Creative Technologies Is a Great Place to Study

Total Page:16

File Type:pdf, Size:1020Kb

Creative Technologies Is a Great Place to Study Map 1 Senate House 2 The Calderwood Bolton Sixth 7 Bolton College Buidling Form College Deane Road 3 Bolton One Why choose to study at 4 Innovation Factory Moor Lane 4 2 3 5 The Chancellor’s College Way Building & Social 4 1 Learning Zone A 6 0 5 6 3 The Chancellor’s Mall 6 7 National Centre 5 for Motorsport Engineering Bolton? Derby Street A6053 School of THE TIMES & SUNDAY TIMES Farnworth GOOD UNIVERSITY Central Park Creative GUIDE 2019 +44 (0)1204 903 903 /UniversityofBolton Welcome to Gas St #UniAsItShouldBe [email protected] @BoltonUni Technologies www.bolton.ac.uk @BoltonUni Cross St 4th Deane Rd, Bolton, BL3 5AB /UniversityofBolton Wellington St Barncroft Rd Queen St A575 Map 1 Senate House 2 The Calderwood Bolton Sixth 7 Bolton College Buidling Form College Deane Road 3 Bolton One Why choose to study at 4 Innovation Factory Moor Lane 4 2 3 5 The Chancellor’s College Way Building & Social 4 1 Learning Zone A 6 0 5 6 3 The Chancellor’s Mall 6 7 National Centre 5 for Motorsport Engineering Bolton? Derby Street A6053 School of THE TIMES & SUNDAY TIMES Farnworth GOOD UNIVERSITY Central Park Creative GUIDE 2019 +44 (0)1204 903 903 /UniversityofBolton Welcome to Gas St #UniAsItShouldBe [email protected] @BoltonUni Technologies www.bolton.ac.uk @BoltonUni Cross St 4th Deane Rd, Bolton, BL3 5AB /UniversityofBolton Wellington St Barncroft Rd Queen St A575 Come It’s simple... and explore in the UK for Teaching We pride ourselves on Quality | The Times & Open Days/Access All Areas our teaching quality The opportunity to research th Sunday Times These provide a great opportunity to discover more 4 and explore anything we can about life at the University of Bolton and how we can help your career ambitions. You’ll get to speak think of, and the freedom to to our passionate lecturers, and hear first-hand from We focus on providing a in the North West for Student work specific to my our students about the wonderful courses we offer. Satisfaction | Complete create Tours of the modern facilities as well as the halls positive student experience st University Guide 2020 chosen career path. of residence, make up the day. At the end of your 1 visit, you will have a better understanding of why we are the right university for you. hidden extras, all www.uob.ac/opendays University education the tools for your Welcome to #UniAsItShouldBe. as it should be course* 0 Lex Walker Student Special Effects Modelmaking for Film & TV We don’t just Great facilities to enhance invest in you! your learning experience *Terms and conditions apply - please see www.uob.ac www.uob.ac The School of Creative Technologies is a great place to study. Every course provides dynamic, vibrant and vocational training for careers in fast-paced creative industries. Our highly experienced staff bring personal experience from their specific fields of expertise, which combines with practical hands-on training in our purpose-built multi-million pound facilities, including @UoBvfx dedicated studio spaces. The university works closely with leading creative businesses, providing work experience, placements and interactions, to give our @sfx_bolton students a competitive edge in their dream career. @Make_up_fx_bolton_university Courses: Computing 3 Special Effects for Film & TV 11 Computing (Cyber Security) 4 Special Effects Modelmaking for Film & TV 12 Computer Networks & Security 5 Special Make-up Effects Software Engineering 6 for Film & TV 13 Games Art 7 Visual Effects & Animation 14 Games Design 8 MA Games Development 15 Games Programming 9 Apprenticeships 16 2 Computing (Cyber Security) Computing Cyber security focuses on protecting Our computing course gives you data and information systems from cyber a grounding in essential computing breaches. Covering how to design secure skills such as programming, computer computer systems, this unique degree networks, database design and modules emphasises secure software development run throughout the course to help you and promotes a deep understanding of the master these important disciplines. structure of computing systems. Course highlights Speak to a lecturer (we are here to help) Course highlights Speak to a lecturer (we are here to help) Throughout the course, you’ll develop technical knowledge Adam Isherwood Computing is a huge field; upon graduation you may become Abdul Razak and applied skills in security defence techniques and counter- Programme Leader a programmer or database administrator but equally you might Programme Leader measures, ready to protect computer systems and electronic find yourself working in cyber security or the Internet of Things. infrastructures from attack. In particular, we’ll focus on helping you [email protected] [email protected] learn to design and develop your own security tools for probing, Dedicated staff team with a wide range of professional 01204 903 075 01204 903 476 analysing and defending computer systems against attack. experience. A dedicated team will cover how to analyse and evaluate security Live briefs are embedded into the assessment of some modules threats and vulnerabilities to information systems. to give a sense of building industry solutions. Award Course Award Course Our strong links with business mean you’ll have the chance to In the latter part of the course you have the opportunity to look work on ‘live briefs’ in your coursework assignments. BSc (Hons) Computing (Cyber Security) at career paths and take optional modules that align with your BSc (Hons) Computing career goal. Develop real-world skills and knowledge to give you a head start Computing (Cyber Security) with in your career. BSc (Hons) BSc (Hons) Computing with Foundation (4 years) Foundation (4 years) 3 For more detailed course information, including UCAS codes and entry requirements visit www.uob.ac/ct For more detailed course information, including UCAS codes and entry requirements visit www.uob.ac/ct 4 % Student93 Satisfaction Computer National Student Survey 2020 Networks & Course highlights Modules are delivered in ways that expose you to the latest techniques and tools that are currently in demand by employers. Security The process of developing complex mission-critical software systems involves requirements determination, software Computer Networks & Security architecture, software construction and rigorous testing. delivers exactly what the title says: The courses have been developed in conjunction with industrial Computer systems, networking partners to emphasise key employability skills such as creative problem solving, team working and communication skills. and security. These are essential Software We teach you multiple programming languages, including Java, elements required to manage and JavaScript, C, Python and Haskell as we believe that there is deliver the computing and networking Engineering more than one way to do it, and the course reflects that. infrastructure demanded by We have established links with both local and international Congratulations! You’re considering a technology businesses to enhance our teaching and develop contemporary industry. career in the world’s most in-demand employable, industry ready graduates. profession. Concerned with the building Course highlights Speak to a lecturer (we are here to help) and maintenance of software systems and Speak to a lecturer (we are here to help) Windows and Linux operating systems underpin much Adam Isherwood other computer-based solutions, software Abdul Razak of what we do with computer systems, both are foundations Programme Leader Programme Leader of modern corporate IT. engineering is a truly global activity and [email protected] in order to help you prepare for this world [email protected] The up-to-date curriculum with its focus on the skills 01204 903 075 needed for the modern workplace makes our graduates the Software Engineering course uses 01204 903 476 valuable additions to any team. This is demonstrated by our realistic industry-based case studies as the excellent track record of graduates gaining employment Award Course Award Course basis for teaching and assessment. We deliver the industry standard Cisco Certified Network Associate (CCNA) curriculum in our networking modules. BEng (Hons) Software Engineering BSc (Hons) Computing Networks & Security We are the first UK university to become a RedHat Software Engineering with Foundation Academy, incorporating RedHat Linux certification training Computing Networks & Security with BEng (Hons) BSc (Hons) (4 years) into our modules. Foundation (4 years) For more detailed course information, including UCAS codes and entry 5 For more detailed course information, including UCAS codes and entry requirements visit www.uob.ac/ct requirements visit www.uob.ac/ct 6 Games Art Develop your artistic talents and Academic Partner % technical knowledge to enter a career Student93 Satisfaction in the exciting games industry. You National Student Survey 2020 will develop characters, environments and props using industry standard Teaching with Substance ZBrush School pipelines, software and tools to ensure you are leaving with a varied portfolio Course highlights Course highlights full of industry-relevant techniques. Our dedicated games studios feature high-specification We emphasise practical work, and many of your assignments hardware including Wacom Cintiqs and industry-standard will result in playable game levels. Our graduates have gone software. Learn the basics of digital art, through character on to work at a wide range of employers, both internationally
Recommended publications
  • Firm Ecologies: Life Science and Video Game Industries in Liverpool
    Firm Ecologies: Life Science and Video Game Industries in Liverpool Thesis submitted in accordance with the requirements of the University of Liverpool for the degree of Doctor in Philosophy by Dane Kevan Anderton. September 2014 1 Abstract This research examines the life science and video games industries in Liverpool. Previous research on agglomerations and cities tends to focus on epicentres or high concentration places such as Silicon Valley or global cities such as London and Tokyo, neglecting the northern post-industrial cities such as Liverpool, Leeds or Newcastle. Equally, many studies tend to focus in on one particular industry, whereas this research examines two key knowledge economy sectors in one place. Petilis (2012) argues that the cluster literature has become overemphasised and lacks analytical ability in the investigation of smaller firms and highly diverse concentrations of activity. An alternative ecological perspective is used in this thesis, which is considered more reflexive and flexible to the composition of the agglomerations seen outside the epicentres of the global economy. Using the heterarchical approach, as outlined by Grabher (2001), this research investigates the emergence and organisation of Liverpool’s life science and video game industries. It reveals the changing composition of the industries in Liverpool and how firms are connected into wider production networks beyond Liverpool. Finally, the research analyses how the two industries are situated in the anatomy of the city. The key findings are generated from a mixed methodology utilizing qualitative semi-structure interviews with owner-managers, industry informants and supporting institutions. Secondary quantitative data has been used gathered from annual reports, company websites, industry association and office for national statistics.
    [Show full text]
  • Geometry Wars 3: Dimensions Available Now
    Geometry Wars 3: Dimensions Available Now Next Chapter in the Award-Winning Geometry Wars™ Franchise is Newest Title Released under the Sierra™ Label SANTA MONICA, Calif.--(BUSINESS WIRE)-- Today marks the newest addition to the Sierra™ library of games with the release of Geometry Wars 3: Dimensions. This frenetic arcade shooter from developer Lucid Games is the latest installment in the Geometry Wars franchise. The new game advances the series to unexplored frontiers, bringing its retro-inspired action and energy to more platforms than ever before with an added twist to its classic gameplay - 3D grids! "Geometry Wars is a part of our DNA," said Craig Howard, Co-founder of Lucid Games. "Several of us here worked on prior games in the series, and we've had ideas kicking around in our heads for where it could go next. Partnering with Sierra to bring those visions to life has been an amazing experience." Geometry Wars 3: Dimensions is an exciting evolution of the fast-paced twin-stick shooter gameplay the Geometry Wars franchise helped define nearly a decade ago. While the game's look should be immediately familiar to hardcore fans, it features new 3D action and gameplay modes, a dedicated single-player campaign with 50 levels and revamped online cooperative and competitive multiplayer. It also adds five unique companion drones, new power-ups, electrifying boss battles and community leaderboards. There are also Classic Arcade modes available for those still hungry for the original Geometry Wars experience. Lucid Games' partnership with the Sierra label has given the developer an opportunity to remain independent, but still be able to create the game they dreamed about.
    [Show full text]
  • Sony Computer Entertainment Inc. Introduces Playstation®4 (Ps4™)
    FOR IMMEDIATE RELEASE SONY COMPUTER ENTERTAINMENT INC. INTRODUCES PLAYSTATION®4 (PS4™) PS4’s Powerful System Architecture, Social Integration and Intelligent Personalization, Combined with PlayStation Network with Cloud Technology, Delivers Breakthrough Gaming Experiences and Completely New Ways to Play New York City, New York, February 20, 2013 –Sony Computer Entertainment Inc. (SCEI) today introduced PlayStation®4 (PS4™), its next generation computer entertainment system that redefines rich and immersive gameplay with powerful graphics and speed, intelligent personalization, deeply integrated social capabilities, and innovative second-screen features. Combined with PlayStation®Network with cloud technology, PS4 offers an expansive gaming ecosystem that is centered on gamers, enabling them to play when, where and how they want. PS4 will be available this holiday season. Gamer Focused, Developer Inspired PS4 was designed from the ground up to ensure that the very best games and the most immersive experiences reach PlayStation gamers. PS4 accomplishes this by enabling the greatest game developers in the world to unlock their creativity and push the boundaries of play through a system that is tuned specifically to their needs. PS4 also fluidly connects players to the larger world of experiences offered by PlayStation, across the console and mobile spaces, and PlayStation® Network (PSN). The PS4 system architecture is distinguished by its high performance and ease of development. PS4 is centered around a powerful custom chip that contains eight x86-64 cores and a state of the art graphics processor. The Graphics Processing Unit (GPU) has been enhanced in a number of ways, principally to allow for easier use of the GPU for general purpose computing (GPGPU) such as physics simulation.
    [Show full text]
  • Annual Review
    annual review 2017 our board Ukie Annual Review 2016/17 contents 02 foreword 04 Noirin Carmody - Chair Harvey Eagle chair’s report Owner and COO Xbox UK Marketing Director Our initiatives Revolution Software Microsoft 06 ceo’s report Ian Livingstone CBE - Vice Chair Miles Jacobson OBE Chairman Studio Director Playmob Sports Interactive 08 a year in westminster and brussels askaboutgames Dave Gould - Treasurer Veronique Lallier askaboutgames.com Snr Director of Sales UK & Export European Managing Director 12 Take 2 Interactive Hi-Rez Studios research and analysis Without house background Simon Barratt Warwick Light 16 Director UK Managing Director and Vice President ukie’s year in numbers Sony Interactive Entertainment Barog Game Labs INSPIRATIONAL COMPUTING 18 Katherine Bidwell Phil Mansell Digital Schoolhouse acting locally thinking globally Co-Founder CEO digitalschoolhouse.org.ukWith house background State of Play Games Jagex 20 ukie’s global trade programme Neil Boyd Andy Payne OBE INSPIRATIONAL COMPUTING European Anti-Piracy Counsel CEO Nintendo Europe AppyNation 22 the digital schoolhouse Shaun Campbell Kirsty Rigden Games London UK Country Manager Operations Director games.london 24 Electronic Arts FuturLab inspiring talent John Clark Ella Romanos 26 Senior Vice President, Commercial Director promoting a positive image Publishing Rocket Lolly Games SEGA Europe Students 27 Rob Cooper Roy Stackhouse making the most of your IP Managing Director Northern Europe and Vice President - UK, Ireland & Benelux Ukie Students Export Territories
    [Show full text]
  • Vgarchive : My Video Game Collection 2021
    VGArchive : My Video Game Collection 2021 Nintendo Entertainment System 8 Eyes USA | L Thinking Rabbit 1988 Adventures in the Magic Kingdom SCN | L Capcom 1990 Astérix FRA | L New Frontier / Bit Managers 1993 Astyanax USA | L Jaleco 1989 Batman – The Video Game EEC | L Sunsoft 1989 The Battle of Olympus NOE | CiB Infinity 1988 Bionic Commando EEC | L Capcom 1988 Blades of Steel SCN | L Konami 1988 Blue Shadow UKV | L Natsume 1990 Bubble Bobble UKV | CiB Taito 1987 Castlevania USA | L Konami 1986 Castlevania II: Simon's Quest EEC | L Konami 1987 Castlevania III: Dracula's Curse FRA | L Konami 1989 Chip 'n Dale – Rescue Rangers NOE | L Capcom 1990 Darkwing Duck NOE | L Capcom 1992 Donkey Kong Classics FRA | L Nintendo 1988 • Donkey Kong (1981) • Donkey Kong Jr. (1982) Double Dragon USA | L Technōs Japan 1988 Double Dragon II: The Revenge USA | L Technōs Japan 1989 Double Dribble EEC | L Konami 1987 Dragon Warrior USA | L Chunsoft 1986 Faxanadu FRA | L Nihon Falcom / Hudson Soft 1987 Final Fantasy III (UNLICENSED REPRODUCTION) USA | CiB Square 1990 The Flintstones: The Rescue of Dino & Hoppy SCN | B Taito 1991 Ghost'n Goblins EEC | L Capcom / Micronics 1986 The Goonies II NOE | L Konami 1987 Gremlins 2: The New Batch – The Video Game ITA | L Sunsoft 1990 High Speed ESP | L Rare 1991 IronSword – Wizards & Warriors II USA | L Zippo Games 1989 Ivan ”Ironman” Stewart's Super Off Road EEC | L Leland / Rare 1990 Journey to Silius EEC | L Sunsoft / Tokai Engineering 1990 Kings of the Beach USA | L EA / Konami 1990 Kirby's Adventure USA | L HAL Laboratory 1993 The Legend of Zelda FRA | L Nintendo 1986 Little Nemo – The Dream Master SCN | L Capcom 1990 Mike Tyson's Punch-Out!! EEC | L Nintendo 1987 Mission: Impossible USA | L Konami 1990 Monster in My Pocket NOE | L Team Murata Keikaku 1992 Ninja Gaiden II: The Dark Sword of Chaos USA | L Tecmo 1990 Rescue: The Embassy Mission EEC | L Infogrames Europe / Kemco 1989 Rygar EEC | L Tecmo 1987 Shadow Warriors FRA | L Tecmo 1988 The Simpsons: Bart vs.
    [Show full text]
  • Effects of Self-Selected Music and the Arousal Level of Music on User Expe- Rience and Performance in Video Games
    Effects of self-selected music and the arousal levelof music on user experience and performance in video games Arthur Abia, Loïc Caroux To cite this version: Arthur Abia, Loïc Caroux. Effects of self-selected music and the arousal level of music on user expe- rience and performance in video games. 20th Congress of the International Ergonomics Association IEA 2018, Aug 2018, Florence, Italy. pp.3-12, 10.1007/978-3-319-96059-3_1. hal-01862435 HAL Id: hal-01862435 https://hal.archives-ouvertes.fr/hal-01862435 Submitted on 27 Aug 2018 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Effects of Self-Selected Music and the Arousal Level of Music on User Experience and Performance in Video Games Arthur Abia and Loïc Caroux [0000-0002-3794-9653] CLLE (University of Toulouse & CNRS), 5 allées Antonio Machado, 31058 Toulouse, France [email protected] ; [email protected] Abstract. Music is important in video games. It has to be considered more than just an environmental stimulus. However, the role of music in user experience in video games has received little attention in the literature. In particular, there is still a need for investigation of the effects of self-selected music and the arousal level of music on player experience.
    [Show full text]
  • 24 Adventure Island Age of Booty Alan Wake Alice In
    24 24 – The Game PS2 | PAL | CiB SCE Studio Cambridge 2006 ADVENTURE ISLAND Super Adventure Island SNES | NOE | L Hudson Soft 1992 AGE OF BOOTY Age of Booty PS3 | DIGI | PSN Certain Affinity 2008 ALAN WAKE Alan Wake [Limited Collector's Edition] Xbox 360 | PAL | CiB Remedy Entertainment 2010 Alan Wake's American Nightmare Xbox 360 | DIGI | XBLA Remedy Entertainment 2012 ALICE IN WONDERLAND American McGee's Alice PS3 | DIGI | PSN Spicy Horse International 2011 Alice: Madness Returns PS3 | DIGI | PSN Spicy Horse International 2011 ALIEN Alien: Isolation [Ripley Edition] PS4 | R2 | CiB The Creative Assembly 2014 ALONE IN THE DARK Alone in the Dark: Inferno PS3 | R2 | CiB Eden Games / Artefacts Studio / Krysalide / ... 2008 AMNESIA ++ Amnesia ++ Amnesia: The Dark Descent PC | DIGI | Steam Frictional Games 2010 ++ Compilations ++ Amnesia Collection PS4 | DIGI | PSN Frictional Games / BlitWorks 2016 • Amnesia: The Dark Descent (2010) • Amnesia: A Machine for Pigs (2013) ANGRY BIRDS Angry Birds Trilogy PS3 | DIGI | PSN Rovio Entertainment / Housemarque 2012 • Angry Birds (2009) • Angry Birds: Seasons (2010) • Angry Birds: Rio (2011) ANGRY VIDEO GAME NERD The Angry Video Game Nerd Adventures Wii U | DIGI | Nintendo eShop FreakZone Games / MP2 Games 2015 ANIMAL CROSSING Animal Crossing: New Horizons NSW | UK4 | CiB Nintendo 2020 ARCADE CLASSICS: CAPCOM Capcom Arcade Cabinet PS3 | DIGI | PSN Capcom / M2 / Gotch 2013 • Black Tiger (1987) • DOWNLOADABLE GAMES: • 1942 (1984) • 1943: The Battle of Midway (1987) • Avengers (1987) • Commando (1985) •
    [Show full text]
  • Sony Presenta La Esperada Playstation 5 Y Anuncia Más De 20 Juegos
    Sony presenta la esperada PlayStation 5 y anuncia más de 20 juegos La consola contará con dos versiones: un modelo estándar con una unidad de Blu-ray Disc Ultra HD y un modelo digital sin unidad de disco. Sony revelará los precios, así como otros detalles de PlayStation 5, más adelante. Innovación y creatividad se unen a finales de este año con el anuncio por parte Sony Interactive Entertainment (SIE) de nuevos detalles sobre PlayStation®5 (PS5™), incluido el diseño de la consola de próxima generación y una amplia colección de nuevos juegos para la plataforma. En unevento retransmitido en directo para millones de aficionados a los videojuegos, SIE ha revelado en primicia el hardware de PS5™, con su atrevido diseño en dos tonos que rompe radicalmente con lo visto hasta ahora en consolas PlayStation®. PS5™ se lanzará al mercado en dos versiones: un modelo estándar con una unidad de Blu-ray Disc Ultra HD y un modelo digital sin unidad de disco que ofrecerá a los jugadores una capacidad de elección sin precedentes desde el mismo día de salida. La retransmisión en directo de hoy también ha ofrecido a los fans un adelanto de las novedades que definirán la próxima generación de los videojuegos en PlayStation®5. Los más de 20 títulos presentados, muchos de ellos exclusivos para PS5™, ilustran cómo los principales desarrolladores del mundo han exprimido todo el potencial delhardware para ofrecer a los jugadores experiencias mejoradas que les sumerjan de lleno en extraordinarios mundos de juego nunca vistos. En palabras de Jim Ryan, presidente y CEO de SIE: ‘PlayStation 5 marca un considerable salto generacional con el que queremos ofrecer experiencias de juego verdaderamente transformadoras que redefinan nuestras expectativas sobre cómo deberían ser los juegos.
    [Show full text]
  • Creative England CE50 2017
    CE50 – 2017 Hello. We’re Creative England. Contents Foreword by Caroline Norbury MBE 3 Where are the 50? A Regional Map 4 Future Leaders Judges 6 A message from Barclays 7 The 2017 CE50 8 2 — CE50 by Design Instruct Studio Foreword Caroline Norbury MBE Creative England Chief Executive We publish the CE50 2017 report at a pivotal As the UK reasserts itself on the world stage, moment; a time of self-reflection for the UK the creative industries will be an increasingly as we re-imagine our relationship with the rest important tool for accessing and trading with of the world. One thing is certain – whatever our new and exciting markets; building on the already future holds – our creative industries will be crucial impressive £19.8bn that the sector currently makes to making that future a success. in exports. But beside the economic value they generate, the creative industries have a fundamental The creative industries have been the UK’s success role in reflecting and shaping how we see ourselves story for some time and the most recent figures as a nation, particularly through this period reveal the sector is showing little sign of slowing; of change. And they shape the perspective of the bringing in £87bn to the UK economy, a 13% rise UK and how we are viewed around the world. since last year’s CE50. As the UK moves into a new era, we are confident Of course, central to this success is creativity. that the UK’s creative talent and creative businesses Creativity is one of the UK’s greatest strengths will sit at its heart.
    [Show full text]
  • Game Developer
    GAME GAME DEVELOPER MAGAZINE THE MONEY ISSUE 2013 INSIDE: 12TH ANNUAL SALARY SURVEY APRIL 2013 APRIL 2013 VOLUME 20 NUMBER 04 THE LEADING GAME INDUSTRY MAGAZINE VOLUME VOLUME 20 NUMBER 04 XCOM: ENEMY UNKNOWN POSTMORTEM + CROWDFUNDING: ONE YEAR LATER ////////// GAME GAME DEVELOPER MAGAZINE THE MONEY ISSUE 2013 INSIDE: 12TH ANNUAL SALARY SURVEY APRIL 2013 APRIL 2013 VOLUME 20 NUMBER 04 THE LEADING GAME INDUSTRY MAGAZINE VOLUME VOLUME 20 NUMBER 04 XCOM: ENEMY UNKNOWN POSTMORTEM + CROWDFUNDING: ONE YEAR LATER ////////// MAKE GREAT GAMES Developers, build HTML5 games for the regulated gaming industry using our: Certified RNG & game engines HTML5 Game Development Kit (GDK) Session handling (resume play) Cloud content delivery network Multi-currency handling Multilingual library & tokens Territorial rights management Single licensing and distribution agreement Drive your success by promoting your games to players and operators on Odobo Play. Apply today. THERE’S NOTHING VIRTUAL ABOUT THE OPPORTUNITY I N R E A L- MON E Y GAMBLING. www.odobo.com/developers EARN $100+ PER PLAYER Real-money online gambling is already a regulated $35bn industry outside the US. The US market is quickly emerging. With Odobo, developers can produce games for the leading licensed online casino operators worldwide. Odobo looks after distribution, monetization and compliance. As an Odobo developer, you can earn substantial royalties from the play of your games offered to existing vast player bases. Earn an additional 30% of the lifetime value across all gaming activity when you drive new players via Odobo Play. The combination of immediate royalty income and affiliate commission earns Odobo developers the highest ARPUs in the games industry.
    [Show full text]
  • List of Third Party Game Developers and Publishers
    List of Third Party Game Developers and Publishers As of February 20th, 2013 (in alphabetical order of developer/publisher) <JAPAN> ACQUIRE Corp. KADOKAWA SHOTEN CO., LTD. ARC SYSTEM WORKS CO.,LTD. Konami Digital Entertainment Co., Ltd. ARTDINK CORPORATION LEVEL-5 Inc. ASCII MEDIA WORKS Inc. MAGES. Inc. Bethesda Softworks, LLC MarvelousAQL Inc. CAPCOM NAMCO BANDAI Games Inc. Chara-Ani Corporation NAMCO BANDAI Studios Inc. CRAFTS & MEISTER CO.,LTD. NIHON FALCOM CORPORATION CyberConnect2 Co.,Ltd. Nippon Ichi Software, Inc. D3 PUBLISHER Inc. O-TWO inc. (peakvox) Dimps Corporation PlatinumGames Inc. Electronic Arts Inc. SEGA Corporation FromSoftware, Inc. SPIKE CHUNSOFT Co.,Ltd. GANBARION Co., Ltd. SQUARE ENIX Co., Ltd. Genki Co., Ltd. SystemSoft Alpha Corp. Granzella Inc. TECMO KOEI GAMES Co.,Ltd. GRASSHOPPER MANUFACTURE INC. TOSE CO., LTD. GungHo Online Entertainment, Inc. tri-Ace Inc. GUST CO.,LTD. Ubisoft Entertainment IDEA FACTORY Co., Ltd. WILL CO., LTD IMAGEEPOCH INC. XING Inc. Index Corp.(ATLUS) YUKE'S Co.,Ltd. KADOKAWA GAMES,LTD. 45 companies in total <ASIA> BLUESIDE Inc. Ratloop Asia Pte Ltd Red Hare Studios XPEC Entertainment Inc. 4 companies in total <NORTH AMERICA> 17-Bit JETPACK Interactive Entertainment Ltd. 5th Cell Media LLC Klei Entertainment Inc. Activision Publishing, Inc. Lab Zero, Inc Armature Studios LucasArts, a Lucasfilm Ltd. company Behaviour Interactive Metanet Software Inc Bethesda Softworks, LLC Minority Media Iinc. Blind Squirrel Games® Nicalis, Inc Certain Affinity, Inc. Panic Button, LLC Darkside Game Studios, Inc. Psyonix Studios, Inc. Devolver Digital Slant Six Games ©Disney Sony Online Entertainment LLC Double Fine Productions, Inc. Spark Unlimited Double Helix Games Spry Fox LLC DrinkBox Studios Inc.
    [Show full text]
  • Consolas De Pr´Oximageneraci´On(PS5 Y Xbox Series) Junto Con La Compu- Tadora Tradicional Que Poseen Tarjetas Gr´Aficas(Nvidia) Para Ejecutar Videojuegos
    Nvidia vs PS5 vs Xbox Series X* Sergio Elizalde 1 Universidad Cat´olica\Nuestra Se~norade la Asunci´on" 2 [email protected] Resumen El siguiente documento presenta una comparativa entre las consolas de pr´oximageneraci´on(PS5 y Xbox Series) junto con la compu- tadora tradicional que poseen tarjetas gr´aficas(Nvidia) para ejecutar videojuegos. Keywords: Nvidia · PlayStation 5 · Xbox Series X · Ray Tracing * Trabajo Pr´acticode Investigaci´onTAI 2. 2 Sergio Elizalde 1. Introducci´on La inminente salida de las consolas \next-gen"por parte de Sony con la Plays- tation 5 y Microsoft, con la Xbox Series X, marcar´anel futuro de los videojuegos en los a~nosvenideros, afectando tanto a jugadores como desarrolladores de esta industria. Estas consolas incorporan nuevas tecnolog´ıaspara ofrecer una expe- riencia de juego m´asrealista y poder estar a la altura de las exigencias de los jugadores alrededor del mundo. Por otra parte, en el mundo de la PC, Nvidia es l´ıder del mercado de tarjetas gr´aficas,apostando por tecnolog´ıasnuevas y marcando pautas en lo que respecta al apartado gr´aficoen los videojuegos, siendo ´esta pionera en la implementaci´on en tiempo real del \Ray Tracing", con lo que la PC se convierte en una opci´on v´alidaal momento de buscar una plataforma para jugar frente a las consolas de ´ultimageneraci´on. En este documento se aborda las prestaciones tecnol´ogicasque ofrecen las consolas y la PC en el ´ambito de los videojuegos, sus caracter´ısticase innovacio- nes, para tener una idea de la tendencia que tendr´ala industria de videojuegos en los a~nossiguientes.
    [Show full text]