Volume 14, Number 5 October 1993
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GNU/Linux AI & Alife HOWTO
GNU/Linux AI & Alife HOWTO GNU/Linux AI & Alife HOWTO Table of Contents GNU/Linux AI & Alife HOWTO......................................................................................................................1 by John Eikenberry..................................................................................................................................1 1. Introduction..........................................................................................................................................1 2. Symbolic Systems (GOFAI)................................................................................................................1 3. Connectionism.....................................................................................................................................1 4. Evolutionary Computing......................................................................................................................1 5. Alife & Complex Systems...................................................................................................................1 6. Agents & Robotics...............................................................................................................................1 7. Statistical & Machine Learning...........................................................................................................2 8. Missing & Dead...................................................................................................................................2 1. Introduction.........................................................................................................................................2 -
Computer-Supported Cooperative Work for Music Applications
Computer-Supported Cooperative Work for Music Applications Author: Álvaro Mendes Barbosa April 2006 Dipòsit legal: B.48971-2006 ISBN: 978-84-690-3933-5 Dissertation submitted to the Department of Technology of the Pompeu Fabra University for the Program in Computer Science and Digital Communication, in partial fulfillment of the requirements of the degree: Doctor per la Universitat Pompeu Fabra with Mention of European Doctor Dissertation directed by Dr. Xavier Serra and co-directed by Dr. Sergi Jordà Universitat Pompeu Fabra Departamento de Tecnologia Estació de França Passeig de Circumvallació, 8 08003 Barcelona, España Research leading to this Dissertation was conducted by the author at: This Doctorate Research Work was supported through the award of a Doctorate Scholarship by: (SFRH/BD/5192/2001) The Author is affiliated with: To Sofia Abstract This dissertation derives from research on musical practices mediated by computer networks conducted from 2001 to 2005 in the Music Technology Group of the Pompeu Fabra University in Barcelona, Spain. It departs from work carried out over the last decades in the field of Computer-Supported Cooperative Work (CSCW), which provides us with collaborative communication mechanisms that can be regarded from a music perspective in diverse scenarios: Composition, Performance, Improvisation or Education. The first contribution originated from this research work is an extensive survey and systematic classification of Computer-Supported Cooperative Work for Music Applications. This survey led to the identification of innovative approaches, models and applications, with special emphasis on the shared nature of geographically displaced communication over the Internet. The notion of a Shared Sonic Environments was introduced and implemented in a proof-of- concept application entitled Public Sound Objects (PSOs). -
Openbsd Gaming Resource
OPENBSD GAMING RESOURCE A continually updated resource for playing video games on OpenBSD. Mr. Satterly Updated August 7, 2021 P11U17A3B8 III Title: OpenBSD Gaming Resource Author: Mr. Satterly Publisher: Mr. Satterly Date: Updated August 7, 2021 Copyright: Creative Commons Zero 1.0 Universal Email: [email protected] Website: https://MrSatterly.com/ Contents 1 Introduction1 2 Ways to play the games2 2.1 Base system........................ 2 2.2 Ports/Editors........................ 3 2.3 Ports/Emulators...................... 3 Arcade emulation..................... 4 Computer emulation................... 4 Game console emulation................. 4 Operating system emulation .............. 7 2.4 Ports/Games........................ 8 Game engines....................... 8 Interactive fiction..................... 9 2.5 Ports/Math......................... 10 2.6 Ports/Net.......................... 10 2.7 Ports/Shells ........................ 12 2.8 Ports/WWW ........................ 12 3 Notable games 14 3.1 Free games ........................ 14 A-I.............................. 14 J-R.............................. 22 S-Z.............................. 26 3.2 Non-free games...................... 31 4 Getting the games 33 4.1 Games............................ 33 5 Former ways to play games 37 6 What next? 38 Appendices 39 A Clones, models, and variants 39 Index 51 IV 1 Introduction I use this document to help organize my thoughts, files, and links on how to play games on OpenBSD. It helps me to remember what I have gone through while finding new games. The biggest reason to read or at least skim this document is because how can you search for something you do not know exists? I will show you ways to play games, what free and non-free games are available, and give links to help you get started on downloading them. -
Rights Reserved. Permission to Make Digital Or Hard Copies of All Or Part Of
Copyright © 1994, by the author(s). All rights reserved. Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. To copy otherwise, to republish, to post on servers or to redistribute to lists, requires prior specific permission. MICROSOFT WINDOWS NT AND THE COMPETITION FOR DESKTOP COMPUTING by Brad Peters, William R. Bush, and A. Richard Newton Memorandum No. UCB/ERL M94/3 31 January 1994 MICROSOFT WINDOWS NT AND THE COMPETITION FOR DESKTOP COMPUTING by Brad Peters, William R. Bush, and A. Richard Newton Memorandum No. UCB/ERL M94/3 31 January 1994 MICROSOFT WINDOWS NT AND THE COMPETITION FOR DESKTOP COMPUTING by Brad Peters, William R. Bush, and A. Richard Newton Memorandum No. UCB/ERL M94/3 31 January 1994 ELECTRONICS RESEARCH LABORATORY College ofEngineering University ofCalifornia, Berkeley 94720 MICROSOFT WINDOWS NT AND THE COMPETITION FOR DESKTOP COMPUTING by Brad Peters, William R. Bush, and A. Richard Newton Memorandum No. UCB/ERL M94/3 31 January 1994 ELECTRONICS RESEARCH LABORATORY College ofEngineering University ofCalifornia, Berkeley 94720 Microsoft Windows NT And The Competition for Desktop Computing January 1994 Department ofElectrical Engineering and Computer Sciences University ofCalifornia Berkeley, California 94720 Abstract This report contains two papers, An Introduction to Microsoft Windows NT And Its Competitors, and The Status ofWindows NT and Its Competitors At The End of1993. The first paper, written in April 1993,presents an overview of the technology of Windows NT, and analyzes the competitors and competitive factors in the desktop operating system race. -
C:\Andrzej\PDF\ABC Nagrywania P³yt CD\1 Strona.Cdr
IDZ DO PRZYK£ADOWY ROZDZIA£ SPIS TREFCI Wielka encyklopedia komputerów KATALOG KSI¥¯EK Autor: Alan Freedman KATALOG ONLINE T³umaczenie: Micha³ Dadan, Pawe³ Gonera, Pawe³ Koronkiewicz, Rados³aw Meryk, Piotr Pilch ZAMÓW DRUKOWANY KATALOG ISBN: 83-7361-136-3 Tytu³ orygina³u: ComputerDesktop Encyclopedia Format: B5, stron: 1118 TWÓJ KOSZYK DODAJ DO KOSZYKA Wspó³czesna informatyka to nie tylko komputery i oprogramowanie. To setki technologii, narzêdzi i urz¹dzeñ umo¿liwiaj¹cych wykorzystywanie komputerów CENNIK I INFORMACJE w ró¿nych dziedzinach ¿ycia, jak: poligrafia, projektowanie, tworzenie aplikacji, sieci komputerowe, gry, kinowe efekty specjalne i wiele innych. Rozwój technologii ZAMÓW INFORMACJE komputerowych, trwaj¹cy stosunkowo krótko, wniós³ do naszego ¿ycia wiele nowych O NOWOFCIACH mo¿liwoYci. „Wielka encyklopedia komputerów” to kompletne kompendium wiedzy na temat ZAMÓW CENNIK wspó³czesnej informatyki. Jest lektur¹ obowi¹zkow¹ dla ka¿dego, kto chce rozumieæ dynamiczny rozwój elektroniki i technologii informatycznych. Opisuje wszystkie zagadnienia zwi¹zane ze wspó³czesn¹ informatyk¹; przedstawia zarówno jej historiê, CZYTELNIA jak i trendy rozwoju. Zawiera informacje o firmach, których produkty zrewolucjonizowa³y FRAGMENTY KSI¥¯EK ONLINE wspó³czesny Ywiat, oraz opisy technologii, sprzêtu i oprogramowania. Ka¿dy, niezale¿nie od stopnia zaawansowania swojej wiedzy, znajdzie w niej wyczerpuj¹ce wyjaYnienia interesuj¹cych go terminów z ró¿nych bran¿ dzisiejszej informatyki. • Komunikacja pomiêdzy systemami informatycznymi i sieci komputerowe • Grafika komputerowa i technologie multimedialne • Internet, WWW, poczta elektroniczna, grupy dyskusyjne • Komputery osobiste — PC i Macintosh • Komputery typu mainframe i stacje robocze • Tworzenie oprogramowania i systemów komputerowych • Poligrafia i reklama • Komputerowe wspomaganie projektowania • Wirusy komputerowe Wydawnictwo Helion JeYli szukasz ]ród³a informacji o technologiach informatycznych, chcesz poznaæ ul. -
Universidade Federal De Santa Catarina Departamento De Informática E De Estatística Curso De Pós-Graduação Em Ciência Da Computação
UNIVERSIDADE FEDERAL DE SANTA CATARINA DEPARTAMENTO DE INFORMÁTICA E DE ESTATÍSTICA CURSO DE PÓS-GRADUAÇÃO EM CIÊNCIA DA COMPUTAÇÃO SISTEMA DE AUTORIA PARA CONSTRUÇÃO DE “ADVENTURES” EDUCACIONAIS EM REALIDADE VIRTUAL Patrícia Cristiane de Souza Florianópolis, fevereiro de 1997 UNIVERSIDADE FEDERAL DE SANTA CATARINA DEPARTAMENTO DE INFORMÁTICA E DE ESTATÍSTICA CURSO DE PÓS-GRADUAÇÃO EM CIÊNCIA DA COMPUTAÇÃO ÁREA DE CONCENTRAÇÃO: SISTEMAS DE CONHECIMENTO SISTEMA DE AUTORIA PARA CONSTRUÇÃO DE “ADVENTURES” EDUCACIONAIS EM REALIDADE VIRTUAL por Patrícia Cristiane de Souza Orientador: Prof. Raul Sidnei Wazlawick, Dr. Dissertação apresentada ao Curso de Pós-Graduação em Ciência da Computação da Universidade Federal de Santa Catarina, como parte dos requisitos exigidos para obtenção do grau de Mestre em Ciência da Computação. Florianópolis, fevereiro de 1997 Sistema de Autoria para Construção de “Adventures” Educacionais em Realidade Virtual Patrícia Cristiane de Souza Esta dissertação foi julgada adequada para a obtenção do título de MESTRE EM CIÊNCIA DA COMPUTAÇÃO na área de concentração Sistemas de Conhecimento e aprovada em sua for final pelo Programa de Pós-Graduação em Ciência da Computação da UFSC. Raul^Smnei Wazlawick Murilo Silva de Camargo - Coordenador do CPGCC/UFSC Banca Examinadora ,ul Sidnei Wazlawick Aguinaldo Robson de Souza iv Não há nada mais difícil de se realizar, nem cujo êxito seja mais duvidoso nem cuja execução seja mais perigosa, do que iniciar uma nova ordem das coisas. Pois o reformista tem como inimigos todos aqueles que lucram com a antiga ordem e tem como defensores não muito entusiastas apenas aqueles que lucram com a nova ordem, sendo essa falta de entusiasmo proveniente em parte do temor aos adversários, que têm as leis a seu favor, e em parte da incredulidade da Humanidade, que não acredita realmente em nada que ainda não tenha experimentado. -
A Chronicle of Map Interfaces in Games
Maps, Navigation and Transportation: Find a way DIS ’20, July 6–10, 2020, Eindhoven, Netherlands Paper to Pixels: A Chronicle of Map Interfaces in Games Z O. Toups,1,3 Nicolas LaLone,4 Katta Spiel,5 Bill Hamilton2,3 1Play & Interactive Experiences for Learning Lab / 2Participatory Live Experiences Laboratory 3Computer Science Department, New Mexico State University, Las Cruces, NM, USA 4Bridge Lab, Department of Information Systems and Quantitative Analysis, College of Information Science and Technology, University of Nebraska at Omaha, Omaha, NE, USA 5e-Media Research Lab, KU Leuven, BE & Centre for Teacher Education, University of Vienna, AT [email protected], [email protected], [email protected], [email protected] ABSTRACT More than physical navigation, maps navigate the complex Game map interfaces provide an alternative perspective on and dynamic world of human culture. Maps on news media the worlds players inhabit. Compared to navigation applica- show political and socio-economic divides. Maps can show us tions popular in day-to-day life, game maps have different where people like ice cream over frozen yogurt or can be used affordances to match players’ situated goals. To contextualize by sports commentators showing us where specific athletes and understand these differences and how they developed, we have placed a ball or puck over time. present a historical chronicle of game map interfaces. Starting Despite that ubiquity, maps in and of themselves are generally from how games came to involve maps, we trace how maps static, a relic of the paper to which they owe their creation. are first separate from the game, becoming more and more There is so much more that maps can provide users given the integrated into play until converging in smartphone-style inter- growing ubiquity of computation and the increasing digital faces. -
Fitzgerald, Mary Ann, Ed. Educational Media and Technology Yearbook, 1999. Vo
DOCUMENT RESUME ED 426 691 IR 019 409 AUTHOR Branch, Robert Maribe, Ed.; Fitzgerald, Mary Ann, Ed. TITLE Educational Media and Technology Yearbook, 1999. Volume 24. INSTITUTION ERIC Clearinghouse on Information and Technology, Syracuse, NY.; Association for Educational Communications and Technology, Washington, DC. SPONS AGENCY Office of Educational Research and Improvement (ED), Washington, DC. ISBN ISBN-1-56308-636-0 ISSN ISSN-8755-2094 PUB DATE 1999-00-00 NOTE 293p.; For individual papers, see IR 539 310-322. For the 1998 yearbook, see IR 018 687. CONTRACT RR93002009 AVAILABLE FROM Libraries Unlimited, Inc., P.O. Box 6633, Englewood, CO 80155-6633; Tel: 800-237-6124 (Toll Free); Web site: http://www.lu.com ($65; $78 outside North America). PUB TYPE Books (010)-- Collected Works General (020) Reference Materials Directories/Catalogs (132) EDRS PRICE MF01/PC12 Plus Postage. DESCRIPTORS Bibliographies; Computer Uses in Education; Distance Education; Doctoral Programs; *Educational Development; *Educational Media; *Educational Technology; Educational Trends; Elementary Secondary Education; Foreign Countries; Graduate Study; Higher Education; Instructional Design; Leadership; Library Education; Masters Programs; *Professional Associations; Professional Development; Resource Materials; Schools of Education; Student Motivation; Telecommunications; World Wide Web; Yearbooks IDENTIFIERS Canada; Gilbert (Thomas); Technology Integration; United States ABSTRACT The purpose of this yearbook is to highlight multiple perspectives about educational -
In the Archives Here As .PDF File
Biting the Hand 6/12/01 Jessica M. Mulligan Page 1 Biting the Hand: A Compilation of the Columns to Date Copyright 1999 by Jessica M. Mulligan Table of Contents 1 YEAR 1999 COLUMNS ...................................................................................................2 1.1 WELCOME TO MY WORLD; NOW BITE ME....................................................................2 1.2 NASTY, INCONVENIENT QUESTIONS, PART DEUX...........................................................5 1.3 PRESSING THE FLESH II: THE INTERACTIVE SEQUEL.......................................................8 1.4 MORE BUGS: A CASUALTY OF THE XMAS RUSH?.........................................................10 1.5 IN THE BIZ..................................................................................................................13 1.6 JACK AND THE BEANCOUNTER....................................................................................15 1.7 COLOR ME BONEHEADED ............................................................................................19 1.8 AH, SWEET MYSTERY OF LIFE ................................................................................22 1.9 THE CONFERENCE FORMERLY KNOWN AS THE COMPUTER GAME DEVELOPER’S CONFERENCE .........................................................................................................................24 1.10 THIS FRAGGED CORPSE BROUGHT TO YOU BY ...........................................................27 1.11 OH, NO! I FORGOT TO HAVE CHILDREN!....................................................................29 -
Sistema De Controlo De Versões Em Mundos Virtuais Para Negociação De Configurações Espaciais
Sistema de Controlo de Versões em Mundos Virtuais para Negociação de Configurações Espaciais Tese apresentada por Filipe Santos à Universidade de Trás-os-Montes e Alto Douro para obtenção do grau de Doutor em Informática, sob a orientação de Leonel Morgado e de Benjamim Fonseca, Professores Auxiliares do Departamento de Engenharias da Escola de Ciências e Tecnologia da Universidade de Trás-os-Montes e Alto Douro. Aos meus pais. i ii AGRADECIMENTOS Numa tese que assenta em modelos de aprendizagem colaborativos, que defendem que a aprendizagem é especialmente significativa quando se dá “com o outro”, não podia deixar o seu autor de agradecer a todo um conjunto de pessoas que, pela sua contribuição através de sugestões, críticas ou revisões, tornaram a sua própria aprendizagem (e, consequentemente, este contributo) significativo. Foram muitas as pessoas que participaram directamente ou indirectamente ao longo deste processo. A todos estou grato. Em particular, gostaria de salientar e agradecer: Aos meus orientadores, Leonel Morgado e Benjamim Fonseca, e ao professor Paulo Martins pela constante orientação e revisão dos textos produzidos ao longo de todo este percurso; Ao Carlos Ferreira, Antónia Barreto e Mafalda Belo pelo seu auxílio nos aspectos científicos ligados às ciências sociais e da educação; Aos dois professores do 1º ciclo do ensino básico, professores Pascal Paulus e Augusta Santos, que me abriram as portas das suas salas de aula e me deixaram conduzir este projecto com as suas turmas e nas suas práticas lectivas. Estou também muito agradecido a todos os “pequenotes” que foram, também eles, participantes nesta fase, fruto de uma pedagogia que os ouve e os toma em consideração nos muitos processos de tomada de decisão; Aos meus pais, Manuel e Elisabete Santos, pela constante paciência, encorajamento e confiança. -
What Is the Future of Massively Multiplayer Online Gaming? Richard Slater (00804443) What Is the Future of Massively Multiplayer Online Gaming?
What is the future of Massively Multiplayer Online Gaming? Richard Slater (00804443) What is the future of Massively Multiplayer Online Gaming? Richard Slater (00804443) An undergraduate dissertation submitted in partial fulfillment of the requirements of CS335 - The Computing Dissertation module of BSc (Hons) Computer Science. I (Richard Slater) hereby certify that the content of this document has been produced solely by me in person according to the regulations set out by the University of Brighton, as such it is an original work. I so declare that any reference to non-original document or material has been properly acknowledged. Document Data Total Word Count 8944 Word Count 8090 excluding footnotes and annexes Modified 26 February 2004 By Richard Slater Revision 78 a PDF version of this document is available at http://www.richard-slater.co.uk/university/dissertation Page 1 of 28 What is the future of Massively Multiplayer Online Gaming? Richard Slater (00804443) 1) Table of Contents 1) Table of Contents................................................................................................... 2 2) Abstract................................................................................................................ 3 3) Introduction........................................................................................................... 4 3.1) Terms and Definitions.......................................................................................4 3.2) Quality of references........................................................................................5 -
List of TCP and UDP Port Numbers from Wikipedia, the Free Encyclopedia
List of TCP and UDP port numbers From Wikipedia, the free encyclopedia This is a list of Internet socket port numbers used by protocols of the transport layer of the Internet Protocol Suite for the establishment of host-to-host connectivity. Originally, port numbers were used by the Network Control Program (NCP) in the ARPANET for which two ports were required for half- duplex transmission. Later, the Transmission Control Protocol (TCP) and the User Datagram Protocol (UDP) needed only one port for full- duplex, bidirectional traffic. The even-numbered ports were not used, and this resulted in some even numbers in the well-known port number /etc/services, a service name range being unassigned. The Stream Control Transmission Protocol database file on Unix-like operating (SCTP) and the Datagram Congestion Control Protocol (DCCP) also systems.[1][2][3][4] use port numbers. They usually use port numbers that match the services of the corresponding TCP or UDP implementation, if they exist. The Internet Assigned Numbers Authority (IANA) is responsible for maintaining the official assignments of port numbers for specific uses.[5] However, many unofficial uses of both well-known and registered port numbers occur in practice. Contents 1 Table legend 2 Well-known ports 3 Registered ports 4 Dynamic, private or ephemeral ports 5 See also 6 References 7 External links Table legend Official: Port is registered with IANA for the application.[5] Unofficial: Port is not registered with IANA for the application. Multiple use: Multiple applications are known to use this port. Well-known ports The port numbers in the range from 0 to 1023 are the well-known ports or system ports.[6] They are used by system processes that provide widely used types of network services.