The Bears Pit 919.7Z Download Full
Total Page:16
File Type:pdf, Size:1020Kb
Subject: IoV 920 beta 1.1 for New Attachment System Posted by HLTVpro on Fri, 26 Feb 2010 07:27:03 GMT View Forum Message <> Reply to Message Quote:920 beta-1.1 is out. this is still a test for IoV-NAS compatibility. You will still experience A LOT OF attachment compatibility issues. before you download: do not attempt to use xml editor to modify, use notepad; 920 save file will be compatible with other 920 versions. no need to start over. and use the vfs_config.iov.ini in the zip file. [color:#FF0000]Download:[/color] IoV 920 beta-1 :http://content.wuala.com/contents/kenkenkenken/ja2_113/ja2_1.13_mod_iov_920_beta1.7z?dl=1 Beta 1.1 (override \data\tabledata) http://www.esnips.com/web/gwja [color:#FF0000]Installation: [/color](thank DoGod for writing this up) For anyone interested, here are some install instructions based on my own experience with this mod. These Instructions are for the standalone version. 1.) Extract to your JA2 installation. 2a.) Fire up the INI editor. 2b.) Set the VFS to "VFS_Config.IoV_Full". This assumes you either have no desire or ability to fill in a VFS ini(like me). If you do "VFS_Config.IoV" is there for those who wish or need to customized their VFS file. 2c.) Set the executable to "ja2_3702_iov920_beta1_en", make sure it ends in EN(Unless you want Chinese, then use the one ending with CN). 2d.) Save. 3.) Launch JA2. Notes: You should probably be running the most current version of 1.13 you can get, either Tais' SCI or via SVN. If you have no interest in or need for the Chinese exe, delete it to avoid confusion. [color:#FF0000]Older version[/color] 919 Full SVN: Quote:http://cos-mod.googlecode.com/svn/trunk/COS-MOD Page 1 of 280 ---- Generated from The Bears Pit 919.7z Download Full: http://content.wuala.com/contents/kenkenkenken/ja2_113/vfs_IoV_919_Final.7z?dl=1 Included HAM 3.6 setting package. Requires SVN1225 or later (from what i can understand the exe is based on 3561) *OLD*915 Full Download from MediaFire: IoV 915 **************************************************************************************** What's new in 919 final: Enemy gun jam. There's a chance for enemy's weapon to jam. however this is based on a formula different from the player's and which is a simply a random chance. Enemy also curses when the gun jams. Weapon malfunction rate indicator. A tooltip displays a weapon's approximated malfunction rate in tactical and BR interface; the more "+" signs on a weapon, the more chances it will jam and vice versa; BR displays malfunction rate when the weapon is at 100%, while under tactical interface, the tool tip displays a dynamic malfunction rate, which had put weapon's condition into consideration. A few things that were in 919 but not mentioned: -LBE gear that are capable of carrying ceramic plates: -RRV can only carry a single piece instead of a pair. -MBSS -Eagle RRV -HSGI WASATCH -HSGI WEESATCH -CIRAS -RAV 556 -RAV 762 Those two are LBE gear and Body armor in the same time. Armor inserts are default attachment. Page 2 of 280 ---- Generated from The Bears Pit -Safariland SWAT Assault Vest -RFVC1 Flak Vest Some new ammunitions: .44 MAG VBR armor piercing rounds(thank wolf00 for that idea), 7.62 NATO duplex, .410 bore tri-ball and so on. Changes in 919 INCLUDED the updated STOMP 1.12. Since STOMP is so popular and it also has the option to turn off the new traits, a standalone exe is no longer neccessary - Coder, Ken*4 Loading other mod's ja2_options.ini might result in some error msg at loading screen (non-CTD type). using our .ini is recommended, all HAM 3.6 settings are enabled. New functions: 1. new malfunction setting *experimental* - controlled by "MalfunctionRate" values in weapons.xml and IoV_Settings.ini; lower overall jam rate by decreasing the divisor in iov_settings.ini. new malfunction rate is based on each weapon's MalfunctionRate value and current condition %; rain may cause weapons to jam more; even at 100%, each time a round is being fired, there is a chance for it to jam or malfunction---if the shooter has really bad karma that is. in a nutshell, a 50% AK will jam less than a 75% AR. Quote: Ken*4: int jamChance = ( ( malfunctionRate * condition ) / malfunctionRateDivisor ) - gGameExternalOptions.ubWeaponReliabilityReductionPerRainIntensity * gbCurrentRainIntensity; just for example: if malfunctionrate = 10 condition = 100 divisor = 100 RainIntensity = not raining = 0 Subject: Re: DBB's Instruments of Violence mod 914 Page 3 of 280 ---- Generated from The Bears Pit Posted by HLTVpro on Fri, 26 Feb 2010 07:36:19 GMT View Forum Message <> Reply to Message Our To-Do list: *tweaking effective range and accuracy value. *Eliminate the last few typos and engrish... - life long campaign, need more edumacation. *Add appropriate coolness value to more items ----------------------------- Bugs found so far: Typo & Engrish: Fixed Buschman IDW (Bushman IDW) & Walther MPL Tony won't accept 9x19mm Tracer 13rd, pistol match sight and many others. Dollar stores bartenders and tony selling accessories for $1 inappropriate attachment combinations one handed SPAS-12 Fixed Walther MPL has 18xx shots per 5 (18.xx) Fixed Ammo Nada - done Fixed APstoReload values on various shotguns. Subject: Re: DBB's Instruments of Violence mod 914 Posted by Mauser on Fri, 26 Feb 2010 08:08:35 GMT View Forum Message <> Reply to Message well that Subject: Re: DBB's Instruments of Violence mod 914 Posted by Randok on Fri, 26 Feb 2010 08:09:02 GMT View Forum Message <> Reply to Message Page 4 of 280 ---- Generated from The Bears Pit Please some new place with download. Subject: Re: DBB's Instruments of Violence mod 914 Posted by HLTVpro on Fri, 26 Feb 2010 09:02:25 GMT View Forum Message <> Reply to Message Mauserwell that Subject: Re: DBB's Instruments of Violence mod 914 Posted by HLTVpro on Fri, 26 Feb 2010 09:03:04 GMT View Forum Message <> Reply to Message what do you recommend? Subject: Re: DBB's Instruments of Violence mod 914 Posted by CptMoore on Fri, 26 Feb 2010 09:57:51 GMT View Forum Message <> Reply to Message mediafire is very good for uploading stuff, but why not add download to your google code page? It should have a downloads page there. Btw, is there still inbalanced accuracy bonuses applied to weapons? Like the one viper gun having +9 accuracy even though the range is only ~200. Subject: Re: DBB's Instruments of Violence mod 914 Posted by tbird94lx on Fri, 26 Feb 2010 12:17:39 GMT View Forum Message <> Reply to Message accuracy and range arent all that relative within the guns recommended range..for example..a well built and designed PDW with range around 200 meters firing say 5.56..up to the range..could in fact be extremely accurate..hence the 9..balanced and well handled..on the other hand..getcha for instance a durable yet basically slapped together gun like older gen AK's and they are basically spray and prays..they are about as accurate as G.W Bush's S.A.T scores(he failed university multiple times before squeaking by with a c-equivalent average) Subject: Re: DBB's Instruments of Violence mod 914 Posted by CptMoore on Fri, 26 Feb 2010 13:33:58 GMT View Forum Message <> Reply to Message Cool to know. Is there any way on converting any real live statistics to accuracy? For example the Page 5 of 280 ---- Generated from The Bears Pit HK DMR rifle sucks against the FN SCAR DMR/SNIPER rifle... (not sure if its still the case). I thought they should behave similar for performance since they fill the same role, the FN SCAR still having the edge since its more modular and therefore can use eastern ammo. And what about the cost? Those spray and pray guns are way too costly compared to similar guns who have a higher accuracy. (i hope i remember that correctly). like i want a +4 accuracy ak to be 600$ cheap while the +7 ak should be +3000$. And to compensate for the powerful and cheap rifles vs smgs, just let the cost and availability of the ammo be a deciding factor here. Subject: Re: DBB's Instruments of Violence mod 914 Posted by Kaerar on Fri, 26 Feb 2010 14:18:52 GMT View Forum Message <> Reply to Message Cost is almost irrelevant. If you are making it relevant then no probs but I can tell you when I play money usually isn't a problem 2 mines in. Seeing as that can be done with Chitzena and Drassen that makes the more costly stuff normal. Maybe some other way to keep them less than common. Personally I think BR's should have a randomiser on availability like Tony, just having a larger in stock range Subject: Re: DBB's Instruments of Violence mod 914 Posted by Randok on Fri, 26 Feb 2010 14:50:31 GMT View Forum Message <> Reply to Message Maybe Quote:mediafire is very good for uploading stuff Subject: Re: DBB's Instruments of Violence mod 914 Posted by Mauser on Fri, 26 Feb 2010 15:21:17 GMT View Forum Message <> Reply to Message HLTVMauserwell that Subject: Re: DBB's Instruments of Violence mod 914 Posted by CptMoore on Fri, 26 Feb 2010 18:15:49 GMT View Forum Message <> Reply to Message So I'm researching abit about guns, wiki and blogs have everything.. so here are some info of what each attribute of a gun should include: Page 6 of 280 ---- Generated from The Bears Pit Range * the ammo used is a deciding factor, calibre is firstly important then the type (MATCH/FMJ/HP).