Union-Find Algorithms
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Application of TRIE Data Structure and Corresponding Associative Algorithms for Process Optimization in GRID Environment
Application of TRIE data structure and corresponding associative algorithms for process optimization in GRID environment V. V. Kashanskya, I. L. Kaftannikovb South Ural State University (National Research University), 76, Lenin prospekt, Chelyabinsk, 454080, Russia E-mail: a [email protected], b [email protected] Growing interest around different BOINC powered projects made volunteer GRID model widely used last years, arranging lots of computational resources in different environments. There are many revealed problems of Big Data and horizontally scalable multiuser systems. This paper provides an analysis of TRIE data structure and possibilities of its application in contemporary volunteer GRID networks, including routing (L3 OSI) and spe- cialized key-value storage engine (L7 OSI). The main goal is to show how TRIE mechanisms can influence de- livery process of the corresponding GRID environment resources and services at different layers of networking abstraction. The relevance of the optimization topic is ensured by the fact that with increasing data flow intensi- ty, the latency of the various linear algorithm based subsystems as well increases. This leads to the general ef- fects, such as unacceptably high transmission time and processing instability. Logically paper can be divided into three parts with summary. The first part provides definition of TRIE and asymptotic estimates of corresponding algorithms (searching, deletion, insertion). The second part is devoted to the problem of routing time reduction by applying TRIE data structure. In particular, we analyze Cisco IOS switching services based on Bitwise TRIE and 256 way TRIE data structures. The third part contains general BOINC architecture review and recommenda- tions for highly-loaded projects. -
How to Find out the IP Address of an Omron
Communications Middleware/Network Browser How to find an Omron Controller’s IP address Valin Corporation | www.valin.com Overview • Many Omron PLC’s have Ethernet ports or Ethernet port options • The IP address for a PLC is usually changed by the programmer • Most customers do not mark the controller with IP address (label etc.) • Very difficult to communicate to the PLC over Ethernet if the IP address is unknown. Valin Corporation | www.valin.com Simple Ethernet Network Basics IP address is up to 12 digits (4 octets) Ex:192.168.1.1 For MOST PLC programming applications, the first 3 octets are the network address and the last is the node address. In above example 192.168.1 is network address, 1 is node address. For devices to communicate on a simple network: • Every device IP Network address must be the same. • Every device node number must be different. Device Laptop EX: Omron PLC 192.168.1.1 192.168.1.1 Device Laptop EX: Omron PLC 127.27.250.5 192.168.1.1 Device Laptop EX: Omron PLC 192.168.1.3 192.168.1.1 Valin Corporation | www.valin.com Omron Default IP Address • Most Omron Ethernet devices use one of the following IP addresses by default. Omron PLC 192.168.250.1 OR 192.168.1.1 Valin Corporation | www.valin.com PING Command • PING is a way to check if the device is connected (both virtually and physically) to the network. • Windows Command Prompt command. • PC must use the same network number as device (See previous) • Example: “ping 172.21.90.5” will test to see if a device with that IP address is connected to the PC. -
Disk Clone Industrial
Disk Clone Industrial USER MANUAL Ver. 1.0.0 Updated: 9 June 2020 | Contents | ii Contents Legal Statement............................................................................... 4 Introduction......................................................................................4 Cloning Data.................................................................................................................................... 4 Erasing Confidential Data..................................................................................................................5 Disk Clone Overview.......................................................................6 System Requirements....................................................................................................................... 7 Software Licensing........................................................................................................................... 7 Software Updates............................................................................................................................. 8 Getting Started.................................................................................9 Disk Clone Installation and Distribution.......................................................................................... 12 Launching and initial Configuration..................................................................................................12 Navigating Disk Clone.....................................................................................................................14 -
C Programming: Data Structures and Algorithms
C Programming: Data Structures and Algorithms An introduction to elementary programming concepts in C Jack Straub, Instructor Version 2.07 DRAFT C Programming: Data Structures and Algorithms, Version 2.07 DRAFT C Programming: Data Structures and Algorithms Version 2.07 DRAFT Copyright © 1996 through 2006 by Jack Straub ii 08/12/08 C Programming: Data Structures and Algorithms, Version 2.07 DRAFT Table of Contents COURSE OVERVIEW ........................................................................................ IX 1. BASICS.................................................................................................... 13 1.1 Objectives ...................................................................................................................................... 13 1.2 Typedef .......................................................................................................................................... 13 1.2.1 Typedef and Portability ............................................................................................................. 13 1.2.2 Typedef and Structures .............................................................................................................. 14 1.2.3 Typedef and Functions .............................................................................................................. 14 1.3 Pointers and Arrays ..................................................................................................................... 16 1.4 Dynamic Memory Allocation ..................................................................................................... -
Abstract Data Types
Chapter 2 Abstract Data Types The second idea at the core of computer science, along with algorithms, is data. In a modern computer, data consists fundamentally of binary bits, but meaningful data is organized into primitive data types such as integer, real, and boolean and into more complex data structures such as arrays and binary trees. These data types and data structures always come along with associated operations that can be done on the data. For example, the 32-bit int data type is defined both by the fact that a value of type int consists of 32 binary bits but also by the fact that two int values can be added, subtracted, multiplied, compared, and so on. An array is defined both by the fact that it is a sequence of data items of the same basic type, but also by the fact that it is possible to directly access each of the positions in the list based on its numerical index. So the idea of a data type includes a specification of the possible values of that type together with the operations that can be performed on those values. An algorithm is an abstract idea, and a program is an implementation of an algorithm. Similarly, it is useful to be able to work with the abstract idea behind a data type or data structure, without getting bogged down in the implementation details. The abstraction in this case is called an \abstract data type." An abstract data type specifies the values of the type, but not how those values are represented as collections of bits, and it specifies operations on those values in terms of their inputs, outputs, and effects rather than as particular algorithms or program code. -
Data Structures, Buffers, and Interprocess Communication
Data Structures, Buffers, and Interprocess Communication We’ve looked at several examples of interprocess communication involving the transfer of data from one process to another process. We know of three mechanisms that can be used for this transfer: - Files - Shared Memory - Message Passing The act of transferring data involves one process writing or sending a buffer, and another reading or receiving a buffer. Most of you seem to be getting the basic idea of sending and receiving data for IPC… it’s a lot like reading and writing to a file or stdin and stdout. What seems to be a little confusing though is HOW that data gets copied to a buffer for transmission, and HOW data gets copied out of a buffer after transmission. First… let’s look at a piece of data. typedef struct { char ticker[TICKER_SIZE]; double price; } item; . item next; . The data we want to focus on is “next”. “next” is an object of type “item”. “next” occupies memory in the process. What we’d like to do is send “next” from processA to processB via some kind of IPC. IPC Using File Streams If we were going to use good old C++ filestreams as the IPC mechanism, our code would look something like this to write the file: // processA is the sender… ofstream out; out.open(“myipcfile”); item next; strcpy(next.ticker,”ABC”); next.price = 55; out << next.ticker << “ “ << next.price << endl; out.close(); Notice that we didn’t do this: out << next << endl; Why? Because the “<<” operator doesn’t know what to do with an object of type “item”. -
Problem Solving and Unix Tools
Problem Solving and Unix Tools Command Shell versus Graphical User Interface • Ease of use • Interactive exploration • Scalability • Complexity • Repetition Example: Find all Tex files in a directory (and its subdirectories) that have not changed in the past 21 days. With an interactive file roller, it is easy to sort files by particular characteristics such as the file extension and the date. But this sorting does not apply to files within subdirectories of the current directory, and it is difficult to apply more than one sort criteria at a time. A command line interface allows us to construct a more complex search. In unix, we find the files we are after by executing the command, find /home/nolan/ -mtime +21 -name ’*.tex’ To find out more about a command you can read the online man pages man find or you can execute the command with the –help option. In this example, the standard output to the screen is piped into the more command which formats it to dispaly one screenful at a time. Hitting the space bar displays the next page of output, the return key displays the next line of output, and the ”q” key quits the display. find --help | more Construct Solution in Pieces • Solve a problem by breaking down into pieces and building back up • Typing vs automation • Error messages - experimentation 1 Example: Find all occurrences of a particular string in several files. The grep command searches the contents of files for a regular expression. In this case we search for the simple character string “/stat141/FINAL” in all files in the directory WebLog that begin with the filename “access”. -
Subtyping Recursive Types
ACM Transactions on Programming Languages and Systems, 15(4), pp. 575-631, 1993. Subtyping Recursive Types Roberto M. Amadio1 Luca Cardelli CNRS-CRIN, Nancy DEC, Systems Research Center Abstract We investigate the interactions of subtyping and recursive types, in a simply typed λ-calculus. The two fundamental questions here are whether two (recursive) types are in the subtype relation, and whether a term has a type. To address the first question, we relate various definitions of type equivalence and subtyping that are induced by a model, an ordering on infinite trees, an algorithm, and a set of type rules. We show soundness and completeness between the rules, the algorithm, and the tree semantics. We also prove soundness and a restricted form of completeness for the model. To address the second question, we show that to every pair of types in the subtype relation we can associate a term whose denotation is the uniquely determined coercion map between the two types. Moreover, we derive an algorithm that, when given a term with implicit coercions, can infer its least type whenever possible. 1This author's work has been supported in part by Digital Equipment Corporation and in part by the Stanford-CNR Collaboration Project. Page 1 Contents 1. Introduction 1.1 Types 1.2 Subtypes 1.3 Equality of Recursive Types 1.4 Subtyping of Recursive Types 1.5 Algorithm outline 1.6 Formal development 2. A Simply Typed λ-calculus with Recursive Types 2.1 Types 2.2 Terms 2.3 Equations 3. Tree Ordering 3.1 Subtyping Non-recursive Types 3.2 Folding and Unfolding 3.3 Tree Expansion 3.4 Finite Approximations 4. -
What Is UNIX? the Directory Structure Basic Commands Find
What is UNIX? UNIX is an operating system like Windows on our computers. By operating system, we mean the suite of programs which make the computer work. It is a stable, multi-user, multi-tasking system for servers, desktops and laptops. The Directory Structure All the files are grouped together in the directory structure. The file-system is arranged in a hierarchical structure, like an inverted tree. The top of the hierarchy is traditionally called root (written as a slash / ) Basic commands When you first login, your current working directory is your home directory. In UNIX (.) means the current directory and (..) means the parent of the current directory. find command The find command is used to locate files on a Unix or Linux system. find will search any set of directories you specify for files that match the supplied search criteria. The syntax looks like this: find where-to-look criteria what-to-do All arguments to find are optional, and there are defaults for all parts. where-to-look defaults to . (that is, the current working directory), criteria defaults to none (that is, select all files), and what-to-do (known as the find action) defaults to ‑print (that is, display the names of found files to standard output). Examples: find . –name *.txt (finds all the files ending with txt in current directory and subdirectories) find . -mtime 1 (find all the files modified exact 1 day) find . -mtime -1 (find all the files modified less than 1 day) find . -mtime +1 (find all the files modified more than 1 day) find . -
4 Hash Tables and Associative Arrays
4 FREE Hash Tables and Associative Arrays If you want to get a book from the central library of the University of Karlsruhe, you have to order the book in advance. The library personnel fetch the book from the stacks and deliver it to a room with 100 shelves. You find your book on a shelf numbered with the last two digits of your library card. Why the last digits and not the leading digits? Probably because this distributes the books more evenly among the shelves. The library cards are numbered consecutively as students sign up, and the University of Karlsruhe was founded in 1825. Therefore, the students enrolled at the same time are likely to have the same leading digits in their card number, and only a few shelves would be in use if the leadingCOPY digits were used. The subject of this chapter is the robust and efficient implementation of the above “delivery shelf data structure”. In computer science, this data structure is known as a hash1 table. Hash tables are one implementation of associative arrays, or dictio- naries. The other implementation is the tree data structures which we shall study in Chap. 7. An associative array is an array with a potentially infinite or at least very large index set, out of which only a small number of indices are actually in use. For example, the potential indices may be all strings, and the indices in use may be all identifiers used in a particular C++ program.Or the potential indices may be all ways of placing chess pieces on a chess board, and the indices in use may be the place- ments required in the analysis of a particular game. -
CSE 307: Principles of Programming Languages Classes and Inheritance
OOP Introduction Type & Subtype Inheritance Overloading and Overriding CSE 307: Principles of Programming Languages Classes and Inheritance R. Sekar 1 / 52 OOP Introduction Type & Subtype Inheritance Overloading and Overriding Topics 1. OOP Introduction 3. Inheritance 2. Type & Subtype 4. Overloading and Overriding 2 / 52 OOP Introduction Type & Subtype Inheritance Overloading and Overriding Section 1 OOP Introduction 3 / 52 OOP Introduction Type & Subtype Inheritance Overloading and Overriding OOP (Object Oriented Programming) So far the languages that we encountered treat data and computation separately. In OOP, the data and computation are combined into an “object”. 4 / 52 OOP Introduction Type & Subtype Inheritance Overloading and Overriding Benefits of OOP more convenient: collects related information together, rather than distributing it. Example: C++ iostream class collects all I/O related operations together into one central place. Contrast with C I/O library, which consists of many distinct functions such as getchar, printf, scanf, sscanf, etc. centralizes and regulates access to data. If there is an error that corrupts object data, we need to look for the error only within its class Contrast with C programs, where access/modification code is distributed throughout the program 5 / 52 OOP Introduction Type & Subtype Inheritance Overloading and Overriding Benefits of OOP (Continued) Promotes reuse. by separating interface from implementation. We can replace the implementation of an object without changing client code. Contrast with C, where the implementation of a data structure such as a linked list is integrated into the client code by permitting extension of new objects via inheritance. Inheritance allows a new class to reuse the features of an existing class. -
Data Structures Using “C”
DATA STRUCTURES USING “C” DATA STRUCTURES USING “C” LECTURE NOTES Prepared by Dr. Subasish Mohapatra Department of Computer Science and Application College of Engineering and Technology, Bhubaneswar Biju Patnaik University of Technology, Odisha SYLLABUS BE 2106 DATA STRUCTURE (3-0-0) Module – I Introduction to data structures: storage structure for arrays, sparse matrices, Stacks and Queues: representation and application. Linked lists: Single linked lists, linked list representation of stacks and Queues. Operations on polynomials, Double linked list, circular list. Module – II Dynamic storage management-garbage collection and compaction, infix to post fix conversion, postfix expression evaluation. Trees: Tree terminology, Binary tree, Binary search tree, General tree, B+ tree, AVL Tree, Complete Binary Tree representation, Tree traversals, operation on Binary tree-expression Manipulation. Module –III Graphs: Graph terminology, Representation of graphs, path matrix, BFS (breadth first search), DFS (depth first search), topological sorting, Warshall’s algorithm (shortest path algorithm.) Sorting and Searching techniques – Bubble sort, selection sort, Insertion sort, Quick sort, merge sort, Heap sort, Radix sort. Linear and binary search methods, Hashing techniques and hash functions. Text Books: 1. Gilberg and Forouzan: “Data Structure- A Pseudo code approach with C” by Thomson publication 2. “Data structure in C” by Tanenbaum, PHI publication / Pearson publication. 3. Pai: ”Data Structures & Algorithms; Concepts, Techniques & Algorithms