Vice-President Rpg R&D Playtesters

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Vice-President Rpg R&D Playtesters DESIGNERS ED GREENWOOD VANCE KOVACS COVER ARTIST JASON CARL MATT CAVOTTA INTERIOR ARTISTS ENNIS ALERO DEVELOPER RICHARD BAKER D C MICHAEL DUBISCH MANAGING EDITOR KIM MOHAN JEFF EASLEY CREATIVE DIRECTOR RICHARD BAKER WAYNE ENGLAND RAVEN MIMURA VICE-PRESIDENT RPG R&D BILL SLAVICSEK MATT MITCHEL VICE-PRESIDENT PUBLISHING MARY KIRCHOFF CHRISTOPHER MOELLER PUDDNHEAD BUSINESS MANAGER ANTHONY VALTERRA ADAM REX PROJECT MANAGER MARTIN DURHAM RICHARD SARDINHA ARNIE SWEKEL PRODUCTION MANAGER CHAS DELONG ART DIRECTOR ROBERT RAPER DENNIS KAUTH CARTOGRAPHERS ROB LAZZARETTI GRAPHIC DESIGNERS ROBERT CAMPBELL CYNTHIA FLIEGE SONYA PERCIVAL YPESETTER DEE BARNETT T PLAYTESTERS: Mike Brass, Jason Carl, Melissa Carl, Burt Clothier, Jeff Combos, Karen Combos SPECIAL THANKS: Bryon Wichstadt, Eric L. Boyd Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20™ System License, please visit www.wizards.com/d20. U.S., CANADA, ASIA, EUROPEAN HEADQUARTERS PACIFIC, & LATIN AMERICA Wizards of the Coast, Belgium Wizards of the Coast, Inc. P.B. 2031 P.O. Box 707 2600 Berchem Renton WA 98057-0707 Belgium (Questions?) 1-800-324-6496 620-88567-001-EN +32-70-23-32-77 10 9 8 7 6 5 4 3 2 1 First Printing: July 2002 SampleDUNGEONS & DRAGONS, D&D, FORGOTTEN REALMS, WIZARDS OF THE COAST, and the Wizards of the Coast logo are registered trademarks ownedfile by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. The d20 System logo and d20 are trademarks owned by Wizards of the Coast, Inc. All Wizards characters, character names, and the distinctive like- nesses thereof are trademarks owned by Wizards of the Coast, Inc. Distributed to the hobby, toy, and comic trade in the United States and Canada by regional distributors. Distributed in the United States to the book trade by Holtzbrinck Publishing. Distributed in Canada to the book trade by Fenn Ltd. Distributed worldwide by Wizards of the Coast, Inc., and regional distributors. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. ©2002 Wizards of the Coast, Inc. Made in the U.S.A. Visit our website at www.wizards.com/forgottenrealms Table of Contents The Far Forest. 25 Deadsnows. 73 Masulk’s Tomb . 25 Everlund . 74 Contents Taerymdoom . 26 Mithral Hall . 78 INTRODUCTION . 3 Frost Hills . 26 Quaervarr . 79 Black Raven Camp . 26 Newfort. 81 1: THE LAY OF THE LAND . 5 Castle of Illusion. 26 A Brief History of the North. 5 Dungeon of the Ruins . 26 4: PEOPLE OF THE SILVER Geographic Overview . 7 Fell Pass . 27 MARCHES. 83 Lands and Features. 7 Mithral Hall . 27 Life and Society. 83 The Arn Forest . 8 The High Forest . 27 Economy. 83 Graevelwood . 8 Citadel of the Mists . 27 Law and Order . 85 The Cold Wood . 8 Elven Port . 27 Adventurers . 86 Thradulf’s Camp . 8 Grandfather Tree . 27 Defense and Warcraft . 87 The Cold Vale . 9 Hellgate Keep . 28 Strategies and Tactics. 88 Tulrun’s Tent . 9 Lost Peaks . 28 The Muster of the North . 89 The Druarwood . 9 Lothen of the Silver Spires . 28 Armies and Militias . 90 The Moonlands . 10 Mhiilamniir . 29 The Knights in Silver. 91 Beorunna’s Well . 10 The Nameless Dungeon. 29 The Spellguard. 92 The Lonely Tower . 11 Noanar’s Hold . 29 The Uthgardt Tribes. 93 The Moonwood . 11 Olostin’s Hold . 29 Claw Hollow. 11 Reitheillaethor. 29 5: POLITICS AND POWER. 98 The Herald’s Holdfast . 11 The Star Mounts. 30 Recent History. 98 The Mouth of Song . 12 Stone Stand . 31 Articles of Confederation . 99 One Stone . 12 Turlang’s Wood. 31 Enemies and Threats . 102 Nether Mountains . 12 The Unicorn Run . 31 The Arcane Brotherhood . 102 Baraskur . 12 The Ice Mountains . 32 People of the Black Blood . 102 Dalagar’s Dagger. 12 The Ice Spires. 32 King Obould Many-Arrows . 103 Ladypeak . 13 The Lurkwood . 32 Other Humanoids. 104 Moon Pass . 13 River Surbrin . 32 House Dlardrageth. 104 Morueme’s Cave . 13 The Spine of the World. 32 The Drow . 106 Doomspire . 14 Tholvarr . 33 The Giants . 106 Silverymoon Pass . 14 The Lands Against the Wall . 33 The Shades . 107 The Thousand Maws . 15 Dark Arrow Keep . 33 Minions of Evil Deities. 108 Telkoun’s Tower . 15 The Underdark . 35 Tombs of Deckon Thar . 15 Araumycos` . 35 6: HEROES OF THE NORTH . 109 Turnstone Pass. 15 Blingdenstone. 35 Giant-Killer . 109 The Night Trees . 15 The Darklake . 36 Hordebreaker. 110 Old Delzoun . 15 The Fardrimm. 36 Knight-Errant of Silverymoon . 112 Auvandell . 16 Gracklstugh . 36 Orc Scout . 113 The Fork. 16 Menzoberranzan. 37 Peerless Archer . 114 Sundabar Vale . 16 Yathchol . 37 Wild Scout . 116 Wolmad’s Camp . 16 Rauvin Mountains . 17 2: EXPLORING THE WILDS . 38 7: MONSTERS OF Dead Orc Pass . 17 Animals and Plants. 38 THE MARCHES. 119 The Goblin Holds . 18 Flora . 38 Animal (deer, elk, red tiger). 119 Rauvin Vale . 18 Fauna. 41 Branta . 119 Everlund Pass . 19 Wyrms of the North . 41 Giant Raven . 120 Jalanthar. 19 Wilderness Encounters . 42 Rock Wyrm . 121 River Rauvin . 20 Weather: The Invisible Enemy . 47 Snowcloak. 122 The Silverwood . 21 Natural Hazards . 48 Vordrorn Forest . 21 Random Weather . 52 8: ADVENTURES The Border Areas . 22 IN THE NORTH . 124 Anauroch . 22 3: CITIES OF THE SILVER Black Fury . 124 Delimbiyr Vale . 22 MARCHES. 54 Dead Orc Pass . 129 TheSample Evermoors . 23 Silverymoon, Gem of the North. 54 Telkoun’s fileTower . 133 The Fallen Lands . 24 Sundabar . 65 Blood and Gold . 138 Stormkeep. 24 Citadel Felbarr. 68 Witchfire . 25 Citadel Adbar . 70 2 elcome to the Silver Marches! This is Wa land like no other in Faerûn. Home to a diverse population of folk dedi- cated to carving prosperity and order from the forbidding wilderness, the area remains a little-explored and largely un- caution, for they cannot know whether the jovial merchant conquered territory inhabited by war-hungry orc hordes, hos- they’ve just met is what he seems, or an agent for a ruthless power tile giants, and an array of bloodthirsty monsters. intent on bringing down what the defense pact has wrought. The inhabitants of this northern land share their terri- Yet despite all these dangers, there is still hope that the tory with dangers that lurk in every forest, alpine valley, Silver Marches may one day be free from the host of dan- and mountain passes. Folk who leave the shelter of the city gers that beset the land. The civilized inhabitants of this land walls must go armed and go carefully, lest they fall victim to are determined to fight for their survival, and the continua- one of the many horrors waiting to claim its next victim. tion of their dream, despite the odds stacked against them. And hanging over every tavern meal and every merchant’s Many are committed to making the Silver Marches a haven bargain is the unspoken fear that this might be the day that for like-minded folk, and have dedicated themselves to pre- King Obould Many-Arrows or some other great orc chief de- serving what they have already achieved. cides to hurl his army of warriors out of the mountains To this end, Lady Alustriel strives to ensure that the against the cities and homesteads of the Marches. leaders of the confederation maintain their focus on re- Feral savages and prowling monsters are not the only solving its mutual problems and concerns. Meanwhile her perils of this land. Ice and snow and howling winds cold allies strive to deal with the most pressing dangers arrayed enough to freeze the marrow of a red dragon’s bones wait to against the cities, combing the wilderness for clues and claim the lives of the unprepared or unwary. In the foothills hints to King Obould’s intentions and other, unseen threats of the Nether Mountains, a pleasant spring day can become lurking in the wilds. The power of the dwarfholds grows a raging blizzard in the blink of an eye, while strength-sap- steadily, and their kings are well aware of the orc threat ping frosts can settle over the depths of the Moonwood poised to sweep down upon them. overnight. The weather is often a traveler’s worst enemy in these northerly lands, and those who fail to give nature the respect that is her due soon find themselves at her mercy. How to Use this Book As if these dangers were not sufficient, the Silver Marches is under daily threat from foes that its citizens cannot easily see. in Your Campaign Minions of evil organizations such as the Arcane Brotherhood, This book gives you everything you need.
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