Playground Gaming with Wii, Kinect and Processing
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Off the Couch! Video Games That Encourage Activity
Off The Couch! Video Games That Encourage Activity By: Kim Keough “Turn off that video game!” Have you been harassed to turn off your video games and get off the couch? Ever find yourself in a fight with your parents about it? That may be in part because video games have often been blamed for childhood obesity and laziness and your parent may have that in mind. But now, thanks to new technology, many companies are making video games that encourage lots of jumping, dancing, and sports simulations. Now you can play really cool games that test your skills and let you brag about your high scores. But the kicker is that it might keep parents off your back. Now you can say these interactive games get the heart rate up and chest pounding – and that you’re meeting your daily recommendation for exercise! Need more ammo to prove a point? Using video games for fitness has a couple of benefits: Improved motivation: By playing against an opponent, or by trying to beat a previous score, video gamers may be motivated to try harder and do better each day. Working different body parts: Video games geared toward strength training, balance and aerobics can be helpful in getting people moving, rather than just sitting stationary and working their thumbs on the game controller. Bringing families together: You can play fitness-focused games with your parents, sisters, and brothers, improving the fitness of the entire family. Shape Up! You can burn more than four times as many calories per minute playing an active video game than playing a seated game. -
Nintendo Wii Software
Nintendo wii software A previous update, ( U) introduced the ability to transfer your data from one Wii U console to another. You can transfer save data for Wii U software, Mii. The Wii U video game console's built-in software lets you watch movies and have fun right out of the box. BTW, why does it sound like you guys are crying about me installing homebrew software on my Wii console? I am just wondering because it seems a few of you. The Nintendo Wii was introduced in and, since then, over pay for any of this software, which is provided free of charge to everyone. Perform to Popular Chart-Topping Tunes - Sing up to 30 top hits from Season 1; Gleek Out to Never-Before-Seen Clips from the Show – Perform to video. a wiki dedicated to homebrew on the Nintendo Wii. We have 1, articles. Install the Homebrew Channel on your Wii console by following the homebrew setup tutorial. Browse the Homebrew, Wii hardware, Wii software, Development. The Wii was not designed by Nintendo to support homebrew. There is no guarantee that using homebrew software will not harm your Wii. A crazy software issue has come up. It's been around 10 months since the wii u was turned on at all. Now that we have, it boots up fine and you. Thus, we developed a balance assessment software using the Nintendo Wii Balance Board, investigated its reliability and validity, and. In Q1, Nintendo DS software sales were million, up million units Wii software sales reached million units, a million. -
Cryptographic Software: Vulnerabilities in Implementations 1
Pobrane z czasopisma Annales AI- Informatica http://ai.annales.umcs.pl Data: 03/10/2021 00:10:27 Annales UMCS Informatica AI XI, 4 (2011) 1–10 DOI: 10.2478/v10065-011-0030-7 Cryptographic software: vulnerabilities in implementations Michał Łuczaj1∗ 1Institute of Telecommunications, Warsaw University of Technology Poland Abstract – Security and cryptographic applications or libraries, just as any other generic software products may be affected by flaws introduced during the implementation process. No matter how much scrutiny security protocols have undergone, it is — as always — the weakest link that holds everything together to makes products secure. In this paper I take a closer look at problems usually resulting from a simple human made mistakes, misunderstanding of algorithm details or a plain lack of experience with tools and environment. In other words: everything that can and will happen during software development but in the fragile context of cryptography. UMCS1 Introduction I begin with a brief introduction of typical mistakes and oversights that can be made during program implementation in one of the most popular programming languages, C[1]. I also explain the concept of exploitable memory corruption, how critical it is and where it leads from the attacker’s point of view. A set of real-world examples is given. Some well known previously disclosed vulner- abilities are brought to illustrate how a flaw (sometimes even an innocent looking) can fatally injune security of the whole protocol, algorithm. There is much to discuss as failed attempts at implementing cryptographic primitives — or making use of cryptog- raphy in general — range broadly. -
Wii Fit– Or Just a Wee Bit?
Wii Fit– Or Just A Wee Bit? By Alexa Carroll, M.S., ast Christmas, Chris Lee and his wife Julie bought a Nintendo Wii John Porcari, Ph.D., video game system as a gift for their three kids, ages 4 to 9. It was and Carl Foster, Ph.D., an immediate hit with the family, and soon after, they also pur- with Mark Anders Lchased Wii Fit, an exer-game for the Wii that focuses on strength training, aerobics, yoga and balance games performed using a small white balance board that looks similar to a household body-weight scale. “It sounded like a fun way to get the kids to of all time. These stats are encouraging, given the exercise and become aware of fitness without well-publicized epidemic of childhood obesity in being draconian or burdensome,” recalls Chris. our country and the fact that obesity and its com- “My oldest daughter took to it right away. My plications cause as many as 300,000 premature wife and I came around a bit more slowly after deaths each year, second only to cigarette smoking watching and helping the kids.” as a cause of death. For the past nine months, the Lees have used Now, assuming folks are using the Wii Fit exer- Wii Fit at least a few times a week, doing yoga, game as a substitute for their normally sedentary weighing in, charting their fitness progress, and screen-time, these numbers are good news. But having family challenges in ski jumping and on just how good? To give the public perspective on the rope course balance games. -
Validity and Reliability of Wii Fit Balance Board for the Assessment of Balance of Healthy Young Adults and the Elderly
J. Phys. Ther. Sci. 25: 1251–1253, 2013 Validity and Reliability of Wii Fit Balance Board for the Assessment of Balance of Healthy Young Adults and the Elderly WEN-DIEN CHANG, PhD1), WAN-YI CHANG, MS2), CHIA-LUN LEE, PhD3), CHI-YEN FENG, MD4)* 1) Department of Sports Medicine, China Medical University, Taiwan (ROC) 2) Graduate Institute of Networking and Multimedia, National Taiwan University, Taiwan (ROC) 3) Center for General Education, National Sun Yat-sen University, Taiwan (ROC) 4) Department of General Surgery, Da Chien General Hospital: No. 36, Gongjing Road, Miaoli City, Miaoli County, Taiwan (ROC) Abstract. [Purpose] Balance is an integral part of human ability. The smart balance master system (SBM) is a balance test instrument with good reliability and validity, but it is expensive. Therefore, we modified a Wii Fit bal- ance board, which is a convenient balance assessment tool, and analyzed its reliability and validity. [Subjects and Methods] We recruited 20 healthy young adults and 20 elderly people, and administered 3 balance tests. The corre- lation coefficient and intraclass correlation of both instruments were analyzed. [Results] There were no statistically significant differences in the 3 tests between the Wii Fit balance board and the SBM. The Wii Fit balance board had a good intraclass correlation (0.86–0.99) for the elderly people and positive correlations (r = 0.58–0.86) with the SBM. [Conclusions] The Wii Fit balance board is a balance assessment tool with good reliability and high validity for elderly people, and we recommend it as an alternative tool for assessing balance ability. -
Video Game Rehabilitation
Video Game Rehabilitation Joe Savoia MS, ATC Jeff Basilicato ATC Is There A Place for Games in Therapy? Currently……. Stroke Victims Elderly Why Not Athletes Old Techniques, New Toys Traditional Rehabilitation -Therabands, proprieoception, manual resistance, etc. No Special Equipment -Just Wii and Existing Games Not Boring/Not Reinventing the Wheel Existing Video Rehabilitation Devices Cybex Trazer - Existing Video Rehabilitation Devices Balance Systems -Biodex Kat System -PC Based System Existing Video Rehabilitation Devices Great Tools -Fun, exciting, challenging, and most important….different. Problems? -Bulky -Learning Curve -Expensive Benefits of Using Wii Adherence – Many of the traditional exercises can get boring rather quickly. Using a video game such as the Nintendo Wii that athletes are familiar with would increase the amount of fun the athlete was having while doing modified traditional exercises. Benefits of Using Wii Cost – A Nintendo Wii only costs $250, and includes all the basic equipment necessary for doing rehabilitation. Contents: 1 Wii Console 1 Wii Remote 1 Nunchuck Remote Wii Sports Benefits of Using Wii Mii Profile – In ‘Wii Sports’ as you continue to progress and play more the intrinsic difficulty of your opponent increases. Difficulty – In addition to the intrinsic increase in difficulty, traditional rehabilitation progressions can be used to increase difficulty. Benefits of Using Wii Feedback ‘Wii Sports’ provides scoring against a computer player, so as you improve it provides feedback. Additionally, factors such as MPH of pitches also provide feedback. ‘Wii Fit’ provides feedback through a variety of ways using the balance board. Set Up Mii A Mii is an electronic representation of the individual playing. -
Table of Contents
A Comprehensive Introduction to Vista Operating System Table of Contents Chapter 1 - Windows Vista Chapter 2 - Development of Windows Vista Chapter 3 - Features New to Windows Vista Chapter 4 - Technical Features New to Windows Vista Chapter 5 - Security and Safety Features New to Windows Vista Chapter 6 - Windows Vista Editions Chapter 7 - Criticism of Windows Vista Chapter 8 - Windows Vista Networking Technologies Chapter 9 -WT Vista Transformation Pack _____________________ WORLD TECHNOLOGIES _____________________ Abstraction and Closure in Computer Science Table of Contents Chapter 1 - Abstraction (Computer Science) Chapter 2 - Closure (Computer Science) Chapter 3 - Control Flow and Structured Programming Chapter 4 - Abstract Data Type and Object (Computer Science) Chapter 5 - Levels of Abstraction Chapter 6 - Anonymous Function WT _____________________ WORLD TECHNOLOGIES _____________________ Advanced Linux Operating Systems Table of Contents Chapter 1 - Introduction to Linux Chapter 2 - Linux Kernel Chapter 3 - History of Linux Chapter 4 - Linux Adoption Chapter 5 - Linux Distribution Chapter 6 - SCO-Linux Controversies Chapter 7 - GNU/Linux Naming Controversy Chapter 8 -WT Criticism of Desktop Linux _____________________ WORLD TECHNOLOGIES _____________________ Advanced Software Testing Table of Contents Chapter 1 - Software Testing Chapter 2 - Application Programming Interface and Code Coverage Chapter 3 - Fault Injection and Mutation Testing Chapter 4 - Exploratory Testing, Fuzz Testing and Equivalence Partitioning Chapter 5 -
Wii Sports Resort 10 Pack Introduction Thank You for Purchasing the Hip
Wii Sports Resort 10 Pack Introduction Thank you for purchasing the Hip Street Sports Resort 10 Pack. To ensure the best performance of your product, please read this manual carefully and keep for future reference. Box Contents 1 x Sword 1 x Frisbee 1 x Handle 1 x Golf Club 2 x Wrist strap 1 x Bow 1 x Jet Ski Handle 1 x Instruction Manual 1 x Ping Pong Paddle 1 x Paddle Instructions for ping pong paddle, paddle, sword and golf club 1. Select one of the sports accessories, pull back the slide lock, line up with the handle clips and push down until the slide lock can release 2. Assembling: insert the Wii remote into the handle with the IR sensor towards the attachment. Connect the MotionPlus / Nunchuk. a. Ensure both the handle and accessory are securely fixed to the Wii remote before playing 3. Disassembling: disconnect the MotionPlus / Nunchuk and push the controller out from the “B” button. Pull back the slide lock on the accessory and pull the clips apart 4. During game play, use the D pad on the Wii remote to make menu selections. 5. To use the on screen cursor; remove the Wii remote control from the handle if the attachment interferes with the IR pointer. Instructions for bow 1. Assembling: insert the Wii remote into the handle with the IR sensor towards the larger opening and connect the MotionPlus / Nunchuk. 2. Disassembling: disconnect the MotionPlus / Nunchuk and push the controller out from the “B” button Instructions for Jet Ski handle 1. -
A Wii-Based Gestural Interface for Computer Conducting Systems
A Wii-based gestural interface for computer conducting systems Lijuan Peng David Gerhard Computer Science Department Computer Science Department University of Regina University of Regina SK, Canada, S4S 0A2 SK, Canada, S4S 0A2 [email protected] [email protected] Abstract This system is developed using Max/MSP/Jitter 1 and Java. With the increase of sales of Wii game consoles, it is be- The user stands in front of the computer and the Wii remote coming commonplace for the Wii remote to be used as an is mounted with the camera pointing toward the user. The alternative input device for other computer systems. In this accelerometer functionality and buttons on the Wii remote paper, we present a system which makes use of the infrared are ignored. Unlike other video-camera-based infrared sys- camera within the Wii remote to capture the gestures of a tems, no positional configuration is required. The infrared conductor using a baton with an infrared LED and battery. baton is held in the user’s right hand. It should be noted that Our system then performs data analysis with gesture classi- as long as the camera in the Wii remote can ”see” the entire fication and following, and finally displays the gestures us- conducting window, the specific location of the Wii remote ing visual baton trajectories and audio feedback. Gesture is irrelevant. The setup should be configured so that the user trajectories are displayed in real time and can be compared has full range of conducting motion and is comfortable dur- to the corresponding diagram shown in a textbook. -
Physical Rehabilitation with Virtual Reality and Wii Peripherals
Lean on Wii: Physical Rehabilitation With Virtual Reality and Wii Peripherals Fraser ANDERSON1, Michelle ANNETT, Walter F. BISCHOF Department of Computing Science, University of Alberta Abstract. In recent years, a growing number of occupational therapists have integrated video game technologies, such as the Nintendo Wii, into rehabilitation programs. ‘Wiihabilitation’, or the use of the Wii in rehabilitation, has been successful in increasing patients’ motivation and encouraging full body movement. The non-rehabilitative focus of Wii applications, however, presents a number of problems: games are too difficult for patients, they mainly target upper-body gross motor functions, and they lack support for task customization, grading, and quantitative measurements. To overcome these problems, we have designed a low-cost, virtual-reality based system. Our system, Virtual Wiihab, records performance and behavioral measurements, allows for activity customization, and uses auditory, visual, and haptic elements to provide extrinsic feedback and motivation to patients. Keywords. Virtual rehabilitation, tele-rehabilitation, virtual reality, Nintendo Wii Introduction The use of low-cost, commercial gaming systems for rehabilitation has received substantial attention in the last few years. Systems such as the Nintendo Wii encourage players to use natural actions to play games (e.g., swinging the arm to roll a bowling ball, or jogging in place to make a virtual character run). The Wii (and similar systems) has been integrated into rehabilitation programs [1] and has gained the support of occupational therapists because it is easy to use and has a wide variety of games available. While the Wii does have benefits, the games are not designed specifically for rehabilitation, leading the Wii to have many limitations: it cannot accurately monitor and track patients’ progress, games are often too difficult for patients, and there is a lack of appropriate and motivating feedback for patients. -
Assessment of Postural Balance in Community- Dwelling Older Adults
PHD THESIS DANISH MEDICAL JOURNAL Assessment of postural balance in community- dwelling older adults - Methodological aspects and effects of biofeedback-based Nintendo Wii training Martin Grønbech Jørgensen Somatosensory-, visual- and vestibular systems The somatosensory system consists of a large number of proprio- This review has been accepted as a thesis together with three original papers previ- ously published by University of Southern Denmark 10th of June 2013 and defended ceptive and mechano-receptive organs located in the skin, skele- on 8th of October 2013 tal muscles and bones. Several aspects of proprioception such as position sense and movement detection threshold have been Tutor(s): Per Aagaard, Uffe Læssøe, Carsten Hendriksen & Ole B.F. Nielsen found to deteriorate with aging e.g. significant reduction in num- Official opponents: Rolf Moe-Nillson & Poul Mogensen bers of intrafusal fibers and nuclear chain fibers per muscle in m. biceps brachii [10,11]. Similar deteriorations with aging are ob- Correspondence: Department of Geriatrics, Aalborg University Hospital, Hobrovej 18, served in the mechano-receptive organs causing the vibratory 9000 Aalborg, Denmark sensation threshold at the big toe to increase 3-fold by the age of E-mail: [email protected] 90 [6]. These changes in proprioceptive receptors and mechano- receptive organs result in a diminished information flow to CNS (e.g. about the position of the limbs and the pressure of the skin Dan Med J 2014:61(1);B4775 under the foot) [6] and has been linked to poorer balance control [12,13]. THE 3 ORIGINAL PUBLICATIONS ARE Similar age-related structural changes are seen for the human 1. -
Nintendo Plans Summer 09 Launch of Wii Motionplus, Wii Sports Resort (W/Video) 15 April 2009, by Mary Anne Simpson
Nintendo Plans Summer 09 Launch of Wii MotionPlus, Wii Sports Resort (w/Video) 15 April 2009, by Mary Anne Simpson participation by players and the Wii MotionPlus accessory promises to add pin-point accuracy to the game. Wii Sports Resort Trailer According to Cammie Dunaway, Nintendo of America's Executive V.P. Sales & Marketing, "Developers around the world are busy working on new ways to incorporate Wii MotionPlus controls into inventive experiences for consumers. According to some veteran Nintendo Sports Wii MotionPlus players, the new graphics and ultra-sensitive sensors of the Wii MotionPlus and Sports Resort game may clear up some disappointing vague graphics display. Veteran players are looking Nintendo will launch the Wii MotionPlus accessory forward to more precision in body motion and wrist on June 8 in the United States and set the stage movement tracking and more realistic color display for the July 26 introduction of Nintendo's summer as advertised by Nintendo. Preliminary reviews look sizzler, Wii Sports Resort game The Wii promising, but the true tests and results will come MotionPlus will retail for less than $20 and in late Summer 09 when the veteran consumers transform Wii Sports games to a whole new level have their say. according to a Nintendo spokesperson. A packaged price for the Wii MotionPlus and Wii © 2009 PhysOrg.com Sports Resort will sell for less than $50. The Wii MotionPlus accessory is designed to enhance game play for specially designed games and builds on the unique wireless function of the motion-sensing Wii Remote. The ultra-sensitive sensors of the Wii MotionPlus will track the player's movements with greater precision and accuracy creating a life-like immersion in game play.