Actionscript 3.0 Cookbook.Pdf

Total Page:16

File Type:pdf, Size:1020Kb

Actionscript 3.0 Cookbook.Pdf ActionScript 3.0 Cookbook By Joey Lott, Darron Schall, Keith Peters ............................................... Publisher: O'Reilly Pub Date: October 01, 2006 ISBN: 0-596-52695-4 Pages: 592 Table of Contents | Index Well before Ajax and Microsoft's Windows Presentation Foundation hit the scene, Macromedia offered the first method for building web pages with the responsiveness and functionality of desktop programs with its Flash-based "Rich Internet Applications". Now, new owner Adobe is taking Flash and its powerful capabilities beyond the Web and making it a full-fledged development environment. Rather than focus on theory, the ActionScript 3.0 Cookbook concentrates on the practical application of ActionScript, with more than 300 solutions you can use to solve a wide range of common coding dilemmas. You'll find recipes that show you how to: Detect the user's Flash Player version or their operating system Build custom classes Format dates and currency types Work with strings Build user interface components Work with audio and video Make remote procedure calls using Flash Remoting and web services Load, send, and search XML data And much, much more ... Each code recipe presents the Problem, Solution, and Discussion of how you can use it in other ways or personalize it for your own needs, and why it works. You can quickly locate the recipe that most closely matches your situation and get the solution without reading the whole book to understand the underlying code. Solutions progress from short recipes for small problems to more complex scripts for thornier riddles, and the discussions offer a deeper analysis for resolving similar issues in the future, along with possible design choices and ramifications. You'll even learn how to link modular ActionScript pieces together to create rock-solid solutions for Flex 2 and Flash applications. When you're not sure how ActionScript 3.0 works or how to approach a specific programming dilemma, you can simply pick up the book, flip to the relevant recipe(s), and quickly find the solution you're looking for. ActionScript 3.0 Cookbook By Joey Lott, Darron Schall, Keith Peters ............................................... Publisher: O'Reilly Pub Date: October 01, 2006 ISBN: 0-596-52695-4 Pages: 592 Table of Contents | Index Preface Chapter 1. ActionScript Basics Section 1.0. Introduction Recipe 1.1. Creating an ActionScript Project Recipe 1.2. Customizing the Properties of an Application Recipe 1.3. Where to Place ActionScript Code Recipe 1.4. How to Trace a Message Recipe 1.5. Handling Events Recipe 1.6. Responding to Mouse and Key Events Recipe 1.7. Using Mathematical Operators Recipe 1.8. Checking Equality or Comparing Values Recipe 1.9. Performing Actions Conditionally Recipe 1.10. Performing Complex Conditional Testing Recipe 1.11. Repeating an Operation Many Times Recipe 1.12. Repeating a Task over Time Recipe 1.13. Creating Reusable Code Recipe 1.14. Generalizing a Method to Enhance Reusability Recipe 1.15. Exiting a Method Recipe 1.16. Obtaining the Result of a Method Recipe 1.17. Handling Errors Chapter 2. Custom Classes Section 2.0. Introduction Recipe 2.1. Creating a Custom Class Recipe 2.2. Determining Where to Save a Class Recipe 2.3. Creating Properties That Behave As Methods Recipe 2.4. Creating Static Methods and Properties Recipe 2.5. Creating Subclasses Recipe 2.6. Implementing Subclass Versions of Superclass Methods Recipe 2.7. Creating Constants Recipe 2.8. Dispatching Events Chapter 3. Runtime Environment Section 3.0. Introduction Recipe 3.1. Detecting the Player Version Recipe 3.2. Detecting the Operating System Recipe 3.3. Checking the Player Type Recipe 3.4. Checking the System Language Recipe 3.5. Detecting Display Settings Recipe 3.6. Scaling the Movie Recipe 3.7. Changing the Alignment Recipe 3.8. Hiding the Flash Player's Menu Items Recipe 3.9. Detecting the Device's Audio Capabilities Recipe 3.10. Detecting the Device's Video Capabilities Recipe 3.11. Prompting the User to Change Player Settings Recipe 3.12. Dealing with System Security Chapter 4. Numbers and Math Section 4.0. Introduction Recipe 4.1. Representing Numbers in Different Bases Recipe 4.2. Converting Between Different Number Systems Recipe 4.3. Rounding Numbers Recipe 4.4. Inserting Leading or Trailing Zeros or Spaces Recipe 4.5. Formatting Numbers for Display Without a Mask Recipe 4.6. Formatting Currency Amounts Recipe 4.7. Generating a Random Number Recipe 4.8. Simulating a Coin Toss Recipe 4.9. Simulating Dice Recipe 4.10. Simulating Playing Cards Recipe 4.11. Generating a Unique Number Recipe 4.12. Converting Angle Measurements Recipe 4.13. Calculating the Distance Between Two Points Recipe 4.14. Determining Points Along a Circle Recipe 4.15. Converting Between Units of Measurement Chapter 5. Arrays Section 5.0. Introduction Recipe 5.1. Adding Elements to the Start or End of an Array Recipe 5.2. Looping Through an Array Recipe 5.3. Searching for Matching Elements in an Array Recipe 5.4. Removing Elements Recipe 5.5. Inserting Elements in the Middle of an Array Recipe 5.6. Converting a String to an Array Recipe 5.7. Converting an Array to a String Recipe 5.8. Creating a Separate Copy of an Array Recipe 5.9. Storing Complex or Multidimensional Data Recipe 5.10. Sorting or Reversing an Array Recipe 5.11. Implementing a Custom Sort Recipe 5.12. Randomizing the Elements of an Array Recipe 5.13. Getting the Minimum or Maximum Element Recipe 5.14. Comparing Arrays Recipe 5.15. Creating an Associative Array Recipe 5.16. Reading Elements of an Associative Array Chapter 6. Display List Section 6.0. Introduction Recipe 6.1. Adding an Item to the Display List Recipe 6.2. Removing an Item from the Display List Recipe 6.3. Moving Objects Forward and Backward Recipe 6.4. Creating Custom Visual Classes Recipe 6.5. Creating Simple Buttons Recipe 6.6. Loading External Images at Runtime Recipe 6.7. Loading and Interacting with External Movies Recipe 6.8. Creating Mouse Interactions Recipe 6.9. Dragging and Dropping Objects with the Mouse Chapter 7. Drawing and Masking Section 7.0. Introduction Recipe 7.1. Setting a Line Style Recipe 7.2. Setting Gradient Line Styles Recipe 7.3. Drawing a Line Recipe 7.4. Drawing a Curve Recipe 7.5. Drawing an Arc Recipe 7.6. Drawing a Rectangle Recipe 7.7. Drawing a Circle Recipe 7.8. Drawing an Ellipse Recipe 7.9. Drawing a Triangle Recipe 7.10. Drawing Regular Polygons Recipe 7.11. Drawing a Star Recipe 7.12. Filling a Shape with a Solid or Translucent Color Recipe 7.13. Filling a Shape with a Gradient Recipe 7.14. Filling a Shape with a Bitmap Recipe 7.15. Scripting Masks Chapter 8. Bitmaps Section 8.0. Introduction Recipe 8.1. Creating a BitmapData Object Recipe 8.2. Adding a Bitmap to the Display List Recipe 8.3. Drawing a Display Object to a Bitmap Recipe 8.4. Loading an External Image into a Bitmap Recipe 8.5. Manipulating Pixels Recipe 8.6. Creating Rectangular Fills Recipe 8.7. Creating a Flood Fill Recipe 8.8. Copying Pixels Recipe 8.9. Copying Channels Recipe 8.10. Creating Noise Recipe 8.11. Creating Perlin Noise Recipe 8.12. Using Threshold Recipe 8.13. Applying a Filter to a Bitmap Recipe 8.14. Dissolving Between Two Bitmaps Recipe 8.15. Scrolling a Bitmap Chapter 9. Text Section 9.0. Introduction Recipe 9.1. Creating an Outline Around a Text Field Recipe 9.2. Creating a Background for a Text Field Recipe 9.3. Making a User Input Field Recipe 9.4. Making a Password Input Field Recipe 9.5. Filtering Text Input Recipe 9.6. Setting a Field's Maximum Length Recipe 9.7. Displaying Text Recipe 9.8. Displaying HTML-Formatted Text Recipe 9.9. Condensing Whitespace Recipe 9.10. Sizing Text Fields to Fit Contents Recipe 9.11. Scrolling Text Programmatically Recipe 9.12. Responding to Scroll Events Recipe 9.13. Formatting Text Recipe 9.14. Formatting User-Input Text Recipe 9.15. Formatting a Portion of Existing Text Recipe 9.16. Setting a Text Field's Font Recipe 9.17. Embedding Fonts Recipe 9.18. Creating Text that Can Be Rotated Recipe 9.19. Displaying Unicode Text Recipe 9.20. Assigning Focus to a Text Field Recipe 9.21. Selecting Text with ActionScript Recipe 9.22. Setting the Insertion Point in a Text Field Recipe 9.23. Responding When Text Is Selected or Deselected Recipe 9.24. Responding to User Text Entry Recipe 9.25. Adding a Hyperlink to Text Recipe 9.26. Calling ActionScript from Hyperlinks Recipe 9.27. Working with Advanced Text Layout Recipe 9.28. Applying Advanced Anti-Aliasing Recipe 9.29. Replacing Text Recipe 9.30. Retrieving a List of System Fonts Chapter 10. Filters and Transforms Section 10.0. Introduction Recipe 10.1. Applying Color Changes Recipe 10.2. Applying Color Tints Recipe 10.3. Resetting Color Recipe 10.4. Shearing Recipe 10.5. Applying Basic Filters Recipe 10.6. Applying Advanced Filter Effects (Emboss, etc.) Recipe 10.7. Embossing Recipe 10.8. Detecting Edges Recipe 10.9. Sharpening Recipe 10.10. Making a Digital Negative Recipe 10.11. Applying Grayscale Recipe 10.12. Changing Saturation Recipe 10.13. Changing Brightness Recipe 10.14. Changing Contrast Chapter 11. Programmatic Animation Section 11.0. Introduction Recipe 11.1. Moving an Object Recipe 11.2. Moving an Object in a Specific Direction Recipe 11.3. Easing Recipe 11.4. Acceleration Recipe 11.5. Springs Recipe 11.6. Using Trigonometry Recipe 11.7. Applying Animation Techniques to Other Properties Chapter 12.
Recommended publications
  • Desktop Migration and Administration Guide
    Red Hat Enterprise Linux 7 Desktop Migration and Administration Guide GNOME 3 desktop migration planning, deployment, configuration, and administration in RHEL 7 Last Updated: 2021-05-05 Red Hat Enterprise Linux 7 Desktop Migration and Administration Guide GNOME 3 desktop migration planning, deployment, configuration, and administration in RHEL 7 Marie Doleželová Red Hat Customer Content Services [email protected] Petr Kovář Red Hat Customer Content Services [email protected] Jana Heves Red Hat Customer Content Services Legal Notice Copyright © 2018 Red Hat, Inc. This document is licensed by Red Hat under the Creative Commons Attribution-ShareAlike 3.0 Unported License. If you distribute this document, or a modified version of it, you must provide attribution to Red Hat, Inc. and provide a link to the original. If the document is modified, all Red Hat trademarks must be removed. Red Hat, as the licensor of this document, waives the right to enforce, and agrees not to assert, Section 4d of CC-BY-SA to the fullest extent permitted by applicable law. Red Hat, Red Hat Enterprise Linux, the Shadowman logo, the Red Hat logo, JBoss, OpenShift, Fedora, the Infinity logo, and RHCE are trademarks of Red Hat, Inc., registered in the United States and other countries. Linux ® is the registered trademark of Linus Torvalds in the United States and other countries. Java ® is a registered trademark of Oracle and/or its affiliates. XFS ® is a trademark of Silicon Graphics International Corp. or its subsidiaries in the United States and/or other countries. MySQL ® is a registered trademark of MySQL AB in the United States, the European Union and other countries.
    [Show full text]
  • Input for Winforms
    ComponentOne Input for WinForms ComponentOne, a division of GrapeCity 201 South Highland Avenue, Third Floor Pittsburgh, PA 15206 USA Website: http://www.componentone.com Sales: [email protected] Telephone: 1.800.858.2739 or 1.412.681.4343 (Pittsburgh, PA USA Office) Trademarks The ComponentOne product name is a trademark and ComponentOne is a registered trademark of GrapeCity, Inc. All other trademarks used herein are the properties of their respective owners. Warranty ComponentOne warrants that the media on which the software is delivered is free from defects in material and workmanship, assuming normal use, for a period of 90 days from the date of purchase. If a defect occurs during this time, you may return the defective media to ComponentOne, along with a dated proof of purchase, and ComponentOne will replace it at no charge. After 90 days, you can obtain a replacement for the defective media by sending it and a check for $2 5 (to cover postage and handling) to ComponentOne. Except for the express warranty of the original media on which the software is delivered is set forth here, ComponentOne makes no other warranties, express or implied. Every attempt has been made to ensure that the information contained in this manual is correct as of the time it was written. ComponentOne is not responsible for any errors or omissions. ComponentOne’s liability is limited to the amount you paid for the product. ComponentOne is not liable for any special, consequential, or other damages for any reason. Copying and Distribution While you are welcome to make backup copies of the software for your own use and protection, you are not permitted to make copies for the use of anyone else.
    [Show full text]
  • Windows Powershell Best Practices Windows Powershell Best Practices
    Windows PowerShell Best Practices Windows PowerShell Best Practices Expert recommendations, pragmatically applied Automate system administration using Windows PowerShell best practices—and optimize your operational efficiency. With this About the Author practical guide, Windows PowerShell expert and instructor Ed Ed Wilson, MCSE, CISSP, is a well-known Wilson delivers field-tested tips, real-world examples, and candid scripting expert and author of “Hey Windows Scripting Guy!”—one of the most popular advice culled from administrators across a range of business and blogs on Microsoft TechNet. He’s written technical scenarios. If you’re an IT professional with Windows several books on Windows scripting PowerShell experience, this book is ideal. for Microsoft Press, including Windows PowerShell 2.0 Best Practices and Windows PowerShell Scripting Guide. Discover how to: PowerShell • Use Windows PowerShell to automate Active Directory tasks • Explore available WMI classes and methods with CIM cmdlets • Identify and track scripting opportunities to avoid duplication • Use functions to encapsulate business logic and reuse code • Design your script’s best input method and output destination • Test scripts by checking their syntax and performance • Choose the most suitable method for running remote commands • Manage software services with Desired State Configuration Wilson BEST PRACTICES microsoft.com/mspress ISBN 978-0-7356-6649-8 U.S.A. $59.99 55999 Canada $68.99 [Recommended] 9 780735 666498 Operating Systems/Windows Server Celebrating 30 years! Ed Wilson 666498_Win_PowerShell_Best_Practices.indd 1 4/11/14 10:30 AM Windows PowerShell Best Practices Ed Wilson 666498_book.indb 1 12/20/13 10:50 AM Published with the authorization of Microsoft Corporation by: O’Reilly Media, Inc.
    [Show full text]
  • Powershell Notes for Professionals ™
    PowerShell Notes for Professionals ™ PowerShellNotes for Professionals 100+ pages of professional hints and tricks Disclaimer This is an unocial free book created for educational purposes and is GoalKicker.com not aliated with ocial PowerShell™ group(s) or company(s). Free Programming Books All trademarks and registered trademarks are the property of their respective owners Contents About ................................................................................................................................................................................... 1 Chapter 1: Getting started with PowerShell .................................................................................................... 2 Section 1.1: Allow scripts stored on your machine to run un-signed ........................................................................ 2 Section 1.2: Aliases & Similar Functions ....................................................................................................................... 2 Section 1.3: The Pipeline - Using Output from a PowerShell cmdlet ........................................................................ 3 Section 1.4: Calling .Net Library Methods .................................................................................................................... 4 Section 1.5: Installation or Setup .................................................................................................................................. 5 Section 1.6: Commenting ..............................................................................................................................................
    [Show full text]
  • Windows Embedded CE Operating System Components
    Windows Embedded CE Operating System Components Core Catalog Core C6G** Professional Plus Applications - End User ActiveSync File Sync Inbox Sync Pocket Outlook Database Sync CAB File Installer/Uninstaller Games Freecell Solitaire Help Remote Desktop Connection Remote Desktop Protocol (RDP) Audio Playback Redirection Cut/Copy/Paste Clipboard Redirection File Storage Redirection Filtered File Storage Redirection License Information Printer Redirection Serial and Parallel Port Redirection Smart Card Redirection User Interface Dialog Boxes Window s Netw ork Projector Sample Netw ork Projector Terminal Emulator Windows Messenger WordPad PRO version Applications and Services Development .NET Compact Framew ork 2.0 .NET Compact Framew ork 2.0 .NET Compact Framew ork 2.0 String Resources .Net Compact Framework 2.0 Localized String Resources String Resources Chinese(PRC) String Resources Chinese(Taiw an) String Resources French(France) String Resources German(Germany) String Resources Italian(Italy) String Resources Japanese(Japan) String Resources Korean(Korea) String Resources Portuguese(Brazil) String Resources Spanish(International Sort) .NET Compact Framew ork 2.0 - Headless .NET Compact Framew ork 2.0 String Resources - Headless .Net Compact Framework 2.0 Localized String Resources - Headless String Resources Chinese(PRC) – Headless String Resources Chinese(Taiw an) – Headless String Resources French(France) – Headless String Resources German(Germany) – Headless String Resources Italian(Italy) – Headless String Resources Japanese(Japan)
    [Show full text]
  • Accessibility in Windows 8
    Accessibility in Windows 8 Overview of accessibility in Windows 8, tutorials, and keyboard shortcuts Published by Microsoft Corporation, Trustworthy Computing One Microsoft Way Redmond, Washington 98052 Copyright 2012 Microsoft Corporation. All rights reserved. No part of the contents of this document may be reproduced or transmitted in any form or by any means without the written permission of the publisher. For permissions, visit www.microsoft.com. Microsoft and Windows are trademarks of Microsoft Corporation in the United States and/or other countries. Find further information on Microsoft Trademarks (http://www.microsoft.com/about/legal/en/us/IntellectualProperty/Trademarks/EN-US.aspx). Table of Contents Overview of Accessibility in Windows 8 .................................................................................................. 7 What’s new in Windows 8 accessibility ...................................................................................................................................7 Narrator and touch-enabled devices .................................................................................................................................................. 7 Magnifier and touch-enabled devices ............................................................................................................................................... 9 Ease of Access .............................................................................................................................................. 12 Make
    [Show full text]
  • Javafx 2.0 Dr
    1 <Insert Picture Here> JavaFX 2.0 Dr. Stefan Schneider Chief Technologist ISV Engineering The following is intended to outline our general product direction. It is intended for information purposes only, and may not be incorporated into any contract. It is not a commitment to deliver any material, code, or functionality, and should not be relied upon in making purchasing decisions. The development, release, and timing of any features or functionality described for Oracle’s products remains at the sole discretion of Oracle. 3 JavaFX 2.0 Agenda • Overview <Insert Picture Here> • Details • Architecture • Roadmap 4 What is JavaFX? 5 JavaFX is the evolution of the Java rich client platform, designed to address the needs of today’s and tomorrow’s customers. 6 Who is JavaFX for? 7 Target Developers • Current Java Developers • Former Java Developers • Web Developers • New Developers 8 What makes JavaFX special? 9 JavaFX defines itself as being a well designed, cross platform application development platform. It is fast. It is flexible. It delivers exceptional value to developers and end users. It is competitive. Most importantly, it leverages the massive existing Java eco system. Nobody else offers the complete package – exceptional developer experience, user experience, cross platform development and massive ecosystem. 10 TIOBE Index Popularity of a Language 11 The Java Eco System • Over 9 million Java developers • Java is taught in universities around the globe • Every major company uses Java 12 Value Proposition for Client Java • Leverage existing Java investment • Easier to find and train developers • Reduce risk by reducing complexity 13 Why is JavaFX important? 14 JavaFX encourages companies to use Java on the client and the server.
    [Show full text]
  • A Chinese Mobile Phone Input Method Based on the Dynamic and Self-Study Language Model
    A Chinese Mobile Phone Input Method Based on the Dynamic and Self-study Language Model Zhu Qiaoming, Li Peifeng, Gu Ping, Qian Peide School of Computer Science & Technology of Soochow University,Suzhou,215006 {qmzhu, pfli, pgu ,pdqian}@suda.edu.cn Abstract. This paper birefly introduces a Chinese digital input method named as CKCDIM (CKC Digital Input Method) and then applies it to the Symbian OS as an example, and it also proposes a framework of input method which adopted the Client/Server architecture for the handheld computers. To improve the performance of CKCDIM, this paper puts forward a dynamic and self-study language model which based on a general language model and user language model, and proposes two indexes which are the average number of pressed-keys (ANPK) and the hit rate of first characters (HRFC) to measure the performance of the input method. Meanwhile, this paper brings forward a modified Church-Gale smoothing method to reduce the size of general language model to meet the need of mobile phone. At last, the experiments prove that the dynamic and self-study language model is a steady model and can improve the performance of CKCDIM. Key Words: Chinese Digital Input Method, Architecture of Input Method, Dynamic and Self-study Language Model, HRFC, ANPK 1 Introduction With the developing of communication technology and the popularization of the mobile phone in China, the use of text message in mobile phone is growing rapidly. According to CCTV financial news report, the total number of Short Message Service use will grow from 300 billions in 2005 to 450 billions in 2006 in China.
    [Show full text]
  • Overcoming Limitations of the Hololens for Use in Product Assembly
    https://doi.org/10.2352/ISSN.2470-1173.2019.2.ERVR-179 © 2019, Society for Imaging Science and Technology Overcoming Limitations of the HoloLens for Use in Product Assembly Jack Miller, Melynda Hoover, Eliot Winer; Iowa State University - Ames, Iowa Abstract use in an AR work instruction assembly application. The research presented here will focus entirely on the development of the Augmented Reality (AR) is an emerging technology that could application and the novel techniques used to mitigate the limitations greatly increase training efficiency and effectiveness for assembly of the HoloLens. This application was also used to conduct a user processes. In fact, studies show that AR may reduce time and study comparing the effectiveness of work instructions delivered via errors by as much as 50%. While many devices are available to an AR HMD, AR tablet, tablet model-based instructions and display AR content, the use of Head Mounted Displays (HMDs) is desktop model-based instructions [2]. The results of this study are the most interesting for manufacturing and assembly as they free presented in a separate paper. For the study, due to all the custom up the user’s hands. Due to the emerging nature of this technology, enhancements made to the HMD system, it was necessary to there are many limitations including input, field of view, tracking validate that work instructions and other parts of the system were and occlusion. The work presented in this paper explores the use of functioning together properly. To accomplish this, a separate data the Microsoft HoloLens to deliver AR work instructions for visualization application was developed.
    [Show full text]
  • Silk4net User Guide Micro Focus 575 Anton Blvd., Suite 510 Costa Mesa, CA 92626
    Silk Test 15.5 Silk4NET User Guide Micro Focus 575 Anton Blvd., Suite 510 Costa Mesa, CA 92626 Copyright © Micro Focus 2014. All rights reserved. Portions Copyright © 1992-2009 Borland Software Corporation (a Micro Focus company). MICRO FOCUS, the Micro Focus logo, and Micro Focus product names are trademarks or registered trademarks of Micro Focus IP Development Limited or its subsidiaries or affiliated companies in the United States, United Kingdom, and other countries. BORLAND, the Borland logo, and Borland product names are trademarks or registered trademarks of Borland Software Corporation or its subsidiaries or affiliated companies in the United States, United Kingdom, and other countries. All other marks are the property of their respective owners. 2014-06-26 ii Contents Licensing Information ........................................................................................7 Silk4NET ..............................................................................................................8 Silk Test Product Suite ........................................................................................................8 Product Notification Service ................................................................................................ 9 Contacting Micro Focus ...................................................................................................... 9 Information Needed by Micro Focus SupportLine .................................................. 10 What's New in Silk4NET ...................................................................................11
    [Show full text]
  • Ohiou1090939388.Pdf (573.32
    A RE-CONFIGURABLE HARDWARE-IN-THE-LOOP FLIGHT SIMULATOR A thesis presented to the faculty of the Russ College of Engineering and Technology of Ohio University in partial fulfillment of the requirements for the degree Master of Science Eric Root June 2004 This Thesis Entitled A RE-CONFIGURABLE HARDWARE-IN-THE-LOOP FLIGHT SIMULATOR BY ERIC ROOT has been approved for the School of Electrical Engineering and Computer Science and the Russ College of Engineering and Technology by Maarten Uijt de Haag Assistant Professor of Electrical Engineering and Computer Science R. Dennis Irwin Dean, Russ College of Engineering and Technology ROOT, ERIC. M.S. June 2004. EECS A Re-Configurable Hardware-in-the-Loop Flight Simulator (70pp) Director of Thesis: Maarten Uijt de Haag This thesis describes the development of a fixed base flight simulator capable of hardware-in-the-loop testing of aviation electronics, or “avionics”. The system is composed of a pilot controlled 6 degree-of-freedom aircraft model, a flight display, and a hardware interface to an ARINC 429 avionics databus. Avionics can be connected to this databus for testing. These systems are combined in a modular fashion allowing easy re- configuration for use with various aircraft models, and testing of avionics using databuses other than ARINC 429. This modular design is achieved by using an aircraft model constructed in Matlab’s Simulink, and by relaying the model data to the display and ARINC 429 interface using the UDP network protocol. Approved: Maarten Uijt de Haag Assistant Professor of EECS Acknowledgments I would like to thank Dr.
    [Show full text]
  • Red Hat Enterprise Linux 8 Using the Desktop Environment in RHEL 8
    Red Hat Enterprise Linux 8 Using the desktop environment in RHEL 8 Configuring and customizing the GNOME 3 desktop environment on RHEL 8 Last Updated: 2021-09-10 Red Hat Enterprise Linux 8 Using the desktop environment in RHEL 8 Configuring and customizing the GNOME 3 desktop environment on RHEL 8 Legal Notice Copyright © 2021 Red Hat, Inc. The text of and illustrations in this document are licensed by Red Hat under a Creative Commons Attribution–Share Alike 3.0 Unported license ("CC-BY-SA"). An explanation of CC-BY-SA is available at http://creativecommons.org/licenses/by-sa/3.0/ . In accordance with CC-BY-SA, if you distribute this document or an adaptation of it, you must provide the URL for the original version. Red Hat, as the licensor of this document, waives the right to enforce, and agrees not to assert, Section 4d of CC-BY-SA to the fullest extent permitted by applicable law. Red Hat, Red Hat Enterprise Linux, the Shadowman logo, the Red Hat logo, JBoss, OpenShift, Fedora, the Infinity logo, and RHCE are trademarks of Red Hat, Inc., registered in the United States and other countries. Linux ® is the registered trademark of Linus Torvalds in the United States and other countries. Java ® is a registered trademark of Oracle and/or its affiliates. XFS ® is a trademark of Silicon Graphics International Corp. or its subsidiaries in the United States and/or other countries. MySQL ® is a registered trademark of MySQL AB in the United States, the European Union and other countries. Node.js ® is an official trademark of Joyent.
    [Show full text]