Brenton Goodwin

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Brenton Goodwin SUMMARY Brenton Senior Modeller, Sculptor and Character Artist with over 13 years industry Goodwin experience in just about everything, from film VFX, animated features, games, VR, game cinematics, trailers and TV commercials. Senior Modeller/ Sculptor ​ ​ EXPERIENCE / Character Artist ​ Defiant Studios/ Character Artist ​ December 2017 - April 2019, New York [email protected] Real time character and prop asset development, design sculpts, modelling high and low poly assets, ​ baking, texturing and implementation into Unreal Engine 4 for next gen titles. 917 355 0801 Real time character modeling, sculpting and texturing for external clients brenton3d.com In coordination with Technical and Animation departments to develop and implement the character ​ pipeline, ongoing RnD, scheduling and bidding. ​ LinkedIn Titles include: Lords of the Fallen 2, Warframe, Internal pitch work and unannounced projects. ​ ​ ArtStation ​ Dreamsail Games/ Character Artist ​ IMDb June 2017 - December 2017, New York ​ Real time character and environmental asset development, modelling and sculpting high and low poly assets, baking, texturing. Developing and implementing a studio asset pipeline, on going RnD, managing and mentoring junior artists. SKILLS The iOTA Project, a VR Mech combat game using Unreal Engine 4, released on Steam. ​ Animal Logic/ Senior Modeller and Creature Artist Organic and hard surface ​ ​ ​ August 2014 - May 2017, Sydney Australia modelling and sculpting, Photo real character and creature sculpting for feature animations and film VFX. Hard surface and texturing, animation, pre- organic modelling from concept art, set extensions including photogrammetry and scene layout. Working visualization, scene layout, with all department heads to develop scenes from pre-production through to final render. Features include: Peter Rabbit, The LEGO Batman Movie, The LEGO NINJAGO Movie, The Divergent art direction, asset ​ Series: Allegiant Part 1, The Monk Comes Down the Mountain, ACURA TVC’s. management and quality ​ ​ control, team mentoring Plastic Wax Animation/ Senior 3D Generalist and Asset Lead ​ SOFTWARE April 2009 - August 2014, Sydney Australia. Creating character, prop and environmental assets from concept stage through to modelling, sculpting, texturing and assembly for AAA marketing cinematics and ingame cutscenes. Developing and implementing pipelines to reworking assets from real time to pre rendered. Managing and mentoring Maya, Zbrush, 3ds Max, internal asset creation teams in addition to external freelancers. Additional duties included scene layout, Substance Painter, animation, motion capture clean up and cloth simulation. Marvelous Designer, Titles include: DC Studios Infinite Crisis, LittleBigPlanet, Dungeons and Dragons; Tyranny of Dragons, ​ Adobe Suite, Unreal Fallout: New Vegas, Dirty Bomb:Scrubs, Disney's Epic Mickey, Cid Meade’s Civilization, Neverwinter 3, Engine 4, Jira Darksiders 2, Saints Row: The Third, Warhammer 40, 000, Dawn of War “Retribution”, Marvel’s Super Hero Squad EDUCATION Red Cartel/ 3D Generalist ​ ​ ​ January 2006 - April 2009, Sydney Australia SAE Quantm, Computer Graphics College Sydney. Modelling, texturing, animation and scene assembly for poker machine animations, mobile apps, web banner ads and marketing images. October 2003- November 2004 Clients included; Aristocrat, Creative Assembly, Toyota, RMG, and Kellogg’s. ​ ​ ​ Diploma in 3D Graphics and Animation FREELANCE ● Periscope Games (2016), Character Artist for Post Scriptum, WW2 FPS in Unreal Engine 4, ​ ​ ​ character models, environment and weapon props. .
Recommended publications
  • Animal Logic Entertainment Launch Australian Based Screenplay Competition
    ANIMAL LOGIC ENTERTAINMENT LAUNCH AUSTRALIAN BASED SCREENPLAY COMPETITION Sydney, Australia, 26 August 2020 – Animal Logic Entertainment (ALE), the producing team behind ‘Peter Rabbit’, are excited to launch a new competition to recognise Australian writers in the family entertainment space. The Animal Logic Entertainment Screenplay Competition is open to Australian writers with a feature script in the family animated and family hybrid (live action/animation) space. The Competition offers a prize package of $5,000AUD for the winning entry as well as professional guidance and feedback from Producer Zareh Nalbandian, EVP Development and Production, Jonathan Hludzinski and VP Development & Production, Felicity Staunton. “We have always been committed to leveraging our profile to support and promote Australian talent,” says Nalbandian. “Over the past several years we have had the privilege of working with some of the best writers in the industry to develop entertaining and engaging stories for audiences around the world, and through this program we look forward to opening our doors to Australian writers with a compelling story to tell.” “We are experiencing an incredible time for animation and it has never been more important to uncover new voices in family entertainment”, added Hludzinski and Staunton. “We are looking for talented writers who understand tone and audience, have an original or unexpected perspective, and a lot of heart. We want to hear from Australian writers from all backgrounds and are excited to be able to support projects that we believe can succeed in both the Australian and international markets.” The competition is open to writers of all levels who are current Australian citizens or permanent residents.
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  • The Uses of Animation 1
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  • Animal Logic
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  • ALE Media Release Screenworks Regional Screen in LA Final
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  • RESUME Experienced Project Lead, Software Engineer and CG Artist
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  • Sashdy Arvelo​ Animator
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  • Playing for Keeps Enhancing Sustainability in Australia’S Interactive Entertainment Industry © Screen Australia 2011 ISBN: 978-1-920998-17-2
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  • Autodesk Congratulates Academy Award Winners and Nominees
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  • Stuart Ayres Don Harwin MEDIA RELEASE 10% PDV INCENTIVE PUTS NSW in FRONT for GLOBAL FILMMAKERS
    Stuart Ayres Minister for Jobs, Investment, Tourism and Western Sydney Don Harwin Minister for the Arts MEDIA RELEASE Thursday, 11 July 2019 10% PDV INCENTIVE PUTS NSW IN FRONT FOR GLOBAL FILMMAKERS NSW is now one of the most competitive locations in the world for filmmakers following the announcement of a new 10% tax incentive for the Post, Digital and Visual Effects (PDV) sector. Film and television production is currently booming across the world due to unprecedented consumer demand for content and streaming. Minister for Jobs and Investment Stuart Ayres said the NSW PDV rebate is a signal to the industry that NSW is open for business. “This decision helps achieve the NSW Government’s vision of creating great jobs in great places. It is a fantastic boost for the NSW film, television and streaming industries which increases global competitiveness, helps retain the best talent and creates jobs. “NSW as a technology focused and services driven economy is a natural fit for investment in and support of the film and PDV industries. We look forward to seeing more jobs, investment and projects being located in NSW,” Mr Ayres said. Minister for the Arts Don Harwin said this competitive post-production incentive gives filmmakers and studios even more reasons to locate in NSW. “Coupled with our extended Made in NSW funding, which so far has supported over 20,000 jobs and brought in a spend of over $700m across the State, this is a great opportunity for filmmakers and studios,” Mr Harwin said. “Time and time again, audiences are blown away by what they see on screen – be it cinema, TV or gaming.
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  • Animal Logic
    CUSTOMER PROFILE ANIMAL LOGIC Award -winning digital animation and VFX studio builds on the success of The LEGO Movie with Dell EMC Isilon Overview ESSENTIALS Business is booming for Animal Logic! Following the huge success of The LEGO® Movie, the Sydney-based design, visual effects and animation studio is already Industry working on two spin-off titles for the same franchise. Three others, including The LEGO® Movie Sequel, are in the pipeline. The company's film development and Design, Animation & Visual FX production arm, Animal Logic Entertainment, is developing a live action Astro Boy feature, and has partnered with Simon Cowell's SYCO Entertainment to develop Company Size music-based animated and hybrid animation/live action features. The company also 500+ depending on production needs recently announced that it is producing a film adaptation of Neil Gaiman's best-selling children's book, 'Fortunately, The Milk', in partnership with Johnny Depp's Infinitum Business Challenges Nihil, through 20th Century Fox. • Storage needs driven by projects, Earlier this year, Animal Logic expanded its operations into Vancouver opening a making it difficult to plan ahead new animation studio and effectively doubling its capacity to manage an increasingly • Migration could not afford to disrupt busy production schedule and provide room for further expansion. The two locations production schedules currently operate as independent studios collaborating as required. • A major storage upgrade would be considered a poor use of capital The projects Animal Logic works on require some serious storage volumes and performance. The LEGO® Movie alone needed 345 terabytes of capacity at its peak, Results even though an aggressive file management system was deleting 50TB of data no • Additional storage can be added in longer needed for production every week.
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  • UTS Animal Logic Academy's Master of Animation and Visualisation
    Postgraduate Courses 2022 Master of Animation and Visualisation UTS Animal Logic Academy Welcome 1 Meet the team 3 Why study with us? 4 Course structure 6 Roles in the production pipeline 10 Awards & projects 12 Graduate Certificate 14 Testimonials 16 Research opportunities 18 How to apply 20 Contact us 22 Acknowledgement of Country UTS acknowledges the Gadigal People of the Eora Nation and the Boorooberongal People of the Dharug Nation upon whose ancestral lands our campuses stand. We would also like to pay respect to the Elders both past and present, acknowledging them as the traditional custodians of knowledge for these lands. Accelerate your potential and lead the next generation of animation and visualisation professionals Ian Thomson A message from the Head of Head of UTS Animal Logic Academy UTS Animal Logic Academy At the UTS Animal Logic Academy we’re looking for the next generation of digital creatives, 3D artists and IT specialists to drive innovative, high-end production and creative excellence in the animation and visualisation industries. One of the great strengths of the Academy is that we are set up as a fully functioning digital production studio, giving students the opportunity to develop their professional skills in an immersive studio environment and work collaboratively in teams to produce high-end professional projects. Students have produced internationally recognised, award- winning animated films, interactive games, AR/VR and mixed reality experiences and have gone on to work at studios such as Luma Pictures, Flying Bark, Method Studios, Mill Film, MPC, Start VR, Plastic Wax, Double Negative, Animal Logic and many others.
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  • Publications List
    Dr. Andy Polaine — Designer, Writer, Educator, Researcher Contact: http://www.polaine.com/contact Conferences | Publications | Research | Exhibitions Books & Book Chapters Polaine, A., Ryan, C.-L., & Kranz, E. (2018). ATO Partner Space Case Study – Fjord Australia. In M. Stickdorn, M. E. Hormess, A. Lawrence, & J. Schneider (Eds.), This Is Service Design Doing: Applying Service Design and Design Thinking in the Real World (pp258-261). O’Reilly Media. Polaine, A., Løvlie, L. & Reason, B. (2013) Service Design: From Insight to Implementation. Rosenfeld Media, New York. ISBN: 978-1-933820-33-0. Polaine, A., & Kistler, R. (2012). Human Centered Design for Ambient Assisted Living. In E. Wilhelm & U. Sturm (Eds.), Gebäude als System (pp. 186-196). Luzern/Zürich: interact Verlag Hochschule Luzern & vdf Hochschuleverlag AG and der ETH Zürich. Polaine, A. (2012). Play, interactivity and service design: Towards a unified language. In Miettinen, Satu & Valtonen, Anu (Eds.), Service Design with Theory: Discussions on Change, Value and Methods (pp. 159-168). Lapland: Lapland University Press. ISBN: 978- 952-484-551-9. Polaine, A., & Bennett, R. (2009). Creative Waves: Exploring Emerging Online Cultures, Social Networking and Creative Collaboration Through e-Learning to Offer Visual Campaigns for Local Kenyan Health Needs. In Rummler, Scott & Ng, Kwong-Bor (Eds.), Collaborative Technologies and Applications for Interactive Information Design: Emerging Trends in User Experiences (pp 39-51). Hershey, PA: IGI Global. ISBN: 1-6056- 6727-7 Polaine, A. (2004), Play: Towards a language of interactivity, Art and New Media, Digital Center, Tainan National University of Arts; Ministry of Education, Taiwan. Polaine, A. (2004) Antirom, The art of experimental interaction design, International designers Network IdN Special 04.
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