Btw September 2009.Pdf

Total Page:16

File Type:pdf, Size:1020Kb

Btw September 2009.Pdf Monthly Editorial isuals, visuals, visuals – they are and bad things, but it must not be forgotten. known as some of the biggest trou- bles that have to be gone through It is easy to focus on the technical side of V in order to finish a visual novel. the process and forget that every touch and differ- They include graphics, such as sprites, back- ence will have an effect on the reader, which may grounds, and CGs, but are not limited to them. result in a bland-looking game or even one in Even things such as resolution, aspect ratio, user which the text and image contradict each other. In interface, the size, colour, and style of the text, and the best case, well-planned visuals can make up to whether the game is ADV, NVL, or a combination of half of the experience the reader will experience. them have an effect on the visual outlook of a They tell you what the text does not, they build the game. timeline of the story in your mind, and they can help you experience the strongest of emotions. So why is the visual side of an interactive This is why visuals should not be considered as just novel so important that it has been chosen as a one ugly and uncomfortable side of the job or part of the medium's very name? To answer this something that can be simply taken care of by re- question, we have to think about the purpose of cruiting a talented artist. the graphic side of our stories. Visuals do matter, and the love, effort, and The first use of visuals is to be informative. personal touch put into them will show – as will the As you show a paperdoll image of that cute, pur- lack of them. Nonverbal messages that can be con- ple-haired girl, you no longer have to explain her tained in the mere appearance of the game have long, wavy twintails and the changes in her expres- tremendous potential, and it is up to you, the sion in the text, so the writer can get away with a maker, to choose whether or not you will make use lot less description of how things look. As a picture of it. can tell more than a thousand words, this can be used to great advantage in VNs – thanks to sprites and BGs, the reader always knows where and with whom the main character is. Another purpose for graphics, particularly CGs, is to create structure. CG moments are usually Volume 05 memorable yet few in number, which gives the September 2009 reader the feeling that the depicted events are im- portant. Many VNs also have CGs in their endings, Editor-in-Chief for example, and a regular hobbyist might even Lordcloudx feel a little confused if a game is casually concluded Managing Editor with a sprite and a background. You could also say Kikered that backgrounds that vary depending on the time of the day fall into this category as well, as they Staff Writers give the reader a sense of the time passing and the Hime scenes changing. MoonlightBomber FIA Perhaps the most important use for visuals is to create atmosphere. This is something basically Contributors every aspect of visuals contribute to, and you can- Denzil not escape from it even if you wanted to. Atmos- phere can be built in very many ways and levels, Artist from colour choices to symbolism and the style of Kikered the text window. Depending on the skill and crea- tivity of the creators, this can result in both good Synchronize With Dropbox Page 6 Works of Art Page 8 The Unsung Hero Page 15 of Visuals One Week of Eternity Page 1 EVN Radar Page 4 Super Network Wars Omega: Suikoden Pilipinas Page 10 This month, FIA highlights an oft-ignored aspect of vis- ual novel graphics that can make or break a VN. With accompanying illustrations and the author’s in-your- face approach to getting his point across, this is sure to be a helpful and entertaining read for prospective and current EVN creators and groups of all levels. Page 15 To My Friends Transcribed by Maria Elisa Cruz y earliest memories of my bout against Leukemia are from when I was about three years old. Life wasn’t fair. I hated being cooped up inside a drab, white hospital room all the time, but... I really don’t want to talk about depressing stuff like that. M It happened at a time when the battles with the disease had long been won – a less troubled, more idyllic moment from my past. Our town was a simple place. There was an old church in the middle, a park with a sparsely equipped playground with just one slide and three swings, and a single shopping mall, which was really just a small building with one diner and a variety of stores. My favorite part of town was the amusement park, En- chanted City. Mom and dad had taken me there a few times before, but it was always just to go for a leisurely walk. It was on that day sometime in April five years ago; when I was finally allowed to actually try some rides. I was giddier than usual. It was hard to contain my excitement – not that I ever thought about restraining my- self. The skies were partly cloudy, but it was hot enough that you could easily tell that it wasn’t going to rain. I hated the rain. It meant being forced to stay indoors again and play lousy old board games with the fam- ily, like Snakes and Ladders. I didn’t even pretend to enjoy them. It was a perfect day for a visit to the amusement park. There were lots of people around already when we got there at about eleven in the morning. It was rather noisy with the distant blare of trumpets and thundering drums from the park’s parading band mixed with the happy squeals of chil- dren and adults alike and the sounds from the various attractions. En- chanted City was a pretty big place with different themes for each area. There was a jungle area, a space area, a horror area, and a silent movie Page 1 Volume #5 September 2009 themed area. For the first ride, Mom was only half the battle. I looked chose a tame one to start things back at dad, and he was grinning off. It was a rumble seat movie from ear to ear. I couldn’t believe ride. The screen showed a segment of it! Don’t tell me he actually en- an exciting car chase from some joyed that? movie that I hadn’t seen before while the seats shook continuously While I was still trying to re- to mimic the action on-screen. It cover, our little log carriage mer- was kinda fun, although I didn’t cilessly wound across the river for really pay that much attention to the next and final slide. This one it. My mind was already on the rides was three times higher than the after it. Mom wanted to choose the first one. The ascent was agoniz- first ride to start things off, but ingly slow. I dared not look behind I’d get to choose all the other me as our carriage climbed slowly rides thereafter. Of course, there but steadily up the slide. I was were some limits. I was only allowed scared, totally scared. I would have to choose one “dangerous” ride. cried and asked to get off if the fear hadn’t frozen my tongue in After the rumble seat ride was shock. We reached the summit. This over, it was time for me to choose was it! There was no escape. I felt our next destination. I decided to whatever mechanism that had been go for my one dangerous ride. I knew holding the log in place slowly give exactly where it was located in the way. park. I'd seen it a few times on our occasional walks through the place. “I’m going to die,” was what I It was the log drop; a water ride was thinking at that time. built for three people on each car- riage. I excitedly hopped on the And then it happened. I was cer- front portion of the log. Dad tain that we’d be thrown overboard stepped into the back part and mom at any time – no, we had been thrown reluctantly stepped into the seat overboard. I tried to scream, but behind me. There were metal handles the speed and fear just literally on each side of the log. It was like sucked the air out of my lungs. I a water-based roller coaster ride; remember emitting a weak yelp, like just that there were no seatbelts. a hiccup. There was definitely some- My heart was pounding with anticipa- thing wrong. We’d been falling for tion as the currents from the man- three – maybe four seconds. It never made river dragged our little log looked that high when I was watching boat around the course and up the other people on this ride. No, some- first elevation. The boat stopped at thing had gone horribly wrong. We the apex for a few seconds – just were going to die, and it was all my before sliding down at heart- fault. wrenching speed. I was totally caught by surprise. I expected it to With a resounding splash, the or- feel like flying through the air, deal was finally over.
Recommended publications
  • Download Kud Wafter Digital Version Kud Wafter
    download kud wafter digital version Kud Wafter. The Little Busters' trip was a complete success, and summer vacation has finally begun. Everyone heads home for a bit to see their families. Everyone, that is, except for Riki (who has no family) and Kud (whose family lives in another country). One day, an accident occurs that floods the men's dormitory, which leaves Riki with no place to stay. Luckily, Kud is willing to lend a hand, and she's also looking for a roommate. A spin-off of Little Busters! that focuses on Noumi Kudryavka and Riki Naoe's after story. Difficult Files Site. Shiina is a cheerful, energetic girl without a hint of shyness around strangers. Kanon Air Clannad Planetarian: God's Blessing on this Wonderful World! See All Buying Options. See and discover other items: Archived from the original on June 28, Pages with related products. Uploader: Shaktizilkree Date Added: 28 October 2015 File Size: 64.70 Mb Operating Systems: Windows NT/2000/XP/2003/2003/7/8/10 MacOS 10/X Downloads: 71315 Price: Free* [ *Free Regsitration Required ] The single of " One's Future " was released in April Original Events and Visuals will be Added] in Japanese. PC Game Key KUD Wafter Limited Japan Windows Little Busters Kudryavka Stock. Retrieved July 21, Much of its gameplay is spent on reading the story's narrative and dialogue. Retrieved September 19, Learn more about Amazon Prime. After the release of Little Busters! Download Alexa for your Windows 10 PC for free. Holland Youth Shin Megami Tensei: Views Read Edit View history.
    [Show full text]
  • The Visual Arts Blueprint
    The Visual Arts Blueprint A workforce development plan for the visual arts in the UK November 2009 Creative & Cultural Skills is the Sector Skills Council for Advertising, Craft, Cultural Heritage, Design, Performing Arts, Music, Visual Arts and Literature. There are 25 Sector Skills Councils in total, established in 2005 as independent employer- led UK-wide organisations governed by the UK Commission for Employment and Skills. Creative & Cultural Skills exists to bridge the gap between industry, education and the Government to give employers real influence over education and skills in the UK. Creative & Cultural Skills’ vision is to make the UK the world’s creative hub. Creative & Cultural Skills’ mission is to turn talent into productive skills and jobs, by: • Campaigning for a more diverse sector and raising employer ambition for skills • Helping to better inform the career choices people make • Ensuring qualifications meet real employment needs • Developing skills solutions that up-skill the workforce • Underpinning all this work with high quality industry intelligence The Visual Arts Blueprint is part of the Creative Blueprint, Creative & Cultural Skills’ Sector Skills Agreement with the UK Commission for Employment and Skills. The Creative Blueprint for England, Scotland, Northern Ireland and Wales is available at www.ccskills.org.uk. Creative & Cultural Skills has produced this Visual Arts Blueprint in partnership with Arts Council England. Arts Council England works to get great art to everyone by championing, developing and investing in artistic experiences that enrich people’s lives. As the national development agency for the arts, Arts Council England supports a range of artistic activities from theatre to music, literature to dance, photography to digital art, carnival to crafts.
    [Show full text]
  • Aachi Wa Ssipak Afro Samurai Afro Samurai Resurrection Air Air Gear
    1001 Nights Burn Up! Excess Dragon Ball Z Movies 3 Busou Renkin Druaga no Tou: the Aegis of Uruk Byousoku 5 Centimeter Druaga no Tou: the Sword of Uruk AA! Megami-sama (2005) Durarara!! Aachi wa Ssipak Dwaejiui Wang Afro Samurai C Afro Samurai Resurrection Canaan Air Card Captor Sakura Edens Bowy Air Gear Casshern Sins El Cazador de la Bruja Akira Chaos;Head Elfen Lied Angel Beats! Chihayafuru Erementar Gerad Animatrix, The Chii's Sweet Home Evangelion Ano Natsu de Matteru Chii's Sweet Home: Atarashii Evangelion Shin Gekijouban: Ha Ao no Exorcist O'uchi Evangelion Shin Gekijouban: Jo Appleseed +(2004) Chobits Appleseed Saga Ex Machina Choujuushin Gravion Argento Soma Choujuushin Gravion Zwei Fate/Stay Night Aria the Animation Chrno Crusade Fate/Stay Night: Unlimited Blade Asobi ni Iku yo! +Ova Chuunibyou demo Koi ga Shitai! Works Ayakashi: Samurai Horror Tales Clannad Figure 17: Tsubasa & Hikaru Azumanga Daioh Clannad After Story Final Fantasy Claymore Final Fantasy Unlimited Code Geass Hangyaku no Lelouch Final Fantasy VII: Advent Children B Gata H Kei Code Geass Hangyaku no Lelouch Final Fantasy: The Spirits Within Baccano! R2 Freedom Baka to Test to Shoukanjuu Colorful Fruits Basket Bakemonogatari Cossette no Shouzou Full Metal Panic! Bakuman. Cowboy Bebop Full Metal Panic? Fumoffu + TSR Bakumatsu Kikansetsu Coyote Ragtime Show Furi Kuri Irohanihoheto Cyber City Oedo 808 Fushigi Yuugi Bakuretsu Tenshi +Ova Bamboo Blade Bartender D.Gray-man Gad Guard Basilisk: Kouga Ninpou Chou D.N. Angel Gakuen Mokushiroku: High School Beck Dance in
    [Show full text]
  • John Smith List 17/03/2014 506 1. [K] 2. 11Eyes 3. a Channel
    John Smith List 51. Bokurano 17/03/2014 52. Brave 10 53. BTOOOM! 506 54. Bungaku Shoujo - Gekijouban + Memoire 55. Bungaku shoujo: Kyou no oyatsu - Hatsukoi 56. C - Control - The Money of Soul and Possibility Control 57. C^3 58. Campione 1. [K] 59. Canvas - Motif of Sepia 2. 11Eyes 60. Canvas 2 - Niji Iro no Sketch 3. A channel - the animation + oav 61. Chaos:Head 4. Abenobashi - il quartiere commerciale 62. Chibits - Sumomo & Kotoko todokeru di magia 63. Chihayafuru 5. Accel World 64. Chobits 6. Acchi Kocchi 65. Chokotto sister 7. Aika r-16 66. Chou Henshin Cosprayers 8. Air - Tv 67. Choujigen Game Neptune The 9. Air Gear Animation (Hyperdimension) 10. Aishiteruze Baby 68. Chuu Bra!! 11. Akane-Iro ni Somaru Saka 69. Chuunibyou demo Koi ga Shitai! + 12. Akikan! + Oav Special 13. Amaenaide yo! 70. Chuunibyou demo Koi ga Shitai! Ren + 14. Amaenaide yo! Katsu! Special 15. Angel Beats! 71. Clannad 16. Ano Hana 72. Clannad - after story 17. Ano natsu de Matteru 73. Clannad Oav 18. Another 74. club to death angel dokuro-chan 19. Ao no Exorcise 75. Code Geass - Akito the Exiled 20. Aquarion Evol 76. Code Geass - Lelouch of the rebellion 21. Arakawa Under the Bridge 77. Code Geass - Lelouch of the Rebellion 22. Arakawa Under the Bridge x Bridge R2 23. Aria the Natural 78. Code Geass Oav - nunally // black 24. Asatte no Houkou rebellion 25. Asobi ni ikuyo! 79. Code-E 26. Astarotte no omocha 80. Colorful 27. Asu no Yoichi! 81. Coopelion 28. Asura Cryin 82. Copihan 29. Asura Cryin 2 83.
    [Show full text]
  • Seven Seas Titles ● JANUARY 2017
    Macmillan Publishers • MPS Distribution Center, 16365 James Madison Highway, Gordonsville, VA 229428501 ACCOUNT NO. WHSE ORDER DATE PO. NO. QTY TO PLACE AN ORDER CALL: 1 (888) 3308477 OR FAX: 1 (800) 6722054 DATE: ___________________________________ TERRITORY NO. _______________________ SPECIAL INSTRUCTIONS: _____________________________________________________________ DEPT. NO. _______________________________ BUYER SHIP VIA: _____________________________________________________________ SALES REP.: ______________________________ ______________________________________ BILL TO: SHIP TO: _____________________________________________________________ _____________________________________________________________ _____________________________________________________________ _____________________________________________________________ _____________________________________________________________ _____________________________________________________________ Please circle the type of bookseller you are. Independent Retailer: use promo code T019 • Retail Distribution Center: use promo code T420DC • Wholesaler/Jobber: use promo code T422WH Fifth Avenue Order Form ● Seven Seas Titles ● JANUARY 2017 Quantity ISBN13 ISBN10 TITLE PRICE TYPE The Ancient Magus' Bride Vol. 6 • Yamazaki, 12.99 USA ______ 9781626923508 1626923507 TP Manga Kore 14.99 CAN Arpeggio of Blue Steel Vol. 9 • Ark 12.99 USA ______ 9781626923805 1626923809 TP Manga Performance 14.99 CAN Battle Rabbits Vol. 3 • Yuki, Amemiya / Yukino, 12.99 USA ______ 9781626923812 1626923817 TP Manga
    [Show full text]
  • FALL 2021 COURSE BULLETIN School of Visual Arts Division of Continuing Education Fall 2021
    FALL 2021 COURSE BULLETIN School of Visual Arts Division of Continuing Education Fall 2021 2 The School of Visual Arts has been authorized by the Association, Inc., and as such meets the Education New York State Board of Regents (www.highered.nysed. Standards of the art therapy profession. gov) to confer the degree of Bachelor of Fine Arts on graduates of programs in Advertising; Animation; The School of Visual Arts does not discriminate on the Cartooning; Computer Art, Computer Animation and basis of gender, race, color, creed, disability, age, sexual Visual Effects; Design; Film; Fine Arts; Illustration; orientation, marital status, national origin or other legally Interior Design; Photography and Video; Visual and protected statuses. Critical Studies; and to confer the degree of Master of Arts on graduates of programs in Art Education; The College reserves the right to make changes from Curatorial Practice; Design Research, Writing and time to time affecting policies, fees, curricula and other Criticism; and to confer the degree of Master of Arts in matters announced in this or any other publication. Teaching on graduates of the program in Art Education; Statements in this and other publications do not and to confer the degree of Master of Fine Arts on grad- constitute a contract. uates of programs in Art Practice; Computer Arts; Design; Design for Social Innovation; Fine Arts; Volume XCVIII number 3, August 1, 2021 Illustration as Visual Essay; Interaction Design; Published by the Visual Arts Press, Ltd., © 2021 Photography, Video and Related Media; Products of Design; Social Documentary Film; Visual Narrative; and to confer the degree of Master of Professional Studies credits on graduates of programs in Art Therapy; Branding; Executive creative director: Anthony P.
    [Show full text]
  • Art and Work in Pat Graney's Faith Triptych
    performance prospectus Pat Graney Company Faith Triptych OCT 21 - 24, 2010 Choreography/Direction : Pat Graney Lighting Design : Ben Geffen Original Costumes : Frances Kenny Costume Wrangler : K.D. Schill Technical Director : Heather Mayhew Genius Engineer : Jeff Gerson Stage Assistant : Elliat Graney-Saucke TABLE OF CONTENTS Credits by piece.........................................2 A note from OtB.........................................3 A note from Pat Graney..............................4 Quick Guide to Pat Graney.........................5 Faith and Caravaggio..................................6 Interview Excerpt........................................7 Essay by Jeanmarie Higgins........................8 Bios............................................................9, 10, 11 Funders/photo credits................................12 Faith (premiere 1991) Performers: Nancy Burtenshaw, Deb Rhodes-King, Amii Legendre, KT Niehoff, Sara Parish, Peggy Piacenza, Kim Root Original Cast: Nancy Burtenshaw, Tasha Cook, Pat Graney, Kara O’Toole, Peggy Piacenza, Deb Rhodes-King, Kathryn Stewart Second Cast: Tasha Cook, Pat Graney, Michele Miller, KT Niehoff, Peggy Piacenza, Kim Root, Kathryn Stewart Music: Arvo Part, Cocteau Twins, Lights in a Fat City, Amy Denio, Rachel Warwick Original Lighting Design: Meg Fox Sleep (making peace with the angels) (premiere 1995) Performers: Alison Cockrill, Sandra Fann, Deb Rhodes-King, Maggie Lear, Amii Legendre, Sara Parish, Peggy Piacenza, Kim Root Original Cast: Alison Cockrill, Pat Graney, Robin Jennings-Jaecklein,
    [Show full text]
  • Physician Directory Jacobi Health Professional by License And
    NYC Health + Hospitals Physician Directory Corporate Finance Jacobi Updated as of March 25, 2016 Health Professional By License and NPI FACILITY NAME DOCTOR LAST NAME DOCTOR FIRST NAME Jacobi AAGAARD PHILIP Jacobi AARON ANDREA Jacobi AARON MIRANDA Jacobi ABADI JACOBO Jacobi ABADI MARIA Jacobi ABADIR DALE Jacobi ABADIRHALLOCK MICHELLE Jacobi ABAPO BLANCA Jacobi ABARCA FRANCISCO Jacobi ABARE MARCE Jacobi ABAYEVA IRINA Jacobi ABBADESSA BENJAMIN Jacobi ABBALEMATTEO DAVID Jacobi ABBAS NAEEM Jacobi ABBASOVA SABINA Jacobi ABBATEMATTEO DAVID Jacobi ABBIATI ROBERT Jacobi ABDELDAYEM HANEEN Jacobi ABDO MUFI Jacobi ABDOU EMAD Jacobi ABDULQUADER MOHAMMED Jacobi ABDURRAHEIM NURI Jacobi ABELARDO DEANDA Jacobi ABELES EDWARD Jacobi ABELES HANS Jacobi ABELL REBECCA Jacobi ABESKHERON JOLLY Jacobi ABIAAD SIMON Page 1 of 262 NYC Health + Hospitals Physician Directory Corporate Finance Jacobi Updated as of March 25, 2016 Health Professional By License and NPI FACILITY NAME DOCTOR LAST NAME DOCTOR FIRST NAME Jacobi ABITBOL AGNES Jacobi ABITBOL AGNES Jacobi ABOAGYE ALEX Jacobi ABOGUNRIN GRACE Jacobi ABORDO ERIKA Jacobi ABRAHAM SAFER Jacobi ABRAHAM BINU Jacobi ABRAHAM AMI Jacobi ABRAMS KIM Jacobi ABRUZZOFOGARASSY MARY Jacobi ABUMEHLHA ADBULAZIZ Jacobi ACEVEDO DORA Jacobi ACEVEDO NATTASHA Jacobi ACHARYA ANJALI Jacobi ACKER JESSICA Jacobi ACKERMAN JEREMY Jacobi ACKERMAN NINA Jacobi ACOSTA NIVIA Jacobi ACOSTA ROBERT Jacobi ACUNAVILLAORDUNA ANA Jacobi ADAMO ARTHUR Jacobi ADAMS HENRY Jacobi ADARAMOLAOJO MOJISOLA Jacobi ADEBANJO OLUGBENGA Jacobi ADEL MEHRON Jacobi ADEOYE
    [Show full text]
  • Romantic Love and Narrative Form in Japanese Visual Novels and Romance Adventure Games
    arts Article From Novels to Video Games: Romantic Love and Narrative Form in Japanese Visual Novels and Romance Adventure Games Kumiko Saito Department of Languages, Clemson University, Clemson, SC 29634, USA; [email protected] Abstract: Video games are powerful narrative media that continue to evolve. Romance games in Japan, which began as text-based adventure games and are today known as bishojo¯ games and otome games, form a powerful textual corpus for literary and media studies. They adopt conventional literary narrative strategies and explore new narrative forms formulated by an interface with computer- generated texts and audiovisual fetishism, thereby challenging the assumptions about the modern textual values of storytelling. The article first examines differences between visual novels that feature female characters for a male audience and romance adventure games that feature male characters for a female audience. Through the comparison, the article investigates how notions of romantic love and relationship have transformed from the modern identity politics based on freedom and the autonomous self to the decentered model of mediation and interaction in the contemporary era. Keywords: Japanese video games; visual novels; bishojo¯ games; otome games; romance simulation; literature; romance; narrative form; modernity; postmodernity Citation: Saito, Kumiko. 2021. From Novels to Video Games: Romantic 1. Introduction Love and Narrative Form in Japanese With the rise of video games as a new medium for storytelling, scholars have un- Visual Novels and Romance equivocally posed the question, “Are games stories?” (Salen and Zimmerman 2003, p. 378). Adventure Games. Arts 10: 42. Although any computer or video game can be considered a form of popular fiction (Atkins https://doi.org/10.3390/arts10030042 2003, p.
    [Show full text]
  • NDK 2019 Program
    WELCOME WELCOME TO THE 23RD YEAR OF NAN DESU KAN! Important s we enter our last year at the Notes Sheraton, we are reminded of how Afortunate we are. For the past Please note that our 23 years, we have been working to grow and Cosplay Café is a paid serve the anime community in Colorado and event. Please register surrounding states. We are proud to still be at our Merch room here, and stand for our fandom while still in Plaza Court 2. working to complete our mission statement as There are a handful a registered 501 c(4) Nonprofit Organization. of craft panels that require you to pay a For us, the love of anime and Japanese culture small materials fee. isn’t just a marketing tool or a nifty feature Please pay the amount on our schedule; it’s our purpose for existing indicated in the panel and a mandate of our Nonprofit Charter. We description directly to bring people together to further the knowledge the person running of Japanese Art, animation and culture, and the panel itself! welcome people from all over the region under Take a look at our our roof. We include people of all fandoms, Photography rules ethnicities and identities...and have been for for both cosplayers our whole existence. We choose charities that and photographers! mean something to the community both local Please note that our and nationwide. We actually care, and will Burlesque Show is continue to do so as long as we possibly can. a strict 18+ show, no exceptions! For our theme this year, are declaring 2019 as the Year of the Gamer! We have greatly expanded TABLE our Gaming community over the past few years to over 10,000 square feet of dedicated gaming OF CONTENTS space! We are proud to announce the opening the 4 Rules & Policies Senjo Gamer’s Market next to our ever-popular Gaming Dojo! As always, we are continually 6 Map increasing the quality and growing the number of 7 N.
    [Show full text]
  • Definition, Construction, and Challenges in a Character Ecology
    The Dynamic Game Character: Definition, Construction, and Challenges in a Character Ecology Joleen Blom Center for Computer Games Research IT University of Copenhagen This dissertation is submitted in partial fulfilment of the requirements for the degree of Doctor of Philosophy (Ph.D.) at IT University of Copenhagen. December 2019 Title: The Dynamic Game Character: Definition, Construction, and Challenges in a Character Ecology Candidate: Joleen Blom Supervisor: Espen Aarseth Evaluation Committee: Martin Pichlmair IT University of Copenhagen Rachael Hutchinson University of Delaware Akinori Nakamura Ritsumeikan University This research has received funding from the European Research Council (ERC) under the European Union’s Horizon 2020 research and innovation programme (Grant Agreement No [695528] – Making Sense of Games). ii Abstract This study presents a theory about dynamic game characters within a broader character ecology in which characters are constantly produced and reproduced in a variety of media. Characters do not appear only in games, they migrate from one medium to another. They are independent from any medium in particular: a character does not require a specific medium to come into existence. Authoritative forces try to shape the overall interpretation of circulating characters transmedially in comics, television series, films, games and more through different venues of control, such as authorship, canonisation and ownership or intellectual property. This study addresses the struggle for interpretive authority by explaining
    [Show full text]
  • The Moé Manifesto
    Patrick W. Galbraith The Moé Manifesto TUTTLE Publishing Tokyo Rutland, Vermont Singapore MOE_FM_1-23.indd 1 13/2/14 10:01 AM Contents 4 Introduction ITO KIMIO 24 From Social Movements to Shojo Manga KOTANI MARI 30 Memories of Youth OTSUKA EIJI 38 From Shojo Manga to Bishojo Magazines SATO TOSHIHIKO 46 On Magical Girls and Male Fans (Part One) NUNOKAWA YUJI LAND ZECO/FRIENDLY © 545 On Magical Girls and Male Fans (Part Two) POP © JOHNHATHWAY © 646 Talking about Moé at the Heart of Akihabara MOMOI HALKO 727 The Voice of Moé Asks for Understanding TOROMI 808 Notes from Underground SHIMADA HUMIKANE 909 Bridging the Gap between Mecha and Moé MOE_FM_1-23.indd 2 13/2/14 10:01 AM MAEDA JUN 98 The Crying Game ITO NOIZI 108 Girl Drawing Girl HONDA TORU 116 The Love Revolution Is Here MORINAGA TAKURO 126 For Love or Money HIGASHIMURA HIKARU 136 The Moé Studies Research Circle SODA MITSURU 144 The Philomoé Association MORIKAWA KA’ICHIRO 152 Learning from Akihabara ITO GO 162 The Pleasure of Lines AZUMA HIROKI 170 Applying Pressure to the Moé Points SAITO TAMAKI 178 Otaku Sexuality 186 Glossary ENTERTAINMENT DIGITAL KONAMI © 188 Index PHOTOGRAPH BY RAMON MCGLOWN RAMON BY PHOTOGRAPH MOE_FM_1-23.indd 3 13/2/14 10:01 AM 4 Falling in Love with Japanese Characters re you familiar with Japanese moé relationships, where socially dysfunctional men develop deep “A emotional attachments to body pillows with women painted on them?” asks James Franco, guest starring on the NBC sitcom 30 Rock in January 2010. Later in the epi- sode, the actor is shown holding a pillow with an anime girl crudely drawn on it.
    [Show full text]