000NAG E3 Supplement 2003
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The Development and Validation of the Game User Experience Satisfaction Scale (Guess)
THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) A Dissertation by Mikki Hoang Phan Master of Arts, Wichita State University, 2012 Bachelor of Arts, Wichita State University, 2008 Submitted to the Department of Psychology and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy May 2015 © Copyright 2015 by Mikki Phan All Rights Reserved THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) The following faculty members have examined the final copy of this dissertation for form and content, and recommend that it be accepted in partial fulfillment of the requirements for the degree of Doctor of Philosophy with a major in Psychology. _____________________________________ Barbara S. Chaparro, Committee Chair _____________________________________ Joseph Keebler, Committee Member _____________________________________ Jibo He, Committee Member _____________________________________ Darwin Dorr, Committee Member _____________________________________ Jodie Hertzog, Committee Member Accepted for the College of Liberal Arts and Sciences _____________________________________ Ronald Matson, Dean Accepted for the Graduate School _____________________________________ Abu S. Masud, Interim Dean iii DEDICATION To my parents for their love and support, and all that they have sacrificed so that my siblings and I can have a better future iv Video games open worlds. — Jon-Paul Dyson v ACKNOWLEDGEMENTS Althea Gibson once said, “No matter what accomplishments you make, somebody helped you.” Thus, completing this long and winding Ph.D. journey would not have been possible without a village of support and help. While words could not adequately sum up how thankful I am, I would like to start off by thanking my dissertation chair and advisor, Dr. -
Xbox Cheats Guide Ght´ Page 1 10/05/2004 007 Agent Under Fire
Xbox Cheats Guide 007 Agent Under Fire Golden CH-6: Beat level 2 with 50,000 or more points Infinite missiles while in the car: Beat level 3 with 70,000 or more points Get Mp model - poseidon guard: Get 130000 points and all 007 medallions for level 11 Get regenerative armor: Get 130000 points for level 11 Get golden bullets: Get 120000 points for level 10 Get golden armor: Get 110000 points for level 9 Get MP weapon - calypso: Get 100000 points and all 007 medallions for level 8 Get rapid fire: Get 100000 points for level 8 Get MP model - carrier guard: Get 130000 points and all 007 medallions for level 12 Get unlimited ammo for golden gun: Get 130000 points on level 12 Get Mp weapon - Viper: Get 90000 points and all 007 medallions for level 6 Get Mp model - Guard: Get 90000 points and all 007 medallions for level 5 Mp modifier - full arsenal: Get 110000 points and all 007 medallions in level 9 Get golden clip: Get 90000 points for level 5 Get MP power up - Gravity boots: Get 70000 points and all 007 medallions for level 4 Get golden accuracy: Get 70000 points for level 4 Get mp model - Alpine Guard: Get 100000 points and all gold medallions for level 7 ghðtï Page 1 10/05/2004 Xbox Cheats Guide Get ( SWEET ) car Lotus Espirit: Get 100000 points for level 7 Get golden grenades: Get 90000 points for level 6 Get Mp model Stealth Bond: Get 70000 points and all gold medallions for level 3 Get Golden Gun mode for (MP): Get 50000 points and all 007 medallions for level 2 Get rocket manor ( MP ): Get 50000 points and all gold 007 medalions on first level Hidden Room: On the level Bad Diplomacy get to the second floor and go right when you get off the lift. -
Read Book Archaeological Theory in a Nutshell
ARCHAEOLOGICAL THEORY IN A NUTSHELL Author: Adrian Praetzellis Number of Pages: 344 pages Published Date: 21 Dec 2016 Publisher: Left Coast Press Inc Publication Country: Walnut Creek, United States Language: English ISBN: 9781629581590 DOWNLOAD: ARCHAEOLOGICAL THEORY IN A NUTSHELL Archaeological Theory in a Nutshell PDF Book In-depth case studies by partner organizations of Oxfam and Novib as well as by some Oxfam staff show how a variety of approaches to impact assessment - qualitative, quantitative, and participatory - in a range of situations from large-scale integrated development programs to projects involving only one community. Its three sections, Classical and Early Modern Ideas of Memory; Enlightenment and Romantic Memory, and Memory and Late Modernity lay out the key psychological, rhetorical, and cultural concepts of memory in the work of a range of thinkers from Plato to Walter Benjamin. Un Monton de Regalos 6pkAn engaging Maths activity book to really help boost your child's progress at every stage of their learning. If you are copying these guys, you aren't learning from them. Vaginal Birth After Caesarean: The VBAC HandbookInterest in natural ways to improve fertility is soaring. Containing over 8,000 names, from Aachen to Zyrardow, this is a unique and fascinating guide for geographers, travellers, and all with an interest in current world affairs. Cesarsky, France; A. The Company publishes and develops products through various wholly owned subsidiaries including: Rockstar Games, Rockstar North, Gotham Games, Gathering -
Cape Claw Cheat Token Starfox Adventures Cheats
cape claw cheat token Starfox Adventures Cheats. Getting Cheats: Purchase tokens in the center of Thorntail for 20 scarabs. Now take the tokens to the maze guarded by the huge Stone Guard above the waterfall. Look for the well and throw the token in with the c stick. Go to the main menu and to options to see the cheat you unlocked. CheatTokens: To give yourself an added bonus to your mission status, collect golden CheatTokens. They are located in wells around the planet. One in each main area, like CapeClaw, or the ThornTail Shop. I've found three so far, but there are 20 total in the game. 1. Center of ThornTail Shop - Pay 20 - Credits 2. Behind BombSpore Patch in Ice Mountain - Pay 20 - Gives you Sound Test 3. - Random Price(I got 30, then 40) - Predicts your . Futer. No questions asked. Snowhorn Wastes: Swim to the end of the river to find the well. Moon Mountain Pass: Plant a Moon Seed in front of the second Krazoa shrine. Lightfoot Village: Become a member of the Lightfoot tribe. When you run across a distressed mother who says her children are underground, help her out by finding them for her. Once you get them out of the underground, she'll help you find the well. Cape Claw: Use the Portal Device to take control of the cannon, shoot at the platforms near the starting point. Explore the holes you created to find the well. Volcano Force Point: Take Moon Seeds back to the Temple (after snagging the third Spell Stone). -
Smartphones Games in General
IT UNIVERSITY OF COPENHAGEN SUBMISSION OF WRITTEN WORK Class code: Name of course: Course manager: Course e-portfolio: Thesis or project title: Supervisor: Full Name: Birthdate (dd/mm-yyyy): E-mail: 1. @itu.dk 2. @itu.dk 3. @itu.dk 4. @itu.dk 5. @itu.dk 6. @itu.dk 7. @itu.dk Andreas Lagerstedt Jasper van’t Veen Lars Lyskjær-Rudbæk Bachelor thesis 2014 IT-University of Copenhagen Supervisor: Miguel Angel Sigart Vila Distributed Game Interfaces Characters: 132758 Project Summary Index The mainstream video game industry has just started implement- ing smart devices into the home gaming environment in the form of “companion apps”. As the question of how this implementation can affect the play experience of videogames is still largely un- answered, this study aims to investigate current companion apps and in turn discuss how to make the inclusion of smart devices in video games meaningful. This has been done by considering the Introduction 2 game and app constellations as parts of one, distributed game in- terface with the aim of creating guidelines for their design. Three games were chosen for the study: Assassin’s Creed 4 Black Flag, Research question 3 Grand Theft Auto 5 and Battlefield 4. Theory 4 The study has been conducted with an offset in theories con- cerning play as an activity in an enacted experience, types of play Methodology 10 and games, player immersion, affordance, goal-directed design, models for comprehension, game interfaces, distributed user Existing Companion Apps 13 interfaces and the importance of context. This has served as a background for analysing the three games and their “Compan- ion Apps” as distributed game interfaces. -
Gotham Games Ships the Great Escape for Playstation 2, Xbox and PC
Gotham Games Ships The Great Escape for PlayStation 2, Xbox and PC July 23, 2003 8:34 AM ET NEW YORK--(BUSINESS WIRE)--July 23, 2003-- Featuring The Virtual Return of Steve McQueen, Gotham Games and MGM Interactive Deliver the Classic Title of the Summer Gotham Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ:TTWO), announced today that The Great Escape, based on the classic 1963 Metro-Goldwyn-Mayer Studios Film, has shipped to retail outlets nationwide for the PlayStation(R)2 computer entertainment system, Xbox(TM) video game system from Microsoft(TM) and PC. One of the most celebrated tough-guys of American cinema, Steve McQueen makes a triumphant return as he is digitally recreated to reprise his unforgettable role as Captain Virgil "the Cooler King" Hilts in The Great Escape. Utilizing McQueen's likeness, The Great Escape puts gamers in control of Hilts and his band of POWs as they break free from the notorious Stalag Luft III prison camp and battle the Nazis throughout WWII. Gamers will combat the evil Third Reich in fistfights, shootouts and high-speed chases through 18 unique levels of adrenaline-filled stealth and combat-based gameplay. Throughout The Great Escape, players will control multiple characters, each with their own individual strengths and abilities, through a variety of levels. McQueen's character Hilts, "The Cooler King," has a knack for picking locks. MacDonald, known as "Intelligence," can speak German to impersonate Nazi soldiers, and Hendley, "The Scrounger," is a master pickpocket. The diverse and beautifully rendered levels include a German POW camp, a mountaintop castle-fortress, a moving train and an active Luftwaffe airfield. -
Rock and Roll Hall of Shame II Packet 5 CWRU Trivia Team 2016
Rock and Roll Hall of Shame II Packet 5 CWRU Trivia Team 2016-17 1. This franchise became the 8th member of the AFL in 1960. Despite a history of success with 3 Super Bowl wins, they have failed to make the playoffs every year since 2002. This team moved from their current location to Los Angeles in 1982 before returning in 1995. (*) John Madden won one Super Bowl as the coach of this California franchise. George Blanda, Marcus Allen, and Howie Long all played for this team. For 10 points, name this franchise, now coached by Jack Del Rio, which plays in the same city as the NBA’s Golden State Warriors. ANSWER: Oakland Raiders Bonus: Answer some questions about a topic with which many students may be familiar, for 10 points each: [10] This is the collective name given to competitive academic question-and-answer games, typically played with a lockout buzzer system and two teams of four players. ANSWER: quiz bowl [accept reasonable equivalents like academic bowl or scholastic bowl] [10] A general standard for quiz bowl questions is that tossups be written in this style, with the most obscure clues at the beginning of the tossup and clues becoming progressively more precise and recognizable as the question proceeds. ANSWER: pyramidal [10] A commonly derided method of quiz bowl preparation is the blind memorization of high-frequency, out-of-context facts generally referred to by this name. Examples of this type of clue include the “pin factory” referring to the Wealth of Nations and something written on a napkin referring to the Laffer curve. -
The Making of Star Fox Welcome to My First Newshounds Article of 2019
The Making Of Star Fox Welcome to my first Newshounds article of 2019-2020! It’s that time once again of a new school year, which means a whole new batch of articles to publish! There’s a bunch of great articles that I’ve planned for this year, so before we dive into this article, let’s recap which articles I published last year! We started off the previous year with a Q&A about myself, where students could give me questions to answer! Let’s say there were some interesting ones in there! Christmas was approaching at a rapid pace and before the big day arrived, we delved into the history of Apple’s iPhone and we realised how far technology has come since the late 2000’s. After that, we entered the construction site to delve into the deepest blueprints of Blackpool Pleasure Beach’s latest rollercoaster ICON! Finally, we all came as one to choose which article to be published next. We ended up taking look at the history of Sonic The Hedgehog at Alton Towers, which covered over a quarter of a century to produce! Anyways enough rambling on, let’s get the ball rolling! Nowadays, gaming has come an extremely long way since its inception, but back in the ‘90’s we were restricted in technology compared to what we have today. However, today we are going to look at singlehandedly THE game that brought the world of 3D to home consoles. Welcome to the making of… WARNING: There may some terms that may be hard to understand. -
Revista Nintendo Blast Nº24
EDIÇÃO Nº24 SET/2011 cc BY NC ND ÍNDICE Fox, nós precisamos de você! Pode até parecer meio estranho, mas Star Fox 64 3D é o segundo remake em menos de seis meses a ganhar a capa da Revista Nintendo Blast. Star Fox ainda povoa outras colunas dessa revista, com destaque para uma matéria especial de Star Fox Assault, controverso capítulo da série para o GC. No mais, ainda preparamos um especial sobre o desenvolvimento de Zelda: Ocarina of Time, uma matéria convocando todo mundo para a Brasil Game Show 2011 e muito mais. Boa leitura! – Gustavo Assumpção N-BLAST RESPONDE PERFIL Perguntas dos 04 Leitores Fox McCloud 05 ESPECIAL ENTREVISTA Brasil Game Sandy Abe, da 08 Show 2011 Disney Studios 12 PRÉVIA ANÁLISE 17 Rhythm Heaven Wii Star Fox 64 3D (3DS) 23 ANÁLISE ANÁLISE Driver Renegade Devil Survivor 33 (3DS) Overclocked (3DS) 36 ANÁLISE POKÉMON BLAST Xenoblade Conhecendo as 40 Chronicles (Wii) funções dos IVs 49 ESPECIAL DISCUSSÃO O desenvolvimento Vendas do 3DS: 65 de Zelda : Ocarina of Time entendendo o que aconteceu 96 BLAST FROM THE PAST A HISTÓRIA DOS VIDEOGAMES O Atari 2600 e os 40 Star Fox Assault (GC) anos dourados 53 nintendoblast.com.br 2 / 82 HQ BLAST DIRETOR GERAL / NOVOS TEMPOS, VELHOS ESTIGMAS por Daniel Moisés PROJETO GRÁFICO Sérgio Estrella DIRETOR EDITORIAL Rafael Neves DIRETOR DE PAUTAS Rodrigo Estevam DIRETOR DE REVISÃO Rodrigo Trapp DIRETOR DE DIAGRAMAÇÃO Gustavo Assumpção REDAÇÃO Sérgio Oliveira Daniel Moisés Mateus Lôbo Rodrigo Trapp Alex Sandro Rafael Neves Bruno Grisci Gustavo Assumpção Filipe Gatti Rodrigo Estevam Romero -
Kirby Air Ride Air Ride Checklist
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AARON DODD Vancouver B.C
AARON DODD Vancouver B.C. [email protected] 778.908.6870 SENIOR ENVIRONMENT ARTIST www.artstation.com/aarondodd Highlights___________________________________________________________________________ • 11+ years of experience in AAA development • Proactive in learning new skills, software and workflows • Versatile skill set including the execution and integration of art outsourcing • Background in lighting with experience in lighting for cinematics • Active in interviewing, training and mentoring team members • Strong cross-discipline collaborator Professional Experience______________________________________________________________ Senior Environment Artist Feb 2012-Sept 2018 Capcom Vancouver • Dead Rising 4 o Created material sets and texture standards for PBR workflow o Worked with Tech Art to optimize and create best practices o Layout and art production for multiple areas • Dead Rising 3 o World building, set dressing and prop creation o Performance optimizations with Tech Art • Unannounced Project o Responsible for look development, texturing and modelling of key gameplay feature Mentor Apr 2011- Feb 2012 Think Tank Training Center • Coached and trained multiple artists working on their demo reels in their final semester at the Think Tank Training Center Environment Artist Apr 2011- Feb 2012 EA Black Box • Need for Speed: The Run o Responsible for level construction and balancing performance for multiple tracks o Road textures for numerous levels based on specific art direction and style guides Environment Artist/Lighting Artist Apr -
EA Announces SKATE for Playstation 3 and Xbox 360; New IP from EA Black Box Delivers the Most Authentic Skateboard Videogame Experience
EA Announces SKATE for Playstation 3 and Xbox 360; New IP From EA Black Box Delivers the Most Authentic Skateboard Videogame Experience REDWOOD CITY, Calif.--(BUSINESS WIRE)--Sept. 19, 2006--The closest thing to being on a skateboard, Electronic Arts (Nasdaq:ERTS) announced today that SKATE will be released for the PlayStation®3 system and the Xbox 360™ video game and entertainment system in 2007. SKATE will deliver the feel of skating through innovative controls, authentic cameras and a fully reactive skateboarding city. The game features professional skaters such as Danny Way and PJ Ladd, as well as a reactive city and relevant in-game cameras that capture and deliver the most authentic skateboard videogame experience to date. "Our game offers a skate mecca for both skaters and gamers in search of the definitive authentic skating video game experience," said Scott Blackwood, executive producer, EA Black Box. "We're focused on capturing the actual feeling of skating with the innovative control system, the physics driven animations, and the intelligent cameras working together to really deliver the closest thing to being on a board." SKATE's unique control scheme captures the true feel of skating versus the typical button mashing gameplay of past skating games. Featuring physics-driven animations, gamers will have a unique gaming experience every time they pick up the controller since no two tricks will ever be the same. Developed by EA Black Box in Vancouver, British Columbia, SKATE will deliver all the style, fun, creativity and culture of skateboarding without the countless hours of practice, broken bones and hospital visits.