Semantics of Immersive Web Through Its Architectural Structure and Graphic Primitives
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Scene Graph Adapter
Scene Graph Adapter: An efficient Architecture to Improve Interoperability between 3D Formats and 3D Application Engines Rozenn Bouville Berthelot, Jérôme Royan, Thierry Duval, Bruno Arnaldi To cite this version: Rozenn Bouville Berthelot, Jérôme Royan, Thierry Duval, Bruno Arnaldi. Scene Graph Adapter: An efficient Architecture to Improve Interoperability between 3D Formats and 3D Application Engines. Web3D 2011 (16th International Conference on 3D Web technology), Jun 2011, Paris, France. pp.21- 30. inria-00586161 HAL Id: inria-00586161 https://hal.inria.fr/inria-00586161 Submitted on 6 Apr 2014 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Scene Graph Adapter: An efficient Architecture to Improve Interoperability between 3D Formats and 3D Applications Engines Rozenn Bouville Berthelot∗ Jérôme Royan† Thierry Duval‡ Bruno Arnaldi§ Orange Labs and IRISA, Rennes, France Orange Labs France IRISA, Rennes, France IRISA, Rennes, France Figure 1: Our architecture allows the loading of any 3D graphics format simultaneously in any available rendering engine. The scene graph adapter is an interface that adapts a scene graph (SG) of a given format into a renderer scene graph and which also allows the rendering part to request this scene graph. -
Visualisation and Generalisation of 3D City Models
Visualisation and Generalisation of 3D City Models Bo Mao August 2010 TRITA SoM 2010-08 ISSN 1653-6126 ISRN KTH/SoM/-10/08/-SE ISBN 978-91-7415-715-4 © Bo Mao 2010 Licentiate Thesis Geoinformatics Division Department of Urban Planning and Environment Royal Institute of Technology (KTH) SE-100 44 STOCKHOLM, Sweden ii Abstract 3D city models have been widely used in different applications such as urban planning, traffic control, disaster management etc. Effective visualisation of 3D city models in various scales is one of the pivotal techniques to implement these applications. In this thesis, a framework is proposed to visualise the 3D city models both online and offline using City Geography Makeup Language (CityGML) and Extensible 3D (X3D) to represent and present the models. Then, generalisation methods are studied and tailored to create 3D city scenes in multi- scale dynamically. Finally, the quality of generalised 3D city models is evaluated by measuring the visual similarity from the original models. In the proposed visualisation framework, 3D city models are stored in CityGML format which supports both geometric and semantic information. These CityGML files are parsed to create 3D scenes and be visualised with existing 3D standard. Because the input and output in the framework are all standardised, it is possible to integrate city models from different sources and visualise them through the different viewers. Considering the complexity of the city objects, generalisation methods are studied to simplify the city models and increase the visualisation efficiency. In this thesis, the aggregation and typification methods are improved to simplify the 3D city models. -
Symantec Web Security Service Policy Guide
Web Security Service Policy Guide Version 6.10.4.1/OCT.12.2018 Symantec Web Security Service/Page 2 Policy Guide/Page 3 Copyrights Copyright © 2018 Symantec Corp. All rights reserved. Symantec, the Symantec Logo, the Checkmark Logo, Blue Coat, and the Blue Coat logo are trademarks or registered trademarks of Symantec Corp. or its affiliates in the U.S. and other coun- tries. Other names may be trademarks of their respective owners. This document is provided for informational purposes only and is not intended as advertising. All warranties relating to the information in this document, either express or implied, are disclaimed to the maximum extent allowed by law. The information in this document is subject to change without notice. THE DOCUMENTATION IS PROVIDED "AS IS" AND ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE DISCLAIMED, EXCEPT TO THE EXTENT THAT SUCH DISCLAIMERS ARE HELD TO BE LEGALLY INVALID. SYMANTEC CORPORATION SHALL NOT BE LIABLE FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES IN CONNECTION WITH THE FURNISHING, PERFORMANCE, OR USE OF THIS DOCUMENTATION. THE INFORMATION CONTAINED IN THIS DOCUMENTATION IS SUBJECT TO CHANGE WITHOUT NOTICE. Symantec Corporation 350 Ellis Street Mountain View, CA 94043 www.symantec.com Policy Guide/Page 4 Symantec Web Security Service Policy Guide The Symantec Web Security Service solutions provide real-time protection against web-borne threats. As a cloud-based product, the Web Security Service leverages Symantec's proven security technology as well as the WebPulse™ cloud com- munity of over 75 million users. -
Apps Vs. Open Web: the Battle of the Decade
Apps vs. Open Web: The Battle of the Decade Tommi Mikkonen Antero Taivalsaari Department of Software Systems Advanced Development & Technology Tampere University of Technology Nokia Corporation Tampere, Finland Tampere, Finland [email protected] [email protected] Abstract—Today, both desktop and mobile software systems In this paper, we anticipate that in the 2010’s we will are usually built to leverage resources available on the World witness a major battle between two types of technologies: (1) Wide Web. However, in recent years desktop and mobile native web apps and (2) Open Web applications that run in a software have evolved in different directions. On desktop web browser or some other standards-compliant web runtime computers, the most popular application for accessing content environment. The former approach implies the use of binary and applications on the Web is the web browser. In mobile software and traditional software engineering practices, devices, in contrast, the majority of web content is consumed while the latter approach implies that conventional software via custom-built native web apps. This divergence will not engineering methods and practices will be replaced by continue indefinitely. We anticipate that in the 2010’s we will technologies created for web development. This “Battle of witness a major battle between two types of technologies: (1) the Decade”, as we call it, will determine not only the future native web apps and (2) Open Web applications that run in a web browser or some other standards-compliant web runtime of the software industry, but the future of software environment. This ―Battle of the Decade‖ will determine the engineering research as well. -
X3D Progress and Prospects, FCVW 2010
X3D Progress and Prospects Common Problems versus Stable Growth Federal Consortium for Virtual Worlds (FCVW) 12-14 May 2010 Don Brutzman Naval Postgraduate School Monterey California USA Our Topics for Today • Polys: 30,000' overview X3D and Web3D • Brutzman: Technical rationale and review • Polys: 4D presentation, Medical study MMVR • Brutzman: X3D-Edit authoring, teaching • Colleen, remote: RayGun multiuser demo • Brutzman: X3D report card for federal use • Brutzman and Polys: demo DIS network recording and playback, X3D and HTML5 • Questions and discussion Setting the Stage Many intellectual and political assets brought us here Historical background: VRML Virtual Reality Modeling Language (VRML) began in 1994, seeking to create 3D markup for Web • Numerous candidates considered by an open community of interested practitioners • SGI's OpenInventor won the initial competition • VRML 1.0 developed over the next year • VRML 2.0 restructured some nodes, added features VRML advanced to International Standard 14772 by ISO in 1997 XML file encoding The Extensible Markup Language (XML) is a plain-text format used by many Web languages • Including Hypertext Markup Language (HTML) XML is used to define other data-oriented languages • Thus XML is not a language by itself, rather it is a language about languages, a metalanguage • Common XML basis enables better interoperability, opens a “path of least resistance” for data flow XML has many benefits and is well-suited for X3D XML in 10 Points http://www.w3.org/XML/1999/XML-in-10-points XML is for structuring data XML is new but not that new XML looks a bit like HTML XML leads HTML to XHTML XML is text, but isn't meant to XML is modular be read XML is basis for RDF and the XML is verbose by design Semantic Web XML is a family of technologies XML is license-free, platform-independent and XML in 10 Points is a key reference for understanding the common underlying well-supported design principles underlying the great diversity of XML. -
Symantec Web Security Service Policy Guide
Web Security Service Policy Guide Revision: NOV.07.2020 Symantec Web Security Service/Page 2 Policy Guide/Page 3 Copyrights Broadcom, the pulse logo, Connecting everything, and Symantec are among the trademarks of Broadcom. The term “Broadcom” refers to Broadcom Inc. and/or its subsidiaries. Copyright © 2020 Broadcom. All Rights Reserved. The term “Broadcom” refers to Broadcom Inc. and/or its subsidiaries. For more information, please visit www.broadcom.com. Broadcom reserves the right to make changes without further notice to any products or data herein to improve reliability, function, or design. Information furnished by Broadcom is believed to be accurate and reliable. However, Broadcom does not assume any liability arising out of the application or use of this information, nor the application or use of any product or circuit described herein, neither does it convey any license under its patent rights nor the rights of others. Policy Guide/Page 4 Symantec WSS Policy Guide The Symantec Web Security Service solutions provide real-time protection against web-borne threats. As a cloud-based product, the Web Security Service leverages Symantec's proven security technology, including the WebPulse™ cloud community. With extensive web application controls and detailed reporting features, IT administrators can use the Web Security Service to create and enforce granular policies that are applied to all covered users, including fixed locations and roaming users. If the WSS is the body, then the policy engine is the brain. While the WSS by default provides malware protection (blocks four categories: Phishing, Proxy Avoidance, Spyware Effects/Privacy Concerns, and Spyware/Malware Sources), the additional policy rules and options you create dictate exactly what content your employees can and cannot access—from global allows/denials to individual users at specific times from specific locations. -
2018 Webist Lnbip (20)
Client-Side Cornucopia: Comparing the Built-In Application Architecture Models in the Web Browser Antero Taivalsaari1, Tommi Mikkonen2, Cesare Pautasso3, and Kari Syst¨a4, 1Nokia Bell Labs, Tampere, Finland 2University of Helsinki, Helsinki, Finland 3University of Lugano, Lugano, Swizerland 4Tampere University, Tampere, Finland [email protected], [email protected], [email protected], [email protected] Abstract. The programming capabilities of the Web can be viewed as an afterthought, designed originally by non-programmers for relatively simple scripting tasks. This has resulted in cornucopia of partially over- lapping options for building applications. Depending on one's viewpoint, a generic standards-compatible web browser supports three, four or five built-in application rendering and programming models. In this paper, we give an overview and comparison of these built-in client-side web ap- plication architectures in light of the established software engineering principles. We also reflect on our earlier work in this area, and provide an expanded discussion of the current situation. In conclusion, while the dominance of the base HTML/CSS/JS technologies cannot be ignored, we expect Web Components and WebGL to gain more popularity as the world moves towards increasingly complex web applications, including systems supporting virtual and augmented reality. Keywords|Web programming, single page web applications, web com- ponents, web application architectures, rendering engines, web rendering, web browser 1 Introduction The World Wide Web has become such an integral part of our lives that it is often forgotten that the Web has existed only about thirty years. The original design sketches related to the World Wide Web date back to the late 1980s. -
Adaptive 3D Web-Based Environment for Heterogeneous Volume Objects
Adaptive 3D Web-based environment for heterogeneous volume objects Ali Abdallah A thesis submitted in partial fulfilment of the requirements of Bournemouth University for the degree of Doctor of Philosophy October 2019 Copyrights Statement “This copy of the thesis has been supplied on condition that anyone who consults it is understood to recognise that its copyright rests with its author and due acknowledgement must always be made of the use of any material contained in, or derived from, this thesis.” 1 Abstract The Internet was growing fast on the last decade. Interaction and visualisation became an essential feature online. The demand for online modelling and rendering in a real-time, adaptive and interactive manner exceeded the growth and development of the hardware resources including computational power and memories. Building up and accessing an instant 3D Web-based and plugin-free platform started to be a must in order to generate 3D volumes. Modelling and rendering complicated heterogeneous volumes using online applications requires good Internet bandwidth and high computational power. A large number of 3D modelling tools designed to create complicated models in an interactive manner are now available online, the problem of using such tools is that the user needs to acquire a certain level of modelling knowledge In this work, we identify the problem, introduce the theoretical background and discuss the theory about Web-based modelling and rendering, including client- server approach, scenario optimization by solving constraint satisfaction problem, and complexity analysis. We address the challenges of designing, implementing and testing an online, Web-based, instant 3D modelling and rendering environment and we discuss some of its characteristics including adaptivity, platform independence, interactivity, and easy-to-use after presenting the theoretical part of implementing such an environment. -
Semantic 3D Modelling for Infrastructure Asset Management
Semantic 3D Modelling for Infrastructure Asset Management Master’s Thesis Department of Built Environment School of Engineering Aalto University Espoo, 1st of November 2016 M.Sc Sanna Makkonen Supervisor: Prof. Kirsi Virrantaus Advisor: M.Sc (Tech) Sonja Vilpas Aalto University, P.O. BOX 11000, 00076 AALTO www.aalto.fi Abstract of master's thesis Author Sanna Makkonen Title of thesis Semantic 3D Modelling for Infrastructure Asset Management Degree programme Degree Programme in Geomatics Major Geoinformation Technology Code IA3002 Thesis supervisor Professor Kirsi Virrantaus Thesis advisor(s) Sonja Vilpas Date 03.11.2016 Number of pages 73 Language English Abstract Infrastructure asset management has long been based on 2D based geographical information sys- tems. However, 3D based solutions have been taking over the market and, for example, other infra- structure management phases, planning and constructions have started taking advantage of these 3D based solutions. Many studies have shown that 3D facilitates the understanding of the models which improves communication and leads to more efficient working methods. This thesis aims to outline the rationale, current practices and benefits of semantic 3D modelling in infrastructure asset management. In other words, the thesis suggests what the rationale for intro- ducing semantic 3D modelling into infrastructure asset management is, what kind of technical so- lutions or practices have been provided and what are the benefits of introducing semantic 3D mod- elling into asset management. In the end, change factors were outlined to illuminate what should be done to enable semantic 3D based infrastructure asset management. Methods used in this thesis consists of literature, software review and expert interviews. -
3D Graphics Technologies for Web Applications an Evaluation from the Perspective of a Real World Application
Institutionen för systemteknik Department of Electrical Engineering Examensarbete 3D Graphics Technologies for Web Applications An Evaluation from the Perspective of a Real World Application Master thesis performed in information coding by Klara Waern´er LiTH-ISY-EX--12/4562--SE Link¨oping 2012-06-19 Department of Electrical Engineering Linköpings tekniska högskola Linköpings universitet Linköpings universitet SE-581 83 Linköping, Sweden 581 83 Linköping 3D Graphics Technologies for Web Applications An Evaluation from the Perspective of a Real World Application Master thesis in information coding at Link¨oping Institute of Technology by Klara Waern´er LiTH-ISY-EX--12/4562--SE Supervisors: Fredrik Bennet SICK IVP AB Jens Ogniewski ISY, Link¨opingUniversity Examiner: Ingemar Ragnemalm ISY, Link¨opingUniversity Link¨oping2012-06-19 Presentation Date Department and Division 2012-05-31 Department of Electrical Engineering Publishing Date (Electronic version) 2012-06-19 Language Type of Publication ISBN (Licentiate thesis) X English Licentiate thesis ISRN: LiTH-ISY-EX--12/4562--SE Other (specify below) X Degree thesis Thesis C-level Title of series (Licentiate thesis) Thesis D-level Report Number of Pages Other (specify below) Series number/ISSN (Licentiate thesis) 90 URL, Electronic Version http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-78726 Publication Title 3D Graphics Technologies for Web Applications: An Evaluation from the Perspective of a Real World Application Publication Title (Swedish) Tekniker för 3D-grafik i webbapplikationer: En utvärdering sedd utifrån en riktig applikations perspektiv Author(s) Klara Waernér Abstract Web applications are becoming increasingly sophisticated and functionality that was once exclusive to regular desktop applications can now be found in web applications as well. -
A Survey Full Text Available At
Full text available at: http://dx.doi.org/10.1561/0600000083 Publishing and Consuming 3D Content on the Web: A Survey Full text available at: http://dx.doi.org/10.1561/0600000083 Other titles in Foundations and Trends R in Computer Graphics and Vision Crowdsourcing in Computer Vision Adriana Kovashka, Olga Russakovsky, Li Fei-Fei and Kristen Grauman ISBN: 978-1-68083-212-9 The Path to Path-Traced Movies Per H. Christensen and Wojciech Jarosz ISBN: 978-1-68083-210-5 (Hyper)-Graphs Inference through Convex Relaxations and Move Making Algorithms Nikos Komodakis, M. Pawan Kumar and Nikos Paragios ISBN: 978-1-68083-138-2 A Survey of Photometric Stereo Techniques Jens Ackermann and Michael Goesele ISBN: 978-1-68083-078-1 Multi-View Stereo: A Tutorial Yasutaka Furukawa and Carlos Hernandez ISBN: 978-1-60198-836-2 Full text available at: http://dx.doi.org/10.1561/0600000083 Publishing and Consuming 3D Content on the Web: A Survey Marco Potenziani Visual Computing Lab, ISTI CNR [email protected] Marco Callieri Visual Computing Lab, ISTI CNR [email protected] Matteo Dellepiane Visual Computing Lab, ISTI CNR [email protected] Roberto Scopigno Visual Computing Lab, ISTI CNR [email protected] Boston — Delft Full text available at: http://dx.doi.org/10.1561/0600000083 Foundations and Trends R in Computer Graphics and Vision Published, sold and distributed by: now Publishers Inc. PO Box 1024 Hanover, MA 02339 United States Tel. +1-781-985-4510 www.nowpublishers.com [email protected] Outside North America: now Publishers Inc. -
Experimental Techniques in the Recording and Display
EXPERIMENTAL TECHNIQUES IN THE RECORDING AND DISPLAY OF ARCHAEOLOGICAL MATERIALS A Thesis by SAMUEL ALLEN KOEPNICK Submitted to the Office of Graduate Studies of Texas A&M University in partial fulfillment of the requirements for the degree of MASTER OF ARTS May 2011 Major Subject: Anthropology Experimental Techniques in the Recording and Display of Archaeological Materials Copyright 2011 Samuel Allen Koepnick EXPERIMENTAL TECHNIQUES IN THE RECORDING AND DISPLAY OF ARCHAEOLOGICAL MATERIALS A Thesis by SAMUEL ALLEN KOEPNICK Submitted to the Office of Graduate Studies of Texas A&M University in partial fulfillment of the requirements for the degree of MASTER OF ARTS Approved by: Chair of Committee, C. Wayne Smith Committee Members, Donny L. Hamilton Donald H. House Head of Department, Donny L. Hamilton May 2011 Major Subject: Anthropology iii ABSTRACT Experimental Techniques in the Recording and Display of Archaeological Materials. (May 2011) Samuel Allen Koepnick, B.A., University of Nevada, Reno Chair of Advisory Committee: Dr. C. Wayne Smith In the area of the display of data and images from archaeological sites there is very little uniformity. Universities, museums, and institutions use a variety of techniques and software. Because of the lack of a common framework for storing information gathered from the field a great deal of time is lost converting between disparate file formats and learning new program structures. The goal of this project is to create an open platform to accomplish the specialized tasks of recording and displaying data from the field, specifically dealing with the unique problems associated with sites in an underwater context. The final result should be freely available and adaptable.