Effects of self-selected music and the arousal levelof music on user experience and performance in video games Arthur Abia, Loïc Caroux To cite this version: Arthur Abia, Loïc Caroux. Effects of self-selected music and the arousal level of music on user expe- rience and performance in video games. 20th Congress of the International Ergonomics Association IEA 2018, Aug 2018, Florence, Italy. pp.3-12, 10.1007/978-3-319-96059-3_1. hal-01862435 HAL Id: hal-01862435 https://hal.archives-ouvertes.fr/hal-01862435 Submitted on 27 Aug 2018 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Effects of Self-Selected Music and the Arousal Level of Music on User Experience and Performance in Video Games Arthur Abia and Loïc Caroux [0000-0002-3794-9653] CLLE (University of Toulouse & CNRS), 5 allées Antonio Machado, 31058 Toulouse, France
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[email protected] Abstract. Music is important in video games. It has to be considered more than just an environmental stimulus. However, the role of music in user experience in video games has received little attention in the literature. In particular, there is still a need for investigation of the effects of self-selected music and the arousal level of music on player experience.