enough change than you're entitled to. Move to a coin or a note in money to cover your bill, you're Try a coin or note of lesser 1. Activity: Airport Jumble Donald's stacks; press the entitled to change. The money value. After you have counted joystick button to pick it up. you placed on the counter will be out the correct change, it will Skill: Abbreviation Dallas, TX TBAGXHPS Then move it to the counter to taken, and you will be asked to automatically be put away. identification Denver, CO VPSMLSRA the left of the cash register, and MAKE CHANGE when the Afterwards, press the joystick Materials: Pencil Detroit, Ml JLTBPHTW register drawer opens. Use the button to exit to the street. Honolulu, HI CNUOHI TW press the joystick button to drop This jumble of letters it. It will automatically be joystick to take coins or notes If you run out of counter Houston, TX NHTULJEY contains the codes for 24 out of the cash register and space while either paying for Jackson, MS moved to an open space on the different United States AEEmALV counter. place them on the counter. your purchases or making Las Vegas, NV TTD S SM airports. They are spelled in Move to one of the drawer change, try replacing some of Little Rock, AK LMOK EI U straight lines forward and compartments and press the the smaller coins or notes Madison, WI backward, vertically, When you think you have jeystick button to pick up a coin Oakland, CA you've selected with larger horizontally and diagonally. placed enough money on the or note from that comaprtment. Palm Springs, CA ("315 'XHd '1Hd 'dSd ones. The full names of all the counter to cover your bill, move Move it to the counter where it Philadelphia, PA 'NSW 'NVr '1NH 'S>W8 '118 cities are listed below. See if to the TOTAL key on the cash will automatically be placed in Phoenix, AZ 'H.J..8 :suoQl?!f131qqe Ja46no1 you can find all 24. The first register and press the joystick an open space when you drop it Salem, OR a41 JO awos arn a1aH '. J..NJH) one is circled for you. button. If you are correct, you by hitting the joystick button. Salt Lake City, UT will be thanked. Press the Toledo, OH Aspen, CO joystick button to exit to the Topeka, KS Altanta, GA street. If you haven't given the You won't be allowed to take Tulsa, OK Baton Rouge, LA shopkeeper enough money, too much change - the buzzing Washington, DC you'll get a NO SALE notice. noise means that if you were to Battle Creek, MI Try again. take the coin or note you've Bloomington, IN r: Flight

Skill: Identification of and draw a picture that When you're done, each Abbreviations represents the city it is in . straw should have two Materials: Drinking straws For example, you can draw strings passing through it: cut to different lengths, the Golden Gate Bridge on one that connects it to a string, 3" x 5" cards, scissors, the SFO card. (If you can't higher level, and one that crayons or markers, hole think of any cities, look at may hold a tag on each end punch. the list in Activity 3) . Punch or a tag and another straw. a hole through the top of You can create a mobile each card, and attach it to a with your own stylized piece of string which has luggage tags. On each 3" x been threaded through a 5" card, write down the straw. abbreviation of an airport

3. Activity: The One Pound Playground

Skill: Creative thinking Like Donald, you can table. Use a perforated Materials: Small, unwanted collect unwanted objects lettuce bag to make a net for household materials, glue, from your own "junkyard" a tennis court. Press a golf tape. to build a miniature tee into an old eraser to playground. A jar lid and a make the drinking fountain. spool can become a picnic The possibilities are endless!

Manufactured in the U.K. under licence from Walt Disney Productions, U.S.A. by U.S. Gold Ltd. Unit 10, Parkway Industrial Estate, Heneage Street, ~ Birmingham. 87 4L Y. ••·SIERRA ©Walt Disney Productions, 1984