 
                        SUMMARY Brenton Senior Modeller, Sculptor and Character Artist with over 13 years industry Goodwin experience in just about everything, from film VFX, animated features, games, VR, game cinematics, trailers and TV commercials. Senior Modeller/ Sculptor   EXPERIENCE / Character Artist  Defiant Studios/ Character Artist  December 2017 - April 2019, New York [email protected] Real time character and prop asset development, design sculpts, modelling high and low poly assets,  baking, texturing and implementation into Unreal Engine 4 for next gen titles. 917 355 0801 Real time character modeling, sculpting and texturing for external clients brenton3d.com In coordination with Technical and Animation departments to develop and implement the character  pipeline, ongoing RnD, scheduling and bidding.  LinkedIn Titles include: Lords of the Fallen 2, Warframe, Internal pitch work and unannounced projects.   ArtStation  Dreamsail Games/ Character Artist  IMDb June 2017 - December 2017, New York  Real time character and environmental asset development, modelling and sculpting high and low poly assets, baking, texturing. Developing and implementing a studio asset pipeline, on going RnD, managing and mentoring junior artists. SKILLS The iOTA Project, a VR Mech combat game using Unreal Engine 4, released on Steam.  Animal Logic/ Senior Modeller and Creature Artist Organic and hard surface    August 2014 - May 2017, Sydney Australia modelling and sculpting, Photo real character and creature sculpting for feature animations and film VFX. Hard surface and texturing, animation, pre- organic modelling from concept art, set extensions including photogrammetry and scene layout. Working visualization, scene layout, with all department heads to develop scenes from pre-production through to final render. Features include: Peter Rabbit, The LEGO Batman Movie, The LEGO NINJAGO Movie, The Divergent art direction, asset  Series: Allegiant Part 1, The Monk Comes Down the Mountain, ACURA TVC’s. management and quality   control, team mentoring Plastic Wax Animation/ Senior 3D Generalist and Asset Lead  SOFTWARE April 2009 - August 2014, Sydney Australia. Creating character, prop and environmental assets from concept stage through to modelling, sculpting, texturing and assembly for AAA marketing cinematics and ingame cutscenes. Developing and implementing pipelines to reworking assets from real time to pre rendered. Managing and mentoring Maya, Zbrush, 3ds Max, internal asset creation teams in addition to external freelancers. Additional duties included scene layout, Substance Painter, animation, motion capture clean up and cloth simulation. Marvelous Designer, Titles include: DC Studios Infinite Crisis, LittleBigPlanet, Dungeons and Dragons; Tyranny of Dragons,  Adobe Suite, Unreal Fallout: New Vegas, Dirty Bomb:Scrubs, Disney's Epic Mickey, Cid Meade’s Civilization, Neverwinter 3, Engine 4, Jira Darksiders 2, Saints Row: The Third, Warhammer 40, 000, Dawn of War “Retribution”, Marvel’s Super Hero Squad EDUCATION Red Cartel/ 3D Generalist    January 2006 - April 2009, Sydney Australia SAE Quantm, Computer Graphics College Sydney. Modelling, texturing, animation and scene assembly for poker machine animations, mobile apps, web banner ads and marketing images. October 2003- November 2004 Clients included; Aristocrat, Creative Assembly, Toyota, RMG, and Kellogg’s.    Diploma in 3D Graphics and Animation FREELANCE ● Periscope Games (2016), Character Artist for Post Scriptum, WW2 FPS in Unreal Engine 4,    character models, environment and weapon props. .
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