Lecture 1.1: What Are Design Problem

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Lecture 1.1: What Are Design Problem welcome to... INFO 360 design thinking Jason C. Yip, Ph.D. 1 Brief Introduction (5 minutes) Design activity (15 minutes) Design experiences (10 minute video) Class introduction (10 minutes) Design of the course (15 minutes) Break (5 minutes) Project theme (10 minutes) What is design (25 minutes) Class activity #1 (10 minutes) 2 about me (5 minutes) I earned my BA in Chemistry (2001) and my Masters in Science and Math Education (2002) at the University of Pennsylvania 3 about me from 2002-2008 I was a chemistry teacher for 6 years 4 about me from 2008-2014 I did my Ph.D at Science education Child-computer interaction Learning sciences Participatory design 5 about me from 2013-2014 Joan Ganz Cooney Center Research Fellow at Sesame Workshop 6 I do a lot of research, specifically on designing new technologies for families and children. 7 Some designs… Nickelodeon - Do Not Touch Button 8 Some designs… ScienceKit 9 Some designs… Science Everywhere 10 Participatory design KidsTeam UW 11 Nikita Redij - about me A Masters in Information Management student at the iSchool, specializing in User Experience Design. She's passionate about designing intuitive user interfaces and studying user behavior. Originally from India, she has received her Bachelors in Information Technology Engineering. Having previously worked as a User Experience Designer, her work includes bridging the gap between technology and people to make it more user-friendly. 12 Daisy Yoo - about me Daisy Yoo is a Ph.D. candidate and a member of the Value Sensitive Design Research Lab at the iSchool. Her work spans the fields of interaction design, human- computer interaction, and information science. In particular, Daisy is interested in the use of digital technologies to support public dialogue on sensitive and controversial political topics. Daisy received her Master’s in Interaction Design from Carnegie Mellon University. 13 this is a class about design The word design is everything and nothing. The design and the product itself are inseparable. — JONATHAN IVE 14 design = making The best way to predict the future is to invent it. — Alan Kay 15 activity (15 minutes) how can a blind person know the denomination of a bill? find a partner redesign $1, $5, and $10 bills (10 minutes) test your new bills with another pair of students (5 minutes) have the pair you are testing with close their eyes (to mimic blindness) train them on the meaning of the bills see if they can successfully give you back exactly $12 16 did your bills work? why? why not? what made it difficult to answer this question with certainty? 17 what is it like to be a designer? 10 minutes https://www.youtube.com/watch?v=F19x_QBEY1E 18 design involves... understanding problems through research ideating, prototyping, testing, justifying, explaining, and communicating solutions it requires research, science, persistence, rapid failure and lots of feedback 19 what do Informatics students design? information architectures interaction techniques data structures user interfaces web sites services policies apps and so much more! 20 Introductions (10 minutes) introduce yourself to the class in in 10 seconds name the last thing you designed to solve an information problem in your life, however small 21 the design of this course 10 minutes iconfinder.com 22 every detail about the course is available on the Canvas page for this course 23 the structure of each week 1st lecture lab 2nd lecture lecture skills homework due activity reading presentation homework critique homework is due every week 24 centers around a design project teams of ~2 - 3 we create teams to balance expertise each homework moves your project forward week 1 – problem definition weeks 2 – 4 – ideation & iteration weeks 5 – 8 – design specification weeks 9 – 10 – communicate your design culminates in three deliverables design specification process book video prototype 25 specification a team deliverable, 24% of grade a clear description of the design problem a clear description of the project scope details about every design decision made within the project scope rationale for every design decision that may affect your solution’s effectiveness this is the document that explains what your design addresses, how it works and why 26 process book an individual deliverable a visual story, using artifacts from your group’s design process, that explains the origins of your final design and your role in its creation. save EVERYTHING you do all of it could be of use in your process book don’t save all of this for the end it’s due at the same time as everything else 27 video prototype a team deliverable a multimedia story, persuading a stakeholder of your design that they should invest time, money, and attention to make your design a reality. let’s look at a few examples... 28 video prototype a team deliverable designs do not have to be digital 29 video prototype a team deliverable good videos clearly identify a problem and solution 30 video prototype a team deliverable videos can be simple 31 these three deliverables should be the first of many pieces for your portfolios portfolios showcase your talents and experience save everything you do from every course, not just this one employers and clients are looking for evidence of skills, not grades if you have skill, you’ll get the grades, so focus on skill 32 grading activities 1 point each, 8 total miss up to 2 labs 1 point each, 8 total miss up to 2 critiques 1 point each, 8 total miss up to 2 reading 10 total individual homework 2 points each, 20 total team/indiv. specification 24 points team process book 12 points individual video prototype 10 points team 100 points 33 these are based on attendance activities 1 point each, 8 total miss up to 2 labs 1 point each, 8 total miss up to 2 critiques 1 point each, 8 total miss up to 2 reading 10 total team/indiv. homework 2 points each, 20 total team/indiv. specification 24 points team process book 12 points individual video prototype 10 points team 100 points show up, get credit this is an effort grade 34 readings due by last lecture of each week activities 1 point each, 8 total miss up to 2 labs 1 point each, 8 total miss up to 2 critiques 1 point each, 8 total miss up to 2 reading 10 total team/indiv. homework 2 points each, 20 total team/indiv. specification 24 points team process book 12 points individual video prototype 10 points team 100 points Each week will have a theme associated with the reading. 35 readings due by last lecture of each week Week 1 - Design problems Week 6 - Usability testing and evaluation Week 2 - Empathy Week 7 - Accessibility and Week 3 - Ideation design for all Week 4 - Prototyping Week 8 - Visual design Week 5 - Usability and end user experience 36 discussion forum (1 point) you can find the forum on the course website either address the reading prompt or reply to another student’s response 1.0 point – thorough, insightful, accurate 0.5 points – accurate, but lacking in substance 0.0 points – missing, incomplete, or incomprehensible we’ll discuss the most interesting posts in class on Wednesdays 37 discussion forum (1 point) posts on the 1st reading are due this Wednesday at 8 am At the end of the quarter, you should have 7 discussion posts for the 8 readings. 38 Reading presentation (3 points) Each week 1 - 2 groups will present a reading of their CHOICE associated with the theme. Select content from research, interaction design blogs, magazines such as ACM Interactions. If the choice is compelling enough, a video is fine too. Your team can always check in with me to make sure the selection is appropriate. 39 Reading presentation (3 points) The presentation should be about 4 to 5 minutes and cover these three parts: 1. Briefly summarize the choice in reading. (1 point) 2. How does this reading complement the theme and the other reading of the week? (1 point) 3. Convince us why we should read this piece (most important). What is innovative and/or important about this piece? (1 point) 40 weekly homeworks, graded weekly activities 1 point each, 8 total miss up to 2 labs 1 point each, 8 total miss up to 2 critiques 1 point each, 8 total miss up to 2 reading 1 point each, 10 total homework 2 points each, 20 total specification 24 points team process book 12 points individual video prototype 10 points team 100 points you should be able to get full credit on homeworks just based on effort, but I will give critical feedback 41 submitting homeworks nearly everything is submitted via the course website 42 graded at the end of the quarter activities 1 point each, 8 total miss up to 2 labs 1 point each, 8 total miss up to 2 critiques 1 point each, 8 total miss up to 2 reading 1 point each, 10 total homework 2 points each, 20 total specification 24 points team process book 12 points individual video prototype 10 points team 100 points these grades are based on quality, not effort these are the test of the design skills you learn this quarter 43 late work late work is not accepted except for documented emergencies if you miss class, expect it to affect your learning and your grade you can miss up to 2 activities, 2 labs, and 2 critiques with out it affecting your grade ...but it will affect your learning 44 what to bring to class everyday a red pen for feedback a black sketching utensil (pen, pencil, etc.) a sketchbook, at least 60 pages, no lines 45 During lectures… You do not need to take notes.
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