FIRE EMBLEM: SHADOW DRAGON Game Card Into the Game Card Slot Until You Hear It If You’Re Playing FIRE EMBLEM: SHADOW DRAGON for the Click Into Place
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Nintendo Co., Ltd
Nintendo Co., Ltd. Financial Results Briefing for Fiscal Year Ended March 2013 (Briefing Date: 4/25/2013) Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2009 FY3/2010 FY3/2011 FY3/2012 FY3/2013 Net sales 1,838,622 1,434,365 1,014,345 647,652 635,422 Cost of sales 1,044,981 859,131 626,379 493,997 495,068 Gross profit 793,641 575,234 387,965 153,654 140,354 (Gross profit ratio) (43.2%) (40.1%) (38.2%) (23.7%) (22.1%) Selling, general and administrative expenses 238,378 218,666 216,889 190,975 176,764 Operating income 555,263 356,567 171,076 -37,320 -36,410 (Operating income ratio) (30.2%) (24.9%) (16.9%) (-5.8%) (-5.7%) Non-operating income 32,159 11,082 8,602 9,825 48,485 (of which foreign exchange gains) ( - ) ( - ) ( - ) ( - ) (39,506) Non-operating expenses 138,727 3,325 51,577 33,368 1,592 (of which foreign exchange losses) (133,908) (204) (49,429) (27,768) ( - ) Ordinary income 448,695 364,324 128,101 -60,863 10,482 (Ordinary income ratio) (24.4%) (25.4%) (12.6%) (-9.4%) (1.6%) Extraordinary income 339 5,399 186 84 2,957 Extraordinary loss 902 2,282 353 98 3,243 Income before income taxes and minority interests 448,132 367,442 127,934 -60,877 10,197 Income taxes 169,134 138,896 50,262 -17,659 3,029 Income before minority interests - - 77,671 -43,217 7,168 Minority interests in income -91 -89 50 -13 68 Net income 279,089 228,635 77,621 -43,204 7,099 (Net income ratio) (15.2%) (15.9%) (7.7%) (-6.7%) (1.1%) - 1 - Nintendo Co., Ltd. -
Nintendo Co., Ltd
Nintendo Co., Ltd. Financial Results Briefing for the Nine-Month Period Ended December 2013 (Briefing Date: 1/30/2014) Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2010 FY3/2011 FY3/2012 FY3/2013 FY3/2014 Apr.-Dec.'09 Apr.-Dec.'10 Apr.-Dec.'11 Apr.-Dec.'12 Apr.-Dec.'13 Net sales 1,182,177 807,990 556,166 543,033 499,120 Cost of sales 715,575 487,575 425,064 415,781 349,825 Gross profit 466,602 320,415 131,101 127,251 149,294 (Gross profit ratio) (39.5%) (39.7%) (23.6%) (23.4%) (29.9%) Selling, general and administrative expenses 169,945 161,619 147,509 133,108 150,873 Operating income 296,656 158,795 -16,408 -5,857 -1,578 (Operating income ratio) (25.1%) (19.7%) (-3.0%) (-1.1%) (-0.3%) Non-operating income 19,918 7,327 7,369 29,602 57,570 (of which foreign exchange gains) (9,996) ( - ) ( - ) (22,225) (48,122) Non-operating expenses 2,064 85,635 56,988 989 425 (of which foreign exchange losses) ( - ) (84,403) (53,725) ( - ) ( - ) Ordinary income 314,511 80,488 -66,027 22,756 55,566 (Ordinary income ratio) (26.6%) (10.0%) (-11.9%) (4.2%) (11.1%) Extraordinary income 4,310 115 49 - 1,422 Extraordinary loss 2,284 33 72 402 53 Income before income taxes and minority interests 316,537 80,569 -66,051 22,354 56,936 Income taxes 124,063 31,019 -17,674 7,743 46,743 Income before minority interests - 49,550 -48,376 14,610 10,192 Minority interests in income -127 -7 -25 64 -3 Net income 192,601 49,557 -48,351 14,545 10,195 (Net income ratio) (16.3%) (6.1%) (-8.7%) (2.7%) (2.0%) - 1 - Nintendo Co., Ltd. -
How the Scallop Shell Became the Emblem of the Methodist Church
How the Scallop Shell became the Emblem of the Methodist Church In 1778 the portrait painter William Hamilton RA There is evidence that Charles Wesley turned down an painted the portrait of John Wesley which now offer to inherit the Coat of Arms and a fortune belonging hangs in the National Portrait Gallery in London. to Garrett Wesley, this going eventually to the Duke of Wellington. Later that same year, an engraving of this portrait was published by James Fittler. Beneath the portrait, We should remember it is through Wesley's Coat of Arms Fittler added his own conception of the Coat of Arms that we are linked to the spirit of all those who joined in of the Wesley family – a shield with an outlined the “Crusade for Christ”. cross, containing three scallop shells in each quarter and a wyvern as the crest, with the words, “God is ___________________________________ love” as the motto underneath. It is not known whether he prepared this drawing with Wesley's permission, but the motto added an 1. The scallop shell comes from Wesley's authentic touch, for Wesley did use the words, “God Coat of Arms. is love” on one of his seals. ___________________________________ It seems that there are as many as 15 different Coat Designed by Ben Matthee for the of Arms used by various branches of the Wesley 2. The cross is central, reminding us of Methodist Centenary celebrated family, but the one under John Wesley's portrait has Christ’s one perfect and sufcient sacrice become a fairly well-known Methodist motif, even throughout South Africa in 1982, though it cannot strictly live up to its title of being the emblem has become very much for the world’s sins. -
The Romance of Clan Crests and Mottoes
For Private Circulation The Romance of Clan Crests and Mottoes BY A. POLSON, F.S.A., Scot. H./v . 4/^. )12f Ht 4^ J ^X^ ^ m^-t JfiUum,— The Romance of Clan Crests and Mottoes. This is not a paper on Heraldry, but only a small collec- tion of legends regarding the incidents which are said to account for the crests and mottoes of some of the Highland clans. It is hoped that the recital of these may induce some of the members of the clans not mentioned here to tell any story they may have heard regarding their crests, so that fellow clansmen may take a deeper interest in all that pertains to the crest which many of them so proudly wear. The innate vanity which has prompted men of all races and ages to don ornaments and decorations must, among other things, be held responsible for the armorial bearings which have been, and are, worn by individuals, families, and communities, all of whom seem peculiarly sensitive as to the right of any other to impinge on their privilege of wearing the peculiar design chosen by themselves or an ancestor. Heraldry is not itself an old science, but the desire for some distinguishing ornament accounts, among savages, for the painted designs their bodies and on their shields and on ; men bearing similar designs were, and are, regarded as brethren. There is ample evidence of the antiquity of these emblems. One wonders whether Jacob in blessing his sons had in mind the emblems of the tribes when he said: " Judah is a lion's whelp. -
A Nintendo 3DS™ XL Or Nintendo 3DS™
Claim a FREE download of if you register ™ a Nintendo 3DS XL ™ or Nintendo 3DS and one of these 15 games: or + Registration open between November 27th 2013 and January 13th 2014. How it works: 1 2 3 Register a Nintendo 3DS XL or Nintendo 3DS system and one of 15 eligible games Log in to Club Nintendo Use your download code at www.club-nintendo.com by 22:59 (UK time) on January 13th 2014. 24 hours later and in Nintendo eShop check the promotional banners before 22:59 (UK time) Eligible games: for your free download code on March 13th, 2014 • Mario & Luigi™: Dream Team Bros. • Sonic Lost World™ to download ™ • Animal Crossing™: New Leaf • Monster Hunter™ 3 Ultimate SUPER MARIO 3D LAND for free! • The Legend of Zelda™: • Pokémon™ X A Link Between Worlds • Pokémon™ Y ™ • Donkey Kong Country Returns 3D • Bravely Default™ ™ • Fire Emblem : Awakening • New Super Mario Bros.™ 2 ™ • Luigi’s Mansion 2 • Mario Kart™ 7 ® • LEGO CITY Undercover: • Professor Layton The Chase Begins and the Azran Legacy™ Please note: Club Nintendo Terms and Conditions apply. For the use of Nintendo eShop the acceptance of the Nintendo 3DS Service User Agreement and Privacy Policy is required. You must have registered two products: (i) a Nintendo 3DS or Nintendo 3DS XL system (European version; Nintendo 2DS excluded) and (ii) one out of fi fteen eligible games in Club Nintendo at www.club-nintendo.com between 27th November 2013, 15:01 UK time and 13th January 2014, 22:59 UK time. Any packaged or downloadable version of eligible software is eligible for this promotion. -
Game Developers Conference Europe Wrap, New Women’S Group Forms, Licensed to Steal Super Genre Break Out, and More
>> PRODUCT REVIEWS SPEEDTREE RT 1.7 * SPACEPILOT OCTOBER 2005 THE LEADING GAME INDUSTRY MAGAZINE >>POSTMORTEM >>WALKING THE PLANK >>INNER PRODUCT ART & ARTIFICE IN DANIEL JAMES ON DEBUG? RELEASE? RESIDENT EVIL 4 CASUAL MMO GOLD LET’S DEVELOP! Thanks to our publishers for helping us create a new world of video games. GameTapTM and many of the video game industry’s leading publishers have joined together to create a new world where you can play hundreds of the greatest games right from your broadband-connected PC. It’s gaming freedom like never before. START PLAYING AT GAMETAP.COM TM & © 2005 Turner Broadcasting System, Inc. A Time Warner Company. Patent Pending. All Rights Reserved. GTP1-05-116-104_mstrA_v2.indd 1 9/7/05 10:58:02 PM []CONTENTS OCTOBER 2005 VOLUME 12, NUMBER 9 FEATURES 11 TOP 20 PUBLISHERS Who’s the top dog on the publishing block? Ranked by their revenues, the quality of the games they release, developer ratings, and other factors pertinent to serious professionals, our annual Top 20 list calls attention to the definitive movers and shakers in the publishing world. 11 By Tristan Donovan 21 INTERVIEW: A PIRATE’S LIFE What do pirates, cowboys, and massively multiplayer online games have in common? They all have Daniel James on their side. CEO of Three Rings, James’ mission has been to create an addictive MMO (or two) that has the pick-up-put- down rhythm of a casual game. In this interview, James discusses the barriers to distributing and charging for such 21 games, the beauty of the web, and the trouble with executables. -
Design Recommendations for Intelligent Tutoring Systems
Design Recommendations for Intelligent Tutoring Systems Volume 1 Learner Modeling Edited by: Robert Sottilare Arthur Graesser Xiangen Hu Heather Holden A Book in the Adaptive Tutoring Series Copyright © 2013 by the U.S. Army Research Laboratory. Copyright not claimed on material written by an employee of the U.S. Government. All rights reserved. No part of this book may be reproduced in any manner, print or electronic, without written permission of the copyright holder. The views expressed herein are those of the authors and do not necessarily reflect the views of the U.S. Army Research Laboratory. Use of trade names or names of commercial sources is for information only and does not imply endorsement by the U.S. Army Research Laboratory. This publication is intended to provide accurate information regarding the subject matter addressed herein. The information in this publication is subject to change at any time without notice. The U.S. Army Research Laboratory, nor the authors of the publication, makes any guarantees or warranties concerning the information contained herein. Printed in the United States of America First Printing, July 2013 First Printing (errata addressed), August 2013 U.S. Army Research Laboratory Human Research & Engineering Directorate SFC Paul Ray Smith Simulation & Training Technology Center Orlando, Florida International Standard Book Number: 978-0-9893923-0-3 We wish to acknowledge the editing and formatting contributions of Carol Johnson, ARL Dedicated to current and future scientists and developers of adaptive learning technologies CONTENTS Preface i Section I: Fundamentals of Learner Modeling 1 Chapter 1 ‒ A Guide to Understanding Learner Models ......... -
Fire Emblem Fates Does Not Save Data to Amiibo, So You Will Not Need to Delete Any Existing Game Data When Using an Amiibo with This Software
Fire Emblem™ Fates 1 Important Information Getting Started 2 amiibo 3 Information-Sharing Precautions 4 Internet Enhancements 5 Note to Parents and Guardians How to Play 6 User Guide 7 Getting Started 8 Saving and Deleting Data About My Castle 9 My Castle 10 Viewing My Castle Communications 11 StreetPass 12 SpotPass 13 Local Interactions 14 Wireless Battles 15 Downloadable Content (Paid) Troubleshooting 16 Support Information 1 Important Information Please read this manual carefully before using the software. If the software will be used by children, the manual should be read and explained to them by an adult. Also, before using this software, please select in the HOME Menu and carefully review content in "Health and Safety Information." It contains important information that will help you enj oy this software. You should also thoroughly read your Operations Manual, including the "Health and Safety Information" section, before using this software. Please note that except where otherwise stated, "Nintendo 3DS™" refers to all devices in the Nintendo 3DS family, including the New Nintendo 3DS, New Nintendo 3DS XL, Nintendo 3DS, Nintendo 3DS XL, and Nintendo 2DS™. Important Information Your Nintendo 3DS system and this software are not designed for use with any unauthorized device or unlicensed accessory. Such use may be illegal, voids any warranty, and is a breach of your obligations under the User Agreement. Further, such use may lead to injury to yourself or others and may cause performance issues and/or damage to your Nintendo 3DS system and related services. Nintendo (as well as any Nintendo licensee or distributor) is not responsible for any damage or loss caused by the use of such device or unlicensed accessory. -
Download Fire Emblem: Shadow Dragon: Prima Official Game
FIRE EMBLEM: SHADOW DRAGON: PRIMA OFFICIAL GAME GUIDE DOWNLOAD FREE BOOK Stephen Stratton | 176 pages | 16 Feb 2009 | Prima Games | 9780761562030 | English | United States Chapters (Fire Emblem: Shadow Dragon) However, even Camus was forced to endure hardships and humiliation as an example for defying Medeus. No one but me has seen the previous versions as GF is on holiday All bosses have battle and death Fire Emblem: Shadow Dragon: Prima Official Game Guide, and all playable characters have death quotes rather than only about half. Rickard - Enemy in C6, talk to with Marth or Julian. Start a Wiki. Best Selling in Nonfiction See all. The Kingdom of Archanea was restored and the world entered an age of peace. You may not put this on your site without my permission. Professor Birch. It is distinct from Class Changeor promotion, because it does not involve a resetting of levels nor enhanced stats- it simply changes the character to a completely different class with a different skill set. Oreburgh City. Lavaridge Town. However, when the decline of dragonkind began to occur, where birth rates failed and the dragons slowly began to suffer degenerationthe Divine Dragon elders proposed that dragons take on human forms as Manaketes. Iron Island. Jagen is the worst. Ruined Zoo. Path to the Ruins. I could be No, Inferior to Horace. Stock photo. Goron Mines. To do this, you will need a Master Seal. Anyway, you get th choice of Radd, Athena or Nabarl to be your Swordmasters. Your final choice is another Hero OR a Paladin. Fire Emblem: Shadow Dragon: Prima Official Game Guide Canyon. -
Towards Accessibility of Games: Mechanical Experience, Competence Profiles and Jutsus
Towards Accessibility of Games: Mechanical Experience, Competence Profiles and Jutsus. Abstract Accessibility of games is a multi-faceted problem, one of which is providing mechanically achievable gameplay to players. Previous work focused on adapting games to the individual through either dynamic difficulty adjustment or providing difficulty modes; thus focusing on their failure to meet a designed task. Instead, we look at it as a design issue; designers need to analyse the challenges they craft to understand why gameplay may be inaccessible to certain audiences. The issue is difficult to even discuss properly, whether by designers, academics or critics, as there is currently no comprehensive framework for that. That is our first contribution. We also propose challenge jutsus – structured representations of challenge descriptions (via competency profiles) and player models. This is a first step towards accessibility issues by better understanding the mechanical profile of various game challenges and what is the source of difficulty for different demographics of players. 1.0 Introduction Different Types of Experience When discussing, critiquing, and designing games, we are often concerned with the “player experience” – but what this means is unsettled as games are meant to be consumed and enjoyed in various ways. Players can experience games mechanically (through gameplay actions), aesthetically (through the visual and audio design), emotionally (through the narrative and characters), socially (through the communities of players), and culturally (through a combination of cultural interpretations and interactions). Each aspect corresponds to different ways that the player engages with the game. We can map the different forms of experience to the Eight Types of Fun (Hunicke, LeBlanc, & Zubek, 2004) (Table 1). -
The Shell As a Symbolic Design Motif
THE SHELL AS A SYMBOLIC DESIGN MOTIF: RELIGIOUS SIGNIFICANCE AND USE IN SELECTED AREAS OF THE MISSION SAN XAVIER DEL BAC TUCSON, ARIZONA By LINDA ANNE TARALDSON Bachelor of Science University of Arizona Tucson, Arizona 1964 Submitted to the faculty of the Graduate College of the Oklahoma State University in partial fulfillment of the requirements for the degree of MASTER OF SCIENCE May, 1968 ',' ,; OKLAHOMA STATE UNIVERSflY LIBRARY OCT ~ij 1968 THE SHELL AS A SYMBOLIC DESIGN MOTIF:,, ... _ RELIGIOUS SIGNIFICANCE AND USE IN SELECTED AREAS OF THE MISSION SAN XAVIER DEL BAC TUCSON, ARIZONA Thesis Approved: Dean of the Graduate College 688808 ii PREFACE The creative Interior Designer _needs to have a thorough knowledge and understanding of history and a skill in correlating authentic de sl-gns of the past with the present. Sensitivity to the art and designs of the past aids the Interior Designer in adapting them into the crea-_ tion of the contemporary interior, Des.igns of the past can have an integral relationship with contemporary design, Successful designs are those which have survived and have transcended time, Thus, the Interior Designer needs to know the background of a design, the original use of a design, and the period to which a design belongs in order to success fully adapt the design to the contemporary creation of beautyo This study of the shell as a symbolic design motif began with a profound interest in history, a deep love for a serene desert mission. and a probing curiosity concerning an outstanding design used in con -
Juuma Houkan Accele Brid Ace Wo Nerae! Acrobat Mission
3X3 EYES - JUUMA HOUKAN ACCELE BRID ACE WO NERAE! ACROBAT MISSION ACTRAISER HOURAI GAKUEN NO BOUKEN! - TENKOUSEI SCRAMBLE AIM FOR THE ACE! ALCAHEST THE AMAZING SPIDER-MAN - LETHAL FOES ANGELIQUE ARABIAN NIGHTS - SABAKU NO SEIREI-O ASHITA NO JOE CYBERNATOR BAHAMUT LAGOON BALL BULLET GUN BASTARD!! BATTLE SOCCER - FIELD NO HASHA ANCIENT MAGIC - BAZOO! MAHOU SEKAI BING BING! BINGO BISHOUJO SENSHI SAILOR MOON - ANOTHER STORY SAILOR MOON R BISHOUJO SENSHI SAILOR MOON SUPER S - FUWA FUWA PANIC BRANDISH 2 - THE PLANET BUSTER BREATH OF FIRE II - SHIMEI NO KO BS CHRONO TRIGGER - MUSIC LIBRARY CAPTAIN TSUBASA III - KOUTEI NO CHOUSEN CAPTAIN TSUBASA V - HASH NO SHOUGOU CAMPIONE CARAVAN SHOOTING COLLECTION CHAOS SEED - FUUSUI KAIROKI CHOU MAHOU TAIRIKU WOZZ CHRONO TRIGGER CLOCK TOWER CLOCKWERX CRYSTAL BEANS FROM DUNGEON EXPLORER CU-ON-PA SFC CYBER KNIGHT CYBER KNIGHT II - CHIKYUU TEIKOKU NO YABOU CYBORG 009 DAI 3 JI SUPER ROBOT WARS DAI 4 JI SUPER ROBOT WARS DAIKAIJ MONOGATARI DARK HALF DARK LAW - THE MEANING OF DEATH DER LANGRISSER DIGITAL DEVIL STORY 2 - SHIN MEGAMI TENSEI II DONALD DUCK NO MAHOU NO BOUSHI DORAEMON 4 DO RE MI FANTASY - MILON NO DOKIDOKI DAIBOUKEN DOSSUN! GANSEKI BATTLE DR. MARIO DRAGON BALL Z - HYPER DIMENSION DRAGON BALL Z - CHOU SAIYA DENSETSU DRAGON BALL Z - SUPER BUTOUDEN DRAGON BALL Z - SUPER BUTOUDEN 3 DRAGON BALL Z - SUPER GOKUDEN - TOTSUGEKI HEN DRAGON BALL Z - SUPER GOKUDEN - KAKUSEI HEN DRAGON BALL Z - SUPER SAIYA DENSETSU DRAGON QUEST I AND II DRAGON QUEST III - SOSHITE DENSETU E... DRAGON QUEST V - TENKUU NO HANAYOME