Analyses of the Monkey King: Hero Is Back and Nezha: I Am the Destiny
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The History of Chinese Animation I
The History of Chinese Animation China has been one of the first countries to develop its own aesthetic for dynamic images and to create animation films with distinctive characteris- tics. In recent years, however, and subject to the influence of Western and Japanese animation, the Chinese animation industry has experienced sev- eral new stages of development, prompting the question as to where anima- tion in China is heading in the future. This book describes the history, present and future of China’s anima- tion industry. The author divides the business’s 95-year history into six periods and analyses each of these from a historical, aesthetic, and artistic perspective. In addition, the book focuses on representative works, themes, directions, artistic styles, techniques, industrial development, government support policies, business models, the nurturing of education and talent, broadcasting systems, and animation. Scholars and students who are interested in the history of Chinese ani- mation will benefit from this book and it will appeal additionally to readers interested in Chinese film studies. Sun Lijun, Professor, Vice President of Beijing Film Academy and Presi- dent of China Animation Institute of BFA. He was appointed as the Vice President of BFA in 2012. Sun Lijun is one of the experts who receive State Council special allowance. He has directed several animated feature films, such as The Little Solider, Happy Running, Legend of a Rabbit, and Harvest, among others. Since 2005 his animated feature films have been screened internationally, including at the Berlin International Film Festival, Annecy Film Festival, Ukraine International Film Festival, Seoul International Film Festival, and more. -
The Significance of Anime As a Novel Animation Form, Referencing Selected Works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii
The significance of anime as a novel animation form, referencing selected works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii Ywain Tomos submitted for the degree of Doctor of Philosophy Aberystwyth University Department of Theatre, Film and Television Studies, September 2013 DECLARATION This work has not previously been accepted in substance for any degree and is not being concurrently submitted in candidature for any degree. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 1 This dissertation is the result of my own independent work/investigation, except where otherwise stated. Other sources are acknowledged explicit references. A bibliography is appended. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 2 I hereby give consent for my dissertation, if accepted, to be available for photocopying and for inter-library loan, and for the title and summary to be made available to outside organisations. Signed………………………………………………………(candidate) Date …………………………………………………. 2 Acknowledgements I would to take this opportunity to sincerely thank my supervisors, Elin Haf Gruffydd Jones and Dr Dafydd Sills-Jones for all their help and support during this research study. Thanks are also due to my colleagues in the Department of Theatre, Film and Television Studies, Aberystwyth University for their friendship during my time at Aberystwyth. I would also like to thank Prof Josephine Berndt and Dr Sheuo Gan, Kyoto Seiko University, Kyoto for their valuable insights during my visit in 2011. In addition, I would like to express my thanks to the Coleg Cenedlaethol for the scholarship and the opportunity to develop research skills in the Welsh language. Finally I would like to thank my wife Tomoko for her support, patience and tolerance over the last four years – diolch o’r galon Tomoko, ありがとう 智子. -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
NE ZHA: a Remodeling Strategy of the Oriental Mythological Prototype
2019 International Conference on Art Design, Music and Culture (ADMC 2019) NE ZHA: A Remodeling Strategy of the Oriental Mythological Prototype Zheng Jinyan School of digital creation and animation, Shenzhen Polytechnic, Shenzhen, Guangdong, China Keywords: Oriental mythology, Prototype shaping, Animation works, Reshaping strategy. Abstract: Oriental traditional myths usually contain the archetypes that people yearn for. These archetypes represent part of the emotional expression that people pursue in their hearts. Many wonderful films began to attract more audiences with the increasing of domestic mythological films. But in this process, the prototype of myth is not perfect. Therefore, this paper takes the typical oriental mythological prototype film “Ne Zha: I am the destiny “ as an example and analyses the connotation of the prototype on the basis of analyzing the plot of the film. Finally it puts forward specific strategies for remodeling the Oriental mythological prototype with a view to providing supplementary material for the current analysis of the mythological film. 1. Research Background 1.1 Literature review In the Chinese cultural circle, characters are the earliest used cultural symbols, but because of various factors, mythology has not occupied an important position in historical documents. Many ancient myths with humanistic attributes are lost, concealed or recorded (Gan Z. L, 2012). Nevertheless, according to the literature of later generations, there are still plenty of information about the sun, moon, stars and figures. The emergence of mythology is related to human desire to conquer natural forces, but it is an unconscious product of human beings. Its metaphorical and symbolic nature is more closely related to words (Chen Z. -
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Advances in Social Science, Education and Humanities Research, volume 284 2nd International Conference on Art Studies: Science, Experience, Education (ICASSEE 2018) Research on the Aesthetics of Current Chinese Three- dimensional Animation Based on Engine Animation Yiran Fan Yidong Liu School of Digital Media School of Digital Media Chongqing College of Electronic Engineering Chongqing College of Electronic Engineering Chongqing, China Chongqing, China Abstract—Because “mechanical cinema" has affinity with Kite [3], an animated short film calculated by EPIC's Unreal 4 three-dimensional animated movie, it should be called "engine in 2015, Adam [4], an animated short film based on Unity3D animation". As a result, the game engines itself pursuits of the game engine calculation in 2016, or the high-fidelity real-time realistic and lifelike technology become as the transcript of the digital role ‘Siren’ that makes a stage pose at GDC in 2018 Chinese "engine animation" producers. In the context of post- produced by Chinese actress Jiang Bingjie’s image, the modernity, the imitation of ending up being a "symbol" neglects technology of "engine animation" are recognized in the above the presence of historical culture, which makes "engine three examples. The fascination with the display effect under animation" and Chinese animated films become the replicas of the standard of digital technology, which leads the world, symbol consumption. A large number of person with basic influences the aesthetic concept of Chinese three-dimensional technical ability have been cultivated because of the pursuit of animators. transcript, but we cannot blindly fall into such technological competition, and ignore the presence of historical culture and the audience’s imagination of the animated films. -
Application of Performance Motion Capture Technology in Film and Television Performance Animation
Proceedings of the 2nd International Symposium on Computer, Communication, Control and Automation (ISCCCA-13) Application of Performance Motion Capture Technology in Film and Television Performance Animation ZHANG Manyu Dept. Animation of Art, Tianjin Academy of Fine Arts Tianjin , CHINA E-mail: [email protected] Abstract—In today’s animation films, virtual character tissue simulation technique” for the first time, so that acting animation is a research field developing rapidly in computer skills of actors can be delivered to viewers maximally. graphics, and motion capture is the most significant What’s more, people realize that “motion capture component, which has brought about revolutionary change for technology” shall be called as “performance capture 3D animation production technology. It makes that animation technology” increasingly. Orangutan Caesar presented in producers are able to drive animation image models directly with the use of actors’ performance actions and expressions, Rise of the Apes through “motion capture” technology is which has simplified animation manufacturing operation very classical. Various complicated and subtle expressions greatly and enhanced quality for animation production. and body languages of Caesar’s not vanished bestiality and initially emerged human nature have been presented Keywords- film and television films, motion capture, naturally and freshly in the film, which has achieved the technology excellent realm of mixing the false with the genuine. When Caesar stands in front of Doctor Will in equal gesture, its I. INTRODUCTION independence and arbitrariness in its expression with dignity With the development of modern computer technology, of orangutan has undoubtedly let viewers understand computer animation technology has developed rapidly. -
Animating Race the Production and Ascription of Asian-Ness in the Animation of Avatar: the Last Airbender and the Legend of Korra
Animating Race The Production and Ascription of Asian-ness in the Animation of Avatar: The Last Airbender and The Legend of Korra Francis M. Agnoli Submitted for the degree of Doctor of Philosophy (PhD) University of East Anglia School of Art, Media and American Studies April 2020 This copy of the thesis has been supplied on condition that anyone who consults it is understood to recognise that its copyright rests with the author and that use of any information derived there from must be in accordance with current UK Copyright Law. In addition, any quotation or extract must include full attribution. 2 Abstract How and by what means is race ascribed to an animated body? My thesis addresses this question by reconstructing the production narratives around the Nickelodeon television series Avatar: The Last Airbender (2005-08) and its sequel The Legend of Korra (2012-14). Through original and preexisting interviews, I determine how the ascription of race occurs at every stage of production. To do so, I triangulate theories related to race as a social construct, using a definition composed by sociologists Matthew Desmond and Mustafa Emirbayer; re-presentations of the body in animation, drawing upon art historian Nicholas Mirzoeff’s concept of the bodyscape; and the cinematic voice as described by film scholars Rick Altman, Mary Ann Doane, Michel Chion, and Gianluca Sergi. Even production processes not directly related to character design, animation, or performance contribute to the ascription of race. Therefore, this thesis also references writings on culture, such as those on cultural appropriation, cultural flow/traffic, and transculturation; fantasy, an impulse to break away from mimesis; and realist animation conventions, which relates to Paul Wells’ concept of hyper-realism. -
The Dictionary of Chinese Deities
THE DICTIONARY OF CHINESE DEITIES HAROLD LIU For everyone who love Chinese myth A Amitabha Amitabha is is a celestial buddha described in the scriptures of the Mahayana school of Buddhism. Amitabha is the principal buddha in the Pure Land sect, a branch of Buddhism practiced mainly in East Asia. An Qisheng An immortal who had live 1.000 year at he time of Qin ShiHuang. According to the Liexian Zhuan, Qin Shi Huang spoke with him for three entire days (including nights), and offered Anqi jade and gold. He later sent an expedition under Xu Fu to find him and his highly sought elixir of life. Ao Guang The dragon king of East sea. He is the leader of four dragon king. His son Ao Bing killed by Nezha, when his other two son was also incapitated by Eight Immortals. Ao Run The dragon king of West Sea. His crown prine named Mo Ang and help Sun Wukong several times in journey to the West story.His 3th son follow monk XuanZhang as hisdragon horse during Xuan Zhang's journey to the West. Ao Qin The dragon king of South sea AoShun The dragon King of North sea. Azzure dragon (Qing Long) One of four mythical animal in China, he reincanated many times as warrior such as Shan Xiongxin and Yom Kaesomun, amighty general from Korea who foiled Chinese invasion. It eleemnt is wood B Bai He Tongzhu (white crane boy) Young deity disciple of Nanji Xianweng (god of longevity), he act as messenger in heaven Bai Mudan (White peony) Godess of temptress Famous prostitute who sucesfully tempt immortal Lu Dongbin to sleep with her and absorb his yang essence. -
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Advances in Social Science, Education and Humanities Research, volume 289 5th International Conference on Education, Language, Art and Inter-cultural Communication (ICELAIC 2018) Primary Exploration on the Differentiation of the Animation Industry Models of China, Japan and America in the Context of the Two-dimensional Culture Peng Sun Dalian University of Science and Technology Dalian, China Abstract—In recent years, the term "two-dimensional much different in the level of technology, but its gap in the culture" has been mentioned by more and more people around operation of the animation industry with Japan and the the world. The two-dimensional culture has gradually United States is huge. The Chinese animation industry needs penetrated into our daily lives. People often confuse the two- a mature commercial operation model to support it. dimension with ACGN, but the two-dimensional culture is essentially different from the two-dimension and ACGN. In the context of the two-dimensional culture, the animation-related II. PRELIMINARY STUDY ON TWO-DIMENSION AND industries of various countries are exploring their own ACGN development models. The Japanese model relies on screening The two-dimension is derived from the Japanese "にじげ out the popular anime works for commercial operations. The ん". It has two meanings. On the one hand, it refers to the American model relies on the investment of time and money by virtual two-dimensional space. On the other hand, among several big anime giants. As an emerging economy, the Chinese Japanese animation enthusiasts, it refers to characters in model is to use the Japanese business model or the American works such as animations and games. -
Research on Digital Art Design Mode in China Based on 3D Animation Design Analysis
2018 International Conference on Culture, Literature, Arts & Humanities (ICCLAH 2018) Research on Digital Art Design Mode in China Based on 3D Animation Design Analysis Yidong Liu*, Yiran Fan School of Digital Media, Chongqing College of Electronic Engineering, Chongqing 401331, China *Corresponding Author email: [email protected] Keywords: 3D animation; digital art; design pattern Abstract: Through in-depth observation and quantitative analysis of China's digital art, combined with the current development of computer graphics hardware and 3D animation technology, this paper carries out the research of 3D animation art technology based on programmable graphics hardware. The use of 3D animation technology to produce digital art, explores new technologies to achieve traditional animation methods, produce digital art, not only improve efficiency, but also make the animation of the performance space expand to three-dimensional space. With the help of 3D animation technology, digital art will keep pace with the times and present its own distinctive characteristics. Under the influence of 3D animation technology, digital art has undergone a new development. Combining traditional animation art with 3D animation technology, it has not only formed a new form of animation art expression, but also expanded a new field of creation for animation art. Corresponding to the aesthetics and market requirements of the digital age, it extracts the means and methods that combine the cultural essence of traditional digital art and the aesthetic characteristics of film and television with modern high technology, and finally form a new production mode such as the basic technology and creation program of 3D digital art. 1. Introduction In 1995, Disney Film Company and Pixar Animation Studio jointly launched the first 3D animation film Toy Story. -
CCTV Animaton (Pdf Download)
精品动画片推荐 Chinese Culture ——美猴王—— Monkey King is derived from the Chinese classical novel – The Journey to the West, and the Monkey King major figures including Monkey King, Six Ear Monkey, Jade Rabbit, Ginseng Fruit, Old Monkey 22min X 52episodes King and Old White Deer (Nine Soul Saint). Long ago, there was a monkey-shaped stone with superior spirituality. After adopting the essence of the nature, a monkey bursts out of the stone and starts his legendary life. He once joins local monkey family, and later learns Kongfu and magic power in Daoist Mountain. The Old White Deer (Nine Soul Saint), who dreams of ruling the universe, releases his powerful but evil soul by capitalizing on the desire of Six Ear Monkey, who used to be Monkey King’s friend, to be the king of monkeys. However, the Old White Deer is finally defeated by Monkey King and his faithful companions. The Monkey King finally saves his friend Six Ear Monkey and becomes the king of the Huaguo Mountain. ——哪吒传奇—— Story: The Legend of Nezha It is an old folktale in China. Nezha was born out of a fleshy ball with Herculean power, who was 22minutes×52 episodes selected by goddess Nuwa to embody justice, fighting with the evil power in the earth. Goddess Shiji, representing the evil power, was trying to acquire the energy from Nezha. When got failed every time, she intended to kill Nezha. With the help of Nuwa and friends, Nezha fought fiercely with Shiji. Experiencing numerous difficulties and hardships, he had grown from a naïve naughty boy to a little hero. -
The Investiture of the Gods, Feng Shen Yanyi
Investiture of the Gods or Feng Shen Yanyi by Xu Zhonglin The Investiture of the Gods also called The Creation of the Gods, or simply by its native name Feng Shen Yanyi, meaning “Inauguration of Doctrines Dramatized by the Gods,” is an ancient masterpiece. Published around the 16th-century, it has been claimed a “novel” merging mythology, folklore and history. As to its key thematics, Investiture of the Gods features a work that mostly personifies myths that narrate the Cosmogony of the World according to the space-time established by the Chinese mythology. Editor 2 Contents 1 Illustration The Investiture Great Wall-Corridor Chapter 1 King Zhou and Goddess Nu Wa Chapter 2 The Rebellion of Su Hu Chapter 3 Daji enters the Palace Chapter 4 The Fox Sprite murders Daji Chapter 5 Cloud Dweller presents a Pine Wood Sword Chapter 6 The Burning Pillar Torture Chapter 7 Fei Zhong plots to depose the Queen Chapter 8 Princes take Flight Chapter 9 The Prime Minister's Resolve Chapter 10 The Discovery of Thunder-quaker Chapter 11 The III Fortunes of the Grand Dukes Chapter 12 The Birth of Nezha Chapter 13 Combat between two Fairies Chapter 14 Reincarnation with Lotus Flowers Chapter 15 Jiang Ziya leaves Mount Kunlun Chapter 16 Burning the Jade Lute Specter Chapter 17 The Serpent Pit Chapter 18 Flight from Morning Song Chapter 19 Gifts to the King Chapter 20 San Yisheng bribes the corrupt Courtiers Chapter 21 Flight through the Five Passes 1. The text, though partly abridged, amounts the supposedly original one hundred chapters.