Stereo Orthogonal Axonometric Perspective for the Teaching of Descriptive Geometry
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Mathematics Is a Gentleman's Art: Analysis and Synthesis in American College Geometry Teaching, 1790-1840 Amy K
Iowa State University Capstones, Theses and Retrospective Theses and Dissertations Dissertations 2000 Mathematics is a gentleman's art: Analysis and synthesis in American college geometry teaching, 1790-1840 Amy K. Ackerberg-Hastings Iowa State University Follow this and additional works at: https://lib.dr.iastate.edu/rtd Part of the Higher Education and Teaching Commons, History of Science, Technology, and Medicine Commons, and the Science and Mathematics Education Commons Recommended Citation Ackerberg-Hastings, Amy K., "Mathematics is a gentleman's art: Analysis and synthesis in American college geometry teaching, 1790-1840 " (2000). Retrospective Theses and Dissertations. 12669. https://lib.dr.iastate.edu/rtd/12669 This Dissertation is brought to you for free and open access by the Iowa State University Capstones, Theses and Dissertations at Iowa State University Digital Repository. It has been accepted for inclusion in Retrospective Theses and Dissertations by an authorized administrator of Iowa State University Digital Repository. For more information, please contact [email protected]. INFORMATION TO USERS This manuscript has been reproduced from the microfilm master. UMI films the text directly from the original or copy submitted. Thus, some thesis and dissertation copies are in typewriter face, while others may be from any type of computer printer. The quality of this reproduction is dependent upon the quality of the copy submitted. Broken or indistinct print, colored or poor quality illustrations and photographs, print bleedthrough, substandard margwis, and improper alignment can adversely affect reproduction. in the unlikely event that the author did not send UMI a complete manuscript and there are missing pages, these will be noted. -
Elements of Descriptive Geometry
Livre de Lyon Academic Works of Livre de Lyon Science and Mathematical Science 2020 Elements of Descriptive Geometry Francis Henney Smith Follow this and additional works at: https://academicworks.livredelyon.com/sci_math Part of the Geometry and Topology Commons Recommended Citation Smith, Francis Henney, "Elements of Descriptive Geometry" (2020). Science and Mathematical Science. 13. https://academicworks.livredelyon.com/sci_math/13 This Book is brought to you for free and open access by Livre de Lyon, an international publisher specializing in academic books and journals. Browse more titles on Academic Works of Livre de Lyon, hosted on Digital Commons, an Elsevier platform. For more information, please contact [email protected]. ELEMENTS OF Descriptive Geometry By Francis Henney Smith Geometry livredelyon.com ISBN: 978-2-38236-008-8 livredelyon livredelyon livredelyon 09_Elements of Descriptive Geometry.indd 1 09-08-2020 15:55:23 TO COLONEL JOHN T. L. PRESTON, Professor of Latin Language and English Literature, Vir- ginia Military Institute. I am sure my associate Professors will vindicate the grounds upon which you arc singled out, as one to whom I may appro- priately dedicate this work. As the originator of the scheme, by which the public guard of a State Arsenal was converted into a Military School, you have the proud distinction of being the “ Father of the Virginia Military Institute ” You were a member of the first Board of Visitors, which gave form to the organization of the Institution; you were my only colleague during the two first and trying years of its being; and you have, for a period of twenty-eight years, given your labors and your influence, in no stinted mea- sure, not only in directing the special department of instruc- tion assigned to you, but in promoting those general plans of development, which have given marked character and wide- spread reputation to the school. -
What Is X3D? Whose Product Is X3D? Why Is X3D
X3D: THE REAL-TIME 3D SOLUTION FOR THE WORLD-WIDE WEB What is X3D? X3D (Extensible 3D) is a royalty-free and openly published standard file format specification and run-time architecture to represent and communicate 3D objects, events, behaviors and environments. The X3D suite of International Standards Organization (ISO) ratified standards provide a robust abstraction for the storage, retrieval and playback of real time 4D graphics content across diverse platforms. The extensible scene graph model of X3D can be equivalently encoded in a number of valid, secure and efficient encodings and be accessed and manipulated through a number of languages Why is X3D important? using a common API. Development has evolved from its beginnings as the Virtual Reality Modeling Language (VRML) It allows applications to communicate over the Web using ISO standard to the considerably more advanced and an ISO-certified scene graph model, encoded in multiple expressive X3D. formats (XML, Binary, VRML-Classic) and bind-able to multiple languages (e.g. ECMA, Java) Whose product is X3D? It is modular and extensible, saving development time and money and providing value to vendor and consumer Extensible 3D (X3D) It is free for use – not relying on propriety formats and (www.web3d.org/x3d) is a royalty- upgrades for a lifetime 4D content lifecycle free open ISO standard managed It provides multiple generation and authoring pathways by the Web3D Consortium. The It enables content developers and tool makers to build on X3D specifications are driven by each other and a common fabric for cyberspace members and available to the It is a vision designed and developed through community public. -
An Analytical Introduction to Descriptive Geometry
An analytical introduction to Descriptive Geometry Adrian B. Biran, Technion { Faculty of Mechanical Engineering Ruben Lopez-Pulido, CEHINAV, Polytechnic University of Madrid, Model Basin, and Spanish Association of Naval Architects Avraham Banai Technion { Faculty of Mathematics Prepared for Elsevier (Butterworth-Heinemann), Oxford, UK Samples - August 2005 Contents Preface x 1 Geometric constructions 1 1.1 Introduction . 2 1.2 Drawing instruments . 2 1.3 A few geometric constructions . 2 1.3.1 Drawing parallels . 2 1.3.2 Dividing a segment into two . 2 1.3.3 Bisecting an angle . 2 1.3.4 Raising a perpendicular on a given segment . 2 1.3.5 Drawing a triangle given its three sides . 2 1.4 The intersection of two lines . 2 1.4.1 Introduction . 2 1.4.2 Examples from practice . 2 1.4.3 Situations to avoid . 2 1.5 Manual drawing and computer-aided drawing . 2 i ii CONTENTS 1.6 Exercises . 2 Notations 1 2 Introduction 3 2.1 How we see an object . 3 2.2 Central projection . 4 2.2.1 De¯nition . 4 2.2.2 Properties . 5 2.2.3 Vanishing points . 17 2.2.4 Conclusions . 20 2.3 Parallel projection . 23 2.3.1 De¯nition . 23 2.3.2 A few properties . 24 2.3.3 The concept of scale . 25 2.4 Orthographic projection . 27 2.4.1 De¯nition . 27 2.4.2 The projection of a right angle . 28 2.5 The two-sheet method of Monge . 36 2.6 Summary . 39 2.7 Examples . 43 2.8 Exercises . -
N Polys Advanced X3D [Autosaved]
Web3D 2011 Tutorial: Advanced X3D Nicholas Polys: Virginia Tech Yvonne Jung: Fraunhofer IGD Jeff Weekly, Don Brutzman: Naval Postgraduate School Tutorial Outline Recent work in the Web3D Consortium Heading to ISO this month! • X3D : Advanced Features • X3D Basics • Advanced rendering (Yvonne Jung) • Volumes • Geospatial • CAD • Units (Jeff Weekly) • Authoring 2 Open Standards www.web3d.org • Portability • Durability • IP-independence • International recognition and support : the Standard Scenegraph Scene graph for real-time interactive delivery of virtual environments over the web: • Meshes, lights, materials, textures, shaders • Integrated video, audio Event ROUTE • Animation • Interaction • Scripts & Behaviors Sensor • Multiple encodings (ISO = XML, VRML-Classic, Binary) • Multiple Application Programming Interfaces (ISO = ECMA, Java) • X3D 3.3 includes examples for Volume rendering, CAD and Geospatial support! Web3D Collaboration & Convergence W3C ISO OGC - XML - Web3DS - HTML 5 -CityGML - SVG - KML Interoperability Web3D Consortium IETF & Access - Mime types Across Verticals - Extensible 3D (X3D) - Humanoid Animation (H-Anim) - VRML DICOM - N-D Presentation State - DIS - Volume data Khronos - OpenGL, WebGL - COLLADA Adoption Immersive X3D • Virginia Tech Visionarium: VisCube • Multi-screen, clustered stereo rendering • 1920x1920 pixels per wall (x 4) • Infitech Stereo • Wireless Intersense head & wand • Instant Reality 7 VT Visionarium • Output from VMD • Jory Z. Ruscio, Deept Kumar, Maulik Shukla, Michael G. Prisant, T. M. Murali, -
Descriptive Geometry Section 10.1 Basic Descriptive Geometry and Board Drafting Section 10.2 Solving Descriptive Geometry Problems with CAD
10 Descriptive Geometry Section 10.1 Basic Descriptive Geometry and Board Drafting Section 10.2 Solving Descriptive Geometry Problems with CAD Chapter Objectives • Locate points in three-dimensional (3D) space. • Identify and describe the three basic types of lines. • Identify and describe the three basic types of planes. • Solve descriptive geometry problems using board-drafting techniques. • Create points, lines, planes, and solids in 3D space using CAD. • Solve descriptive geometry problems using CAD. Plane Spoken Rutan’s unconventional 202 Boomerang aircraft has an asymmetrical design, with one engine on the fuselage and another mounted on a pod. What special allowances would need to be made for such a design? 328 Drafting Career Burt Rutan, Aeronautical Engineer Effi cient travel through space has become an ambi- tion of aeronautical engineer, Burt Rutan. “I want to go high,” he says, “because that’s where the view is.” His unconventional designs have included every- thing from crafts that can enter space twice within a two week period, to planes than can circle the Earth without stopping to refuel. Designed by Rutan and built at his company, Scaled Composites LLC, the 202 Boomerang aircraft is named for its forward-swept asymmetrical wing. The design allows the Boomerang to fl y faster and farther than conventional twin-engine aircraft, hav- ing corrected aerodynamic mistakes made previously in twin-engine design. It is hailed as one of the most beautiful aircraft ever built. Academic Skills and Abilities • Algebra, geometry, calculus • Biology, chemistry, physics • English • Social studies • Humanities • Computer use Career Pathways Engineers should be creative, inquisitive, ana- lytical, detail oriented, and able to work as part of a team and to communicate well. -
BIM & IFC-To-X3D
BIM & IFC-to-X3D Hyokwang Lee PartDB Co., Ltd. and Web3D Korea Chapter [email protected] Engineering IT & VR solutions based on International Standards BIM . BIM (Building Information Modeling) . A digital representation of physical and functional characteristics of a facility. A shared knowledge resource for information about a facility forming a reliable basis for decisions during its life-cycle; defined as existing from earliest conception to demolition. http://www.directindustry.com/ http://www.aecbytes.com/buildingthefuture/2007/BIM_Awards_Part1.html Coordination between the different disciplinary models. (© M.A. Mortenson Company) 4D scheduling using the BIM model (top image) and the details of site utilization and civil work (lower image) used for coordination and communication with local review agencies and utility companies. (© M.A. Mortenson Company) http://www.quartzsys.com/ Design http://www.quartzsys.com/?c=1/6/27 OpenBIM . A universal approach to the collaborative design, realization and operation of buildings based on open standards and workflows. An initiative of buildingSMART and several leading software vendors using the open buildingSMART Data Model. http://buildingsmart.com/openbim OpenBIM & IFC . IFC (ISO/PAS 16739) . The Industry Foundation Classes (IFC) : an open, neutral and standard ized specification for Building Information Models, BIM. The main buildingSMART data model standard buildingSMART Web3D Consortium International IFC Web3D (ISO/PAS 16739) Web3D Korea Chapter buildingSMART KOREA - Inhan Kim, What is BIM?, Aug. 2008, http://www.cadgraphics.co.kr/cngtv/data/20080813_1.pdf BIM CAD Systems . Autodesk Revit Architecture . Bently Achitecture . Nemetschek Allplan . GRAPHISOFT ArchiCad . Gehry Technologies (GT) Digital Project . CATIA V5 as a core modeling engine . Vectorworks Architect Simple IFC-to-X3D Conversion . -
Emerging Web3d Web Standards and Technologies Aaron E
Emerging Web3D Web Standards and Technologies Aaron E. Walsh Mantis Development Corps | Boston College Boston, MA USA 02115 | Chestnut Hill, MA 02467 voice: +1-617-536-3279 | +1-617-552-3900 e-mail: [email protected] | [email protected] World Wide Web: http://mantiscorp.com/people/aew Web3D Web: urn:web3Dweb:people:walsh:aaron:e JPEG, and PNG) and even vector graphics (e.g., Abstract SVG and VML). More sophisticated data formats and The Web3D Web is an emerging distributed digital proprietary media types are rarely supported media platform designed specifically for three- directly by the browser, however, and typically dimensional (3D) content and other forms of rich, require a corresponding “player” that comes in the interactive media. Built using traditional Internet form of a plug-in, Active X control, applet, or and World Wide Web technologies, the Web3D helper application that can decode such content and Web enables innovative 3D applications such as allow the end user to interact with it directly within interactive movies; stereoscopic cinema; immersive the Web browser window. Because Web browsers multiplayer games; distributed virtual reality; can be easily extended in this way an astonishing synthetic environments; three-dimensional multi- array of new digital media types have been user chat; telepresence and telesurgery; simulators; introduced over the years that would not be viable if immersive distance learning; and other forms of browser vendors were required to support such high-impact content. The Web3D Web supports content natively. proprietary and open digital media data types and Although the vast majority of visual media formats to allow rich media applications to be available today on the traditional Web is two- constructed from a wide range of technologies, dimensional, having only the dimensions of height including Flash, Shockwave, Virtual Reality and width, 3D content that has the added dimension Modeling Language (VRML), Extensible 3D of depth is becoming increasingly popular. -
Proceedings of the Conference of the International Group for the Psychology of Mathematics Education (21St, Lahti, Finland, July 14-19, 1997)
DOCUMENT RESUME ED 416 082 SE 061 119 AUTHOR Pehkonen, Erkki, Ed. TITLE Proceedings of the Conference of the International Group for the Psychology of Mathematics Education (21st, Lahti, Finland, July 14-19, 1997). Volume 1. INSTITUTION International Group for the Psychology of Mathematics Education. ISSN ISSN-0771-100X PUB DATE 1997-00-00 NOTE 335p.; For Volumes 2-4, see SE 061 120-122. PUB TYPE Collected Works Proceedings (021) EDRS PRICE MF01/PC14 Plus Postage. DESCRIPTORS Communications; *Educational Change; *Educational Technology; Elementary Secondary Education; Foreign Countries; Higher Education; *Mathematical Concepts; Mathematics Achievement; *Mathematics Education; Mathematics Skills; Number Concepts IDENTIFIERS *Psychology of Mathematics Education ABSTRACT The first volume of the proceedings of the 21st annual meeting of the International Group for the Psychology of Mathematics Education contains the following 13 full papers: (1) "Some Psychological Issues in the Assessment of Mathematical Performance"(0. Bjorkqvist); (2) "Neurcmagnetic Approach in Cognitive Neuroscience" (S. Levanen); (3) "Dilemmas in the Professional Education of Mathematics Teachers"(J. Mousley and P. Sullivan); (4) "Open Toolsets: New Ends and New Means in Learning Mathematics and Science with Computers"(A. A. diSessa); (5) "From Intuition to Inhibition--Mathematics, Education and Other Endangered Species" (S. Vinner); (6) "Distributed Cognition, Technology and Change: Themes for the Plenary Panel"(K. Crawford); (7) "Roles for Teachers, and Computers" (J. Ainley); (8) "Some Questions on Mathematical Learning Environments" (N. Balacheff); (9) "Deepening the Impact of Technology Beyond Assistance with Traditional Formalisms in Order To Democratize Access To Ideas Underlying Calculus"(J. J. Kaput and J. Roschelle); (10) "The Nature of the Object as an Integral Component of Numerical Processes"(E. -
ISO/IEC JTC 1 N13604 ISO/IEC JTC 1 Information Technology
ISO/IEC JTC 1 N13604 2017-09-17 Replaces: ISO/IEC JTC 1 Information Technology Document Type: other (defined) Document Title: Study Group Report on 3D Printing and Scanning Document Source: SG Convenor Project Number: Document Status: This document is circulated for review and consideration at the October 2017 JTC 1 meeting in Russia. Action ID: ACT Due Date: 2017-10-02 Pages: Secretariat, ISO/IEC JTC 1, American National Standards Institute, 25 West 43rd Street, New York, NY 10036; Telephone: 1 212 642 4932; Facsimile: 1 212 840 2298; Email: [email protected] Study Group Report on 3D Printing and Scanning September 11, 2017 ISO/IEC JTC 1 Plenary (October 2017, Vladivostok, Russia) Prepared by the ISO/IEC JTC 1 Study Group on 3D Printing and Scanning Executive Summary The purpose of this report is to assess the possible contributions of JTC 1 to the global market enabled by 3D Printing and Scanning. 3D printing, also known as additive manufacturing, is considered by many sources as a truly disruptive technology. 3D printers range presently from small table units to room size and can handle simple plastics, metals, biomaterials, concrete or a mix of materials. They can be used in making simple toys, airplane engine components, custom pills, large buildings components or human organs. Depending on process, materials and precision, 3D printer costs range from hundreds to millions of dollars. 3D printing makes possible the manufacturing of devices and components that cannot be constructed cost-effectively with other manufacturing techniques (injection molding, computerized milling, etc.). It also makes possible the fabrications of customized devices, or individual (instead of identical mass-manufactured) units. -
Using Graph-Based Data Structures to Organize and Manage Scene
d07wals.x.g2db Page 1 of 7 Thursday, April 4, 2002 8:47:50 AM HEAD: Understanding Scene Graphs DEK Using graph-based Bio data structures to Aaron is chairman of Mantis Development, and teaches computer graphics and In- organize and manage ternet/Web application development at Boston College. He can be contacted at scene contents [email protected]. Byline NOTE TO AUTHORS: PLEASE CHECK ALL URLs AND SPELLINGS OF NAMES CAREFULLY. Aaron E. Walsh THANK YOU. Pullquotes Before scene-graph programming Scene-graph models, we usually nodes represent represented scene objects in a scene data and behavior procedurally d07wals.x.g2db Page 2 of 7 Thursday, April 4, 2002 8:47:50 AM 2.1 cene graphs are data structures used 2.68 At the scene level, you concern your- – to organize and manage the contents – self with what’s in the scene and any as- – of hierarchically oriented scene data. – sociated behavior or interaction among – Traditionally considered a high-level – objects therein. Underlying implementa- 2.5 S – data management facility for 3D content, tion and rendering details are abstracted – scene graphs are becoming popular as – out of the scene-graph programming mod- – general-purpose mechanisms for manag- – el. In this case, you can assume that your – ing a variety of media types. MPEG-4, for 2.75 VRML browser plug-in handles low-level – instance, uses the Virtual Reality Model- – concerns. 2.10 ing Language (VRML) scene-graph pro- – – gramming model for multimedia scene – Nodes and Arcs – composition, regardless of whether 3D – As Figure 2 depicts, scene graphs consist – data is part of such content. -
Moving Web 3D Content Into Gearvr
Moving Web 3d Content into GearVR Mitch Williams Samsung / 3d-online GearVR Software Engineer August 1, 2017, Web 3D BOF SIGGRAPH 2017, Los Angeles Samsung GearVR s/w development goals • Build GearVRf (framework) • GearVR Java API to build apps (also works with JavaScript) • Play nice with other devices • Wands, Controllers, I/O devices • GearVR apps run on Google Daydream ! • Performance, New Features • Fight for every Millisecond: • Android OS, Oculus, GPU, CPU, Vulkun • Unity, Unreal, GearVRf (framework) • Enable content creation • Game developers, 3D artists, UI/UX people, Web designers Content Creation for GearVR • 360 movies • Game Editors: Unity, Unreal • GearVRf (framework) • Open source Java api, JavaScript bindings • WebVR • WebGL; frameworks: A-frame, Three.js, React, X3Dom • 3d file formats • Collada, .FBX, gltf, .OBJ &.mtl, etc. using Jassimp • Java binding for Assimp (Asset Import Library) • X3D Why implement X3D in GearVR • Samsung began this effort February, 2016 • X3D is a widely supported file format • Exported by 3DS Max, Blender, Maya, Moto • Or exports VRML and converts to X3D • No other file format had similar capabilities. • Interactivity via JavaScript • Declarative format easy to edit / visualize the scene. • GearVR is not just a VR game console like Sony PSVR • We are a phone, web access device, camera, apps platform • X3D enables web applications: • Compliments the game influence in GearVR from Unity, Unreal. • Enables new VR web apps including: Google Maps, Facebook, Yelp JavaScript API’s. GearVR app Build Runtime Live Demo Very daring for the presenter who possesses no art skills. • 3ds Max 1. Animated textured objects 2. Export VRML97, Convert with “Instant Reality” to X3D • Android Studio 1.