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Worms Armageddon V3.6.31.0 Update Copyright (C) 1997-2010 Team17 Software Ltd
Worms Armageddon v3.6.31.0 Update Copyright (C) 1997-2010 Team17 Software Ltd 16th November 2010 CONTENTS 1.0 Important Licence Information 2.0 Supplementary Beta Documentation 3.0 Version History v3.5 Beta 1 Update 2002.08.09 v3.5 Beta 2 Update 2002.08.15 v3.6.19.7 Beta Update 2004.02.09 v3.6.19.11 Beta Update 2004.02.10 v3.6.19.12 Beta Update 2004.02.11 v3.6.19.14 Beta Update 2004.02.12 v3.6.19.15 Beta Update 2004.02.20 v3.6.19.17 Beta Update 2004.03.11 v3.6.19.17a Beta Update 2004.03.12 v3.6.19.18 Beta Update 2004.03.19 v3.6.19.19 Beta Update 2004.03.21 v3.6.20.1 Beta Update 2004.07.13 v3.6.20.2 Beta Update 2004.08.03 v3.6.20.3 Beta Update 2004.08.06 v3.6.21.1 Beta Update 2004.09.23 v3.6.21.2 Beta Update 2004.09.27 v3.6.21.3 Beta Update 2004.09.28 v3.6.22.1 Beta Update 2004.10.06 v3.6.23.0 Beta Update 2005.03.23 v3.6.23.1 Beta Update 2005.03.23 v3.6.23.2 Beta Update 2005.03.24 v3.6.24.1 Beta Update 2005.03.29 v3.6.24.2 Beta Update 2005.03.31 v3.6.25.1a Beta Update 2005.04.26 v3.6.26.4 Beta Update 2005.11.22 v3.6.26.5 Beta Update 2006.01.05 v3.6.28.0 Beta Update 2007.06.29 v3.6.29.0 Beta Update 2008.07.28 v3.6.30.0 Beta Update 2010.10.26 v3.6.31.0 Beta Update 2010.11.16 4.0 Installation 5.0 Known Issues 6.0 Footnotes 7.0 Credits 8.0 Bug Reporting To Team17 1.0 Important Licence Information Thank you for participating in this External Beta Test for Worms Armageddon PC. -
Super Monkey Ball Is a Registered Player Becomes So Great That the Losing Trademark Or a Trademark of Sega Corporation and Its Affiliates
CONTENTS How to Play 4 Controls 5 Starting the Game 6 Main Game 9 Party Games 16 Monkey Race 16 Monkey Fight 22 Monkey Target 25 Mini-Games 29 Monkey Billiards 29 Monkey Bowling 34 Monkey Golf 37 Monkey0910uREVISED_1.qxp 10/1/01 2:55 PM Page 4 HowHow toto PlayPlay ControlsControls Menu Screen Controls L Button Y Button R Button Roll the ball with the monkey inside it toward Control Z Button the goal! Stick Menu X Button Selection A Button If it falls off the Enter fl o o r , or if the B Button timer reaches 0, + Control Pad Cancel you lose one life. START/PAUSE C Stick Game Controls If you pick up 100 bananas Basically, all you have to do is lying on the roll the ball with the monkey inside it with the Control Stick! stage, you Tilt the floor by moving the gain one life! Control Stick, and the ball will roll with the tilt of the slope. Many stages await! *Special controls for each mode are described along with the How many can directions for each mode. you clear? 4 5 Monkey0910uREVISED_1.qxp 10/1/01 2:55 PM Page 6 StartingStarting thethe GameGame StartingStarting thethe GameGame After pressing the START/PAUSE on the Title Monkey Fight 1-4 Players Simultaneous Screen, select between “Game Start” and Punch the other players until they fall off the stage. “Options” (P.7). You can end the opening demo at any time by pressing the START/PAUSE. Monkey Target 1-4 Players Alternating Take turns launching off a ramp and landing on various targets for points. -
Nintendo Co., Ltd
Nintendo Co., Ltd. Financial Results Briefing for Fiscal Year Ended March 2013 (Briefing Date: 4/25/2013) Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2009 FY3/2010 FY3/2011 FY3/2012 FY3/2013 Net sales 1,838,622 1,434,365 1,014,345 647,652 635,422 Cost of sales 1,044,981 859,131 626,379 493,997 495,068 Gross profit 793,641 575,234 387,965 153,654 140,354 (Gross profit ratio) (43.2%) (40.1%) (38.2%) (23.7%) (22.1%) Selling, general and administrative expenses 238,378 218,666 216,889 190,975 176,764 Operating income 555,263 356,567 171,076 -37,320 -36,410 (Operating income ratio) (30.2%) (24.9%) (16.9%) (-5.8%) (-5.7%) Non-operating income 32,159 11,082 8,602 9,825 48,485 (of which foreign exchange gains) ( - ) ( - ) ( - ) ( - ) (39,506) Non-operating expenses 138,727 3,325 51,577 33,368 1,592 (of which foreign exchange losses) (133,908) (204) (49,429) (27,768) ( - ) Ordinary income 448,695 364,324 128,101 -60,863 10,482 (Ordinary income ratio) (24.4%) (25.4%) (12.6%) (-9.4%) (1.6%) Extraordinary income 339 5,399 186 84 2,957 Extraordinary loss 902 2,282 353 98 3,243 Income before income taxes and minority interests 448,132 367,442 127,934 -60,877 10,197 Income taxes 169,134 138,896 50,262 -17,659 3,029 Income before minority interests - - 77,671 -43,217 7,168 Minority interests in income -91 -89 50 -13 68 Net income 279,089 228,635 77,621 -43,204 7,099 (Net income ratio) (15.2%) (15.9%) (7.7%) (-6.7%) (1.1%) - 1 - Nintendo Co., Ltd. -
UPC Platform Publisher Title Price Available 730865001347
UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435 -
Nintendo Co., Ltd
Nintendo Co., Ltd. Financial Results Briefing for the Nine-Month Period Ended December 2013 (Briefing Date: 1/30/2014) Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2010 FY3/2011 FY3/2012 FY3/2013 FY3/2014 Apr.-Dec.'09 Apr.-Dec.'10 Apr.-Dec.'11 Apr.-Dec.'12 Apr.-Dec.'13 Net sales 1,182,177 807,990 556,166 543,033 499,120 Cost of sales 715,575 487,575 425,064 415,781 349,825 Gross profit 466,602 320,415 131,101 127,251 149,294 (Gross profit ratio) (39.5%) (39.7%) (23.6%) (23.4%) (29.9%) Selling, general and administrative expenses 169,945 161,619 147,509 133,108 150,873 Operating income 296,656 158,795 -16,408 -5,857 -1,578 (Operating income ratio) (25.1%) (19.7%) (-3.0%) (-1.1%) (-0.3%) Non-operating income 19,918 7,327 7,369 29,602 57,570 (of which foreign exchange gains) (9,996) ( - ) ( - ) (22,225) (48,122) Non-operating expenses 2,064 85,635 56,988 989 425 (of which foreign exchange losses) ( - ) (84,403) (53,725) ( - ) ( - ) Ordinary income 314,511 80,488 -66,027 22,756 55,566 (Ordinary income ratio) (26.6%) (10.0%) (-11.9%) (4.2%) (11.1%) Extraordinary income 4,310 115 49 - 1,422 Extraordinary loss 2,284 33 72 402 53 Income before income taxes and minority interests 316,537 80,569 -66,051 22,354 56,936 Income taxes 124,063 31,019 -17,674 7,743 46,743 Income before minority interests - 49,550 -48,376 14,610 10,192 Minority interests in income -127 -7 -25 64 -3 Net income 192,601 49,557 -48,351 14,545 10,195 (Net income ratio) (16.3%) (6.1%) (-8.7%) (2.7%) (2.0%) - 1 - Nintendo Co., Ltd. -
Video Game Archive: Nintendo 64
Video Game Archive: Nintendo 64 An Interactive Qualifying Project submitted to the Faculty of WORCESTER POLYTECHNIC INSTITUTE in partial fulfilment of the requirements for the degree of Bachelor of Science by James R. McAleese Janelle Knight Edward Matava Matthew Hurlbut-Coke Date: 22nd March 2021 Report Submitted to: Professor Dean O’Donnell Worcester Polytechnic Institute This report represents work of one or more WPI undergraduate students submitted to the faculty as evidence of a degree requirement. WPI routinely publishes these reports on its web site without editorial or peer review. Abstract This project was an attempt to expand and document the Gordon Library’s Video Game Archive more specifically, the Nintendo 64 (N64) collection. We made the N64 and related accessories and games more accessible to the WPI community and created an exhibition on The History of 3D Games and Twitch Plays Paper Mario, featuring the N64. 2 Table of Contents Abstract…………………………………………………………………………………………………… 2 Table of Contents…………………………………………………………………………………………. 3 Table of Figures……………………………………………………………………………………………5 Acknowledgements……………………………………………………………………………………….. 7 Executive Summary………………………………………………………………………………………. 8 1-Introduction…………………………………………………………………………………………….. 9 2-Background………………………………………………………………………………………… . 11 2.1 - A Brief of History of Nintendo Co., Ltd. Prior to the Release of the N64 in 1996:……………. 11 2.2 - The Console and its Competitors:………………………………………………………………. 16 Development of the Console……………………………………………………………………...16 -
Introduction 1. D-Day 2. Crate Britain
Introduction The following walkthrough of the first three missions of the game describes the way we at Team17 play the missions. We understand that there are many different ways of playing “Worms”, in fact, that's one of the things that makes “Worms” such an unpredictable and fun game. There may be other ways of completing the missions, and very occasionally a stray sheep or a misplaced enemy banana bomb may affect the tactics below, but believe us, they work 99.9% of the time. We wish you the best of luck… follow the instructions as closely as you can and be sure to practice at every opportunity. 1. D-Day The objective in this mission is to simply kill all the enemy worms situated on the cliff top. As each of your worms takes its turn, move them to the base of the cliff, watch out for the mine field on the way. From the bottom of the cliff you’ll be able to lob grenades up and onto the top. Set the fuse time to 5 and aim almost straight up. Throw it at nearly full power and you should be landing grenades next to the enemy worms. On turn 6 a crate containing 4 jetpacks will be dropped next to the tank. Collecting this will allow you to move your worms up to the top of the cliff. Now you'll be able to hit the enemy more easily. Also keep an eye out for health crates which will be dropped near the base of cliff. 2. -
View List of Games Here
Game List SUPER MARIO BROS MARIO 14 SUPER MARIO BROS3 DR MARIO MARIO BROS TURTLE1 TURTLE FIGHTER CONTRA 24IN1 CONTRA FORCE SUPER CONTRA 7 KAGE JACKAL RUSH N ATTACK ADVENTURE ISLAND ADVENTURE ISLAND2 CHIP DALE1 CHIP DALE3 BUBBLE BOBBLE PART2 SNOW BROS MITSUME GA TOORU NINJA GAIDEN2 DOUBLE DRAGON2 DOUBLE DRAGON3 HOT BLOOD HIGH SCHOOL HOT BLOOD WRESTLE ROBOCOP MORTAL KOMBAT IV SPIDER MAN 10 YARD FIGHT TANK A1990 THE LEGEND OF KAGE ALADDIN3 ANTARCTIC ADVENTURE ARABIAN BALLOON FIGHT BASE BALL BINARY LAND BIRD WEEK BOMBER MAN BOMB SWEEPER BRUSH ROLLER BURGER TIME CHAKN POP CHESS CIRCUS CHARLIE CLU CLU LAND FIELD COMBAT DEFENDER DEVIL WORLD DIG DUG DONKEY KONG DONKEY KONG JR DONKEY KONG3 DONKEY KONG JR MATH DOOR DOOR EXCITEBIKE EXERION F1 RACE FORMATION Z FRONT LINE GALAGA GALAXIAN GOLF RAIDON BUNGELING BAY HYPER OLYMPIC HYPER SPORTS ICE CLIMBER JOUST KARATEKA LODE RUNNER LUNAR BALL MACROSS JEWELRY 4 MAHJONG MAHJONG MAPPY NUTS MILK MILLIPEDE MUSCLE NAITOU9 DAN SHOUGI H NIBBLES NINJA 1 NINJA3 ROAD FIGHTER OTHELLO PAC MAN PINBALL POOYAN POPEYE SKY DESTROYER Space ET STAR FORCE STAR GATE TENNIS URBAN CHAMPION WARPMAN YIE AR KUNG FU ZIPPY RACE WAREHOUSE BOY 1942 ARKANOID ASTRO ROBO SASA B WINGS BADMINGTON BALTRON BOKOSUKA WARS MIGHTY BOMB JACK PORTER CHUBBY CHERUB DESTROYI GIG DUG2 DOUGH BOY DRAGON TOWER OF DRUAGA DUCK ELEVATOR ACTION EXED EXES FLAPPY FRUITDISH GALG GEIMOS GYRODINE HEXA ICE HOCKEY LOT LOT MAGMAX PIKA CHU NINJA 2 QBAKE ONYANKO TOWN PAC LAND PACHI COM PRO WRESTLING PYRAMID ROUTE16 TURBO SEICROSS SLALOM SOCCER SON SON SPARTAN X SPELUNKER -
Reality Is Broken a Why Games Make Us Better and How They Can Change the World E JANE Mcgonigal
Reality Is Broken a Why Games Make Us Better and How They Can Change the World E JANE McGONIGAL THE PENGUIN PRESS New York 2011 ADVANCE PRAISE FOR Reality Is Broken “Forget everything you know, or think you know, about online gaming. Like a blast of fresh air, Reality Is Broken blows away the tired stereotypes and reminds us that the human instinct to play can be harnessed for the greater good. With a stirring blend of energy, wisdom, and idealism, Jane McGonigal shows us how to start saving the world one game at a time.” —Carl Honoré, author of In Praise of Slowness and Under Pressure “Reality Is Broken is the most eye-opening book I read this year. With awe-inspiring ex pertise, clarity of thought, and engrossing writing style, Jane McGonigal cleanly exploded every misconception I’ve ever had about games and gaming. If you thought that games are for kids, that games are squandered time, or that games are dangerously isolating, addictive, unproductive, and escapist, you are in for a giant surprise!” —Sonja Lyubomirsky, Ph.D., professor of psychology at the University of California, Riverside, and author of The How of Happiness: A Scientific Approach to Getting the Life You Want “Reality Is Broken will both stimulate your brain and stir your soul. Once you read this remarkable book, you’ll never look at games—or yourself—quite the same way.” —Daniel H. Pink, author of Drive and A Whole New Mind “The path to becoming happier, improving your business, and saving the world might be one and the same: understanding how the world’s best games work. -
Using the ZMET Method to Understand Individual Meanings Created by Video Game Players Through the Player-Super Mario Avatar Relationship
Brigham Young University BYU ScholarsArchive Theses and Dissertations 2008-03-28 Using the ZMET Method to Understand Individual Meanings Created by Video Game Players Through the Player-Super Mario Avatar Relationship Bradley R. Clark Brigham Young University - Provo Follow this and additional works at: https://scholarsarchive.byu.edu/etd Part of the Communication Commons BYU ScholarsArchive Citation Clark, Bradley R., "Using the ZMET Method to Understand Individual Meanings Created by Video Game Players Through the Player-Super Mario Avatar Relationship" (2008). Theses and Dissertations. 1350. https://scholarsarchive.byu.edu/etd/1350 This Thesis is brought to you for free and open access by BYU ScholarsArchive. It has been accepted for inclusion in Theses and Dissertations by an authorized administrator of BYU ScholarsArchive. For more information, please contact [email protected], [email protected]. Using the ZMET Method 1 Running head: USING THE ZMET METHOD TO UNDERSTAND MEANINGS Using the ZMET Method to Understand Individual Meanings Created by Video Game Players Through the Player-Super Mario Avatar Relationship Bradley R Clark A project submitted to the faculty of Brigham Young University in partial fulfillment of the requirements for the degree of Master of Arts Department of Communications Brigham Young University April 2008 Using the ZMET Method 2 Copyright © 2008 Bradley R Clark All Rights Reserved Using the ZMET Method 3 Using the ZMET Method 4 BRIGHAM YOUNG UNIVERSITY GRADUATE COMMITTEE APPROVAL of a project submitted by Bradley R Clark This project has been read by each member of the following graduate committee and by majority vote has been found to be satisfactory. -
19 May 2020 Team17 Group Plc ("Team17", the "Group" Or the "Company")
RNS Number : 3721N Team17 Group PLC 19 May 2020 19 May 2020 Team17 Group plc ("Team17", the "Group" or the "Company") Result of AGM Team17, a global games entertainment label, creative partner and developer of independent ("indie") premium video games, is pleased to announce that all resolutions proposed at the Annual General Meeting of the Company held earlier today were duly passed on a show of hands. The full text of the resolutions can be found in the Notice of Annual General Meeting, which is available on the Company's website at https://www.team17group.com/. The full proxy results can also be found on the Company's website at https://www.team17group.com/. Enquiries: Team17 Group plc Debbie Bestwick MBE, Chief Executive Officer via Vigo Communications Mark Crawford, Chief Financial Officer +44 (0)20 7390 0238 GCA Altium (Nominated Adviser) Phil Adams / Adrian Reed / Paul Lines +44 (0)845 505 4343 Berenberg (Broker) Chris Bowman / Marie Moy / Alix Mecklenburg-Solodkoff +44 (0)20 3207 7800 Vigo Communications (Financial Public Relations) Jeremy Garcia / Charlie Neish +44 (0)20 7390 0233 [email protected] About Team17 Team17 is a leading games entertainment label and creative partner for independent ("indie") developers, focused on the premium, rather than free to play market, and creating games for the PC home computer market, the video games console market and the mobile and tablet gaming markets. Alongside developing the Company's own games in house ("first party IP"), Team17 also partners with independent developers across the globe to add value to their games in all areas of development and production alongside bringing them to market across multiple platforms for fixed percentage royalties ("third-party IP"). -
A Nintendo 3DS™ XL Or Nintendo 3DS™
Claim a FREE download of if you register ™ a Nintendo 3DS XL ™ or Nintendo 3DS and one of these 15 games: or + Registration open between November 27th 2013 and January 13th 2014. How it works: 1 2 3 Register a Nintendo 3DS XL or Nintendo 3DS system and one of 15 eligible games Log in to Club Nintendo Use your download code at www.club-nintendo.com by 22:59 (UK time) on January 13th 2014. 24 hours later and in Nintendo eShop check the promotional banners before 22:59 (UK time) Eligible games: for your free download code on March 13th, 2014 • Mario & Luigi™: Dream Team Bros. • Sonic Lost World™ to download ™ • Animal Crossing™: New Leaf • Monster Hunter™ 3 Ultimate SUPER MARIO 3D LAND for free! • The Legend of Zelda™: • Pokémon™ X A Link Between Worlds • Pokémon™ Y ™ • Donkey Kong Country Returns 3D • Bravely Default™ ™ • Fire Emblem : Awakening • New Super Mario Bros.™ 2 ™ • Luigi’s Mansion 2 • Mario Kart™ 7 ® • LEGO CITY Undercover: • Professor Layton The Chase Begins and the Azran Legacy™ Please note: Club Nintendo Terms and Conditions apply. For the use of Nintendo eShop the acceptance of the Nintendo 3DS Service User Agreement and Privacy Policy is required. You must have registered two products: (i) a Nintendo 3DS or Nintendo 3DS XL system (European version; Nintendo 2DS excluded) and (ii) one out of fi fteen eligible games in Club Nintendo at www.club-nintendo.com between 27th November 2013, 15:01 UK time and 13th January 2014, 22:59 UK time. Any packaged or downloadable version of eligible software is eligible for this promotion.