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Advanced Design Practices for Sharing Futures: a Focus on Design Fiction
ADVANCED DESIGN PRACTICES FOR SHARING FUTURES: A FOCUS ON DESIGN FICTION Manuela Celi Dipartimento di Design – Politecnico diMilano,[email protected] Elena Formia Dipartimento di Architettura – Alma Mater Università di Bologna [email protected] ABSTRACT Holding different languages and planning tomorrow products, designers occupy a dialectical space between the world of today and the one that could be. Advanced design practices are oriented to define new innovation paths with a long time perspective that calls for a cooperation with the Future studies’ discipline. Advanced design and Anticipation have frequently parallel objectives, but face them from a different point of view. Design is often limited to the manipulation of visual or tangible aspects of a project, while future studies are seen as an activity oriented to policy that occurs in advance of actual outcomes and that is very distant from a concrete realization. Even with these distinctions they are both involved with future scenarios building and the necessity to make informed decisions about the common future. Taking into account this cultural framework, the main objective of the study is to understand, and improve, the role of Advanced design as facilitator in the dynamics of shaping, but mostly sharing possible visions of the future. In order to explore this value, the paper identifies the specific area of Design fiction as an illustrative field of this approach. Emerged in the last decade as “a discursive space within which new forms of cultural artefact (futures) might emerge”, Design fiction is attracting multi-disciplinary attention for its ability to inform the creation of a fictional world. -
Designing for Human Rights in AI
Delft University of Technology Designing for human rights in AI Aizenberg, E.; van den Hoven, J. DOI 10.1177/2053951720949566 Publication date 2020 Document Version Final published version Published in Big Data & Society Citation (APA) Aizenberg, E., & van den Hoven, J. (2020). Designing for human rights in AI. Big Data & Society, 7(2). https://doi.org/10.1177/2053951720949566 Important note To cite this publication, please use the final published version (if applicable). Please check the document version above. Copyright Other than for strictly personal use, it is not permitted to download, forward or distribute the text or part of it, without the consent of the author(s) and/or copyright holder(s), unless the work is under an open content license such as Creative Commons. Takedown policy Please contact us and provide details if you believe this document breaches copyrights. We will remove access to the work immediately and investigate your claim. This work is downloaded from Delft University of Technology. For technical reasons the number of authors shown on this cover page is limited to a maximum of 10. Original Research Article Big Data & Society July–December 2020: 1–14 Designing for human rights in AI ! The Author(s) 2020 DOI: 10.1177/2053951720949566 journals.sagepub.com/home/bds Evgeni Aizenberg1,2 and Jeroen van den Hoven2,3 Abstract In the age of Big Data, companies and governments are increasingly using algorithms to inform hiring decisions, employ- ee management, policing, credit scoring, insurance pricing, and many more aspects of our lives. Artificial intelligence (AI) systems can help us make evidence-driven, efficient decisions, but can also confront us with unjustified, discriminatory decisions wrongly assumed to be accurate because they are made automatically and quantitatively. -
Design Fiction Is Not Necessarily About the Future 80—81 Swiss Design Network Conference 2010 and the Fictional Element Seems to Be Reduced the Future and the New
without being exploited for future speculation Björn Franke Royal College of Art, bjorn.franke @ rca.ac.uk or future studies. In understanding fictional design as poetic design, we may also think of design as a Design Fiction is Not form of philosophical inquiry. Necessarily About the Future Keywords: Design Theory, Aesthetics, Fiction, Philosophy, Epistemology Design is an activity that is fundamentally concerned with something that does not, but could exist. It is an inventive activity, which deals with imagining alternative worlds rather than investigating the existing one. Therefore, it is concerned with the possible rather than the real. The investigation of the real and the possible are fundamentally different activities of inquiry, a distinction famously been by Aristotle. He distinguishes between the historian, who is concerned with what has happened (the real and particular) and the poet, who is concerned with what could happen (the possible and universal). Because it deals with universals, for Aristotle, poetry is an activity similar to philosophy.1 The distinction between the possible and the real, or fiction and reality, is one of the most common ways to classify something as fictional. Common design activity is not only concerned with possibilities but also with realising these possibilities. In other words, it is concerned with making the possible real. Design as a fictional activity would therefore need to remain in the realm of Discussions about fictional approaches in design are the possible without entering the realm of the real (although it can, of course, often centred on the Future or the New. These influence the realm of the real as fictional literature does). -
Fictionation Idea Generation Tool for Product Design Education Utilizing What-If Scenarios of Design Fiction: a Mixed Method Study
FICTIONATION IDEA GENERATION TOOL FOR PRODUCT DESIGN EDUCATION UTILIZING WHAT-IF SCENARIOS OF DESIGN FICTION: A MIXED METHOD STUDY A THESIS SUBMITTED TO THE GRADUATE SCHOOL OF NATURAL AND APPLIED SCIENCES OF MIDDLE EAST TECHNICAL UNIVERSITY BY ÜMİT BAYIRLI IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY IN INDUSTRIAL DESIGN SEPTEMBER 2020 Approval of the thesis: FICTIONATION IDEA GENERATION TOOL FOR PRODUCT DESIGN EDUCATION UTILIZING WHAT-IF SCENARIOS OF DESIGN FICTION: A MIXED METHOD STUDY submitted by ÜMİT BAYIRLI in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Department of Industrial Design, Middle East Technical University by, Prof. Dr. Halil Kalıpçılar Dean, Graduate School of Natural and Applied Sciences Prof. Dr. Gülay Hasdoğan Head of the Department, Industrial Design Assoc. Prof. Dr. Naz A.G.Z. Börekçi Supervisor, Department of Industrial Design, METU Examining Committee Members: Assoc. Prof. Dr. Pınar Kaygan Department of Industrial Design, METU Assoc. Prof. Dr. Naz A.G.Z. Börekçi Department of Industrial Design, METU Prof. Dr. Hanife Akar Department of Educational Sciences, METU Assoc. Prof. Dr. Dilek Akbulut Department of Industrial Design, Gazi University Assist. Prof. Dr. Canan E. Ünlü Department of Industrial Design, TED University Date: 18.09.2020 I hereby declare that all information in this document has been obtained and presented in accordance with academic rules and ethical conduct. I also declare that, as required by these rules and conduct, I have fully cited and referenced all material and results that are not original to this work. Name, Last name: Ümit Bayırlı Signature: iv ABSTRACT FICTIONATION IDEA GENERATION TOOL FOR PRODUCT DESIGN EDUCATION UTILIZING WHAT-IF SCENARIOS OF DESIGN FICTION: A MIXED METHOD STUDY Bayırlı, Ümit Doctor of Philosophy, Department of Industrial Design Supervisor: Assoc. -
Theoretically Comparing Design Thinking to Design Methods for Large- Scale Infrastructure Systems
The Fifth International Conference on Design Creativity (ICDC2018) Bath, UK, January 31st – February 2nd 2018 THEORETICALLY COMPARING DESIGN THINKING TO DESIGN METHODS FOR LARGE- SCALE INFRASTRUCTURE SYSTEMS M.A. Guerra1 and T. Shealy1 1Civil Engineering, Virginia Tech, Blacksburg, USA Abstract: Design of new and re-design of existing infrastructure systems will require creative ways of thinking in order to meet increasingly high demand for services. Both the theory and practice of design thinking helps to exploit opposing ideas for creativity, and also provides an approach to balance stakeholder needs, technical feasibility, and resource constraints. This study compares the intent and function of five current design strategies for infrastructure with the theory and practice of design thinking. The evidence suggests the function and purpose of the later phases of design thinking, prototyping and testing, are missing from current design strategies for infrastructure. This is a critical oversight in design because designers gain much needed information about the performance of the system amid user behaviour. Those who design infrastructure need to explore new ways to incorporate feedback mechanisms gained from prototyping and testing. The use of physical prototypes for infrastructure may not be feasible due to scale and complexity. Future research should explore the use of prototyping and testing, in particular, how virtual prototypes could substitute the experience of real world installments and how this influences design cognition among designers and stakeholders. Keywords: Design thinking, design of infrastructure systems 1. Introduction Infrastructure systems account for the vast majority of energy use and associated carbon emissions in the United States (US EPA, 2014). -
Understanding Concepts and Values for the Future of Online Education Through the Practice of Design
Understanding Concepts and Values for the Future of Online Education through the Practice of Design Michael Marcinkowski, the Pennsylvania State University Fred Fonseca, the Pennsylvania State University Abstract The rise of interest in online education from pedagogical, administrative, and technological perspectives presents numerous possibilities and challenges for researchers and practitioners, the most basic of which is the fundamental question of the determination of the concepts, categories, and values used to guide their work within this rapidly developing field. Drawing from contemporary discussions of the possibility for the instantiation of values and categories in the work of design, critical approaches to questions of technology and conceptual development surrounding the design of technological systems are discussed. It is argued that current value driven approaches to technological design, when refined and considered through a logic of conceptual deconstruction, offer a broad and open basis from which the direction of online education can best be considered. In the formulation of such an approach, general lessons for interaction design and information science as a whole can be found. Keywords: Online education; design; deconstruction; ethics; MOOCs Citation: Marcinkowski, M., Fonseca, F. (2015). Understanding Concepts and Values for the Future of Online Education through the Practice of Design. In iConference 2015 Proceedings. Copyright: Copyright is held by the author(s). Research Data: In case you want to publish research -
Hannes Werthner Frank Van Harmelen Editors
Hannes Werthner Frank van Harmelen Editors Informatics in the Future Proceedings of the 11th European Computer Science Summit (ECSS 2015), Vienna, October 2015 Informatics in the Future Hannes Werthner • Frank van Harmelen Editors Informatics in the Future Proceedings of the 11th European Computer Science Summit (ECSS 2015), Vienna, October 2015 Editors Hannes Werthner Frank van Harmelen TU Wien Vrije Universiteit Amsterdam Wien, Austria Amsterdam, The Netherlands ISBN 978-3-319-55734-2 ISBN 978-3-319-55735-9 (eBook) DOI 10.1007/978-3-319-55735-9 Library of Congress Control Number: 2017938012 © The Editor(s) (if applicable) and The Author(s) 2017. This book is an open access publication. Open Access This book is licensed under the terms of the Creative Commons Attribution- NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made. The images or other third party material in this book are included in the book’s Creative Commons license, unless indicated otherwise in a credit line to the material. If material is not included in the book’s Creative Commons license and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. This work is subject to copyright. All commercial rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. -
Media Ecology and Value Sensitive Design: a Combined Approach to Understanding the Biases of Media Technology
Proceedings of the Media Ecology Association, Volume 6, 2005 Media Ecology and Value Sensitive Design: A Combined Approach to Understanding the Biases of Media Technology Michael Zimmer New York University In recent years, a field known as value sensitive design has emerged to identify, understand, anticipate, and address the ethical and value biases of media and information technologies. Upon developing a dialectical model of how bias exists in technology, this paper makes a case for the dual relevance of value sensitive design to media ecology. I argue that bringing the two approaches together would be mutually beneficial, resulting in richer investigations into the biases in media technologies. Media Ecology and Value Sensitive Design: A Combined Approach to Understanding the Biases of Media Technology N his book Technopoly, Neil Postman (1992) remarked how “we are surrounded by the wondrous effects of machines and are encouraged to ignore the ideas embedded in them. I Which means we become blind to the ideological meaning of our technologies” (p. 94). It has been the goal of many scholars of media technology to remove these blinders and critically explore the ideological biases embedded within the material forms of media technologies. This endeavor forms the foundation of media ecology, an approach to studying media technology that Postman helped to establish. The goal of media ecological scholarship is to uncover and understand “how the form and inherent biases of communication media help create the environment . in which people symbolically construct the world they come to know and understand, as well as its social, economic, political, and cultural consequences” (Lum, 2000, p. -
Value Sensitive Design of Unmanned Aerial Systems As ”The Main Research Questions Are ’How’ Or ’Why’”, and ”The Focus of the Study Is a Contemporary Phenomenon” [85]
Supervisors: Author: Alf Rehn Dylan Cawthorne Marianne Harbo Frederiksen Douglas Cairns Contents List of Figures 7 List of Tables 13 Acronyms 14 1 ABSTRACT IN ENGLISH 16 2 RESUMEP´ A˚ DANSK 17 3 DEDICATION 18 4 ACKNOWLEDGEMENTS 19 5 INTRODUCTION 20 5.1 Drones . 20 5.2 Value Sensitive Design . 22 5.3 Research gap . 22 5.4 Reading guide . 24 5.4.1 Overview of Case Studies . 24 5.4.2 Overview of Papers . 25 5.5 Context . 28 5.6 Scope . 28 5.6.1 Within scope . 28 5.6.2 Outside of scope . 29 5.7 Audience . 30 6 METHODOLOGY 31 6.1 Philosophical world view - pragmatism . 31 6.2 Research approach - mixed methods . 32 6.3 Research design - abduction . 32 6.4 Research strategy - experimental and non-experimental . 33 6.5 Research methods - various . 33 7 CASE STUDY I - THE HUMANITARIAN CARGO DRONE IN PERU 35 1 8 PAPER 1 - Value Sensitive Design of a Humanitarian Cargo Drone 36 8.1 Introduction . 36 8.1.1 Background . 37 8.1.2 Embodied values . 37 8.1.3 Technology in a social context . 37 8.1.4 Non-epistemic values . 38 8.1.5 Prior Art . 38 8.2 Value Sensitive Design Methdology . 38 8.2.1 The three phases of VSD . 38 8.2.2 Conceptual phase . 38 8.2.3 Empirical phase . 39 8.2.4 Technological phase . 39 8.2.5 Interactions . 41 8.2.6 Iteration . 41 8.2.7 Basis of analysis . 41 8.2.8 Applications . 41 8.3 Retrospective Analysis . -
Report of Comest on Robotics Ethics
SHS/YES/COMEST-10/17/2 REV. Paris, 14 September 2017 Original: English REPORT OF COMEST ON ROBOTICS ETHICS Within the framework of its work programme for 2016-2017, COMEST decided to address the topic of robotics ethics building on its previous reflection on ethical issues related to modern robotics, as well as the ethics of nanotechnologies and converging technologies. At the 9th (Ordinary) Session of COMEST in September 2015, the Commission established a Working Group to develop an initial reflection on this topic. The COMEST Working Group met in Paris in May 2016 to define the structure and content of a preliminary draft report, which was discussed during the 9th Extraordinary Session of COMEST in September 2016. At that session, the content of the preliminary draft report was further refined and expanded, and the Working Group continued its work through email exchanges. The COMEST Working Group then met in Quebec in March 2017 to further develop its text. A revised text in the form of a draft report was submitted to COMEST and the IBC in June 2017 for comments. The draft report was then revised based on the comments received. The final draft of the report was further discussed and revised during the 10th (Ordinary) Session of COMEST, and was adopted by the Commission on 14 September 2017. This document does not pretend to be exhaustive and does not necessarily represent the views of the Member States of UNESCO. – 2 – REPORT OF COMEST ON ROBOTICS ETHICS EXECUTIVE SUMMARY I. INTRODUCTION II. WHAT IS A ROBOT? II.1. The complexity of defining a robot II.2. -
Twelfth International Conference on Design Principles & Practices
Twelfth International Conference on Design Principles & Practices “No Boundaries Design” ELISAVA Barcelona School of Design and Engineering | Barcelona, Spain | 5–7 March 2018 www.designprinciplesandpractices.com www.facebook.com/DesignPrinciplesAndPractices @designpap | #DPP18 Twelfth International Conference on Design Principles & Practices www.designprinciplesandpractices.com First published in 2018 in Champaign, Illinois, USA by Common Ground Research Networks, NFP www.cgnetworks.org © 2018 Common Ground Research Networks All rights reserved. Apart from fair dealing for the purpose of study, research, criticism, or review as permitted under the applicable copyright legislation, no part of this work may be reproduced by any process without written permission from the publisher. For permissions and other inquiries, please contact [email protected]. Common Ground Research Networks may at times take pictures of plenary sessions, presentation rooms, and conference activities which may be used on Common Ground’s various social media sites or websites. By attending this conference, you consent and hereby grant permission to Common Ground to use pictures which may contain your appearance at this event. Dear Conference Attendees, Welcome to Barcelona! We hope you will enjoy the coming three days of debate, presentations, and plenaries that will bring together academics, professionals, researchers, and practitioners to explore the present and the future of design around the world. With this, the Twelfth Conference on Design Principles and Practices, we wanted to prompt some reflection on the traditional boundaries collapsing between people, things, ideas, and places in the face of new forces of technological, political, social, and cultural evolution. Often it seems that we are losing our awareness of what could be our future and our role and responsibility to participate in its building. -
A Value-Sensitive Design Approach to Augmented Reality
New Directions: A Value-Sensitive Design Approach to Augmented Reality Batya Friedman (Attendee) Peter H. Kahn, Jr. School of Library and Information Science Department of Psychology University of Washington, Box 352930 University of Washington, Box 351525 Seattle, WA 98195-2390 USA Seattle, WA 98195-1525 USA +1 206 543 1794 +1 707 983 6030 [email protected] [email protected] ABSTRACT Toward addressing this question, future value-oriented In this position paper we bring a new approach – Value- analyses of augmented reality need to distinguish between Sensitive Design -- to understanding the value implications the content that is being augmented, the technology of augmented reality. We examine seven values: performing the augmentation, and the social context of the psychological well-being, physical well-being, privacy, augmented interaction. Consider, for example, a telegarden. deception, informed consent, ownership and property, and The content involves a garden, and potentially promotes trust. In addition, we briefly describe our work where we values typically associated with gardening (a connection to apply a Value-Sensitive Design approach to augmented the earth, nurturing, and physiological and mental health). reality of the natural world. Based on issues of suitablity (above), the technology's design can more readily support either nurturance (e.g., to Keywords plant seedlings) or destruction (to crush plants and flood Augmented reality, Value-Sensitive Design. the garden). Finally, numerous value issues arise once the INTRODUCTION