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Metadefender Core V4.12.2
MetaDefender Core v4.12.2 © 2018 OPSWAT, Inc. All rights reserved. OPSWAT®, MetadefenderTM and the OPSWAT logo are trademarks of OPSWAT, Inc. All other trademarks, trade names, service marks, service names, and images mentioned and/or used herein belong to their respective owners. Table of Contents About This Guide 13 Key Features of Metadefender Core 14 1. Quick Start with Metadefender Core 15 1.1. Installation 15 Operating system invariant initial steps 15 Basic setup 16 1.1.1. Configuration wizard 16 1.2. License Activation 21 1.3. Scan Files with Metadefender Core 21 2. Installing or Upgrading Metadefender Core 22 2.1. Recommended System Requirements 22 System Requirements For Server 22 Browser Requirements for the Metadefender Core Management Console 24 2.2. Installing Metadefender 25 Installation 25 Installation notes 25 2.2.1. Installing Metadefender Core using command line 26 2.2.2. Installing Metadefender Core using the Install Wizard 27 2.3. Upgrading MetaDefender Core 27 Upgrading from MetaDefender Core 3.x 27 Upgrading from MetaDefender Core 4.x 28 2.4. Metadefender Core Licensing 28 2.4.1. Activating Metadefender Licenses 28 2.4.2. Checking Your Metadefender Core License 35 2.5. Performance and Load Estimation 36 What to know before reading the results: Some factors that affect performance 36 How test results are calculated 37 Test Reports 37 Performance Report - Multi-Scanning On Linux 37 Performance Report - Multi-Scanning On Windows 41 2.6. Special installation options 46 Use RAMDISK for the tempdirectory 46 3. Configuring Metadefender Core 50 3.1. Management Console 50 3.2. -
Think Complexity: Exploring Complexity Science in Python
Think Complexity Version 2.6.2 Think Complexity Version 2.6.2 Allen B. Downey Green Tea Press Needham, Massachusetts Copyright © 2016 Allen B. Downey. Green Tea Press 9 Washburn Ave Needham MA 02492 Permission is granted to copy, distribute, transmit and adapt this work under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License: https://thinkcomplex.com/license. If you are interested in distributing a commercial version of this work, please contact the author. The LATEX source for this book is available from https://github.com/AllenDowney/ThinkComplexity2 iv Contents Preface xi 0.1 Who is this book for?...................... xii 0.2 Changes from the first edition................. xiii 0.3 Using the code.......................... xiii 1 Complexity Science1 1.1 The changing criteria of science................3 1.2 The axes of scientific models..................4 1.3 Different models for different purposes............6 1.4 Complexity engineering.....................7 1.5 Complexity thinking......................8 2 Graphs 11 2.1 What is a graph?........................ 11 2.2 NetworkX............................ 13 2.3 Random graphs......................... 16 2.4 Generating graphs........................ 17 2.5 Connected graphs........................ 18 2.6 Generating ER graphs..................... 20 2.7 Probability of connectivity................... 22 vi CONTENTS 2.8 Analysis of graph algorithms.................. 24 2.9 Exercises............................. 25 3 Small World Graphs 27 3.1 Stanley Milgram......................... 27 3.2 Watts and Strogatz....................... 28 3.3 Ring lattice........................... 30 3.4 WS graphs............................ 32 3.5 Clustering............................ 33 3.6 Shortest path lengths...................... 35 3.7 The WS experiment....................... 36 3.8 What kind of explanation is that?............... 38 3.9 Breadth-First Search..................... -
A Regression Method
Journal of Automatic Chemistry/Journal of Clinical Laboratory Automation, Volume 8, Number (January-March 1986), pages 28-31 Treatment of super oxide dismutase assay by a regression method Ph. Nirde for the solution of systems of non-singular homogenous Centre d'immunologie & de biologie parasitaire, Unit[ mixte INSERM U167, linear equations. The 'MAT INV' matrix statement CNRS 624, Institute Pasteur, BP 245, 59019 Lille Cedex, France causes matrix inversion by the Gauss-Jordan elimination method. A matrix can be inverted in a significantly shorter time than is possible with BASIC programs. Introduction Indeed, whereas other minicomputers store their pro- gram text exactly as it is entered by the programmer, the The superoxide dismutase (SOD, EC 1.15.1.1) is a widely WANG BASIC interpreter converts into one-byte 'text distributed enzyme in all aerobic cells [1 and 2]. It is the atom' each word of the text program. Thus, the atomized principal protective enzyme against oxygen toxicity and lines permit faster program executionnlines are more acts by catalysing the removal of superoxide radical compact and can be more rapidly scanned, for example, (02--) [3 and 4]. The assay of SOD using Xanthine- inverting a 7 x 7 matrix requires 0"20 s. Because no files Xanthine oxidase-Ferricytochrome C was described by are used for this logiciel, this program can be easily McCord and Fridovich in 1969 [5]. Since, this spectro- adapted to BASIC microsoft language. scopic method has been in use for SOD studies in both the medicine and biology. The assay is based on the rate of reduction of ferricyto- Mathematical expressions chrome C measured spectrophotometrically, but this rate of reduction is not proportional to the amount of enzyme Rate of reduction offerricytochrome C: least squares estimation added. -
IJR-1, Mathematics for All ... Syed Samsul Alam
January 31, 2015 [IISRR-International Journal of Research ] MATHEMATICS FOR ALL AND FOREVER Prof. Syed Samsul Alam Former Vice-Chancellor Alaih University, Kolkata, India; Former Professor & Head, Department of Mathematics, IIT Kharagpur; Ch. Md Koya chair Professor, Mahatma Gandhi University, Kottayam, Kerala , Dr. S. N. Alam Assistant Professor, Department of Metallurgical and Materials Engineering, National Institute of Technology Rourkela, Rourkela, India This article briefly summarizes the journey of mathematics. The subject is expanding at a fast rate Abstract and it sometimes makes it essential to look back into the history of this marvelous subject. The pillars of this subject and their contributions have been briefly studied here. Since early civilization, mathematics has helped mankind solve very complicated problems. Mathematics has been a common language which has united mankind. Mathematics has been the heart of our education system right from the school level. Creating interest in this subject and making it friendlier to students’ right from early ages is essential. Understanding the subject as well as its history are both equally important. This article briefly discusses the ancient, the medieval, and the present age of mathematics and some notable mathematicians who belonged to these periods. Mathematics is the abstract study of different areas that include, but not limited to, numbers, 1.Introduction quantity, space, structure, and change. In other words, it is the science of structure, order, and relation that has evolved from elemental practices of counting, measuring, and describing the shapes of objects. Mathematicians seek out patterns and formulate new conjectures. They resolve the truth or falsity of conjectures by mathematical proofs, which are arguments sufficient to convince other mathematicians of their validity. -
Toy BASIC Reference Manual
Toy BASIC Reference Manual Steve Toner Revision 1.0 June 2017 Copyright © 2017 by Stephen G. Toner [email protected] All rights reserved. This book or any portion thereof may not be reproduced or used in any manner whatsoever without the express written permission of the publisher except for the use of brief quotations in a book review or scholarly journal. Conventions The following conventions are used in this document: Literal text (e.g., a keyword or command) is shown in ALL CAPS. Some command or statements fields are shown in angle brackets: <line> is a line number, from 1-9999 <expr> is a numeric expression <progname> is a program name <svar> is a (scalar) variable name from A-Z <avar> is an array variable name from A-Z <var> is either a scalar variable, <var>, or an array reference, <avar>(<expr>) <val> is a numeric literal <string> is a string literal enclosed in quotes (“) <text> is a text string NOT enclosed in quotes Optional Fields Optional parameters are enclosed in square brackets: LIST [<line>] Multiple Valid Parameters If there is more than one acceptable option for a field, the valid options are shown in curly braces: FOOBAR {<string>|<expr>} In this example, you must provide either a <string> or an <expr> with the FOOBAR command or statement. Typefaces THIS TYPEFACE IS USED TO SHOW USER INPUT THIS TYPEFACE IS USED TO SHOW OUTPUT Keyboard Input Pressing the ENTER or RETURN key is shown as: Pressing the Backspace or Delete key is shown as: ← Holding down the Control key while pressing a key is shown as: ctrl-S -
New Thinking About Math Infinity by Alister “Mike Smith” Wilson
New thinking about math infinity by Alister “Mike Smith” Wilson (My understanding about some historical ideas in math infinity and my contributions to the subject) For basic hyperoperation awareness, try to work out 3^^3, 3^^^3, 3^^^^3 to get some intuition about the patterns I’ll be discussing below. Also, if you understand Graham’s number construction that can help as well. However, this paper is mostly philosophical. So far as I am aware I am the first to define Nopt structures. Maybe there are several reasons for this: (1) Recursive structures can be defined by computer programs, functional powers and related fast-growing hierarchies, recurrence relations and transfinite ordinal numbers. (2) There has up to now, been no call for a geometric representation of numbers related to the Ackermann numbers. The idea of Minimal Symbolic Notation and using MSN as a sequential abstract data type, each term derived from previous terms is a new idea. Summarising my work, I can outline some of the new ideas: (1) Mixed hyperoperation numbers form interesting pattern numbers. (2) I described a new method (butdj) for coloring Catalan number trees the butdj coloring method has standard tree-representation and an original block-diagram visualisation method. (3) I gave two, original, complicated formulae for the first couple of non-trivial terms of the well-known standard FGH (fast-growing hierarchy). (4) I gave a new method (CSD) for representing these kinds of complicated formulae and clarified some technical difficulties with the standard FGH with the help of CSD notation. (5) I discovered and described a “substitution paradox” that occurs in natural examples from the FGH, and an appropriate resolution to the paradox. -
Herramientas Para Construir Mundos Vida Artificial I
HERRAMIENTAS PARA CONSTRUIR MUNDOS VIDA ARTIFICIAL I Á E G B s un libro de texto sobre temas que explico habitualmente en las asignaturas Vida Artificial y Computación Evolutiva, de la carrera Ingeniería de Iistemas; compilado de una manera personal, pues lo Eoriento a explicar herramientas conocidas de matemáticas y computación que sirven para crear complejidad, y añado experiencias propias y de mis estudiantes. Las herramientas que se explican en el libro son: Realimentación: al conectar las salidas de un sistema para que afecten a sus propias entradas se producen bucles de realimentación que cambian por completo el comportamiento del sistema. Fractales: son objetos matemáticos de muy alta complejidad aparente, pero cuyo algoritmo subyacente es muy simple. Caos: sistemas dinámicos cuyo algoritmo es determinista y perfectamen- te conocido pero que, a pesar de ello, su comportamiento futuro no se puede predecir. Leyes de potencias: sistemas que producen eventos con una distribución de probabilidad de cola gruesa, donde típicamente un 20% de los eventos contribuyen en un 80% al fenómeno bajo estudio. Estos cuatro conceptos (realimentaciones, fractales, caos y leyes de po- tencia) están fuertemente asociados entre sí, y son los generadores básicos de complejidad. Algoritmos evolutivos: si un sistema alcanza la complejidad suficiente (usando las herramientas anteriores) para ser capaz de sacar copias de sí mismo, entonces es inevitable que también aparezca la evolución. Teoría de juegos: solo se da una introducción suficiente para entender que la cooperación entre individuos puede emerger incluso cuando las inte- racciones entre ellos se dan en términos competitivos. Autómatas celulares: cuando hay una población de individuos similares que cooperan entre sí comunicándose localmente, en- tonces emergen fenómenos a nivel social, que son mucho más complejos todavía, como la capacidad de cómputo universal y la capacidad de autocopia. -
Metadefender Core V4.17.3
MetaDefender Core v4.17.3 © 2020 OPSWAT, Inc. All rights reserved. OPSWAT®, MetadefenderTM and the OPSWAT logo are trademarks of OPSWAT, Inc. All other trademarks, trade names, service marks, service names, and images mentioned and/or used herein belong to their respective owners. Table of Contents About This Guide 13 Key Features of MetaDefender Core 14 1. Quick Start with MetaDefender Core 15 1.1. Installation 15 Operating system invariant initial steps 15 Basic setup 16 1.1.1. Configuration wizard 16 1.2. License Activation 21 1.3. Process Files with MetaDefender Core 21 2. Installing or Upgrading MetaDefender Core 22 2.1. Recommended System Configuration 22 Microsoft Windows Deployments 22 Unix Based Deployments 24 Data Retention 26 Custom Engines 27 Browser Requirements for the Metadefender Core Management Console 27 2.2. Installing MetaDefender 27 Installation 27 Installation notes 27 2.2.1. Installing Metadefender Core using command line 28 2.2.2. Installing Metadefender Core using the Install Wizard 31 2.3. Upgrading MetaDefender Core 31 Upgrading from MetaDefender Core 3.x 31 Upgrading from MetaDefender Core 4.x 31 2.4. MetaDefender Core Licensing 32 2.4.1. Activating Metadefender Licenses 32 2.4.2. Checking Your Metadefender Core License 37 2.5. Performance and Load Estimation 38 What to know before reading the results: Some factors that affect performance 38 How test results are calculated 39 Test Reports 39 Performance Report - Multi-Scanning On Linux 39 Performance Report - Multi-Scanning On Windows 43 2.6. Special installation options 46 Use RAMDISK for the tempdirectory 46 3. -
Creative Computing Magazine Is Published Bi-Monthly by Creative Computing
he #1 magazine of computer applicafa *'are raHSJS? sfife a*«uiH O K» » #-. ^ *&> iiD o «» •— "^ Ul JT © O O Ul oo >- at O- X * 3 •O »- •« ^» ^ *© c * c ir — _j «_> o t^ ^ o am z 6 %' 7 * » • • Consumer Computers Buying Guide a/ Paf/i Analysis Electronic Game Reviews Mail Label Programs Someday all terminals will be smart. 128 Functions-software controlled 82 x 16 or 92 x 22 format-plus graphics 7x12 matrix, upper/lower case letters Printer output port 50 to 38,400 baud-selectable "CHERRY" keyboard CT-82 Intelligent Terminal, assembled and tested $795.00 ppd in Cont. U.S. SOUTHWEST TECHNICAL PRODUCTS CORPORATION 219 W. RHAPSODY SAN ANTONIO, TEXAS 78216 CIRCLE 106 ON READER 3ERVICE CARD Give creative Gontpattng to a fHend for " [W*nr fiwter service - call tell free X * • -540-0445] 800-631-8112 InNJ 201 TYPE OF SUBSCRIPTION BOOKS AND MERCHANDISE Foreign Foreign Term USA Surface Air D Gift Send to me 1 2 issues D $ 15 $ 23 $ 39 24 issues D 28 44 76 Gifts cannot be gift wrapped but a 36 issues D 40 64 112 Lifetime D 300 400 600 card with your name will be sent with each order YOUR NAME AND ADDRESS : Quan Cat Descriptions Price Name Address Cittj State Zip- NAME TO APPEAR ON GIFT CARD* SEND GIFT SUBSCRIPTION TO- Name Address Citvf State. .Zip. PAYMENT INFORMATION a Cash , check or 7M.O. enclosed o Visa/BankAmericard") Card no. Books shipping charge SI 00 USA S2 00 Foreign a Master Charge J Exp. NJ Residents add 5% sales lax DPlease bill me ($100 billing fee will be added) be prepaid- TOTAL (magazines and books) Book, orders from individuals must creative computing creative computing Books. -
The Fantastic Combinations of John Conway's New Solitaire Game "Life" - M
Mathematical Games - The fantastic combinations of John Conway's new solitaire game "life" - M. Gardner - 1970 Suche Home Einstellungen Anmelden Hilfe MATHEMATICAL GAMES The fantastic combinations of John Conway's new solitaire game "life" by Martin Gardner Scientific American 223 (October 1970): 120-123. Most of the work of John Horton Conway, a mathematician at Gonville and Caius College of the University of Cambridge, has been in pure mathematics. For instance, in 1967 he discovered a new group-- some call it "Conway's constellation"--that includes all but two of the then known sporadic groups. (They are called "sporadic" because they fail to fit any classification scheme.) Is is a breakthrough that has had exciting repercussions in both group theory and number theory. It ties in closely with an earlier discovery by John Conway of an extremely dense packing of unit spheres in a space of 24 dimensions where each sphere touches 196,560 others. As Conway has remarked, "There is a lot of room up there." In addition to such serious work Conway also enjoys recreational mathematics. Although he is highly productive in this field, he seldom publishes his discoveries. One exception was his paper on "Mrs. Perkin's Quilt," a dissection problem discussed in "Mathematical Games" for September, 1966. My topic for July, 1967, was sprouts, a topological pencil-and-paper game invented by Conway and M. S. Paterson. Conway has been mentioned here several other times. This month we consider Conway's latest brainchild, a fantastic solitaire pastime he calls "life". Because of its analogies with the rise, fall and alternations of a society of living organisms, it belongs to a growing class of what are called "simulation games"--games that resemble real-life processes. -
Symbiosis Promotes Fitness Improvements in the Game of Life
Symbiosis Promotes Fitness Peter D. Turney* Ronin Institute Improvements in the [email protected] Game of Life Keywords Symbiosis, cooperation, open-ended evolution, Game of Life, Immigration Game, levels of selection Abstract We present a computational simulation of evolving entities that includes symbiosis with shifting levels of selection. Evolution by natural selection shifts from the level of the original entities to the level of the new symbiotic entity. In the simulation, the fitness of an entity is measured by a series of one-on-one competitions in the Immigration Game, a two-player variation of Conwayʼs Game of Life. Mutation, reproduction, and symbiosis are implemented as operations that are external to the Immigration Game. Because these operations are external to the game, we can freely manipulate the operations and observe the effects of the manipulations. The simulation is composed of four layers, each layer building on the previous layer. The first layer implements a simple form of asexual reproduction, the second layer introduces a more sophisticated form of asexual reproduction, the third layer adds sexual reproduction, and the fourth layer adds symbiosis. The experiments show that a small amount of symbiosis, added to the other layers, significantly increases the fitness of the population. We suggest that the model may provide new insights into symbiosis in biological and cultural evolution. 1 Introduction There are two main definitions of symbiosis in biology, (1) symbiosis as any association and (2) symbiosis as persistent mutualism [7]. The first definition allows any kind of persistent contact between different species of organisms to count as symbiosis, even if the contact is pathogenic or parasitic. -
Easychair Preprint a Game of Life on a Pythagorean Tessellation
EasyChair Preprint № 5345 A Game of Life on a Pythagorean Tessellation Soorya Annadurai EasyChair preprints are intended for rapid dissemination of research results and are integrated with the rest of EasyChair. April 18, 2021 A Game of Life on a Pythagorean Tessellation Soorya Annadurai Microsoft R&D Pvt. Ltd. Bangalore, India [email protected] Abstract—Conway’s Game of Life is a zero-player game played 3) Births. Each empty cell adjacent to exactly three neigh- on an infinite square grid, where each cell can be either ”dead” bors is a birth cell. It will become alive in the next or ”alive”. The interesting aspect of this game arises when we generation. observe how each cell interacts with its neighbors over time. There has been much public interest in this game, and several In a cellular automaton of this type, a single cell may do variants have become popular. Research has shown that similar one of four things within a single time step[6]: If it was dead Games of Life can exist on hexagonal, triangular, and other tiled but becomes alive, we say that it is born. If it was alive and grids. Games of Life have also been devised in 3 dimensions. remains alive, we say that it survives. If it was alive and In this work, another Game of Life is proposed that utilizes a Pythagorean tessellation, with a unique set of rules. Several becomes dead, we say that it dies. And if it was dead and interesting life forms in this universe are also illustrated.