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Embedded Graphics Drivers and Video BIOS V6.1 User's Guide
Intel® Embedded Graphics Drivers and Video BIOS v6.1 User’s Guide December 2006 Document Number: 274041-011US INFORMATIONLegal Lines and Disclaimers IN THIS DOCUMENT IS PROVIDED IN CONNECTION WITH INTEL® PRODUCTS. NO LICENSE, EXPRESS OR IMPLIED, BY ESTOPPEL OR OTHERWISE, TO ANY INTELLECTUAL PROPERTY RIGHTS IS GRANTED BY THIS DOCUMENT. EXCEPT AS PROVIDED IN INTEL'S TERMS AND CONDITIONS OF SALE FOR SUCH PRODUCTS, INTEL ASSUMES NO LIABILITY WHATSOEVER, AND INTEL DISCLAIMS ANY EXPRESS OR IMPLIED WARRANTY, RELATING TO SALE AND/OR USE OF INTEL PRODUCTS INCLUDING LIABILITY OR WARRANTIES RELATING TO FITNESS FOR A PARTICULAR PURPOSE, MERCHANTABILITY, OR INFRINGEMENT OF ANY PATENT, COPYRIGHT OR OTHER INTELLECTUAL PROPERTY RIGHT. Intel products are not intended for use in medical, life saving, life sustaining, critical control or safety systems, or in nuclear facility applications. Intel may make changes to specifications and product descriptions at any time, without notice. Intel Corporation may have patents or pending patent applications, trademarks, copyrights, or other intellectual property rights that relate to the presented subject matter. The furnishing of documents and other materials and information does not provide any license, express or implied, by estoppel or otherwise, to any such patents, trademarks, copyrights, or other intellectual property rights. Designers must not rely on the absence or characteristics of any features or instructions marked “reserved” or “undefined.” Intel reserves these for future definition and shall have no responsibility whatsoever for conflicts or incompatibilities arising from future changes to them. Intel processor numbers are not a measure of performance. Processor numbers differentiate features within each processor family, not across different processor families. -
Intel Embedded Graphics Drivers, EFI Video Driver, and Video BIOS V10.4
Intel® Embedded Graphics Drivers, EFI Video Driver, and Video BIOS v10.4 User’s Guide April 2011 Document Number: 274041-032US INFORMATION IN THIS DOCUMENT IS PROVIDED IN CONNECTION WITH INTEL PRODUCTS. NO LICENSE, EXPRESS OR IMPLIED, BY ESTOPPEL OR OTHERWISE, TO ANY INTELLECTUAL PROPERTY RIGHTS IS GRANTED BY THIS DOCUMENT. EXCEPT AS PROVIDED IN INTEL'S TERMS AND CONDITIONS OF SALE FOR SUCH PRODUCTS, INTEL ASSUMES NO LIABILITY WHATSOEVER AND INTEL DISCLAIMS ANY EXPRESS OR IMPLIED WARRANTY, RELATING TO SALE AND/OR USE OF INTEL PRODUCTS INCLUDING LIABILITY OR WARRANTIES RELATING TO FITNESS FOR A PARTICULAR PURPOSE, MERCHANTABILITY, OR INFRINGEMENT OF ANY PATENT, COPYRIGHT OR OTHER INTELLECTUAL PROPERTY RIGHT. UNLESS OTHERWISE AGREED IN WRITING BY INTEL, THE INTEL PRODUCTS ARE NOT DESIGNED NOR INTENDED FOR ANY APPLICATION IN WHICH THE FAILURE OF THE INTEL PRODUCT COULD CREATE A SITUATION WHERE PERSONAL INJURY OR DEATH MAY OCCUR. Intel may make changes to specifications and product descriptions at any time, without notice. Designers must not rely on the absence or characteristics of any features or instructions marked “reserved” or “undefined.” Intel reserves these for future definition and shall have no responsibility whatsoever for conflicts or incompatibilities arising from future changes to them. The information here is subject to change without notice. Do not finalize a design with this information. The products described in this document may contain design defects or errors known as errata which may cause the product to deviate from published specifications. Current characterized errata are available on request. Contact your local Intel sales office or your distributor to obtain the latest specifications and before placing your product order. -
Graphic Display Resolutions 1 Graphic Display Resolutions
Graphic display resolutions 1 Graphic display resolutions Overview by vertical resolution and aspect ratio Lines 5:4 = 1.25 4:3 = 1.3 3:2 = 1.5 16:10 = 1.6 5:3 = 1.6 16:9 = 1.7 120 160 QQVGA 160 240 HQVGA 240 320 QVGA 384 WQVGA 400 WQVGA 432 WQVGA 320 480 HVGA 360 640 nHD 480 640 VGA 800 WVGA 854 FWVGA 540 960 qHD 576 1024 WSVGA 600 800 SVGA 1024 WSVGA (17:10) 640 960 DVGA 1024 720 1152 1280 HD/WXGA 768 1024 XGA 1280 WXGA 1366 WXGA 800 1280 WXGA 864 1152 XGA+ 900 1440 WXGA+ 1600 HD+ 960 1280 SXGA− 1024 1280 SXGA 1050 1400 SXGA+ 1680 WSXGA+ 1080 1920 FHD 1152 2048 QWXGA 1200 1600 UXGA 1920 WUXGA 1440 2560 (W)QHD 1536 2048 QXGA 1600 2560 WQXGA 2048 2560 QSXGA 3200 WQSXGA (25:16) 2160 3840 QFHD 2400 3200 QUXGA 3840 WQUXGA 3072 4096 HXGA 3200 5120 WHXGA 4096 5120 HSXGA 6400 WHSXGA (25:16) 4320 7680 UHD 4800 6400 HUXGA 7680 WHUXGA The graphics display resolution describes the width and height dimensions of a display, such as a computer monitor, in pixels. Certain combinations of width and height are standardized and typically given a name and an Graphic display resolutions 2 initialism that is descriptive of its dimensions. A higher display resolution means that displayed content appears sharper. Aspect ratio The gradual change of the favored aspect ratio of mass market display industry products, from 4:3, then to 16:10, and then to 16:9, has made many of the display resolutions listed in this article difficult to obtain in mass market products. -
PC Hardware Contents
PC Hardware Contents 1 Computer hardware 1 1.1 Von Neumann architecture ...................................... 1 1.2 Sales .................................................. 1 1.3 Different systems ........................................... 2 1.3.1 Personal computer ...................................... 2 1.3.2 Mainframe computer ..................................... 3 1.3.3 Departmental computing ................................... 4 1.3.4 Supercomputer ........................................ 4 1.4 See also ................................................ 4 1.5 References ............................................... 4 1.6 External links ............................................. 4 2 Central processing unit 5 2.1 History ................................................. 5 2.1.1 Transistor and integrated circuit CPUs ............................ 6 2.1.2 Microprocessors ....................................... 7 2.2 Operation ............................................... 8 2.2.1 Fetch ............................................. 8 2.2.2 Decode ............................................ 8 2.2.3 Execute ............................................ 9 2.3 Design and implementation ...................................... 9 2.3.1 Control unit .......................................... 9 2.3.2 Arithmetic logic unit ..................................... 9 2.3.3 Integer range ......................................... 10 2.3.4 Clock rate ........................................... 10 2.3.5 Parallelism ......................................... -
Ersatz-11 Demo V7.3 Documentation
ERSATZ-11 PDP-11 EMULATOR DEMO VERSION 7.3 FOR 30-DAY COMMERCIAL EVALUATION ONLY Copyright c 1993{2017 by Digby's Bitpile, Inc. All rights reserved. Release date: 01-Mar-2017 §¤¤ ¤ ¤¥ ¦¥¥ ¥ D Bit • 139 Stafford Road • Monson, MA • 01057 • USA • www.dbit.com § ¤ ¤¤ Digby's Bitpile, Inc. DBA D Bit ¤¥ 139 Stafford Road Monson, MA 01057 ¦ ¥¥ ¥ USA +1 (413) 267-4600 [email protected] www.dbit.com Copyright c 1993{2017 by Digby's Bitpile, Inc. All rights reserved. The following are trademarks of Digby's Bitpile, Inc.: £ ¡ D Bit E11 Ersatz ¢¡¡ ¡ The following are trademarks or registered trademarks of Digital Equipment Corporation: DEC DECnet DECtape DECwriter DIGITAL IAS MASSBUS PDP PDT P/OS Q-BUS RSTS RSX RT-11 ULTRIX UNIBUS VT The following are trademarks or registered trademarks of S&H Computer Systems, Inc.: TSX TSX-Plus Other product, service, and company names that appear in this document are used for identification purposes only, and may be trademarks and/or service marks of their respective owners. Contents 1 Introduction 1 1.1 Emulated block device types . 2 1.2 Emulated sequential device types . 3 1.3 Emulated serial device types . 3 1.4 Emulated network device types . 4 1.5 Emulated DDCMP device types . 4 1.6 Miscellaneous device types . 4 1.7 PC hardware support . 5 1.8 Device names . 6 1.9 Filenames . 8 1.10 Time durations . 8 1.11 Notes . 9 1.11.1 Interrupts . 9 1.11.2 Host systems . 9 1.11.3 Copyright and licensing . 10 1.12 Acknowledgments . 10 1.13 History . -
June/July 1995
June/July 1995 GAME DEVELOPER MAGAZINE GAME PLAN GGAMEAEM Brain Editor Larry O’Brien [email protected] Goes Whoosh! Senior Editor Nicole Freeman [email protected] Managing Editor Nicole Claro [email protected] oing to the Computer Game popular graphics. Editorial Assistant Deborah Sommers Developer’s Conference is like But why fight it? The truly amazing [email protected] having your brain ripped from thing is that all of this—the sound work, Contributing Editors Alex Dunne your skull, spun up to 90% of the three-dimensional graphics with [email protected] the speed of light, and fired into incredible frame rates, the hottest con- Chris Hecker a reaction chamber filled with tent—was running under a single platform. [email protected] 2,000 other brains moving at Windows. You heard me right, bunkies. David Sieks [email protected] relativistic speeds. It’s just as Microsoft has decided it wants the home Wayne Sikes Ghard recreating the CGDC from business market and will do what it takes to make [email protected] cards, press releases, and scrawled notes as the successor to Windows 95 (Windows Editor-at-Large Alexander Antoniades it is seeing the signature of a Top quark in 95++?) the number one game platform. [email protected] the spirals and parabolas of a reaction Like anyone in the press, I’m used to Cover Photography Charles Ingram Photography chamber photograph. getting a lot of opinions about major Above any other impression, the Microsoft initiatives. You expect some overwhelming support for Game Developer people to love it on technical merit, some Publisher Veronica Costanza from the community was both gratifying people to hate it on technical merit, and a Group Director Regina Starr Ridley and humbling. -
Model 322 Instruction Manual Page 3 5.1 OVERVIEW
INSTRUCTION MANUAL Sensoray Model 322 PC104+ Video Graphics Adapter Manual Revision B June 1, 2001 Support: [email protected] www.sensoray.com This page is intentionally blank Table of Contents 1. SPECIAL HANDLING INSTRUCTIONS ............................................................................................................... 7 2. INTRODUCTION ..................................................................................................................................................... 8 2.1 GENERAL DESCRIPTION ........................................................................................................................................ 8 2.2 FEATURES ........................................................................................................................................................... 8 2.2.1 VGA Core ....................................................................................................................................................... 8 2.2.2 Video Memory System ..................................................................................................................................... 8 2.2.3 CRT Interface ................................................................................................................................................. 8 2.2.4 TV Output ....................................................................................................................................................... 8 2.2.5 LCD Controller.............................................................................................................................................. -
What Is This Display Handbook About? DISPLAYS What Is a Human Machine Interface (HMI)?
DESIGNING WITH DISPLAYS INTRODUCTION TABLE OF CONTENTS What is this Display Handbook About? DISPLAYS What is a Human Machine Interface (HMI)? ....................................................... 04 This handbook’s purpose is to help engineers select and implement proper technologies for the panel, touch panel, controller and display accessories to fit their application. Leveraging What is in a Display? ...................................................................................... 05 the collective engineering and marketing expertise of Future Display Solutions, the provided Cover Glass and Films ..................................................................................... 06 - 09 specifications take into account current and future availability, commitment to longevity, and Bonding ......................................................................................................... 10 pricing competitiveness for each element of the solution. The handbook begins with explanations and illustrations of the basic theory for each technology and follows with suggesting relevant Touch Panels ................................................................................................. 11 - 19 questions to consider when selecting display and associated parts. To advance to a specific Touch Controller ............................................................................................. 20 section, colored tabs have been provided. Image Layer .................................................................................................. -
The GNU GRUB Manual the Grand Unified Bootloader, Version 2.06, 10 May 2021
the GNU GRUB manual The GRand Unified Bootloader, version 2.06, 10 May 2021. Gordon Matzigkeit Yoshinori K. Okuji Colin Watson Colin D. Bennett This manual is for GNU GRUB (version 2.06, 10 May 2021). Copyright c 1999,2000,2001,2002,2004,2006,2008,2009,2010,2011,2012,2013 Free Software Foundation, Inc. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections. i Table of Contents 1 Introduction to GRUB ::::::::::::::::::::::::: 1 1.1 Overview :::::::::::::::::::::::::::::::::::::::::::::::::::::: 1 1.2 History of GRUB :::::::::::::::::::::::::::::::::::::::::::::: 1 1.3 Differences from previous versions :::::::::::::::::::::::::::::: 2 1.4 GRUB features::::::::::::::::::::::::::::::::::::::::::::::::: 3 1.5 The role of a boot loader ::::::::::::::::::::::::::::::::::::::: 5 2 Naming convention ::::::::::::::::::::::::::::: 7 3 OS-specific notes about grub tools :::::::::::: 9 4 Installation ::::::::::::::::::::::::::::::::::::: 11 4.1 Installing GRUB using grub-install :::::::::::::::::::::::::::: 11 4.2 Making a GRUB bootable CD-ROM :::::::::::::::::::::::::: 12 4.3 The map between BIOS drives and OS devices :::::::::::::::: 13 4.4 BIOS installation ::::::::::::::::::::::::::::::::::::::::::::: 13 5 Booting::::::::::::::::::::::::::::::::::::::::: 15 5.1 How to boot operating systems :::::::::::::::::::::::::::::::: 15 5.1.1 How to boot an OS directly with GRUB :::::::::::::::::: -
March/April 2021
March/April 2021 FreeBSD 13 n Looking to the Future n Tool Chain n Boot Loader n TCP Cubic n Zstd in ZFS Also: Vendor Summit Report Practical Ports ® LETTER J O U R N A L from the Foundation E d i t o r i a l B o a r d John Baldwin FreeBSD Developer and Chair of • FreeBSD Journal Editorial Board. Justin Gibbs Founder of the FreeBSD Foundation, • President of the FreeBSD Foundation, and a Software Engineer at Facebook. Daichi Goto Director at BSD Consulting Inc. • (Tokyo). Tom Jones FreeBSD Developer, Internet Engineer • and Researcher at the University of Aberdeen. Dru Lavigne Author of BSD Hacks and elcome to the 13.0 Release issue! • The Best of FreeBSD Basics. Like you, we are excited to see the hard Michael W Lucas Author of Absolute FreeBSD. • work from the last two years come together Ed Maste Director of Project Development, • FreeBSD Foundation and Member W in a single release. Results from many Foundation- of the FreeBSD Core Team. funded projects are evident in the latest release. They Kirk McKusick Treasurer of the FreeBSD Foundation • Board, and lead author of The Design include help with the transition from SVN to Git, and Implementation book series. George V. Neville-Neil Director of the FreeBSD Foundation Board, contracting with Moritz Systems to update LLDB in • Member of the FreeBSD Core Team, and FreeBSD to fully replace GDB as a modern debugger, co-author of The Design and Implementation of the FreeBSD Operating System. and funding improvements to Linuxulator including Philip Paeps Secretary of the FreeBSD Foundation • Board, FreeBSD Committer, and stabilizing the code base and making it easier to get Independent Consultant. -
Computer Fundamental Chapter – 1 B.C.A
Sub.: Computer Fundamental Chapter – 1 B.C.A. Sem-1 Chapter 1 1 .1 Introduction to Computer Topics Covered 1. Basics of Computers What is Computer Characteristics of Computer Data Processing Cycle 2. Classification of Computer by Data processed 3. History and Generations of Computers 4. Classification of Computer by processing Capabilities 5. History and Generations of Computers 6. Simple Model of Computer Input Devices. CPU (Central Processing Unit) 7. Output Devices 8. Secondary Storage Devices 1. Basics of Computers What is Computer? A computer is an electronic device which reduces the mental efforts to solve the problem. OR It is an automatic electronic device for making calculation or controlling operations those are expressible in numerical or logical terms. Computer can operate on various kinds of data. Data Processing Cycle The activities processing of data using a computer is called Data. Page 1 of 25 Sub.: Computer Fundamental Chapter – 1 B.C.A. Sem-1 Data processing consists of three sub activities • Capturing the input data • Manipulating the data and • Managing the output results. Data is raw material use as input and information processed data obtained as output of data processing. Characteristics of computer 1. Automatic:- Computers are automatic machines because once started on a job, they carry on until the job is finished, normally without any human assistance. Computers being machines cannot start them selves. They cannot go out and find their own problem of coded instructions that specify exactly how a particular job is to be done. While the job is in process, the program is stored in the computer, and the parts of the instructions. -
Building Databases
No.43 September I October 1988 $3.95 THE MICRO TECHNICAL JOURNAL ICRO ORNUCOPIA Building Databases Whether you're working with databases professionally or just collecting data as a hobby, this issue will fill you in on all the sorted details. Accessing dBASE III Plus Records From Turbo Pascal An inside look at the structure of dBASE files and a close look at ways to access them with Pascal. page 8 Build A C Database Selecting A dBASE III Compatible Compiler Working With Paradox page3o Build A Pascal Database And A Special Project: Designing Custom PC Cards Designing custom PC cards has remained the private domain of the hardware guru. Now Bruce Eckel shows you how to produce your own in an hour. page 42 Plus: The Early Days Of Micro C page 64 Very Fast Fractals page 22 New D Compiler page 69 And Much, Much, More 08 0 74470 19388 3 #1 PROGRAMMABLE EDITOR NEW VERSION 3.0 • Best Multi-Level Undo • Regular Expressions • Pop-Up ASCII Table • Pull-Down Menus • Compiler Support • Column Blocks Until now, if you wanted the best Undo, the best compiler sup port, regular expressions and column blocks you chose BRIEF™. If you wanted unlimited keystroke macros, the best FREE EVALUATION COPY* configurability, "off the cuff' command language macros and blazing speed, you chose VEDIT PLUS.® Call 1-800-45-VEDIT Now the Choice is Easy The all new VEDIT PLUS 3.0 gives you the best Undo of any editor, the best compiler support, unequaled windows, true • Fully Network Compatible regular expressions and extensive new features.