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NICHOLAS REFALO

3D Arti st

MY BACKGROUND CAREER SUMMARY Aspiring 3D and Surfacing Artist 3D Artist passionate about furthering my Battle for Middle Earth: Reforged career in the and February 2021 - Current Video Game industry. • Creating a vast variety of 3D assets for a non for profit/non-commercial fan project recreation of the original The Lord of the Rings: Battle for Middle Earth game currently under development. SPECIALIZATIONS Lighting Artist / 3D Generalist

• Autodesk's Maya • After Effects Plastic Wax • Autodesk's 3ds Max • XNormals April 2020 - Current • Zbrush • Mari • Building production-level real time lighting and lookdev setups in Unreal Engine 4 • Speed Tree • Shotgun • Substance Painter • Perforce Version Control for our project for internal/client approval. • Substance Designer • Unreal Engine 4 • Assembling shots and making sure all components such as assets and VFX are • Photoshop • Houdini functioning with the lighting setup according to the internal/client feedback. • Marmoset Toolbag • Unity 3D • Collaborating with all departments to ensure that the assets, VFX and Animation • Katana contributing to the lighting shots are all functioning in line with the internal/client expectations. CORE COMPETENCIES Real Time Layout and Lighting Artist UTS Animal Logic • 3D Modelling August 2019 - December 2019 • 3D Surfacing • UV Layout • Built production-level lighting setups from ground up and level designed • Concept Art environments for our Unreal Engine 4 Data Arena Experience "Subaqua" • Layout/Previs • Look Dev 3D and Texturing Artist • Lighting UTS Animal Logic • Level Design January 2019 - December 2019 REFERENCES • Modelled and surfaced production-level 3D hard surface and organic assets from concept art for animation and video game purposes.

Chris Ebeling ACADEMIC MILESTONES [email protected] linkedin.com/in/chrisebeling UTS Animal Logic Academy, chrisebeling.com/ Masters Degree in Animation and Visualisation Matt Estela January 2019 - December 2019 [email protected] linkedin.com/in/matt-estela-48311290 Appointed a leadership role overlooking the hard surface and organic environment assets for our animation short "Bounty Hunter" Daniel Flood Entrusted with the responsibility of being the lead lighting artist for our Unreal Engine [email protected] 4 real time experience "Subaqua" linkedin.com/in/danielfloodvfx Modelling/Texturing of 3D Character, Environment and Props danielflood.com Scene Layout and Design

CONTACT JMC Academy, Sydney INFORMATION Diploma in 3D Animation and Visualisation September 2017 - December 2018 Sydney, N.S.W, [email protected] Evocca College www.https://nickrefalo3dartist.com/ Diploma in Digital Games and Interactive Entertainment Mobile No.: 0466338805 April 2015 - September 2017