Pixel Cinematography Lighting for Computer Graphics by John Kahrs 43 Lighting for Compositing and Integration by Dave Carson 69 4 PIXEL CINEMATOGRAPHY COURSE SCHEDULE
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
UPA : Redesigning Animation
This document is downloaded from DR‑NTU (https://dr.ntu.edu.sg) Nanyang Technological University, Singapore. UPA : redesigning animation Bottini, Cinzia 2016 Bottini, C. (2016). UPA : redesigning animation. Doctoral thesis, Nanyang Technological University, Singapore. https://hdl.handle.net/10356/69065 https://doi.org/10.32657/10356/69065 Downloaded on 05 Oct 2021 20:18:45 SGT UPA: REDESIGNING ANIMATION CINZIA BOTTINI SCHOOL OF ART, DESIGN AND MEDIA 2016 UPA: REDESIGNING ANIMATION CINZIA BOTTINI School of Art, Design and Media A thesis submitted to the Nanyang Technological University in partial fulfillment of the requirement for the degree of Doctor of Philosophy 2016 “Art does not reproduce the visible; rather, it makes visible.” Paul Klee, “Creative Credo” Acknowledgments When I started my doctoral studies, I could never have imagined what a formative learning experience it would be, both professionally and personally. I owe many people a debt of gratitude for all their help throughout this long journey. I deeply thank my supervisor, Professor Heitor Capuzzo; my cosupervisor, Giannalberto Bendazzi; and Professor Vibeke Sorensen, chair of the School of Art, Design and Media at Nanyang Technological University, Singapore for showing sincere compassion and offering unwavering moral support during a personally difficult stage of this Ph.D. I am also grateful for all their suggestions, critiques and observations that guided me in this research project, as well as their dedication and patience. My gratitude goes to Tee Bosustow, who graciously -
What Resolution Should Your Images Be?
What Resolution Should Your Images Be? The best way to determine the optimum resolution is to think about the final use of your images. For publication you’ll need the highest resolution, for desktop printing lower, and for web or classroom use, lower still. The following table is a general guide; detailed explanations follow. Use Pixel Size Resolution Preferred Approx. File File Format Size Projected in class About 1024 pixels wide 102 DPI JPEG 300–600 K for a horizontal image; or 768 pixels high for a vertical one Web site About 400–600 pixels 72 DPI JPEG 20–200 K wide for a large image; 100–200 for a thumbnail image Printed in a book Multiply intended print 300 DPI EPS or TIFF 6–10 MB or art magazine size by resolution; e.g. an image to be printed as 6” W x 4” H would be 1800 x 1200 pixels. Printed on a Multiply intended print 200 DPI EPS or TIFF 2-3 MB laserwriter size by resolution; e.g. an image to be printed as 6” W x 4” H would be 1200 x 800 pixels. Digital Camera Photos Digital cameras have a range of preset resolutions which vary from camera to camera. Designation Resolution Max. Image size at Printable size on 300 DPI a color printer 4 Megapixels 2272 x 1704 pixels 7.5” x 5.7” 12” x 9” 3 Megapixels 2048 x 1536 pixels 6.8” x 5” 11” x 8.5” 2 Megapixels 1600 x 1200 pixels 5.3” x 4” 6” x 4” 1 Megapixel 1024 x 768 pixels 3.5” x 2.5” 5” x 3 If you can, you generally want to shoot larger than you need, then sharpen the image and reduce its size in Photoshop. -
Digital Compositing Is an Essential Part of Visual Effects, Which Are
Digital compositing is an essential part of visual effects, which are everywhere in the entertainment industry today—in feature fi lms, television commercials, and even many TV shows. And it’s growing. Even a non- effects fi lm will have visual effects. It might be a love story or a comedy, but there will always be something that needs to be added or removed from the picture to tell the story. And that is the short description of what visual effects are all about— adding elements to a picture that are not there, or removing something that you don’t want to be there. And digital compositing plays a key role in all visual effects. The things that are added to the picture can come from practically any source today. We might be add- ing an actor or a model from a piece of fi lm or video tape. Or perhaps the mission is to add a spaceship or dinosaur that was created entirely in a computer, so it is referred to as a computer generated image (CGI). Maybe the element to be added is a matte painting done in Adobe Photoshop®. Some elements might even be created by the compositor himself. It is the digital compositor that takes these dis- parate elements, no matter how they were created, and blends them together artistically into a seam- less, photorealistic whole. The digital compositor’s mission is to make them appear as if they were all shot together at the same time under the same lights with the same camera, and then give the shot its fi nal artistic polish with superb color correction. -
Foveon FO18-50-F19 4.5 MP X3 Direct Image Sensor
® Foveon FO18-50-F19 4.5 MP X3 Direct Image Sensor Features The Foveon FO18-50-F19 is a 1/1.8-inch CMOS direct image sensor that incorporates breakthrough Foveon X3 technology. Foveon X3 direct image sensors Foveon X3® Technology • A stack of three pixels captures superior color capture full-measured color images through a unique stacked pixel sensor design. fidelity by measuring full color at every point By capturing full-measured color images, the need for color interpolation and in the captured image. artifact-reducing blur filters is eliminated. The Foveon FO18-50-F19 features the • Images have improved sharpness and immunity to color artifacts (moiré). powerful VPS (Variable Pixel Size) capability. VPS provides the on-chip capabil- • Foveon X3 technology directly converts light ity of grouping neighboring pixels together to form larger pixels that are optimal of all colors into useful signal information at every point in the captured image—no light for high frame rate, reduced noise, or dual mode still/video applications. Other absorbing filters are used to block out light. advanced features include: low fixed pattern noise, ultra-low power consumption, Variable Pixel Size (VPS) Capability and integrated digital control. • Neighboring pixels can be grouped together on-chip to obtain the effect of a larger pixel. • Enables flexible video capture at a variety of resolutions. • Enables higher ISO mode at lower resolutions. Analog Biases Row Row Digital Supplies • Reduces noise by combining pixels. Pixel Array Analog Supplies Readout Reset 1440 columns x 1088 rows x 3 layers On-Chip A/D Conversion Control Control • Integrated 12-bit A/D converter running at up to 40 MHz. -
Re-Imagining Animation the Changing Face of The
RiA cover UK AW.qxd 6/3/08 10:40 AM Page 1 – – – – – – Chapter 05 Chapter 04 Chapter 03 Chapter 02 Chapter 01 The disciplinary shift Approaches and outlooks The bigger picture Paul Wells / Johnny Hardstaff Paul Wells Re-imagining Animation RE-IMAGINING RE-IMAGINING ANIMATION ANIMATION – The Changing Face of the Moving Image The Changing Face Professor Paul Wells is Director of the Re-imagining Animation is a vivid, insightful Re-imagining Animation Other titles of interest in AVA's Animation Academy at Loughborough and challenging interrogation of the animated addresses animation’s role at the heart THE CHANGING THEAcademia CHANG range include: University, UK, and has published widely film as it becomes central to moving image of moving-image practice through an in the field of animation, including practices in the contemporary era. engagement with a range of moving-image Visible Signs: The Fundamentals of Animation and Animation was once works – looking at the context in which FACE OF THE FACEAn introduction OF to semiotics THE Basics Animation: Scriptwriting. constructed frame-by-frame, one image they were produced; the approach to their following another in the process of preparation and construction; the process of Visual Research: Johnny Hardstaff is an internationally constructing imagined phases of motion, their making; the critical agenda related to MOVING IMAGE MOVINGAn introduction to research IM established, award-winning designer, film- but now the creation and manipulation the research; developmental and applied methodologies in graphic design maker and artist. He is the creator of The of the moving image has changed. aspects of the work; the moving-image History of Gaming and The Future of With the digital revolution outcomes; and the status of the work within Visual Communication: Gaming, and innovative popular music videos, invading every creative enterprise and form contemporary art and design practices. -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
Single-Pixel Imaging Via Compressive Sampling
© DIGITAL VISION Single-Pixel Imaging via Compressive Sampling [Building simpler, smaller, and less-expensive digital cameras] Marco F. Duarte, umans are visual animals, and imaging sensors that extend our reach— [ cameras—have improved dramatically in recent times thanks to the intro- Mark A. Davenport, duction of CCD and CMOS digital technology. Consumer digital cameras in Dharmpal Takhar, the megapixel range are now ubiquitous thanks to the happy coincidence that the semiconductor material of choice for large-scale electronics inte- Jason N. Laska, Ting Sun, Hgration (silicon) also happens to readily convert photons at visual wavelengths into elec- Kevin F. Kelly, and trons. On the contrary, imaging at wavelengths where silicon is blind is considerably Richard G. Baraniuk more complicated, bulky, and expensive. Thus, for comparable resolution, a US$500 digi- ] tal camera for the visible becomes a US$50,000 camera for the infrared. In this article, we present a new approach to building simpler, smaller, and cheaper digital cameras that can operate efficiently across a much broader spectral range than conventional silicon-based cameras. Our approach fuses a new camera architecture Digital Object Identifier 10.1109/MSP.2007.914730 1053-5888/08/$25.00©2008IEEE IEEE SIGNAL PROCESSING MAGAZINE [83] MARCH 2008 based on a digital micromirror device (DMD—see “Spatial Light Our “single-pixel” CS camera architecture is basically an Modulators”) with the new mathematical theory and algorithms optical computer (comprising a DMD, two lenses, a single pho- of compressive sampling (CS—see “CS in a Nutshell”). ton detector, and an analog-to-digital (A/D) converter) that com- CS combines sampling and compression into a single non- putes random linear measurements of the scene under view. -
Download the Program (PDF)
ヴ ィ ボー ・ ア ニ メー シ カ ョ ワ ン イ フ イ ェ と ス エ ピ テ ッ ィ Viborg クー バ AnimAtion FestivAl ル Kawaii & epikku 25.09.2017 - 01.10.2017 summAry 目次 5 welcome to VAF 2017 6 DenmArk meets JApAn! 34 progrAmme 8 eVents Films For chilDren 40 kAwAii & epikku 8 AnD families Viborg mAngA AnD Anime museum 40 JApAnese Films 12 open workshop: origAmi 42 internAtionAl Films lecture by hAns DybkJær About 12 important ticket information origAmi 43 speciAl progrAmmes Fotorama: 13 origAmi - creAte your own VAF Dog! 44 short Films • It is only possible to order tickets for the VAF screenings via the website 15 eVents At Viborg librAry www.fotorama.dk. 46 • In order to pick up a ticket at the Fotorama ticket booth, a prior reservation Films For ADults must be made. 16 VimApp - light up Viborg! • It is only possible to pick up a reserved ticket on the actual day the movie is 46 JApAnese Films screened. 18 solAr Walk • A reserved ticket must be picked up 20 minutes before the movie starts at 50 speciAl progrAmmes the latest. If not picked up 20 minutes before the start of the movie, your 20 immersion gAme expo ticket order will be annulled. Therefore, we recommended that you arrive at 51 JApAnese short Films the movie theater in good time. 22 expAnDeD AnimAtion • There is a reservation fee of 5 kr. per order. 52 JApAnese short Film progrAmmes • If you do not wish to pay a reservation fee, report to the ticket booth 1 24 mAngA Artist bAttle hour before your desired movie starts and receive tickets (IF there are any 56 internAtionAl Films text authors available.) VAF sum up: exhibitions in Jane Lyngbye Hvid Jensen • If you wish to see a movie that is fully booked, please contact the Fotorama 25 57 Katrine P. -
View the 2021 Project Dossier
www.durbanfilmmart.com Project Dossier Contents Message from the Chair 3 Combat de Nègre et de Chiens (Black Battle with Dogs) 50 introduction and Come Sunrise, We Shall Rule 52 welcome 4 Conversations with my Mother 54 Drummies 56 Partners and Sponsors 6 Forget Me Not 58 MENTORS 8 Frontier Mistress 60 Hamlet from the Slums 62 DFM Mentors 8 Professional Mourners 64 Talents Durban Mentors 10 Requiem of Ravel’s Boléro 66 Jumpstart Mentors 13 Sakan Lelmoghtrebat (A House For Expats) 68 OFFICAL DFM PROJECTS The Day and Night of Brahma 70 Documentaries 14 The Killing of A Beast 72 Defying Ashes 15 The Mailman, The Mantis, and The Moon 74 Doxandem, les chasseurs de rêves Pretty Hustle 76 (Dream Chasers) 17 Dusty & Stones 19 DFM Access 78 Eat Bitter 21 DFM Access Mentors 79 Ethel 23 PARTNER PROJECTS IN My Plastic Hair 25 FINANCE FORUM 80 Nzonzing 27 Hot Docs-Blue Ice Docs Part of the Pack 29 Fund Fellows 81 The Possessed Painter: In the Footsteps The Mother of All Lies 82 of Abbès Saladi 31 The Wall of Death 84 The Woman Who Poked The Leopard 33 What’s Eating My Mind 86 Time of Pandemics 35 Unfinished Journey 37 Talents Durban 88 Untitled: Miss Africa South 39 Feature Fiction: Bosryer (Bushrider) 89 Wataalat Loughatou él Kalami (Such a Silent Cry) 41 Rosa Baila! (Dance Rosa) 90 Windward 43 Kinafo 91 L’Aurore Boréale (The Northern Lights) 92 Fiction 45 The Path of Ruganzu Part 2 93 2065 46 Yvette 94 Akashinga 48 DURBAN FILMMART 1 PROJECT DOSSIER 2021 CONTENTS Short Fiction: Bedrock 129 Crisis 95 God’s Work 131 Mob Passion 96 Soweto on Fire 133 -
One Is Enough. a Photograph Taken by the “Single-Pixel Camera” Built by Richard Baraniuk and Kevin Kelly of Rice University
One is Enough. A photograph taken by the “single-pixel camera” built by Richard Baraniuk and Kevin Kelly of Rice University. (a) A photograph of a soccer ball, taken by a conventional digital camera at 64 64 resolution. (b) The same soccer ball, photographed by a single-pixel camera. The image is de- rived× mathematically from 1600 separate, randomly selected measurements, using a method called compressed sensing. (Photos courtesy of R. G. Baraniuk, Compressive Sensing [Lecture Notes], Signal Processing Magazine, July 2007. c 2007 IEEE.) 114 What’s Happening in the Mathematical Sciences Compressed Sensing Makes Every Pixel Count rash and computer files have one thing in common: compactisbeautiful.Butifyou’veevershoppedforadigi- Ttal camera, you might have noticed that camera manufac- turers haven’t gotten the message. A few years ago, electronic stores were full of 1- or 2-megapixel cameras. Then along came cameras with 3-megapixel chips, 10 megapixels, and even 60 megapixels. Unfortunately, these multi-megapixel cameras create enor- mous computer files. So the first thing most people do, if they plan to send a photo by e-mail or post it on the Web, is to com- pact it to a more manageable size. Usually it is impossible to discern the difference between the compressed photo and the original with the naked eye (see Figure 1, next page). Thus, a strange dynamic has evolved, in which camera engineers cram more and more data onto a chip, while software engineers de- Emmanuel Candes. (Photo cour- sign cleverer and cleverer ways to get rid of it. tesy of Emmanuel Candes.) In 2004, mathematicians discovered a way to bring this “armsrace”to a halt. -
Making the Transition from Film to Digital
TECHNICAL PAPER Making the Transition from Film to Digital TABLE OF CONTENTS Photography became a reality in the 1840s. During this time, images were recorded on 2 Making the transition film that used particles of silver salts embedded in a physical substrate, such as acetate 2 The difference between grain or gelatin. The grains of silver turned dark when exposed to light, and then a chemical and pixels fixer made that change more or less permanent. Cameras remained pretty much the 3 Exposure considerations same over the years with features such as a lens, a light-tight chamber to hold the film, 3 This won’t hurt a bit and an aperture and shutter mechanism to control exposure. 3 High-bit images But the early 1990s brought a dramatic change with the advent of digital technology. 4 Why would you want to use a Instead of using grains of silver embedded in gelatin, digital photography uses silicon to high-bit image? record images as numbers. Computers process the images, rather than optical enlargers 5 About raw files and tanks of often toxic chemicals. Chemically-developed wet printing processes have 5 Saving a raw file given way to prints made with inkjet printers, which squirt microscopic droplets of ink onto paper to create photographs. 5 Saving a JPEG file 6 Pros and cons 6 Reasons to shoot JPEG 6 Reasons to shoot raw 8 Raw converters 9 Reading histograms 10 About color balance 11 Noise reduction 11 Sharpening 11 It’s in the cards 12 A matter of black and white 12 Conclusion Snafellnesjokull Glacier Remnant. -
Compositor Objective: to Utilize and Expand My Compositing Expertise
MICHAEL NIKITIN Compositor IMDB: http://www.imdb.com/name/nm2810977/ 1010 President Street #4H Brooklyn NY 11225 Phone: (415) 509-0711 E-mail: [email protected] http://www.udachi.org/compositing.html Objective: To utilize and expand my compositing expertise Software • Expert user of Nuke, Mocha • Proficient in After Effects, Syntheyes, Photoshop Skills • Keying • 2D & 3D tracking • Camera projection • Multipass CG assembly • Particle simulation • DEEP compositing • Stereoscopic techniques March 2016 – present FuseFX (New York, NY) Compositor «American Made» «Luke Cage» «Iron Fist» «Blacklist» «Sneaky Pete» «Notorious» «13 Reasons Why» «The Get Down» «Mr. Robot» • Worked on a wide variety of episodic TV shows and feature films in a fast-turnaround environment utilizing my tracking, keying, match-grading, retiming and, above all, quick thinking skills January 2017 – February 2017 ShadeFX (New York, NY) Compositor «Rough Night» • Worked on several sequences involving 3d tracking, re-projected matte paintings, and a variety of keying techniques December 2015 – March 2016 Mr.X Gotham (New York, NY) Compositor «Billy Lynn’s Long Halftime Walk» • Working on a stereo film project shot at 120FPS. Projections of crowds, flashlights, and particles onto multi-tier geometry, keying, stereo-specific fixes (split-eye color correction, convergence, interactive lighting.) September 2015 – November 2015 Zoic, Inc. (New York, NY) Compositor «Limitless» (TV Show) «Quantico» (TV Show) «Blindspot» (TV Show) • Keying, 2D, palanar, and 3D tracking, camera projections, roto/paint fixes as needed February 2015 – August 2015 Moving Picture Company (Montreal, QC) Compositor «Goosebumps» «Tarzan» «Frankenstein» • Combined and integrated a variety of elements coming from Lighting, Matchmove, Matte Painting and FX departments with live action plates.